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mindcircus.1506

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Everything posted by mindcircus.1506

  1. Sure does. But when you consider that: 1. The statistical impact of ascended/legendary over Exotic is minimal 2. This value is often less than running proper Food/Utility effects 3. That a full 1/3 of a an armour set can be purchased as full Stat-selectable Exotic off the TP for less than 7 Gold. 4. That the remainder of of an exotic set can be earned in Stat selectable gear boxes in less than a couple hours. 5. That Open World PvE is by far the game's most lucrative activity in terms of raw gold per hour (even fishing can earn up to 26g an hour), 6. That the number of times you would need to change your exotic gear in order to come near the time time investment of Legendary Armour is....well quite high. 7. That Ascended gear can be stat swapped for less than two hours of Open World meta farming 8. That half your Trinkets can be stat-selectable and resettable for 100 unbound magic through methods that are exlcusive to Open World PvE. I would think that any reasonable player with less time on their hands would understand that a less than 5% bump is not super relevant. I would have to think that anyone arguing this issue in good faith would recognize that the hardest content in any MMO should offer the best rewards. Even most raid groups will not care one whit if you are running Exotic armour. I would have to think that understanding the value of long term goals that include a variety different content to the overall health of the game would take precedence a player's entitlement and avarice. I have over 20 alts. Most of them see active play. My youtube channel is ample proof that I am primarily an Open World enthusiast and am deeply invested in the game's buildcraft. I have one set of Legendary Armour (Medium) which I earned in competitive. I have no legendary Runes/Sigils, I have one Legendary Trinket earned via the "Return To" acheivements and if I could get that time back, I would in a second. I am also gainfully employed. I have put up many videos of toons geared in Exotic Armour. No one has ever complained about this. No one. Ever. This idea that Legendary gear is, in any way shape or form, essential to the enjoyment of the game and it's buildcraft is ,quite simply, complete hogwash. The best buildcrafter in this community, Bootts from World of Enders, did amazing work and juggled a high number of alts before Legendary Armour was even a thing. Theorectically? Sure. In reality? Not even close. I play a fair bit of WvW. The number of people I know with Legendary armour is VERY small. The number of people I know who earned this armour exclusively in WvW is exactly zero. The reality is the return on time investment in WvW is so low that each and every player I ever met who earned Legendary armour in WvW had to pad their play time with high value metas in Open World or swiping/Gems to Gold. Reality is that, without exaggeration, a player gathering Platinum and Elder Wood on core Open World maps earns more in terms of liquid, non account bound assets. We can also look at the fact that to stat reset/select trinkets earned in WvW takes a stack of Memories of Battle with a TP Value of 42 Gold. This currency is easily the bulk of liquid income a WvW player makes. A Bloodstone Ruby trinket can be stat reset for the cost of... 4 winterberry bush harvests?... maybe 5? WvW Legendary *anything* involves a massive time investment IN ADDITION to a significant material/gold sink. Theoretically this can be done in WvW only. Realistically it cannot.
  2. The original game was: 1. A balance nightmare 2.Not as open buildcraft-wise as the proponents of the system would have you believe. The number of truly effective traits/interactions was much smaller than even the sequel. The Elite spec system is made to offer the same benefits of the Main Class/Subclass system, in that they offer the ability to brand one class' playstyle to another class. Mechanist is Engi/Ranger Harbinger is Necro/Engi Firebrand is Guardian/Ele ect... There is still design space for 6 more elite specs per class. These requests to limit the elite spec system based on some arbitrary armchair developing are always a result of Dunning-Kruger.
  3. Just want to post my disagreement with the OP. Echovald is easily my favorite map of the expansion. The nice thick mob spawns around the junkyard and a fun challenge. The map is packed with fun fights and I am enjoying both the Metas.
  4. So only people who play the way you want should be allowed to use the LFG and assemble teams with likeminded players? I am neither an "elite farmer" nor am I a raid seller. My LFG's for strikes generally involve the phrase "all welcome"... I have run hundreds of them. People who disagree with my approach avoid my listings on the LFG as it does not match their play style. They gladly join a group with people who are more interested in high performance or they start their own. They do not start forum threads complaining about my desire to play content with likeminded people and ask Arenanet to step in and restrict other people. They certainly aren't telling me to leave the platform.
  5. If you don't like or agree with someone's team requirements (no matter what they are) it is on you to create your or team or join a different one.
  6. I have said no such thing. This is just more you reacting to things that aren't real and making up reasons to get booty bothered. But grats for putting the RPG in MMORPG at least.
  7. This is your own projection on the lore. It is not backed up by anything in game,and is in fact something you are flat out making up. How many times does Phlunt put down Taimi in the story by calling her "Progeny" as a diminutive? Do you get upset every time an Asura in game insults your intelligence? No. Or you would have started a thread a long time ago. This is in fact a non-issue you are choosing to conflate.
  8. Isn't calling it "infantile" also lore appropriate? Given the race's penchant for arrogance? "They constantly seek to prove their own intellectual superiority, and by extension the superiority of the asura race. This typically results in asura being arrogant to the point of rudeness towards others, especially towards non-asura races. " https://wiki.guildwars2.com/wiki/Asura I always thought that the "Infantile" label was an extension of the above, much like when they calling each other "simpleton" ect. The lore and writing of the race has always reflected these kind of put downs and haughty language. It's a cornerstone of the culture. Taking offence to the "infantile" label seems to me to be a highly selective form of self martyring considering how often Asura are rude, insulting or projecting an air of superiority. I would be pretty disappointed if Arenanet kowtowed to the OP considering the argument seems to have been started in bad faith using buzzwords that they figured would wag the dog.
  9. Just two ways? Just has to be either they eff'ed up or the community is wrong? They can't possibly be monitoring completion rates, ensuring that they are naturally rising as players learn the encounter awhile preparing possible tuning to the encounter in case it doesn't? Never change GW2 forums... never change.
  10. I will go a step further and say this isn't "very niche" but "complete hogwash". Fortunately @Fangoth.4503 can prove me wrong and create a public API Key and a link to GW2Efficiency.
  11. With your system I could: Create a Mechanist that permas Alacrity (Which only requires the mechanist trait line) and has access to gyros and the traits that will perma Quickness. from Scrapper Create a Ranger that would have access to Oppressive Superiority, Furious Strength, 5 Stacks of Ferocious Symbiosis, Remorseless and Farsighted all at once. Run a Vindicator with Forerunner of Death and Leviathan Strength stacked with Forceful Persistence while still being able to use Battle Scars. Have you considered what the outcome of Mirage+Virtuoso really is? And you see no issue with this because someone (you) wants to run Greatsword on Scourge or Axe on Willbender? Yes it sounds bad. But I will bite.... name one other game that has "done something similar quite successfully."
  12. In what way does Untamed devalue Soulbeast? In what way does Holosmith devalue Scrapper? Are you really going to argue that Willbender devalues Firebrand? While it's clear that the Elite Spec system does indeed represent a direct upgrade over core specs, the idea that Spellbreaker's design is a power creep to devalue Berserker seems pretty far off the mark to me.
  13. The elite spec system already expresses main/class subclass. Class + Subclass = Name Engineer + Warrior = Scrapper Guardian + Thief = Willbender Ranger + Warrior = Untamed Warrior + Engineer = Bladesworn Rev + Guardian = Herald ect... You will find the above is true for all elite specs in that they are an attempt to bring one class' play style to another class without the balance nightmare that was GW1. Is Tempest a support Spec? It can be played viably for Condi Damage. It can be played for Control via Shocking Aura Share, it can be played for pure support. Is Firebrand a Support Spec? Because it can easily be played for 100% condi DPS in addition to Healbrand. is Vindicator a Damage spec? Because there's a whole trait line and second legend devoted to group support in addition to it's strong damage dealing capabilities. Is Scrapper Power DPS, or support? Because as far as I can see the Power DPS provides massive control but the elite can also be built as full support. The fact is that elite specs do not, as you are claiming, represent only one aspect of your list. Some, like Daredevil are very weighted to one of the three options you have presented. Others like Specter can be played for multiple roles such as Condi DPS or Support. Given my response to the other poster above, it seems to me that we actually have the design space for 6 more elite specs per class.
  14. *EDIT* question answered later by one of your other posts. nm
  15. Reporting is for whenever you feel there is a problem. Support will action then depending on the rules.
  16. There's been a lot of really crappy things said on all sides of this issue but calling for people to lose their jobs is a level of toxicity that is considered out of bounds even on the GW2 reddit. This has gone far beyond feedback or discussion.
  17. I won't comment on PSO I know little about it. Bless Unleashed though...? I'm pretty surprised anyone would attempt to position this game's failure as the result of a fickle player base ready to jump ship on games due to the perception issues. Let's forget the dumpster fire that was Bless Online... sure. Should we fault the tens of thousands of players who felt burned by calling it a expectation issue? Bless Unleashed released with a static boring world, clunky combat, and felt like a chore to play. It didn't lose players due to some kind of issue outside itself. It was a rehash of an existing game, presented multiple times across multiple platforms in order to continually milk a portion of the MMO playerbase that is always looking for the new dope. Bless is the very essence of a cash grab, that is continually recycling itself under new publishers to cash in on the rush, of new players with a "big launch". That's three of the four games on your list that were not issue of "rats leaving a sinking ship" but of developer and publisher malfeasance/misteps. It's not the pattern you are trying to claim it is.
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