Jianyu.7065 Posted September 5, 2022 Share Posted September 5, 2022 On 9/1/2022 at 1:15 AM, Jthug.9506 said: Again I’d like to hear from ANET on this, now that dx11 is in the bag. I'm sure someone will be right with you. 5 Link to comment Share on other sites More sharing options...
radumitrescu.3821 Posted September 6, 2022 Share Posted September 6, 2022 12 hours ago, Veprovina.4876 said: Cause I did hear it runs better on vulkan in linux. You must mean DXVK, because that's how the game runs on Linux, not Vulkan. 1 Link to comment Share on other sites More sharing options...
Veprovina.4876 Posted September 6, 2022 Share Posted September 6, 2022 12 hours ago, radumitrescu.3821 said: You must mean DXVK, because that's how the game runs on Linux, not Vulkan. But isn't dxvk a directx to vulkan renderer? Cause i use it in Saint's Row 2, and when i open MSI Afterburner, it says the renderer is Vulkan, not Directx... Link to comment Share on other sites More sharing options...
Infusion.7149 Posted September 6, 2022 Share Posted September 6, 2022 (edited) 22 minutes ago, Veprovina.4876 said: But isn't dxvk a directx to vulkan renderer? Cause i use it in Saint's Row 2, and when i open MSI Afterburner, it says the renderer is Vulkan, not Directx... Yes DXVK translates DX9/DX11 to Vulkan. It's also possible to use DXVK on Windows. Edited September 6, 2022 by Infusion.7149 Link to comment Share on other sites More sharing options...
Veprovina.4876 Posted September 6, 2022 Share Posted September 6, 2022 33 minutes ago, Infusion.7149 said: Yes DXVK translates DX9/DX11 to Vulkan. It's also possible to use DXVK on Windows. I know, i use it on Windows for Saints Row 2. So it IS Vulkan then? In any case... What dll's do i put and where in order to test it on GW2? Link to comment Share on other sites More sharing options...
Shao.7236 Posted September 6, 2022 Share Posted September 6, 2022 DX11 is the first step in the direction of DX12 since 12 borrows from 11 then adds into new features afterwards. Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted September 6, 2022 Share Posted September 6, 2022 3 hours ago, Veprovina.4876 said: So it IS Vulkan then? A translation dx9/11 to vulkan wrapper is not the same as direct vulcan implementation. Link to comment Share on other sites More sharing options...
Veprovina.4876 Posted September 7, 2022 Share Posted September 7, 2022 3 hours ago, Astralporing.1957 said: A translation dx9/11 to vulkan wrapper is not the same as direct vulcan implementation. Ok. Well, whatever it is, it's not working on GW2 in Windows. 1 Link to comment Share on other sites More sharing options...
Jthug.9506 Posted September 12, 2022 Author Share Posted September 12, 2022 On 9/5/2022 at 6:36 AM, radumitrescu.3821 said: While not quite answering your question, and perhaps going slightly off topic, I do want to chime in and say that I'm playing on Linux, via DXVK (Steam with GE Proton) and the game seems to run quite a bit better than it does on Windows on the same hardware. I’ll have to try this asap. 1 Link to comment Share on other sites More sharing options...
Jthug.9506 Posted September 12, 2022 Author Share Posted September 12, 2022 (edited) On 9/1/2022 at 6:19 AM, Parasite.5389 said: it's an official ANet blogpost, how much more of an Anet response do you want? It’s from BEFORE dx9 was depreciated… i’d like an update with a roadmap Edited September 12, 2022 by Jthug.9506 1 1 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted September 13, 2022 Share Posted September 13, 2022 There is no reason to go dx12 from 11; no performance to be gained, and the only possible purpose (new effects and pretty lights for next expansion!) is too far off to look forward to. 1 Link to comment Share on other sites More sharing options...
TheQuickFox.3826 Posted September 13, 2022 Share Posted September 13, 2022 (edited) At least keep DX11 as an option to select for the Windows 7, 8 and 8.1 users who do not have access to DX12 thanks to MS commercial decisions. Edited September 13, 2022 by TheQuickFox.3826 1 Link to comment Share on other sites More sharing options...
vanfrano.1325 Posted September 13, 2022 Share Posted September 13, 2022 I don't even have dx11, please leave dx9 available too 😄 2 1 Link to comment Share on other sites More sharing options...
LSD.4673 Posted September 13, 2022 Share Posted September 13, 2022 Ain't a hit for me: much worse FPS enabling DX11. Coupled with its unceremonious release right before the Steam release, and the number of issues with it...DX11 isn't finished. Not by a long shot. But even if it were, they've already said they won't be going beyond 11. Too much work for too little gain. 2 1 Link to comment Share on other sites More sharing options...
Alexe.3975 Posted September 19, 2022 Share Posted September 19, 2022 (edited) I don't know what they changed with the new dx11 except visuals and maybe 20%performance gain... I finally reached Lione's Watch and oh boii... got into my 30fps same as few years ago when i got an AMD-HD6790 gpu. Now i got a gtx1050ti. As a person who plays a lot with video settings and optimizations and benchmarks. I must say what the devs did was mediocre at best. I don't know if i am allowed to mention other games that they upgrade their engine and the performance was either worse or little to no improvement (bob and soul/Tera/Bless) or for me at least 70% fps improvement on wow from 30fps(dx9-dx11 single threaded) in towns to 60(dx11 multi thread-dx12). I know i am in minority with a really bad single threaded cpu but still good multithreaded performance in games that i can play over 60fps on games who support it. Cpu is FX8300 i know it's bad. From devs perspective testing it on an intel cpu that have no issues with single thread performance the dx11 to dx12 is like they said minimal and not worth for them. But from mine it was really big changing to a multi-threaded capable renderer. Now i am sad... Must wait another 10 years for them to make the change... Edited September 19, 2022 by Alexe.3975 1 Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted September 19, 2022 Share Posted September 19, 2022 On 9/13/2022 at 12:38 AM, Jthug.9506 said: It’s from BEFORE dx9 was depreciated… i’d like an update with a roadmap For now the "roadmap" seems to be "keep making further incremental changes/fixes/tuneups to dx11". With no dx12 on it. Do you see any point in official dev post mentioning it? Because i don't. Link to comment Share on other sites More sharing options...
Arnox.5128 Posted September 20, 2022 Share Posted September 20, 2022 (edited) Vulkan, yes please. DX12, no. Screw Windows exclusivity. Let DX12 die. I have absolutely had it with Windows 10/11 and Microsoft's BS. Edited September 20, 2022 by Arnox.5128 4 Link to comment Share on other sites More sharing options...
GuruChaz.9314 Posted August 27, 2023 Share Posted August 27, 2023 On 8/31/2022 at 6:55 PM, Parasite.5389 said: https://www.guildwars2.com/en/news/directx11-support-is-coming-to-guild-wars-2/ "We chose to use DirectX11 instead of DirectX12 or Vulkan because we found that switching to BGFX’s DirectX11 implementation provided enough of a performance boost that the graphics backend was no longer ever a limiting factor for client performance. DirectX11 is very stable and has already been used by thousands of games for nearly a decade at this point. It allows us to provide support back to Windows Vista, while Vulkan support starts at Windows 7 and DirectX12 support starts at Windows 10. As far as graphics features are concerned, jumping from DirectX9 to DirectX11 gives us plenty of options for adding interesting features to the engine in years to come. Supporting more than one of these backends would balloon QA work for little tangible benefits." Ok, but give us a choice in Options whether we want to use DirectX11 or 12. Just implement both and let players choose. It's not that difficult. DirectX 12 is actually a low layer API. 3 1 Link to comment Share on other sites More sharing options...
Cynder.2509 Posted August 27, 2023 Share Posted August 27, 2023 Oh yes! And DLSS and Raytracing/Pathtracing support please! 1 1 Link to comment Share on other sites More sharing options...
TeeBeeNZ.1963 Posted August 28, 2023 Share Posted August 28, 2023 I'm calling it now. Arenanet will move to Unreal engine for future projects as they are simply not large enough to make their own engine and tool chain. While I'm no fan of Epic, they do make a good engine/toolchain. Dont expect anything coming to GW2, but the following projects will change for sure. 1 1 Link to comment Share on other sites More sharing options...
SinisterSlay.6973 Posted August 28, 2023 Share Posted August 28, 2023 Anyone else notice gw2 stutters like crazy now? For awhile AMD cards seemed immune but now they are suffering like their nvidia counterparts. It stutters so bad it's almost unplayable. Take your roller beetle anywhere and barely see what's going on between stutters. 1 1 Link to comment Share on other sites More sharing options...
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