Sandzibar.5134 Posted September 20, 2022 Share Posted September 20, 2022 A long long time ago we managed to get ANET to completely remove projectiles from large scale wvw and gvg fights. Its about time we did the same to traps/wells/aoe etc! We need player centric vacuum cleaner toolkits that just hoover up wells and aoe fields, making them completely harmless. Then fight outcome can be decided by a new boon count mechanic. The blob with the most boons in a specific time frame wins control of that area. 5 1 10 2 Link to comment Share on other sites More sharing options...
Sahne.6950 Posted September 20, 2022 Share Posted September 20, 2022 i...... i.......i dont even know man..... "The blob with the most boons in a specific time frame wins control of that area. " ...i thought thats how it works already :0 2 3 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted September 20, 2022 Share Posted September 20, 2022 20 minutes ago, Sandzibar.5134 said: We need player centric vacuum cleaner toolkits that just hoover up wells and aoe fields, making them completely harmless. Just throw a warrior at them. If he lives you win. If he dies you get a good laugh. 1 5 Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted September 20, 2022 Share Posted September 20, 2022 53 minutes ago, Dawdler.8521 said: Just throw a warrior at them. If he lives you win. If he dies you get a good laugh. I will not stand for warrior abuse! See you in court! 2 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted September 20, 2022 Share Posted September 20, 2022 Just now, Grand Marshal.4098 said: I will not stand for warrior abuse! See you in court! I'm not worried, warrior lawyers have a rage problem and if She-Hulk is an indication on how good they are at actual laywering... yeah... no... 5 Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted September 20, 2022 Share Posted September 20, 2022 2 hours ago, Dawdler.8521 said: I'm not worried, warrior lawyers have a rage problem and if She-Hulk is an indication on how good they are at actual laywering... yeah... no... Leave the Norn out of this.. Link to comment Share on other sites More sharing options...
Xenesis.6389 Posted September 20, 2022 Share Posted September 20, 2022 At this point they might as well just take out all player damage and add a pet to every class to duke it out on our behalf. 7 hours ago, Dawdler.8521 said: Just throw a warrior at them. If he lives you win. If he dies you get a good laugh. Asurans are breathing a sigh of relief that they're no longer on the list of things to throw. 2 1 Link to comment Share on other sites More sharing options...
Svarty.8019 Posted September 20, 2022 Share Posted September 20, 2022 8 hours ago, Sandzibar.5134 said: A long long time ago we managed to get ANET to completely remove projectiles from large scale wvw and gvg fights. Its about time we did the same to traps/wells/aoe etc! We need player centric vacuum cleaner toolkits that just hoover up wells and aoe fields, making them completely harmless. Then fight outcome can be decided by a new boon count mechanic. The blob with the most boons in a specific time frame wins control of that area. I suggest that the herald of this new golden age be the vanilla Thief! Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted September 20, 2022 Share Posted September 20, 2022 (edited) 1 hour ago, Xenesis.6389 said: At this point they might as well just take out all player damage and add a pet to every class to duke it out on our behalf. Asurans are breathing a sigh of relief that they're no longer on the list of things to throw. Don't worry they will just be re-purposed as it feels like some of these changes are trying to do. New WvW Siege: ClownCar Launcher. ClownCar Launcher requires the scribing ability to create each ClownCar that can be fired from the Launcher once deployed. Each shot of the ClownCar launcher consumes one unit of the ClownCar ammo. For each Asuran loaded into the ClownCar the shots damage is increased by 10%. A bonus 25% can be added to the damage when a Charr is launched on top of the ClownCar while standing on the hood laughing at all the Asurans packed into the ClownCar. Siege option is now available on the GemStore for 2000 Gems per Launcher. Edited September 20, 2022 by TheGrimm.5624 double spacing and spell Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted September 20, 2022 Share Posted September 20, 2022 1 hour ago, Xenesis.6389 said: Asurans are breathing a sigh of relief that they're no longer on the list of things to throw. Asurans are the eqvivalent of kinetic impact projectiles in the grander scheme of things, you want to toss the big boys. Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted September 20, 2022 Share Posted September 20, 2022 3 minutes ago, Dawdler.8521 said: Asurans are the eqvivalent of kinetic impact projectiles in the grander scheme of things, you want to toss the big boys. But you are missing the fact of the shark teeth, never underestimate that. 1 Link to comment Share on other sites More sharing options...
anduriell.6280 Posted September 20, 2022 Share Posted September 20, 2022 ahah i just proposed a similar idea for the spellbraker (and maybe other classes) to have an utility skill to cast a denial of AoEs. let's say warrior uses Break Enchantment and all the existing/pulsing AoEs in a 360 radius of the warrior are cancelled. This is good to disrupt AoE bombs from zergs as well as to disrupt bubble walls. Just stamp a good CD on it so it can not be abused and we are good. Link to comment Share on other sites More sharing options...
Xenesis.6389 Posted September 20, 2022 Share Posted September 20, 2022 (edited) 35 minutes ago, anduriell.6280 said: ahah i just proposed a similar idea for the spellbraker (and maybe other classes) to have an utility skill to cast a denial of AoEs. let's say warrior uses Break Enchantment and all the existing/pulsing AoEs in a 360 radius of the warrior are cancelled. This is good to disrupt AoE bombs from zergs as well as to disrupt bubble walls. Just stamp a good CD on it so it can not be abused and we are good. And everything becomes one push melee farm, just the way the fight guilds want it. And cooldowns don't actually do much when you could just bring another person to cast it. Edited September 20, 2022 by Xenesis.6389 Link to comment Share on other sites More sharing options...
anduriell.6280 Posted September 20, 2022 Share Posted September 20, 2022 (edited) 4 minutes ago, Xenesis.6389 said: And everything becomes one push melee farm, just the way the fight guilds want it. And cooldowns don't actually do much when you could just bring another person to cast it. True, but if the radius is small enough and the CD high enough it won't matter how many spellbreakers you can bring as you have plenty of space to set your AoEs. Anet can also limit how many AoEs are nullified at a time if that gives you peace of mind so one warrior can not make a full zerg useless. Edited September 20, 2022 by anduriell.6280 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted September 20, 2022 Share Posted September 20, 2022 59 minutes ago, TheGrimm.5624 said: But you are missing the fact of the shark teeth, never underestimate that. If you keep your mouth open you get too many bugs in, so those weapons are neutralized. Link to comment Share on other sites More sharing options...
Junkpile.7439 Posted September 20, 2022 Share Posted September 20, 2022 There seems to be AoE hate. I outplay enemy blob like some god, drop double meteor shower, blob just stand there while meteors hit their heads and nobody die. I would think that meteors would hurt, but no. 3 Link to comment Share on other sites More sharing options...
oscuro.9720 Posted September 20, 2022 Share Posted September 20, 2022 11 hours ago, Dawdler.8521 said: Just throw a warrior at them. If he lives you win. If he dies you get a good laugh. I VOLUNTEER AS TRIBUTE! 2 Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted September 20, 2022 Share Posted September 20, 2022 We already have trap/well hate. You just press W. 1 1 Link to comment Share on other sites More sharing options...
roederich.2716 Posted September 20, 2022 Share Posted September 20, 2022 14 hours ago, Sandzibar.5134 said: A long long time ago we managed to get ANET to completely remove projectiles from large scale wvw and gvg fights. Its about time we did the same to traps/wells/aoe etc! We need player centric vacuum cleaner toolkits that just hoover up wells and aoe fields, making them completely harmless. Then fight outcome can be decided by a new boon count mechanic. The blob with the most boons in a specific time frame wins control of that area. oh yes so we can finally get rid of this "about face"-kiting, "dodging" and "movement" Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 20, 2022 Share Posted September 20, 2022 I have the best anti AoE tactic: gtfo of the AoE. 1 Link to comment Share on other sites More sharing options...
Jski.6180 Posted September 21, 2022 Share Posted September 21, 2022 3 hours ago, Lan Deathrider.5910 said: I have the best anti AoE tactic: gtfo of the AoE. The player base seems to want that AoE to chase ppl down it seems by having it stay on them hehe. Link to comment Share on other sites More sharing options...
Xenesis.6389 Posted September 21, 2022 Share Posted September 21, 2022 (edited) Well if we start taking away ground target aoes, I think it'll be time for necros get a new trait, which makes their aoes attach to a player instead so they get turned into mobile aoes, a reverse gyro. 🤭 😈 Edited September 21, 2022 by Xenesis.6389 3 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted September 21, 2022 Share Posted September 21, 2022 2 hours ago, Xenesis.6389 said: Well if we start taking away ground target aoes, I think it'll be time for necros get a new trait, which makes their aoes attach to a player instead so they get turned into mobile aoes, a reverse gyro. 🤭 😈 I am a bit surprised we don't already have that. Considering they could take inspiration from fractals and such. Link to comment Share on other sites More sharing options...
Sahne.6950 Posted September 21, 2022 Share Posted September 21, 2022 4 hours ago, Xenesis.6389 said: which makes their aoes attach to a player we call that Conditions. 2 1 Link to comment Share on other sites More sharing options...
Jski.6180 Posted September 21, 2022 Share Posted September 21, 2022 What it comes down to ppl want skill that track players or move so fast that tracking is not an issues IN a near action combat game. The player base wants 1 button 1 hit with no room for missing and any thing that counter that effect they kind of freek out. If your skill is so fast or is always able to hit its target then it SHOULD be easy to counter. 1 Link to comment Share on other sites More sharing options...
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