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Secrets of the Obscure general feedback [Merged]


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1 minute ago, Kelly.7019 said:

 I don't know why we have to click on the daily after we complete it. Why don't we just get it automatically? Is that anet intentionally keeping us from getting rewards because we forgot to click?

Great point.  It's just an extra step.  I thought they'd take away the TWO extra steps you have to do when getting a Mastery Point -- you know, you commune with the place of power and that should give you the MP.  But no, you have to click on the little shiny icon, then click AGAIN on "OK."  Not a big deal, but really ridiculous.

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22 hours ago, gkoogz.3089 said:

--New daily system "Wizard's vault" is a downgrade in every way, functioning like a knockoff Dollar General cheap gem store . Forces players into another currency and store system instead of the passive background daily system. Decision fatigue anyone?  The old daily system allowed sPVP players to get full completion in just one game mode (complete 3 of 10 tasks to get the full 2g reward). This one gives you basically 1/3 of the reward for any single game mode, forcing you out of what you want to do and into other stuff you don't want to do. AKA trash. Not only that, but you must actively click to activate and then click again to redeem each daily. A true disaster. The Wizard Vault UI itself has terrible performance and a discordant graphic design from the rest of the game. It's truly jarring and disturbing that this product shipped.

-Skywatch Archipelago - Asset reuse masterclass.

-Amnytas - Copy paste cube land, I will add that it is also clearly plagiarized from recent WoW Shadowlands Bastion / Oribos / Zereth Mortis both aesthetically and thematically.

-The main map meta event of Skywatch Archepelego completely bugged on most instances after 20 minutes of work has been done, everything comes to a standstill until timeout and event failure. I failed it twice then gave up.

-Skyscale recycling: the game. 

-Premier feature: click a button to find nearby trash mobs followed by a slightly stronger trash mob.

-No new mounts, no new classes, no new weapons, didn't announce until release day that SURPRISE the new weapons are 3 months away.

-Impossible to navigate new maps, unnecessary and frustrating verticality and spread.

-Relic system - total and unmitigated disaster. Game shipped with 4 relics that have no text whatsoever. Ruined everyone's runes--horizontal progression FAIL. Require insane conditions to be met for each relic to proc. "On elite" NO JUST STOP. "If someone has 5 confusion then you disable them, then inflict confusion on nearby foes". Ok, wake me up at the heat death of the universe when this procs. "Fear you inflict causes foes to move 50% slower" Oh great, I was so concerned about how quickly foes were moving while they were feared.

- ALL the new features are actually things we already had but now TAKEN AWAY and we have to work to get them back. Daily system -> taken away, you will now work 3x harder because you can't get full completion with 3/10 tasks, you now need to do all of them to get max reward. Relics -> haha we stole your rune, work harder to get them back. Skyscale -> haha, the effort you put in to unlock it is now stolen, we're giving it to everyone and btw you need a new mastery to get back to full functionality.

Overall, an mitigated, untested, unpolished disaster, a step back in every way that spits in the face of the work players have done in the past. Shameful and disgraceful.

Couldn't agree more ! I'm feeling exactly the same ! 

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Just chiming in as a vet player - This is the first time I am feeling genuinely sad about the state of the game since launch.

The quality and spark just isn't there in this expansion in comparison to previous releases. Everything just has this feeling of incompleteness and lack of refinement.

I am worried for the future of the game if I have to be brutally honest.

Edited by Melumi.6432
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Enjoying myself so far, but haven't gotten very far. I think I did Act 1 story, have a 'part 4' to start? Missing 4 pins for map completion, maybe some mastery points? Sadly haven't tried the meta yet.

Dailies: My biggest complaint is more options. I'd like to have PvE and WvW selected, but then have 3-4 PvE options to choose from and 3-4 WvW options to choose from to get 'the other three' (not counting the freebie login). Having said that, I made lemonade, and I'm having quite a bit of fun in WvW trying to get 10 kills for the week and doing dolly escorts, etc. Things I haven't really done in a long time, at least not actively. Before it was Vet killer, 2 camps (sometimes have to fight other players), and the other usual suspects. I think the mechanics for the new dailies are fine, would just like to see more choices for each category.

New Map Lighting: Yeah, I'm weird. My skin looks funny. I'm too orange. I look awesome in old world Tyria and most other places (except places like Orr with the brooding 'The Cure' lighting). Not sure what is up with the lighting.

Voice Sound: All over the place. It's like a Nolan film, like Interstellar. Can't hear anyone talking. Voices should be blaring in that center channel in 5.1 surround. I find I have to swing my camera around to find a sweet spot to hear anyone. I spend most of the time reading the dialog. Would love to hear Felicia's voice again.

That's all I have so far! One positive spin on one everyone is talking about, and 2 from left field! 😊

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To me, having played since release with no real break, this expansion feels... cheap. The cheapest done of the lot. 

But it wasn't cheap. It was priced like a full expansion. And this is ABSOLUTELY no HoT or PoF. 

This isn't even as involved as LW2 or LW3. It's a sprawl with excessive grindy content and not much to show for it. Even the story's just plain awful. I mean come on... zapped into a dimension stolen from Elder Scrolls: Oblivion, and then pulled out into Fractals of the Mists v2, where you have to run around basically doing far less interesting versions of the Oblivion 'close rifts' actions. Is it involved? No. Is it interesting? No. Does it have a good storyline to follow it? No. 

For the first time since I've played GW2, I feel legitimately swindled by purchased content. 

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🥺Hopefully a developer will see and notice this as I feel this could be a good compromise.🥺

It's important to remember there is a lot of work to putting systems in place and replacing systems. It can cause bugs or cause your computer to explode. So I am going to say that when it comes to the detail of this daily login(wizard vault) feedback/compromise/suggestion, I do not know how complex it is with how they have their code structured and database. But I believe that logically and note, without detail on their code structure. I think it is a relatively "simple" way to implement it. 

Before continuing, I want to put out there that I'm open to feedback or if other users want to provide additions to this post, but overall what I wanted to get across is a compromise that could please both worlds.


Wizard's Vault Feedback/Suggestion/Compromise: 
So, I like the new daily system but at the same time I don't. Everyone has different opinions on it ranging from loving it to hating it with different reasons. But overall, I'm glad that Arenanet is making a step to bring more life and activity to the game and providing rewards you can work towards getting. I do have some gripes in regards to the new system. However, I'm only going to focus on one of my feedbacks on it which is moreso a compromise. 

Compromise daily login reward with the new daily system:
Well, my daily compromise suggestion is simple and straightforward:

Bring back the daily LOGIN REWARD and remove the login reward of 5 currency.
Positive: players with alts or hardly have time or energy can still relatively profit from the old login reward.
Negative: ???? I don't think there is.

What about the new daily system from SOTO?
Keep rest of new daily system, if users want more in regards to the currency from all the nifty things(skins, emotes, that leggy starter box thing, etc) that are in the vault and future items, they will still have the ability to collect currency through completing the daily, weekly, and special

Positive: players still can use the new system to work towards whatever their goal is.
Negative: ??? Maybe none?

 

Summary:

  • Remove Daily Login Reward of 5 currency to the old Daily Login Chest Reward
  • New Daily System remains the same with currency for users who have the option to/or want to work towards items from the vault.
  • Can benefit players with base game/expac alt accounts and users lacking time or energy. 
  • Can still encourage players to play the game as(how I perceive) the new daily system is trying to do.
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1 hour ago, justaclare.8460 said:

🥺Hopefully a developer will see and notice this as I feel this could be a good compromise.🥺

It's important to remember there is a lot of work to putting systems in place and replacing systems. It can cause bugs or cause your computer to explode. So I am going to say that when it comes to the detail of this daily login(wizard vault) feedback/compromise/suggestion, I do not know how complex it is with how they have their code structured and database. But I believe that logically and note, without detail on their code structure. I think it is a relatively "simple" way to implement it. 

Before continuing, I want to put out there that I'm open to feedback or if other users want to provide additions to this post, but overall what I wanted to get across is a compromise that could please both worlds.


Wizard's Vault Feedback/Suggestion/Compromise: 
So, I like the new daily system but at the same time I don't. Everyone has different opinions on it ranging from loving it to hating it with different reasons. But overall, I'm glad that Arenanet is making a step to bring more life and activity to the game and providing rewards you can work towards getting. I do have some gripes in regards to the new system. However, I'm only going to focus on one of my feedbacks on it which is moreso a compromise. 

Compromise daily login reward with the new daily system:
Well, my daily compromise suggestion is simple and straightforward:

Bring back the daily LOGIN REWARD and remove the login reward of 5 currency.
Positive: players with alts or hardly have time or energy can still relatively profit from the old login reward.
Negative: ???? I don't think there is.

What about the new daily system from SOTO?
Keep rest of new daily system, if users want more in regards to the currency from all the nifty things(skins, emotes, that leggy starter box thing, etc) that are in the vault and future items, they will still have the ability to collect currency through completing the daily, weekly, and special

Positive: players still can use the new system to work towards whatever their goal is.
Negative: ??? Maybe none?

 

Summary:

  • Remove Daily Login Reward of 5 currency to the old Daily Login Chest Reward
  • New Daily System remains the same with currency for users who have the option to/or want to work towards items from the vault.
  • Can benefit players with base game/expac alt accounts and users lacking time or energy. 
  • Can still encourage players to play the game as(how I perceive) the new daily system is trying to do.

I don't understand why you're all SO hung up on the login portion. You get more if you play. The amount listed, the options per day, etc, I get. You get more if you play than you did before.  You still don't have to do much to do that, especially in PvE. If you didn't have time to do more than login and play for 10 minutes before, you probably didn't finish daily. If you do the same now, you can knock out one of the easy ones, you'll get 15 AA instead of 5, and over time you can buy the same stuff. If you actually play, you, I'll say it again, get more value out of the rewards.

 

1 hour ago, Eneref.3287 said:

To me, having played since release with no real break, this expansion feels... cheap. The cheapest done of the lot. 

But it wasn't cheap. It was priced like a full expansion. And this is ABSOLUTELY no HoT or PoF. 

This isn't even as involved as LW2 or LW3. It's a sprawl with excessive grindy content and not much to show for it. Even the story's just plain awful. I mean come on... zapped into a dimension stolen from Elder Scrolls: Oblivion, and then pulled out into Fractals of the Mists v2, where you have to run around basically doing far less interesting versions of the Oblivion 'close rifts' actions. Is it involved? No. Is it interesting? No. Does it have a good storyline to follow it? No. 

For the first time since I've played GW2, I feel legitimately swindled by purchased content. 

Not as involved as LS2? What? There's problems, but.... what? The first half of that was walking for 10 minutes and interacting with 2 or 3 journals, and doing an instanced fight of trash mobs every month or so. Wooow.

Also, hard disagree on the story. I'm enjoying it a ton from act 1.

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My complete suggession
Maps lock great but complete design  make vor skyscale and this is  bad

Story locked again behind mastery system and i need do closed rift 3rd times , or do meta why ? i want do story without any mastery or do open world events comon
im right know on mision 7
And the first mission is complete garbage bad design against Boss, i must reserect from downstairs 3 times? my char was limping on one leg
after the port my char was complete fine, make 0 sensce = bad design
The new skyscale track are complete fine but complete luck to find a missing egg, by me it was 12 nest
Meta on Skywatch archi, closter**** and reward are trash, get nothing importent or  out of chest in wizard tower
Wirazrd Vault is ok i can pick what i want but daily system vor me is kitten. i was logging in get one stuff ok and do my stuff in tyria i was not doing the dailys
We need more dailys/weeklees etc to do what we want not only 4 out of 4 when you pick pve

 music is very good
the new waypoint sound on new map is better as the old ones from old maps

 

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I'm thoroughly enjoying the expansion. Unmitigated disaster my kitten, it's a good time. Who cares if they reused assets? The new daily system is awesome. More dailies, less choice in each one but far greater returns overall and having the choice is just so nice.

You don't speak for most of us, thankfully. My guilds all seem to be enjoying themselves quite thoroughly as well.

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10 minutes ago, LameMule.4137 said:

I'm thoroughly enjoying the expansion. Unmitigated disaster my kitten, it's a good time. Who cares if they reused assets? The new daily system is awesome. More dailies, less choice in each one but far greater returns overall and having the choice is just so nice.

You don't speak for most of us, thankfully. My guilds all seem to be enjoying themselves quite thoroughly as well.

I think the main issue is the relic system. Making the 6th effect seperate from the rune stats was a great idea. However, we ended up with nearly all existing effects removed, in exchange for mostly useless and bland relics. This is a massive downgrade. Anet took away something we already had for crap.

Beside that, I think the story was good (as much as I played). The map is also good. Though I have huge complaint here. Just 1 map. And no, you cannot excuse by more coming later. We paid money for this and this is an expansion. And since we are not getting new elites, I was expecting a resonable amount of PvE content. What we got is a rip off.

Lastly, I dunno why the dailies needed to change. Even if you can argue the new system is good, the old system was working fine, and majority of players had no issue with it. This is hubris. A waste of dev time and the end result will only infuriate the players, even if the change was for the better, which does not seem to be the case.

I, and many players, care mostly about balance/character design, above anything else. Story is nice, but always limited. And 1 map is not going to cut it. The relic system, as it currently stands, is a travesty.

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On 8/23/2023 at 7:32 AM, VixenHack.7829 said:

Do I think that relics need help? The WVW player in me says *absolutely* but then again: What expac hasn't had *HUGE* flaws right away upon release? How many people were complaining that all the new specializations for EoD were awful on release? Or how far PoF or HoT specs came in such a long period of time?

HoT issues were mostly fixed and polished with time. PoF... not so much. Its primary flaw (metas) was never really addressed (although they at least did try). For EoD it was even worse - it was pretty much left on the wayside in its unfinished state, left behind and abandoned in Anet's push towards new content release mode. And with another expansion being year away, and Anet apparently unable to work on more than one major project at a time, i fear SotO's future looks even grimmer. Whatever mess we've got now, will likely remain with us till the game goes under. Or at least until another development overhaul happens. (and that overhaul is not a matter of if, but rather when, as by this point we should not be expecting Anet to be able to stay their course for any longer period of time. If anything, we'd already be lucky if the whole expansion cycle goes without a hitch)

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2 hours ago, otto.5684 said:

Making the 6th effect seperate from the rune stats was a great idea. However, we ended up with nearly all existing effects removed, in exchange for mostly useless and bland relics.

It's actually quite funny. It's clear to me that what they wanted was the exact opposite. they wanted to remove the bland effects, and introduce some "cool" and engaging ones. Problem is, they apparently do not play their game and do not understand how bad most of those new ideas are. As such, the end result is as expected - most of the relics being a complete trash tier.

In order to make things more interesting, they changed the flawed rune system into something even more bland and mediocre.

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7 hours ago, otto.5684 said:

I think the main issue is the relic system. Making the 6th effect seperate from the rune stats was a great idea. However, we ended up with nearly all existing effects removed, in exchange for mostly useless and bland relics. This is a massive downgrade. Anet took away something we already had for crap.

Yeah, this is my main beef with this expac. Its a good concept, but the changes to the bonus effects throws off several of my builds that I spent 100s of gold, time, and dozens of testing to get them fine-tuned.

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4 hours ago, Astralporing.1957 said:

It's actually quite funny. It's clear to me that what they wanted was the exact opposite. they wanted to remove the bland effects, and introduce some "cool" and engaging ones. Problem is, they apparently do not play their game and do not understand how bad most of those new ideas are. As such, the end result is as expected - most of the relics being a complete trash tier.

In order to make things more interesting, they changed the flawed rune system into something even more bland and mediocre.

I dunno. Are they really this naive? If you want to remove bland, maybe do not have majority of the new runes just provide extra strike or condi damage. The issue though extent beyond that. Most of the relic activation requirements are either impractical or very limited and restricted to 1-3 classes. Example, I was playing condi Virtoso. Not a single relic, from thr condi damage, can be consistently activated. And this is not a one off. 

I think it is more of they implemented a shody under cooked system, with the goal to fix it later. It was probably an issue of time crunch. This reaks of toxic work environments at Anet.

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Finished the story just today and I gotta say this approach to the story is far, FAR better than the comical stuff we used to be getting in the previous expansions.
I really love the vibe, the kryptis are amazing enemies, Peitha is amazing, the dark realm is fascinating (I'd love to see a whole zone like that!), I -love- the new characters! In such a short time span I managed to get tied to them rather quickly. Frode, R'tchikk, Gladium, Dagda, Zojja etc. 
Also dialogues and character building is awesome -- Anet really delved a little deeper into the past of Commander too which is good, not forgetting the things that happened and mentioning them is 10/10.

Things I liked:
- Story
- Characters
- Ambience/music
- Tower!
- Vault!
- Kryptis and the dark realm!

Things I didn't like:

- Maps are too... broken and while some parts are fascinating I just can't see myself enjoying the chaotic and shattered islands.
- Last map is just another meta map where your peace and calm is disrupted by NPCs talking into your comm device and it's constant stress and chaos when meta starts.
- Rewards are a bit ehhh...
 

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1 hour ago, otto.5684 said:

I dunno. Are they really this naive? If you want to remove bland, maybe do not have majority of the new runes just provide extra strike or condi damage.

Actually, majority of relics do not offer anything like that. They give some "cool" effect on skill (mostly elite or heal, but there were other specific cases as well, like wells) activations. problem is, those "cool" effects are, as you aalready noticed, not very practical, and by having most of them be tied to elite skill, they will also not be used a lot (seeing the usual elite skill cooldowns).

In short, most relics offer things whose lack will not even be noticed. Those "bland" relics? Those are the most useful, because they are the only ones that are dependable.

So far on all my characters i used only one relic. It was the Thief relic. All other cases? There was just no choice that would seem sensible to me, so i left relic slot unused.

Edited by Astralporing.1957
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Haven't played but I watched streams of people playing.

Feels like a LS to me, like an IBS but they make you pay for it instead.

 

Why did I not buy? Because I looked at what was included in the expansion, its really nothing just extra fluff/content.

 

From observations this year and what other games are doing, it seems like expansions are not selling well, but new games, like Diablo 4, Zelda. Brand new games in their series, 10million+ copies sold. So, think its about that time that they start thinking about Guild Wars 3 if they have not given it some thought yet. Its been what, 11 years? Time for a GW3. GW1 did not last that long until GW2.

 

Even though its an MMORPG, if they can't think of extra stuff to add to expansions, starting to get out of ideas. It makes sense to work on GW3 while putting out small updates, do LS stuff or add racetracks to every zone, things like that while working on GW3.

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Not being able to choose the dailies has locked me out of the wizards vault content. I have health problems and before I could do the dailies because I was able to choose the ones that would fit my abilities.  Because I'm forced to choose I cannot do I cannot do the wizards vault content. Tasks are forced that are not within my capabilities on me. Incredibly ableist policy and also not only locks me out I know that one of the high paying customers is going to be locked out too cuz they have some issues health issues and also a lot of people who used to enjoy dailies are no longer going to be able to enjoy them.  We are adults so we're busy and sick,  what the point of locking people out of content? Not because of paywall but literally because it's designed so that it's undoable? Because of this. I was originally considering buying the EX pack but now I'm so upset I don't think I want to buy it.

I think that if it weren't for the forced choosing  wizards vault & the whole content I would very much like it. If we were not forced to choose I would love wizard's vault and the rest of the content such as the sky scale being able to fly higher and places to explore, always been interested in the wizards Tower

 

This is voice to text so pardon me if it's a little unclear I'm willing to attempt to try and clarify. 

As of this post although I am not able to add to that there's 493 people upset about the new daily system forcing you to choose on Reddit on top of the current thread here right now

 

512 as of edits now at 12:03 on August 24th 2023

Edited by cloudsareyum.8120
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On 8/22/2023 at 9:12 PM, gkoogz.3089 said:

Overall, an mitigated, untested, unpolished disaster, a step back in every way that spits in the face of the work players have done in the past. Shameful and disgraceful.

Okay, look. I haven't seen a single piece of positive feedback to this release that didn't come with some bit of caviat or constructive criticism of the various features. We all know it isn't perfect and there are plenty of things that *need* to be changed for the overall health of the game.

HOWEVER. You are being an absolutely unhinged doomer child with this post. You act as if there is not a single even remotely positive or redeeming quality about any features of the expansion, as if the entire world is falling down around you, and that is OBJECTIVELY untrue.

Take the wizard's vault, for instance. The single biggest complaint that everyone has with the game right now. I completely agree that it 100% sucks that we are locked into 3 specific tasks each day in the current iteration with no option to do a variety of tasks, regardless of what game mode you pick. You get 3 (plus logging in) and you have to do every single one of them for the daily reward, period. That does suck.

On the flip side, the actual vault rewards themselves are.... pretty sweet? People have worked out the math and if you're diligent about doing dailies and weeklies you can still earn pretty close to the same amount of gold/laurels/clovers/etc as the old system AND have leftover AA to buy other rewards. Being able to choose which rewards you want is undoubtedly better than the previous "you get what you get" system, they just need to focus on fixing the actual dailies themselves.

On 8/22/2023 at 9:12 PM, gkoogz.3089 said:

Impossible to navigate new maps, unnecessary and frustrating verticality and spread.

That's a you problem, not a game problem. Myself and the vast majority of other players don't have any issue getting around the new maps, and they're fun to explore.

On 8/22/2023 at 9:12 PM, gkoogz.3089 said:

didn't announce until release day that SURPRISE the new weapons are 3 months away.

Blatantly untrue, you have nobody to blame for this but yourself. This was announced MONTHS ago.

I think you just needed something to be angry about without any thought to any other emotions and this fit the bill. Nothing is AS BAD as you're making it out to be.

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I would be willing to pay a subscription for a pre Secrets expansion server. I have yet to see a single thing that made me even want to buy the expansion as nothing looked like a step in the right direction or improvement to the base game. I would actually only list an improvement to a few of the mounts as anything at all being a positive but compared to the negatives its a horrendous expansion. And whose great idea was it to take the daily login rewards and tie it to the daily/weekly grind? That is not an improvement and it instantly created the worst daily login system for an MMO while also trashing the daily/weekly which helped to make so much of the old world more alive due to our being sent out to random zones...I have not even purchased the thing and it made my game far worse. And no, your making daily login payouts using a new currency where you lock in the best purchases behind owning the new expansion is not going to make me buy it, its going to make me want to actually leave this game I loved for 11 years. What a total poop move and one that stands out as not fitting your history of believing in your game so much you didnt need to try to force people to upgrade like this. That system has been in place since the beginning and doing this was a peen move on your end.

Give us a classic server. Yeah, you reached Blizzard levels of screwing up your game so badly that some players want a server that has a version of the game when it was good.

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Lisa peeks into the thread....so far, I am on board with this expansion.

The dailies, let's see, Tuesday, Wednesday I was able to do all but one, and today I was able to do them all 🙂

I call this a win

The weekly...not to happy about the choices there, but I did kill 100 mechs 🙂

I am not done with the story , quit for a breather after getting weapon unlock, but I was able to solo it and have enjoyed story so far, so that is a win.

The maps are beautiful.  I could tell a lot of love went into the making of them.

As far as Skyscale goes, I am quite happy with my original model.  On the fence about upgrading....I really don't need a new ugly/scary skyscale skin, and am quite happy with its mechanics.

Now...about Relics and Runes...Runes and Relics...I am sure my future self will have a lot of good things to say about them, but now...not so much.

I used Firework, and sometimes, Ogre runes on all my characters

Fireworks runes are now, for me at least, unusable.

There is now just one choice for movement speed increase and that is Traveler runes.

Which is ok, at least I have something, but the stats, the stats they seem to be weaksauce...please tell me they are useable...I have to use that rune...there are no other choices 😞

Ogre Runes apparantly fell off the face of Tyria 😞

So, there is my feedback.

Improvements..hmmm...

(1) I think the PVE dailies should have more choices to choose from as the player base likes to do different things in PVE.

  Some like fracs, for others strikes are their cup of tea, and I solo.

(2) I think Runes and Relics need to have the pet summons brought back.  I loved the Rockdog on some professions.

(3) And, finally, I think we now should be able to buy Laurels using Black Lion Statuettes 🙂

 

 

Edited by Julischka Bean.7491
Petty grammar problems
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8 minutes ago, Kongming.6497 said:

Give us a classic server. Yeah, you reached Blizzard levels of screwing up your game so badly that some players want a server that has a version of the game when it was good.

^This

I saw very little in the expansion that appeared worth it (need more than just a short story and a few zones) and was going to take a wait and see, logged in, saw way too many changes to the base game that was a punch to the gut. Yes, the daily login reward was mostly garbage but it rewarded at least one decent thing per week with a great reward at the end of the month. The daily/weeklies basically forced variety and sent people all over the world while this new system does not and now offers a terrible new currency to purchase mostly garbage, with the good stuff being for new expansion owners only. An access not worth the price of a weak expansion.

Both of those features were here for 11 years, survived all the expansions but now, now its being used to try to convince people to buy? The older expansions brought not only a large amount of new content, but great advancements on how the game is played. That is not the case here as it just expands the flying mounts abilities. Dont start acting like a company with a F2P game, that needs gimmicks to try to force people to spend money, now, after 11 years. These sudden changes to core features was a horrible mistake.

Getting 3 chests with a choice of the new Relic/Runes was great. I am thankful you did that as it made my choice of holding off on spending on the expansion the right one. This is the risk you take when you try to introduce a brand new upgrading system. 50% of the player liking it or not. Boy oh boy what a miss for me. SWTOR tried this with their now infamous 7.0 (xpac) that drove off almost half their players with the massive changes to gearing being at the top of the ways they FUBARd the game.

If it aint broke, stop trying to "improve it", the thing a few MMORPG designers need to learn, its clear they are making the decisions at Anet right now.

I would join Kongming in an INSTANT on a classic server even if it means having to start over from scratch because this xpacs turn is a 90 degree turn from what the game has been, which was a game that held me for 11 years.

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