SirRocket.3516 Posted August 30, 2021 Share Posted August 30, 2021 (edited) With CMs coming to strikes I couldn't help but be reminded of this idea I had a while back with CM modes. It would work like this: Before entering a dungeon/fractal/strike/raid you would have selection of difficulty modifiers like Condition resistance for enemies More champion/veterans spawn More Health Slower Endurance Regeneration etc The more challenging you go the better the rewards. Add this with leaderboards on each content for added competitive spirit. I've always enjoyed these modifier systems in games like halo that have skulls or other games with 'Mutators' and the like. There's waay more you could do with it . Depending on the modifiers it could even open up a whole new approach to build craft activating certain modifiers could make certain builds more viable. I think it would be a system that would work really well with the way GW2 is set up Allowing people to better customize how machoistic you want to go. While adding re-playability to the content people most enjoy. Let me know what you think or what modifier's you'd think would be interesting to see 🙂 Edited August 30, 2021 by SirRocket.3516 Link to comment Share on other sites More sharing options...
Davos.5368 Posted August 31, 2021 Share Posted August 31, 2021 Account QoL gem purchases need to be account wide. I'm more than happy to support the game monetarily within reason but having to purchase bag slots for my alts is definitely mildly frustrating and feels bad. It's edging in the territory of nickel and diming your player base. I believe we are all happy to support Anet but this type of monetization needs to be addressed. Thanks for the consideration. 9 Link to comment Share on other sites More sharing options...
EatRedJello.4250 Posted August 31, 2021 Share Posted August 31, 2021 Search bar on the map that either highlights or point you to where you searched for when looking for Zones, way point, point of interest, ETC. 3 Link to comment Share on other sites More sharing options...
Rainbow Dragon.7268 Posted August 31, 2021 Share Posted August 31, 2021 Can we get a feature that let's us restore a deleted character once every 1 or 2 months ? 1 Link to comment Share on other sites More sharing options...
cloudsareyum.8120 Posted August 31, 2021 Share Posted August 31, 2021 Maybe silly idea but hear me out- let us use masteries like warclaw and gliding and higher supply and all that fancy stuff in the edge of the mists too. XD 2 Link to comment Share on other sites More sharing options...
ROMANG.1903 Posted August 31, 2021 Share Posted August 31, 2021 Have a way to slot an equipment template into a build template so that we only have to click once to change our build entirely 2 Link to comment Share on other sites More sharing options...
SirRocket.3516 Posted September 1, 2021 Share Posted September 1, 2021 [QoL] Mordrem Silvers to have an consume all button. Link to comment Share on other sites More sharing options...
Dean Calaway.9718 Posted September 1, 2021 Share Posted September 1, 2021 (edited) [This message is unwelcomed and was removed.] Edited September 30, 2021 by Dean Calaway.9718 1 1 Link to comment Share on other sites More sharing options...
NovaleePhoenix.1259 Posted September 1, 2021 Share Posted September 1, 2021 I've made a post mentioning this before in this thread, but it was a rather long post and this suggestion might have gotten lost in the wall of text. I want to be able to name my mounts, particularly my Skyscale mount. I mean, we raised our Skyscales, and I just feel like it's a missed opportunity not to be able to name them. Plus, you can name ranger pets. So why not mounts??? 3 Link to comment Share on other sites More sharing options...
Doggie.3184 Posted September 1, 2021 Share Posted September 1, 2021 Easy Skyscale Improvement: Please add a skill to the Skyscale hotbar that is similar to Revenant's Facets that enables Wall-Latching when it's turned on. To this day I'm still consistantly annoyed by wall latching to things when I don't want to. 1 1 Link to comment Share on other sites More sharing options...
Dukotje.4382 Posted September 1, 2021 Share Posted September 1, 2021 QoL suggestion. next to take party target. Allow squad players to take Squad target. for example with the arrow/circle/square symbols? 2 Link to comment Share on other sites More sharing options...
ArcadeBunny.2410 Posted September 1, 2021 Share Posted September 1, 2021 I would love if every gear template had an option to assign a separate total makeover kit to it. For example: different body look for condi warrior and different one for banner slave. Link to comment Share on other sites More sharing options...
Excursion.9752 Posted September 1, 2021 Share Posted September 1, 2021 This is a QoL request for Legendary Armor, Weapons, and Trinkets. Please add an apply to all legendary items check box for infusions. My reason behind this is I would like to be able to quickly swap from my WvW infusions to my Fractal Infusions without having to touch all my gear one at a time. 🤦♂️ 1 Link to comment Share on other sites More sharing options...
LadyKitty.6120 Posted September 1, 2021 Share Posted September 1, 2021 Armory suggestion: add toggle to also swap mount skins when you swap equipment template. For anyone who's serious about Fashion Wars, having to reskin/dye mounts when you swap templates is a super-big-massive pain and currently leads to just using shared color scheme between armors to fit to the mounts. Having the option to swap the mount skins+dyes when swapping Equipment Template would allow freely using dyes for various gear sets. 4 Link to comment Share on other sites More sharing options...
Ezikeo.5047 Posted September 1, 2021 Share Posted September 1, 2021 (edited) Can we please have an option for large enemy health bars for enemies when selecting them. At the moment, I am constantly getting lost of what I am targeting, the red arrow over the target is getting easily cluttered and lost. The enemy health bar would be the size of the party member, but red when selected and remain small when not targeted. sPvP already does this, having an option for it in PvE and WvW would help alot with targeting. Example: https://cdn.discordapp.com/attachments/692553778058100786/882759327109238865/unknown.png Edited September 1, 2021 by Ezikeo.5047 Wording 7 Link to comment Share on other sites More sharing options...
Sutepun.9450 Posted September 1, 2021 Share Posted September 1, 2021 This has probably been said before, but maybe we could add a toggle in the options menu that makes the third autoattack chain attack's action bar is a different color so it's easy to see when you have reached the third autoattack chain. Sometimes its hard to visually count autoattack chains in a real fight unless you have developed a lot of muscle memory. So making a visual indicator of the third autoattack chain would help some people learn the auto attack chains easier. 5 Link to comment Share on other sites More sharing options...
Ultramex.1506 Posted September 2, 2021 Share Posted September 2, 2021 Oh yes....playing classes with single-target skills are a pain in blob fight, I will just fire AoE skills hoping they will die to save my eyes 2 Link to comment Share on other sites More sharing options...
ASP.8093 Posted September 2, 2021 Share Posted September 2, 2021 I agree that it would be a useful UI option. For what it's worth, when playing solo, I usually mark priority targets to help keep track of them in more cluttered fights. 3 Link to comment Share on other sites More sharing options...
SoftFootpaws.9134 Posted September 2, 2021 Share Posted September 2, 2021 (edited) It'd also be nice if we could get an option to show health bars for allies when not in a party/squad for PvE. Playing an open-world healer is rough because you have absolutely no idea who needs heals without selecting them, and pretty much just have to spam your skills hoping to hit someone who needs it. It might help PUG supports in WvW too, who are sometimes out of squad. Honestly, having more options for health bars all around would likely reduce skill spam in every game mode, and allow us to make alot better decisions when it comes to both allies and enemies. Edited September 2, 2021 by Hannelore.8153 3 Link to comment Share on other sites More sharing options...
Ezikeo.5047 Posted September 2, 2021 Share Posted September 2, 2021 Yeah definitely this, it seems like I'm spamming spells to hit whatever I can because I can't see what I am targeting. Link to comment Share on other sites More sharing options...
iriyabran.6218 Posted September 2, 2021 Share Posted September 2, 2021 Can a timer be added to the statuette merchant so we know when those items available with statuettes are going away. I wanted to buy the exalted shoulder skin but it disappeared a week earlier than I thought. Link to comment Share on other sites More sharing options...
Linaith.2375 Posted September 2, 2021 Share Posted September 2, 2021 I was thinking again of the legendary trinket effects that can't be hidden. As I remember the dev comment was, that it is difficult and they can't be sure if the effects would stay the same. So some people think they will look into it after EoD, some think they won't because of maybe changing effects. Therefore my easy to implement idea that would solve the problem: Make an achievement to have 2 legendary accessories. This achievement rewards 2 legendary accessories without effects. Same for rings, if you have 2 legendary rings you get one without effect. It won't change anything if a player has 2 or 4 legendary accessories since only 2 can be used at the same time. Same for rings. But It would allow us to equip them without having the effects. (at least if you have 2 of them) 1 1 Link to comment Share on other sites More sharing options...
moony.5780 Posted September 2, 2021 Share Posted September 2, 2021 I hate effects in this game! i hate looking like a lunatic blinking christmastree. Thats why i like ur idea 🙂 or maybe just make it like helmets and backpacks, they can also be hidden ... o.o 2 Link to comment Share on other sites More sharing options...
Val.3207 Posted September 2, 2021 Share Posted September 2, 2021 Gear transmutation templates That says it all, ability to make skin templates and save them, just like current gear templates. So when you change gear the "look" stays the same, just as it does for the outfits right now. It may be that this could be a great seller on the TP as well. 2 Link to comment Share on other sites More sharing options...
Linaith.2375 Posted September 2, 2021 Share Posted September 2, 2021 They sadly can't be hidden that easily because they give some weird buff that causes the effects. Otherwise they would be hideable like the PvP and WvW ones. An other idea I have heard would be an NPC that gives a buff that avoids these effects being shown. Permanent buffs already exist (Guild buffs). But this would be more work for Anet and less obvious for players to find. The optimal solution still would be hiding by checkbox. I'm just not sure if it is planned at all because of maybe changing the effects. Link to comment Share on other sites More sharing options...
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