Aeolus.3615 Posted March 19, 2018 Share Posted March 19, 2018 @"Dynnen.6405" said:I don't understand why the guardian scepter 1 can't function like Necro scepter 1. Or get the same treatment that engineer rifle 1 got with the tracking it had with speed. It is really confusing how they improved scepter 2 without fixing scepter 1.Some classes need to be more easy to play than others, to atrack "clients" xD Link to comment Share on other sites More sharing options...
Loopgru.1026 Posted March 23, 2018 Share Posted March 23, 2018 There's nothing "easier" about spammed single animation projectile than a satisfying ranged autoattack chain... Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted April 11, 2018 Share Posted April 11, 2018 If the scepter's AA looked like #1 on the Trident, I'd be happier. I just think it looks more like an Ele weapon (lightning balls) than someone wielding holy fire or light. Link to comment Share on other sites More sharing options...
Klypto.1703 Posted April 11, 2018 Share Posted April 11, 2018 It would work better if they customized guardian to where a scepter was an off hand to staff for them. Make two under performing weapons when used together make a specific type of weapon only used by guardians. So you could have it work as like a melee or range depending on what you need kind of like thief rifle has the regular mode and the kneel mode where it has different skills. Just my thoughts anyways since I find both weapons in actual usage to be really bad compared to other classes usage of similar or the same weapons. Link to comment Share on other sites More sharing options...
Martimus.6027 Posted April 11, 2018 Share Posted April 11, 2018 I, too, hate whipping out my scepter and it puts out underwhelming shots. My target is usually underwhelmed, too. Totally needs a rework :) Link to comment Share on other sites More sharing options...
witcher.3197 Posted April 11, 2018 Share Posted April 11, 2018 It's not. Scepter was fairly popular for years in PvP and still has its uses.Necro Focus, now THAT's garbage. Or Warrior Mace offhand, did that ever see play anywhere? Link to comment Share on other sites More sharing options...
Ceriph.3518 Posted April 12, 2018 Share Posted April 12, 2018 I think the animation for Symbol of Punishment needs to be universal for all symbol skills, meaning its multi hit functionality on large hitboxes Link to comment Share on other sites More sharing options...
OriOri.8724 Posted April 12, 2018 Share Posted April 12, 2018 @Azione.5913 said:@Obtena.7952 said:You should have played it when the orbs were half as fast. But technically, scepter is a pretty kitten solid weapon ... you got a frequent AA, a frequent symbol and a skill that keeps people put in that symbol. Other than some more interesting chain AA, how could you really want more than this?Thematically, I think it's a little weird throwing around magic energy balls as a Guardian ... it definitely feels more like a Elementalist-styled weapon. And yes the sound ... On the flip side, what other kind of weapon would you recommend in it's place? There isn't much choices ... Well that's the thing.. I actually like the abilities on the scepter, but it's just super annoying to actually use. It needs at a minimum a visual rework :)Art/visual complaints are perfectly valid complaints. But do you really think this is where the team should spend their time on guardian? Link to comment Share on other sites More sharing options...
Westenev.5289 Posted April 12, 2018 Share Posted April 12, 2018 Idk about you, but I tend to find the scepter is way more reliable than the bow in PvE - just keep laying down those symbols. The scepter also has access to the focus or torch, which has a lot more damage and utility than what the bow can provide.The scepter, in its current state, is probably one of guardian's better weapons. I don't see the point of this thread.Also, keep in mind that Guardian IS a heavy armour spellcaster. If you want to show off your brawn, why not have a go playing Warrior? Link to comment Share on other sites More sharing options...
LetoII.3782 Posted April 12, 2018 Share Posted April 12, 2018 What's not to love about throwing pink puffballs and a symbol of fisting? Link to comment Share on other sites More sharing options...
Dstroya.6705 Posted April 13, 2018 Share Posted April 13, 2018 @Westenev.5289 said:Idk about you, but I tend to find the scepter is way more reliable than the bow in PvE - just keep laying down those symbols. The scepter also has access to the focus or torch, which has a lot more damage and utility than what the bow can provide.The scepter, in its current state, is probably one of guardian's better weapons. I don't see the point of this thread.Also, keep in mind that Guardian IS a heavy armour spellcaster. If you want to show off your brawn, why not have a go playing Warrior?I'm not the OP but I think the point was that all the other weapons look cool or feel fun to play while the scepter feels/looks like your just waggling a stick in the air at the enemy. Mechanically its fine, but visually its super boring. At least that's my take on it. Link to comment Share on other sites More sharing options...
DeceiverX.8361 Posted April 13, 2018 Share Posted April 13, 2018 It may be thematically boring and feel bad to use, but that's honestly every professions' scepter, and it's one of the top weapons on Guardian and its kit mechanics are really solid.To be honest, I'd like to see more of a reversion to this visual style and speed, though. There are just way too many visual explosions and craziness in-game right now. Link to comment Share on other sites More sharing options...
BestWurstinTown.8521 Posted April 14, 2018 Share Posted April 14, 2018 It's the absolute worst. My hatred for that lame boring stupid crap weapon is just beyond levels of measurement. A paladin archetype, heavy armour, big & classic weapons (Sword, big sword, shield, Mace, Hammer), heavenly & powerful magic and then you get this stupid harry potter reject wand paired with a horrid animation and even more boring skills. Seriously there is literally nothing redeemable about this weapon for me...it's the one thing that still keeps me away from actually playing Guardian more. Link to comment Share on other sites More sharing options...
CptAurellian.9537 Posted April 15, 2018 Share Posted April 15, 2018 @OriOri.8724 said:@Azione.5913 said:@Obtena.7952 said:You should have played it when the orbs were half as fast. But technically, scepter is a pretty kitten solid weapon ... you got a frequent AA, a frequent symbol and a skill that keeps people put in that symbol. Other than some more interesting chain AA, how could you really want more than this?Thematically, I think it's a little weird throwing around magic energy balls as a Guardian ... it definitely feels more like a Elementalist-styled weapon. And yes the sound ... On the flip side, what other kind of weapon would you recommend in it's place? There isn't much choices ... Well that's the thing.. I actually like the abilities on the scepter, but it's just super annoying to actually use. It needs at a minimum a visual rework :)Art/visual complaints are perfectly valid complaints. But do you really think this is where the team should spend their time on guardian?Right. Mechanically and damage-wise, scepter is in an excellent spot at least for PvE, don't care about the rest. Its art is nothing special (few classes' scepters are), but other weapons need to be reworked much more urgently. Link to comment Share on other sites More sharing options...
Dristig.9678 Posted April 19, 2018 Share Posted April 19, 2018 It needs to copy https://wiki.guildwars2.com/wiki/Spatial_Surge mechanics except the beam should heal or give buffs to friends. That way it would still be single target but would have a very "Guardian" Flavor. Link to comment Share on other sites More sharing options...
Opopanax.1803 Posted April 20, 2018 Share Posted April 20, 2018 I like it fine.I'd rather have them work on our other ranged weapon for core...staff? Yeah, staff is far more desperate for love. Link to comment Share on other sites More sharing options...
Arken.3725 Posted October 6, 2019 Share Posted October 6, 2019 Just bumping this since Scepter, Staff and to a smaller extent, Long Bow still have terrible tracking. Can we please get these fixed? Link to comment Share on other sites More sharing options...
otto.5684 Posted October 7, 2019 Share Posted October 7, 2019 @Arken.3725 said:Just bumping this since Scepter, Staff and to a smaller extent, Long Bow still have terrible tracking. Can we please get these fixed?Did not you get the memo? Apparently, guardian ranged weapons should not hit a moving target. Heck, when Anet remade staff, they gave it the same slow ass projectile like scepter. I do not think this will ever get fixed... Link to comment Share on other sites More sharing options...
XatraZaytrax.2601 Posted October 7, 2019 Share Posted October 7, 2019 I love my scepter, but Anet seems to think guardians need to melee everything in pvp and made it less powerful so us guards would start using swords. Well, I won't. I hate the way swords feel in battle and need a go to weapon if I have to back off to regain health or wait for a cool-down. With the shield, the scepter make the idea choice. With the stupid sword, there is no backing off, the bow is crap all-around, and they already made the staff unfun. Link to comment Share on other sites More sharing options...
magic fly.2041 Posted October 9, 2019 Share Posted October 9, 2019 Scepter is really satisfying to use.Tons of frequent attacks means that it inflicts burning quite a bit as well.Combine scepter with torch and it's just a beast of a weapon set.Scepter skill #3 is more for pvp though I do admit, but I find it to be really darn useful there even if it's weak in pve. Link to comment Share on other sites More sharing options...
Arken.3725 Posted October 9, 2019 Share Posted October 9, 2019 Right but the point in this weapon(along with Staff/LB) is that they are RANGED. If you are within range barring any mitigation(blind, aegis, invuln, ect.) ALL the projectiles should hit you. The fact that they don't is pretty bad. Link to comment Share on other sites More sharing options...
XatraZaytrax.2601 Posted October 14, 2019 Share Posted October 14, 2019 @Arken.3725 said:Right but the point in this weapon(along with Staff/LB) is that they are RANGED. If you are within range barring any mitigation(blind, aegis, invuln, ect.) ALL the projectiles should hit you. The fact that they don't is pretty bad.It may be ranged, but guards don't necessarily use it that way exclusively. It allows you to do damage, roll back to gain health and get out of aoes while continuing to do damage. Or charge while doing damage and using that short stun effect to stop them, switch to your great sword for the attack.If you're talking about aegis, you only get that one free pass, if your opponent doesn't have an answer for it that is their failing. All classes have a back up move unless you are shooting your wad on one attack. Link to comment Share on other sites More sharing options...
killfil.3472 Posted October 14, 2019 Share Posted October 14, 2019 I personally believe that the necromancer's staff is slightly more underwhelming… At least your move have different functionalities other than 4 single pulse/effect circles. Link to comment Share on other sites More sharing options...
scerevisiae.1972 Posted December 3, 2019 Share Posted December 3, 2019 the skills are fine/good.the animations on #1 isn't greathowever it's the sound of the #1 that is the real turnoff for me. Link to comment Share on other sites More sharing options...
Fueki.4753 Posted December 3, 2019 Share Posted December 3, 2019 Skill 1 should be changed into a continuous stream of light. Link to comment Share on other sites More sharing options...
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