Knighthonor.4061 Posted May 21, 2018 Share Posted May 21, 2018 I think this could be a great addition to the game to make players do new tactics for boss fights other than just stacking in one place during certain phases of boss fights.What if the game added an algorithm that identify if 8 or more people are standing aggro in a nearby area during a boss fight, and have the boss send a massive AoE attack to that identified location. This could punish that behavior and make people play the boss fights in a more challenging fun way that was originally intended. Link to comment Share on other sites More sharing options...
derd.6413 Posted May 21, 2018 Share Posted May 21, 2018 i think you highly underestimate the difficulties of programming ai. also how do you prevent the boss from just becoming anti-melee. Link to comment Share on other sites More sharing options...
SlippyCheeze.5483 Posted May 21, 2018 Share Posted May 21, 2018 @"Knighthonor.4061" said:I think this could be a great addition to the game to make players do new tactics for boss fights other than just stacking in one place during certain phases of boss fights.What if the game added an algorithm that identify if 8 or more people are standing aggro in a nearby area during a boss fight, and have the boss send a massive AoE attack to that identified location. This could punish that behavior and make people play the boss fights in a more challenging fun way that was originally intended.Essentially, "social awkwardness" for world bosses? Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted May 21, 2018 Share Posted May 21, 2018 I got a crazier idea ... what if world bosses actually learned to walk?Many bosses are already chuck full of AoEs. Do you really think adding more would much of an improvement? Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted May 21, 2018 Author Share Posted May 21, 2018 @derd.6413 said:i think you highly underestimate the difficulties of programming ai. also how do you prevent the boss from just becoming anti-melee.Well because Melee attacks has a minimum range already. So anything outside of that isn't melee. That's not a difficult check point because I believe they already have similar check points in the game currently. Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted May 21, 2018 Share Posted May 21, 2018 One possible consequence of this is that players will just range attack the boss from a distance. Just look at what happened with the Golem world boss. I hardly consider that engaging or challenging. Link to comment Share on other sites More sharing options...
Neural.1824 Posted May 21, 2018 Share Posted May 21, 2018 How is stacking on boss fights harming you personally? Link to comment Share on other sites More sharing options...
Feanor.2358 Posted May 21, 2018 Share Posted May 21, 2018 @Knighthonor.4061 said:I think this could be a great addition to the game to make players do new tactics for boss fights other than just stacking in one place during certain phases of boss fights.What if the game added an algorithm that identify if 8 or more people are standing aggro in a nearby area during a boss fight, and have the boss send a massive AoE attack to that identified location. This could punish that behavior and make people play the boss fights in a more challenging fun way that was originally intended.It's easy to do technically, but it wouldn't make fights more fun. To the contrary, it will make them more annoying. So we won't be seeing it. We may see it as a particular behavior on a particular boss. But general mechanic throughout the whole game? Not a chance. Link to comment Share on other sites More sharing options...
IndigoSundown.5419 Posted May 21, 2018 Share Posted May 21, 2018 @Knighthonor.4061 said:I think this could be a great addition to the game to make players do new tactics for boss fights other than just stacking in one place during certain phases of boss fights.What if the game added an algorithm that identify if 8 or more people are standing aggro in a nearby area during a boss fight, and have the boss send a massive AoE attack to that identified location. This could punish that behavior and make people play the boss fights in a more challenging fun way that was originally intended.Intended? The short range application of boons which produce such large force multipliers suggests that players being in close proximity in burn phases is the intended behavior. Link to comment Share on other sites More sharing options...
Fengzhou.9853 Posted May 21, 2018 Share Posted May 21, 2018 @derd.6413 said:i think you highly underestimate the difficulties of programming ai. also how do you prevent the boss from just becoming anti-melee.Especially in a game that literally pushes ALL classes to pretty much BE in melee range, if not, just using melee weapons.. >>; Link to comment Share on other sites More sharing options...
Vrita.7846 Posted May 21, 2018 Share Posted May 21, 2018 Sure, as soon as Anet expands the range at which you can gain boons, then maybe we won't stack on the boss's ass anymore unless you're melee.. Link to comment Share on other sites More sharing options...
Arzurag.7506 Posted May 22, 2018 Share Posted May 22, 2018 Another thing I would add to the wishlist of features for GW3. Link to comment Share on other sites More sharing options...
zealex.9410 Posted May 22, 2018 Share Posted May 22, 2018 Or introduce more attacks that need to have ppl stack soak or spread. Link to comment Share on other sites More sharing options...
GrubySzymek.1362 Posted May 22, 2018 Share Posted May 22, 2018 I see nothing wrong with stacking. Game mechanics are built the way to not only encourage but basically demand such gameplay behaviour. Link to comment Share on other sites More sharing options...
Scud.5067 Posted May 22, 2018 Share Posted May 22, 2018 Party wide debuff. Does periodic damage to each party member. Damage per tick increases significantly when near another party member. Cumulative effect. Link to comment Share on other sites More sharing options...
kurfu.5623 Posted May 22, 2018 Share Posted May 22, 2018 @Neural.1824 said:How is stacking on boss fights harming you personally?It makes him unhappy that other people aren't playing the game the way he thinks they should be. Link to comment Share on other sites More sharing options...
Stalkingwolf.6035 Posted May 22, 2018 Share Posted May 22, 2018 @Scud.5067 said:Party wide debuff. Does periodic damage to each party member. Damage per tick increases significantly when near another party member. Cumulative effect.well there are bounty bosses who have this ability and it su... because most players just running around and add the debuff to everybody else.some eventbosses get zerged by 40 or more players. and you want to add such an abilty? Link to comment Share on other sites More sharing options...
GrubySzymek.1362 Posted May 22, 2018 Share Posted May 22, 2018 @Stalkingwolf.6035 said:@"Scud.5067" said:Party wide debuff. Does periodic damage to each party member. Damage per tick increases significantly when near another party member. Cumulative effect.well there are bounty bosses who have this ability and it su... because most players just running around and add the debuff to everybody else.some eventbosses get zerged by 40 or more players. and you want to add such an abilty? Bounty bosses random "features" is the reason why I stopped doing them at all. Why would I play something that intentionally annoys me? Link to comment Share on other sites More sharing options...
Healix.5819 Posted May 22, 2018 Share Posted May 22, 2018 @Ayrilana.1396 said:One possible consequence of this is that players will just range attack the boss from a distance. Just look at what happened with the Golem world boss. I hardly consider that engaging or challenging. If ArenaNet cared to fix it, that wouldn't be possible. It's ultimately pointless however as long as it's possible to earn the same rewards as everyone else simply for tagging the boss. Unfortunately, they'll never fix that. I'm surprised more people don't abuse it, since you can easily double your rewards at world bosses, plus if all the low DPSers left, it'd be so much faster. Link to comment Share on other sites More sharing options...
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