Zerwan.9176 Posted July 9, 2018 Share Posted July 9, 2018 We will finally get buffs for waevers? I'd love to see them even stronger after being 1st(sometimes 2nd) for five years! Link to comment Share on other sites More sharing options...
Asur.9178 Posted July 9, 2018 Share Posted July 9, 2018 Why do I feel so certain that thief underwater and deadeye will still be awful and clunky, and trickery will still be a necessity in any kind of PvP. Link to comment Share on other sites More sharing options...
Ariurotl.3718 Posted July 9, 2018 Share Posted July 9, 2018 Since skill splitting seems to be the current trend, can we get a look at PvE versions of various underperforming skills? The preceding opposite trend of un-splitting things ages ago ruined lots of skills for PvE (turrets, anyone?) and while competitive play balance understandably comes first, PvE deserves some love too. Link to comment Share on other sites More sharing options...
Scud.5067 Posted July 9, 2018 Share Posted July 9, 2018 @Ariurotl.3718 said:Since skill splitting seems to be the current trend, can we get a look at PvE versions of various underperforming skills? The preceding opposite trend of un-splitting things ages ago ruined lots of skills for PvE (turrets, anyone?) and while competitive play balance understandably comes first, PvE deserves some love too.I totally read, 'skill splitting' as, 'skull splitting'... :o Link to comment Share on other sites More sharing options...
Lucinellia.9247 Posted July 9, 2018 Share Posted July 9, 2018 @Scud.5067 said:@"Miatela.5047" said:I have my fingers crossed.I, however, am not holding my breath..I'd also agree with that one. I am hopeful, but very much braced for another absolute mess. Link to comment Share on other sites More sharing options...
Skyroar.2974 Posted July 9, 2018 Share Posted July 9, 2018 @Irenio CalmonHuang.2048 said:We wanted to give everyone a heads up that we’ve got a balance patch releasing tomorrow. Since the last update targeted underwater balance and the deadeye in particular, we’ve been listening to your feedback and are addressing some of the issues raised about each of those. There has also been a broad effort to target outliers traits and abilities on each profession. We look forward to seeing you in game!Hiya, Irelio.There's been a lot of discussion about the state of the revenant in GW2. Besides being generally underpowered, there's some core problems with the profession as a whole (energy management is too restrictive and leads to boring rotations) and to renegade specifically.Is this being investigated by Anet? Are there any future plans for it? Link to comment Share on other sites More sharing options...
EvilSardine.9635 Posted July 9, 2018 Share Posted July 9, 2018 @Asur.9178 said:and trickery will still be a necessity in any kind of PvP.LOL, warriors have been stuck using TWO trait lines since forever. Link to comment Share on other sites More sharing options...
ArenaNet Staff Irenio CalmonHuang.2048 Posted July 9, 2018 Author ArenaNet Staff Share Posted July 9, 2018 @Ariurotl.3718 said:Since skill splitting seems to be the current trend, can we get a look at PvE versions of various underperforming skills? The preceding opposite trend of un-splitting things ages ago ruined lots of skills for PvE (turrets, anyone?) and while competitive play balance understandably comes first, PvE deserves some love too.We're going to keep splitting skills, traits, etc as appropriate to keep different modes power levels from going to the extremes. This will happen on numeric levels, not functional levels.A numeric difference is a skill inflicting heavy damage in one mode and moderate damage in another.A functional difference is a skill granting stability in one mode and granting swiftness in another.The reasoning behind this is to make it easily understood that when you swap modes an ability or trait still fundamentally DOES what it did before. You don't have to re-learn from scratch. Link to comment Share on other sites More sharing options...
Sarumsa.3895 Posted July 9, 2018 Share Posted July 9, 2018 Big changes can be:Rework Renegade, rework Scourge's grandmaster traits, nerf mirage, delete/change EpidemicSmall changes can be:Buffs to holo sword, Weaver sword, Ranger g.sword, may be Reaper, some small changes to Deadeye, may be DH's longbow but not sureI have big hopes Anet, pls dont break my heart. Link to comment Share on other sites More sharing options...
Ashen.2907 Posted July 9, 2018 Share Posted July 9, 2018 @Irenio CalmonHuang.2048 said:@Ariurotl.3718 said:Since skill splitting seems to be the current trend, can we get a look at PvE versions of various underperforming skills? The preceding opposite trend of un-splitting things ages ago ruined lots of skills for PvE (turrets, anyone?) and while competitive play balance understandably comes first, PvE deserves some love too.We're going to keep splitting skills, traits, etc as appropriate to keep different modes power levels from going to the extremes. This will happen on numeric levels, not functional levels.A numeric difference is a skill inflicting heavy damage in one mode and moderate damage in another.A functional difference is a skill granting stability in one mode and granting swiftness in another.The reasoning behind this is to make it easily understood that when you swap modes an ability or trait still fundamentally DOES what it did before. You don't have to re-learn from scratch.As it should be IMO> Thank you.Knowing that when I tap my number 4 key while wielding a specific weapon it will always do X is very helpful in maintaining reaction time. Link to comment Share on other sites More sharing options...
Skyroar.2974 Posted July 9, 2018 Share Posted July 9, 2018 @"Irenio CalmonHuang.2048" said:We're going to keep splitting skills, traits, etc as appropriate to keep different modes power levels from going to the extremes. This will happen on numeric levels, not functional levels.A numeric difference is a skill inflicting heavy damage in one mode and moderate damage in another.A functional difference is a skill granting stability in one mode and granting swiftness in another.The reasoning behind this is to make it easily understood that when you swap modes an ability or trait still fundamentally DOES what it did before. You don't have to re-learn from scratch.Some of the "pvp nerfs" done a while ago, like the nerfs to Dragon Hunter's longbow and Herald's shield, should be reverted to their original state for PvE.Guardian's scepter outshines longbow, which is unfair, considering that DH is an elite spec while scepter is a baseline weapon that's already useful for core guardian and firebrand.For Herald's shield, it was almost never taken over axe (at the time), but it was still a good sustaining option for solo open world, before the nerfs to its healing came up. Link to comment Share on other sites More sharing options...
Theros.1390 Posted July 9, 2018 Share Posted July 9, 2018 @"DiogoSilva.7089" said:Some of the "pvp nerfs" done a while ago, like the nerfs to Dragon Hunter's longbow and Herald's shield, should be reverted to their original state for PvE.Same for the Celestial Avatar. The druid has lost his ability to correctly burst heal when needed in PvE. It brings heal, indeed, but not enough in a short amount of time. Link to comment Share on other sites More sharing options...
Bunter.3795 Posted July 9, 2018 Share Posted July 9, 2018 @"Irenio CalmonHuang.2048" Thank you for the heads up. I'd love to hear more of what's coming but, as you say "it's only 24 hours away", I can wait to see what's changing. Link to comment Share on other sites More sharing options...
Rufo.3716 Posted July 9, 2018 Share Posted July 9, 2018 I never understood the secrecy behind the balance patches or a lack of a test server for that matter. It's better to let players know what's coming and even better, get actual testing before sending something live. Link to comment Share on other sites More sharing options...
Rukia.4802 Posted July 9, 2018 Share Posted July 9, 2018 Looking forward to the mesmer buffs LOL Link to comment Share on other sites More sharing options...
Ragnarox.9601 Posted July 9, 2018 Share Posted July 9, 2018 so decreasing guardian spirit weapon cd's plus signet decrease cd's incoming.And nerfing Guardian overall.Seen in every patch so nothing new for guardians. Link to comment Share on other sites More sharing options...
otto.5684 Posted July 9, 2018 Share Posted July 9, 2018 @Irenio CalmonHuang.2048 said:We wanted to give everyone a heads up that we’ve got a balance patch releasing tomorrow. Since the last update targeted underwater balance and the deadeye in particular, we’ve been listening to your feedback and are addressing some of the issues raised about each of those. There has also been a broad effort to target outliers traits and abilities on each profession. We look forward to seeing you in game!Yay!!!Hopefully you guys fix reverant bugs too. Link to comment Share on other sites More sharing options...
Imperadordf.2687 Posted July 9, 2018 Share Posted July 9, 2018 @Rufo.3716 said:I never understood the secrecy behind the balance patches or a lack of a test server for that matter. It's better to let players know what's coming and even better, get actual testing before sending something live.I think that's because of the Trading Post. Link to comment Share on other sites More sharing options...
Lorin.9564 Posted July 9, 2018 Share Posted July 9, 2018 have a question about balancing: at https://snowcrows.com/benchmarks/ is shown a lot of benchmarks: have anet a look at those? there you see what classes/skills are overpowered and what is in need... Link to comment Share on other sites More sharing options...
Rysdude.3824 Posted July 9, 2018 Share Posted July 9, 2018 @Rukia.4802 said:Looking forward to the mesmer buffs LOLOh geez..please no lol Link to comment Share on other sites More sharing options...
MithranArkanere.8957 Posted July 9, 2018 Share Posted July 9, 2018 Here crossing fingers for swimming flesh golems and underwater net-like traps. Link to comment Share on other sites More sharing options...
Lorin.9564 Posted July 9, 2018 Share Posted July 9, 2018 @TotallyNotJazzie.1493 said:Is there a possibility of future reworks in the pipeline Anet?Cheers for the heads up.What do you mean, pipeline? Link to comment Share on other sites More sharing options...
Klypto.1703 Posted July 9, 2018 Share Posted July 9, 2018 I'm hoping by some miracle there will be a rework of renegade to where I can use it for something other than pve charr tea parties. Link to comment Share on other sites More sharing options...
dreth.9503 Posted July 9, 2018 Share Posted July 9, 2018 suggesting to delete epi is just gonna screw up the viability of scourge in raids. Link to comment Share on other sites More sharing options...
Tachenon.5270 Posted July 9, 2018 Share Posted July 9, 2018 I hope this helps my charr elementalist. He has virtually no balance and keeps falling off things. I think it may be an inner ear infection. Link to comment Share on other sites More sharing options...
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