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I whant to put my legendary greatsword in my inventory it is that simpel!


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I don't want to change skin and put in the sigils in or change the stats on my legendary greatsword just because i needed to swop weapons for a fight.

 

Cant you give us a way to togel so a legendary weapon do not get put in my legendary armory when i unequip it, or do i have to make myself a new acenden greatsword for that overpowered ability of taking up 1 slot in my inventory.

 

Clearly you didn't think this thru now did you...

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26 minutes ago, Karrgoot.5671 said:

I don't want to change skin and put in the sigils in or change the stats on my legendary greatsword just because i needed to swop weapons for a fight.

 

Cant you give us a way to togel so a legendary weapon do not get put in my legendary armory when i unequip it, or do i have to make myself a new acenden greatsword for that overpowered ability of taking up 1 slot in my inventory.

 

Clearly you didn't think this thru now did you...

My advice: just get ascended one and use that. If you were able to get legendary then it should be easy thing to do compared.

I waited to see how the new armory system worked before deciding if I want to get rid of any asc equipment. I'm glad I did not salvage them and will keep using them for now.

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I think this has been discussed over and over on the forums.
it is a bad design by Arenanet for forcefully push an item into the armory each time you unequip it. 
The achievement armory (for achievement items) works way better, you can pull it out and use it and put it back in inventory. Delete and repull a clean one. 

I expected that with the armory only then with limitations on how much you can pull out. 

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1 hour ago, Hirukaru.4539 said:

I think this has been discussed over and over on the forums.
it is a bad design by Arenanet for forcefully push an item into the armory each time you unequip it. 
The achievement armory (for achievement items) works way better, you can pull it out and use it and put it back in inventory. Delete and repull a clean one. 

I expected that with the armory only then with limitations on how much you can pull out. 

Yea that would have been a better system.

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3 hours ago, Dawdler.8521 said:

Just to wonder, what is the reason you cannot use an equipment template?

Because each one costs 500 gems per character. It shouldn't be that hard for legendary weapons to not reset their stats each time they're unequipped. This is either a design mistake and neglection, or intentional greedy move to make people spend money on build templates.

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1 hour ago, Kyrios.8736 said:

Because each one costs 500 gems per character. It shouldn't be that hard for legendary weapons to not reset their stats each time they're unequipped. This is either a design mistake and neglection, or intentional greedy move to make people spend money on build templates.

500 gems is 150g or 5 worths of ascended. It's neither a design mistake or neglection: It's meant to make you play the game. Because gold is the purpose of PvE. It's not like every character you have suddenly need to juggle a dozen different weapon sets just because you built a legendary, is it?

Which is why I mean it's perfectly thought through. Why does people even build legendaries in the first place and in particular, how can they possibly affort it???

Or just spend 35g on an ascended with the legendary skin and forget about the issue.

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5 minutes ago, Dawdler.8521 said:


Or just spend 35g on an ascended with the legendary skin and forget about the issue.

 

Or stick with all ascended weapons and just get a few BL skins that you like...even less expensive option for those like me that rarely scrape together 100g playing WvW as a support class...😉

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So the problem is that the stats unequip each time? Can you not just... reselect them? I have legendaries, I know it only takes 5 seconds.  Especially if you actually know the stat set’s name.  I mean, how often do you completely unequip your greatsword? It can’t be that many times a day, unless you’re constantly changing builds in which case you need more templates, not to retain stats on one weapon 

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1 minute ago, Fenom.9457 said:

So the problem is that the stats unequip each time? Can you not just... reselect them? I have legendaries, I know it only takes 5 seconds.  Especially if you actually know the stat set’s name.  I mean, how often do you completely unequip your greatsword? It can’t be that many times a day, unless you’re constantly changing builds in which case you need more templates, not to retain stats on one weapon 

regardless of how often, its unneeded clicks, its faster to swap between ascended weapons, even more so if you swap two handed weapon for two one handed weapons.

 

Really all it needs to do is allow the equipment to be saved as a template, and then it can just be reloaded again.

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1 hour ago, Dawdler.8521 said:

It's meant to make you play the game.

Legendary items are for convenience of stat swapping. Owning it means that you already dedicated too much time to it for convenience. Making people grind gold for even more convenience is a stupid design. Legendary items shouldn't RESET stats each time they're unequipped. It's not that hard to do. People that prefer buying equipment templates can still buy them, they lose nothing if this is implemented.

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This issue doesn’t really affect me because I basically only play 1 class and I bought a few templates, but I think this was a grimy move by Anet. I cannot help but think part of the reason they did this was to push people to buy templates, especially considering what they did with the template system itself (used to be free with 3rd party addon).

 

I totally get why people would be upset by this. How exactly does it make sense that swapping ascended gear is more convenient than legendary if you don’t want to use templates?

 

I think a reasonable compromise here should be to make additional templates available across the entire account, not limited to characters. But I highly doubt they will ever do this, especially if it would mean they have to offer refunds to people who already bought too many templates.

 

 

 

 

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Fact: the leg. armory as implemented, doubling down on the abusive, obtrusive implementation (and monetization) of build and equipment loadouts, is a _major_ step back in terms of both "convenience" and "rewarding players for their legendary journey."

 

You can twist it over and over any and every way you want, but the simple fact remains.

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To everyone saying that the fix to this is to use ascended and reskin them, why should I use a worse tier of weapons for it to be the most convenient? Like when i go through and craft a legendary weapon I dont want to have to deal with ascended anymore, that is past me. How can anyone even think that it is not an issue that after you craft a legendary you should just reskin an ascended weapon? Not even talking about gear templates which you get 1 for free and if you already use that on a support or condi build you gotta buy an extra one just to swap a single weapon? A kitten weapon swap for 500 gems per character? Legendary is meant to be the most convenient gear tier, and yet I am told to use Ascended gear for more convenience.

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4 hours ago, Sir Alymer.3406 said:

Limit of 6, character bound, 500 gems each, hardly on sale.

Literally worse than bag slots.

Wasnt the OPs reply though, he said he shouldnt have to. Do you have the same problem with your legendaries?

 

As for the above, ascended is the same tier as legendary. You just need more of them to fill the same role. Dont want to fill your inventory with 10+ greatswords of different stats? Well.... there you go. There is another way. Lots more expensive as it needs templates to be fully utilized, but still there. The ascended way still remain and you got the option to build one that doesnt need that. Because thats what it is. The legendary armoury is an option. You're not forced to use it.

Edited by Dawdler.8521
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Just from a developer perspective, this is a convenience issue and its also a privileged one because it deals with the most expensive type of item in the game.  So it's not going to be high on the list of things to change.

 

Essentially though, if you are unequipping because the weapon is not one of your two swap options, then you are swapping builds, not weapons.  Build templates exist for just this reason...

 

And yes, I realize people don't want to buy build templates, but I don't want to buy bag slots either.  

Edited by Gotejjeken.1267
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I think the people swapping weapons in their inventory to quickly change their "build" isn't really using the system as intended.  Builds are limited to two weapon sets for a reason, as part of the gravity of choice in making a build.  The game wasn't meant to to be played with triple weapon sets.

 

Using the system as intended is ridiculously convenient and works well.  The idea that legendary gear no longer takes up inventory space and no longer needs to be juggled in shared inventory slots is a blessing.

 

I will agree that the price of build and equipment template slots are steep.  With how integral it is to play the same profession in many different ways, the price tag is too high.  This is just an opinion based on limited financial , strategic, and market analysis.  Take with a grain of salt.

Edited by Rogue.8235
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1 hour ago, Dawdler.8521 said:

Wasnt the OPs reply though, he said he shouldnt have to. Do you have the same problem with your legendaries?

 

As for the above, ascended is the same tier as legendary. You just need more of them to fill the same role. Dont want to fill your inventory with 10+ greatswords of different stats? Well.... there you go. There is another way. Lots more expensive as it needs templates to be fully utilized, but still there. The ascended way still remain and you got the option to build one that doesnt need that. Because thats what it is. The legendary armoury is an option. You're not forced to use it.

Before the armory, I could store legendary gear with the style, attributes, and runes/sigil settings that I wanted in my inventory.  I could freely swap them out as the situation needed.  I could have this for every weapon a class could use.  Now, if I have a mainhand axe and want to swap to mace for CC on warrior, I have to take it out of storage, set the attributes, set the sigil, and, if I want to play fashion wars, set the style too.  It also wasn't limited by how many equipment slots you could have.  Now you can only have 24  weapon combinations, but do you really want to have 5 of them dedicated to *just* the situational swaps you'd have on a power variant of your class?

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I'm not too sure why people need to swap weapons so frequently within a single build. Most traits, runes, and sigils seem to heavily benefit a specific weapon type. I can see perhaps buffs being wanted before a battle starts, but high duration buffs require concentration anyways. Changing a weapon in a build should have a laundry list of things to change, but maybe that's just because of the professions I play?

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I kinda agree with this sentiment. Classes like Weaver or Engineer who don't really need to weaponswap aren't really effected and it's nice I can give them free shiny swords, but my Thief swaps weapons like they're going out of fashion (pistol/pistol, dagger/pistol, sword/pistol, staff, shortbow - they all have their uses). It's frustrating because every time I unequip my dreamer (which was made specifically for my thief, before that I used an exotic shortbow), the sigils and infusions spew into my inventory and I have to fix that every time I want to reequip my shortbow. I face a similar situation with Mesmer greatsword (a "maybe" weapon you don't always want equipped), but I have lots of ascended greatswords so that is no big deal.

 

It'd be nice if we could put sigils and infusions on weapons in the armoury, or retrieve them as character bound objects that could sit in the inventory.

Edited by Westenev.5289
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38 minutes ago, Quench.7091 said:

I'm not too sure why people need to swap weapons so frequently within a single build. Most traits, runes, and sigils seem to heavily benefit a specific weapon type. I can see perhaps buffs being wanted before a battle starts, but high duration buffs require concentration anyways. Changing a weapon in a build should have a laundry list of things to change, but maybe that's just because of the professions I play?

Some people use different weapons for pre-combat preparations than they use in the combat they are preparing for.

Now, with the Legendary Armoury, they have to re-configure their legendary weapons between preparations and combat, losing time of the buffs etc they applied.

For example, you could have Guardians who use Empower on Staff before combat and then Switch out out for Greatsword, so they can be in combat with Greatsword and Sword/Focus.

This kind of gameplay is now severely hampered, if the weapon that gets switches to is a Legendary.

As far as I know, doing this was/is very popular with many high-end players, who usually also are the people with more legendaries.

Edited by Fueki.4753
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