Older Backpacks Dye-able? — Guild Wars 2 Forums
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Older Backpacks Dye-able?

Probably a long shot, and probably been asked, but I can't find it so...

Just wondering if there are plans to take some of the older backpack items and make them dye-able or will this just be something for new backpacks going forward?

Items like the Scaled Dragon Wings or the Citadel Assault Pack would be much more appealing if they were dye-able. With the steady pace of newer dye-able backpacks coming out it really makes them feel quite dated.

Comments

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Jaquelidor.2618 said:
    Probably a long shot, and probably been asked, but I can't find it so...

    Just wondering if there are plans to take some of the older backpack items and make them dye-able or will this just be something for new backpacks going forward?

    Items like the Scaled Dragon Wings or the Citadel Assault Pack would be much more appealing if they were dye-able. With the steady pace of newer dye-able backpacks coming out it really makes them feel quite dated.

    Only new going forward.

  • Edge.8724Edge.8724 Member ✭✭✭

    I'd like that, and also those new mount "chair" to match your current mount would be more appealing to me if we could dye them.

  • I think they said when they released the first dye-able back item(I think it was the cape?) that they didn't have any plans to go back and make the older backpacks dye-able. Personally I think it's something they consider since it would make a lot of the older glider/backpack combos more desirable, which would translate to more gem sales, but it may be more involved to do than they feel it's worth. I know I'd buy the Legion Jetpack Glider/backpack and maybe a few others if I could dye them though, so I hope they consider going back and improving them one day.

  • Kulvar.1239Kulvar.1239 Member ✭✭✭✭

    Don't forget some gliders that are also not dyeable.

  • @Kulvar.1239 said:
    Don't forget some gliders that are also not dyeable.

    And that they keep introducing new not dyeable gliders. :angry:

  • lokh.2695lokh.2695 Member ✭✭✭✭

    Nope. They won't do it. You already have the backüpieces/gliders and if ANet can't monetize it, they won't do it.

    Why bother, just delete the official Forum.

  • Josiah.2967Josiah.2967 Member ✭✭✭✭

    This is frustrating. I bought the Skeleton Wings which came after the first dyable backpack/glider. I would love this to be updated. I would even buy an item that upgrades these for an additional 150 gems.

  • Excursion.9752Excursion.9752 Member ✭✭✭✭

    Why Legendary Back pieces are not able to be dyed dumbfounds me. These should have been the first back items that should of had this feature.

                                                              There is a 50% chance you will not agree with me and a 50% chance I will not agree with you
    
  • Shadowmoon.7986Shadowmoon.7986 Member ✭✭✭✭

    Imo the new fractal cm should add items to upgrade ad infinitum to a dyable t2 version. At the same time, add a way to upgrade the wvw and pvp backpieces, maybe use the repeatable legendary accessories parts people are swimming in.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited June 5, 2020

    @Josiah.2967 said:
    This is frustrating. I bought the Skeleton Wings which came after the first dyable backpack/glider. I would love this to be updated. I would even buy an item that upgrades these for an additional 150 gems.

    I’m pretty certain that backpack predates the first dyeable back item (capes I think?) by 2 months

    Or is it the glider that isn’t dyeable? Because if that’s the case then yeah that should be updated

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    Skeletal Wings released October 15th, 2019
    Capes introduced December 3rd, 2019

  • Brian.6435Brian.6435 Member ✭✭

    I would like to +1 the addition of being able to dye all backpacks. Or at the very least the ones you get from your crafting professions.

  • Quench.7091Quench.7091 Member ✭✭✭

    They should consider going back for certain backpacks, specifically the ones that have dyable gliders bundled with them. Those already got 3D models that should be suited for dyes.

  • The Greyhawk.9107The Greyhawk.9107 Member ✭✭✭✭

    It's not going to happen, coding changes were made to included dye channels for the newer backpacks that cannot be easily added to the very sizable number of older backpacks.

    Hate Is Fuel.

  • Abelisk.5148Abelisk.5148 Member ✭✭✭

    I HATE how the legendary backpacks aren't dyeable. I don't like the color scheme on both Ad Infinitum and The Ascension. Warbringer is pretty cool though.

  • Brian.6435Brian.6435 Member ✭✭

    @The Greyhawk.9107 said:
    It's not going to happen, coding changes were made to included dye channels for the newer backpacks that cannot be easily added to the very sizable number of older backpacks.

    Alright so here's the solution: Don't change the old ones. Remake all the existing ones using the current code with dye channels. Make an NPC that has all the undyeable backpacks currently and 1:1 exchange for the new version.

    I mean if they can figure out how to FINALLY put capes in the game I think they can figure this out.

  • The Greyhawk.9107The Greyhawk.9107 Member ✭✭✭✭

    @Brian.6435 said:

    @The Greyhawk.9107 said:
    It's not going to happen, coding changes were made to included dye channels for the newer backpacks that cannot be easily added to the very sizable number of older backpacks.

    Alright so here's the solution: Don't change the old ones. Remake all the existing ones using the current code with dye channels. Make an NPC that has all the undyeable backpacks currently and 1:1 exchange for the new version.

    I mean if they can figure out how to FINALLY put capes in the game I think they can figure this out.

    Its effectively the same thing, roughly the same amount of work. Its not going to happen.

    Hate Is Fuel.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Excursion.9752 said:
    Why Legendary Back pieces are not able to be dyed dumbfounds me. These should have been the first back items that should of had this feature.

    Considering how badly dying works for envoy armor set, i'm not surprised.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Doggie.3184Doggie.3184 Member ✭✭✭

    Of all things you'd think the Legendary backpack/gliders would be dyeable as well as stuff like Radiant/Hellfire's armor effects. They're really hard to get items but end up with less features than gem store items just because they're older items.

  • Yggranya.5201Yggranya.5201 Member ✭✭✭✭

    @Jaquelidor.2618 said:
    Probably a long shot, and probably been asked, but I can't find it so...

    Just wondering if there are plans to take some of the older backpack items and make them dye-able or will this just be something for new backpacks going forward?

    Items like the Scaled Dragon Wings or the Citadel Assault Pack would be much more appealing if they were dye-able. With the steady pace of newer dye-able backpacks coming out it really makes them feel quite dated.

    They can't sell them again to people who already bough them, so not a snowballs chance in hell. I'm sure they could, but they wouldn't benefit from that.

  • Quench.7091Quench.7091 Member ✭✭✭
    edited April 6, 2021

    @Brian.6435 said:

    @The Greyhawk.9107 said:
    It's not going to happen, coding changes were made to included dye channels for the newer backpacks that cannot be easily added to the very sizable number of older backpacks.

    Alright so here's the solution: Don't change the old ones. Remake all the existing ones using the current code with dye channels. Make an NPC that has all the undyeable backpacks currently and 1:1 exchange for the new version.

    I mean if they can figure out how to FINALLY put capes in the game I think they can figure this out.

    Actually, I don't think they'd need to even do that if it's really on the coding side of things. There are several methods coders can use to avoid writing the same code more than once, one being class inheritance. They might be able to swap the parent class of the older backpacks that they want to work with, which would inherit all of the functions and variables from the newer parent class into the older backpacks. The most likely hurdle with this approach would probably be the syntax errors that they'd need to correct, which can be a problem if there are thousands of lines of syntax errors. One possible obstacle would be that the newer class is just flat out excluding similar functions and variables that the older class provides, but I can't really see that getting in the way most of these back pieces. I have reasonable doubt that these older backpacks would each have thousands of lines of unique code that they would need to run through.

    I believe that the hardest part would actually be correcting the older art assets to be in uniform with the newer assets. If there's something named differently or the positioning is different in the art, that wouldn't work with the newer code.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Quench.7091 said:
    Actually, I don't think they'd need to even do that if it's really on the coding side of things. There are several methods coders can use to avoid writing the same code more than once, one being class inheritance. They might be able to swap the parent class of the older backpacks that they want to work with, which would inherit all of the functions and variables from the newer parent class into the older backpacks. The most likely hurdle with this approach would probably be the syntax errors that they'd need to correct, which can be a problem if there are thousands of lines of syntax errors. One possible obstacle would be that the newer class is just flat out excluding similar functions and variables that the older class provides, but I can't really see that getting in the way most of these back pieces. I have reasonable doubt that these older backpacks would each have thousands of lines of unique code that they would need to run through.

    I believe that the hardest part would actually be correcting the older art assets to be in uniform with the newer assets. If there's something named differently or the positioning is different in the art, that wouldn't work with the newer code.

    It's not that. As far as structure goes, the old backpacks are probably already changed to the new model. It's just that they have zero selectable color channels.

    Consider the armor pieces: most of them have 4 color channels, but some have less - 3, 2 or 1., and some (like radiant and hellfire armor) have zero. That's even though all of them use exactly the same system.

    If you take a black-and-white image and save it as a color image file, it will still be black and white, even though it supports colors. It won't sudenly gain colors until someone adds them manually. The same thing is with color channels - some elements of the original backpack that have designated color need to be removed, and in their place elements tied to color channels need to be added in. That's a manual work, not something that can be scripted.

    We don;t know how much of a work it is, but apparently it's quite a lot - too much for Anet to consider retroactively changing all old backpacks. And since they could not change all, they probably decided it's better to not do it at all (because any choice they might make would be arbitrary, and likely be met with people asking why they picked this backpack over that one), and just use that option only for the new items.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Quench.7091Quench.7091 Member ✭✭✭

    @Astralporing.1957 said:

    @Quench.7091 said:
    Actually, I don't think they'd need to even do that if it's really on the coding side of things. There are several methods coders can use to avoid writing the same code more than once, one being class inheritance. They might be able to swap the parent class of the older backpacks that they want to work with, which would inherit all of the functions and variables from the newer parent class into the older backpacks. The most likely hurdle with this approach would probably be the syntax errors that they'd need to correct, which can be a problem if there are thousands of lines of syntax errors. One possible obstacle would be that the newer class is just flat out excluding similar functions and variables that the older class provides, but I can't really see that getting in the way most of these back pieces. I have reasonable doubt that these older backpacks would each have thousands of lines of unique code that they would need to run through.

    I believe that the hardest part would actually be correcting the older art assets to be in uniform with the newer assets. If there's something named differently or the positioning is different in the art, that wouldn't work with the newer code.

    It's not that. As far as structure goes, the old backpacks are probably already changed to the new model. It's just that they have zero selectable color channels.

    Consider the armor pieces: most of them have 4 color channels, but some have less - 3, 2 or 1., and some (like radiant and hellfire armor) have zero. That's even though all of them use exactly the same system.

    If you take a black-and-white image and save it as a color image file, it will still be black and white, even though it supports colors. It won't sudenly gain colors until someone adds them manually. The same thing is with color channels - some elements of the original backpack that have designated color need to be removed, and in their place elements tied to color channels need to be added in. That's a manual work, not something that can be scripted.

    We don;t know how much of a work it is, but apparently it's quite a lot - too much for Anet to consider retroactively changing all old backpacks. And since they could not change all, they probably decided it's better to not do it at all (because any choice they might make would be arbitrary, and likely be met with people asking why they picked this backpack over that one), and just use that option only for the new items.

    Yeah, the dye channels are probably the biggest thing that are not uniform, as there isn't any. The thing that strikes me is some of these glider/back 3D models are really close to each other. Some glider skins are obviously too different to their back counterparts. Some are pretty much the same 3D models, just arranged differently, which brings into question if they can move some of these assets over somehow. For example, the Legion Jetpack. The biggest difference between the glider and the back of that jetpack from our perspective is that the afterburners are glowing. There's a chance that this glider is uniform enough to work as a backpiece, although we wouldn't be able to determine that as outsiders.

  • lokh.2695lokh.2695 Member ✭✭✭✭

    ANet will never look back or rework or update anything. If they could sell you the same backpieces again, maybe, but I wouldn't hope for it. Hell you get backpieces for having 39 and 42k AP which aren't dyeable and have no glider attached to them because they were made in 2013(or something along those lines) and ANet never looks back unless there's monetization involved.

    Why bother, just delete the official Forum.