Since this will be kind of a doomer post, I'll start with something positive:
I'm pleasantly surprised we got back to more frequent balance patches and actual communication. I honestly thought we'll get the silent treatment with maybe 1 balance patch every 6 month until pre-patch for EoD drops. I'm making this post because of that, this feedback might even get to the devs in some form.
The last few balance patches hit all the right targets. So there are no problems identifying problem builds. The way nerfs/adjustments are rolled out however, that I find extremely problematic.
Some overperforming builds just get cut in half, or literally chopped to pieces. Renegade and burnguard springs to mind, these builds were absolutely smitersbooned. Yes they were too strong, but they needed adjustments, not straight up deletion. Cutting effects/durations in half, tripling cooldowns... could we not? This is actually just creating problems on the long run. By deleting FoTM builds(and hurting builds with overlapping traits) you just give rise to new/old problematic builds, which noone even saw as a possibility few patches prior.
Be less radical with nerfing please, and consider rebuffing whenever you overnerf.
Balancing through removal of options:
Not actually balancing. "My arm hurts, guess I'll cut it off" - There is only so many times that you can pull this off before you run out of limbs. The passives gutted 14 months ago are still useless... they just got smitersbooned. Expertise and concentration amulets got removed, and a myriad of playstyles along with them. And ever since that infamous february patch, almost every patch we see more amulets go. Mender's and Marshal's are up next.
Don't! Please stop! Balance the builds causing the meta being slow. You created this situation by removing true support amulets and lowering damage to the level that support classes can outsustain it wearing bruiser amulets like menders. If anything I would go in the opposite direction, adding back healing mainstat/concentration amulets and nerfing the scaling with healing power on every ability in the game. That way supports would not be able to do damage(which would actually make people care not to overstack them), and would be reliant on boons. Not to mention the sustain of every bruiser would be hit aswell. We had metas like that, and they were more healthy than what we currently have.
Where the past year of balancing has led us:
If I look at the changes one by one from the past few patches, all of them seem to solve a problem. If I add them up and look at them togheter however, they create a new problem: We are running out of options. PvP is becoming bland and boring. PvE has way too many playstyles and builds that have no PvP counterpart anymore. I hope at least the pre-patch for EoD adds all of those back, not having most stat combos and passive traits (or whatever you rework them into) is dumbing PvP down to the level I can hardly tolerate anymore.