[merged] I want to keep using Arc Build Templates... :/ - Page 5 — Guild Wars 2 Forums

[merged] I want to keep using Arc Build Templates... :/

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  • ZDragon.3046ZDragon.3046 Member ✭✭✭✭
    edited October 11, 2019

    @Astralporing.1957 said:

    @ZDragon.3046 said:
    From a business perspective in my personal opinion i think its better to try and draw the majority over the few big players. Yes its nice to keep some big ticket players around but almost any thing can upset someone who plays by those standards.

    From a business perspective it doesn't make any sense to spend 2 years to develop a game system, and yet design it so it ignores needs of people most likely to use it. It makes even less sense to design a heavily monetized system and design it that it is nice only for people that will not feel the need to spend abything on it.

    well lets look at the 2 years you are pointing at.

    • Path of fire was released or just previously released,
    • living world updates were being released (which were free with PoF),
    • we found out anet was also working on a lot of other side projects (which is arguably the only bad business practice you can really call out because they pulled resouces from gw2 to do it which lead to content coming to gw2 slower and slower.)
    • anet was forced to close side projects and lay off a great number of people
    • time to restructure before finishing up season 4
    • preparation for season 5

    You know cause we can just throw build templets into all this mindlessly (which is not how anything works in a business setting.) To implement new features or products takes time. Yes, decisions can be made to implement them on the fly and from one day to the next. How ever actually implementing those products or features can take weeks, months, or in some cases years depending whats already on the plate.

    Do not be upset that it took anet a long time to implement something that was originally not going to be included in the game anyways. Thats being a bit ignorant.
    I dont know what your job is but if you have not worked under a semi important role for a bigger company before you will get to experience the frustration of how often things change from a day to day or week to week bases which can delay new products or features for months / years. In most cases there is too much on the current plate or the time of year is not fitting to start implementing that new product or feature. This is even more so of a case when its something that was initially decided against months/ years ago that that said "thing" will not be or ever be a product or feature to start with but then comes up after a 1 hour meeting 5 years later.

    I might not own legendary armor but being some one who has played for 7 years and who plays at least a few hours per day almost on the daily i like to consider myself as a pretty dedicated. All be it casual.. but still dedicated (thats a pretty flexible word). I also think this free update will work wonders for what I play and that coming from someone who dips into a bit of all 3 game modes.

    Yet at the same time you already mentioned that the "free" part is completely satisfactory for you and that you won't be buying anything.

    Basically, if anet wants to earn money off this system, why they designed it for people that won't pay? And if they designed it for majority they won't earn anything from, why even introduce a heavy monetization if the only group of people that might potentially pay are the people that will find this system unsatisfactory? Not only they won't earn much from it, but they will have to deal with bad PR.

    Once again you are a minority if a few people who need 30 builds per character dont pay its not a big loss.
    There will be likely a majority of middle ground of people who will pay for this feature. Even if they dont max out their slots.
    Anet is not banking on the idea that every player who uses this system will max our their slots. They likely intend for there to be a majority of people who buys a few slots and thats about it. A few hundred /thousand people doing this alone is good enough more than likely.

    As far as the bad PR is concerned people with a good mind set looking from both sides will see anet as a bad choice for allowing arc from the start and players putting out the bad PR as entitled considering you asked for something and are now up set that you are getting something that just so happens to not be a clone of arc templates.

    In either case, it doesn't have any sense from business perspective.

    Even if we assume this ^
    The idea of allowing Arc still also does not make any sense from a business perspective. Simply saying anets choices makes no sense does not make the idea of allowing arc to make sense. People need to stop looking at it this way.

  • Asum.4960Asum.4960 Member ✭✭✭✭
    edited October 11, 2019

    @Patty.3268 said:

    @Asum.4960 said:
    ..., according to the pricing mentioned on stream, will cost you nearly 500€, while still not providing you with sufficient slots to house the build diversity which that level of engagement with the game demands, by a long shot.

    Do you remember at what point in the stream they said something about the actual price? This is the first time I see someone mentioning an actual number and as far as I remember, they just said they're still unsure about the prices. Just wondering, cause 500€ for 4 equipment slots and 3 build slots sounds way too high, even if the account build slots would be included in it.

    What you skipped over there is

    buying all slots for just one character of each profession

    Not for one character. For one character of each profession it would be 18 Account wide slots, 36 gear slots and 27 build slots.

    I don't have a time stamp, but what they mentioned was, that while undecided (basically waiting for how big the outrage is going to be before finalizing the price they could just so get away with), they where thinking about bank/inventory slot pricing for the template slots. So 5-8€ per slot/ 10-24€ per build.

    @ZDragon.3046 said:
    The idea of allowing Arc still also does not make any sense from a business perspective.

    It did though. It kept hardcore players, who need templates, engaged with the game as paying customers for years. Allowing Arc wasn't a charity Anet graciously allowed it's player's. It was a graciously player developed crutch for the game that benefited Anet by retaining players in need of that feature, until they potentially one day could provide that service themselves.

    @ZDragon.3046 said:
    As far as the bad PR is concerned people with a good mind set looking from both sides will see anet as a bad choice for allowing arc from the start and players putting out the bad PR as entitled considering you asked for something and are now up set that you are getting something that just so happens to not be a clone of arc templates.

    No one has to "put out bad PR". If I want to get invested in a game, and I read or see myself that if I want to get into the endgame content down the line, and want to be able to contribute and be able to cover multiple roles in it, I will have to pay hundreds of euros just to save a handful of builds across all my characters, I would look for another game.

    @ZDragon.3046 said:
    Once again you are a minority if a few people who need 30 builds per character dont pay its not a big loss.
    There will be likely a majority of middle ground of people who will pay for this feature. Even if they dont max out their slots.
    Anet is not banking on the idea that every player who uses this system will max our their slots. They likely intend for there to be a majority of people who buys a few slots and thats about it. A few hundred /thousand people doing this alone is good enough more than likely.

    While that is true, alienating your hardcore player base isn't the best move, and I disagree on it not being a big loss.
    Basically they are trading in easy and quick cash for the heart and soul of the player base.

    R.I.P. Build Templates, 15.10.2019

  • Patty.3268Patty.3268 Member ✭✭✭

    @Asum.4960 said:
    What you skipped over there is

    buying all slots for just one character of each profession

    Not for one character. For one character of each profession it would be 18 Account wide slots, 36 gear slots and 27 build slots.

    Yeah, I indeed misread that. If it's for 9 characters, the numbers make much more sense.

  • Asum.4960Asum.4960 Member ✭✭✭✭
    edited October 11, 2019

    @ZDragon.3046

    I don't know if you are mostly an open world player, or with what type on content you are engaged with to have so little use for different builds, but I do wonder with how you are defending this monetisation, especially with your focus on it being a mistake to allow the free tool with Arc in the past, if you would bring the same arguments to the table if it had been LW that was getting so heavily monetised (or whatever else you are engaged with).

    Let's say they had announced with Icebrood, that going forward you had to unlock the LW episodes account wide for 500 gems each, to then buy access to the new map, per character, for 600 Gems each, to then unlock the story steps within that map for 400 Gems each, per character. (Which in a way would still me much more tame than the current idea for templates)

    Would you have had the same reaction to complains about that? That Anet's biggest mistake up until that point was to give away Living World for free, and that everybody who is complaining now is simply entitled and doesn't understand that Anet needs to make some money?
    Even though if most complains would not be about monetisation itself, but simply the amount of it, saying it would be fine if it just cost 400-600 Gems per episode account wide for the whole thing?

    I really struggle to see if this is just a complete lack of empathy with those who require templates to enjoy the game, since you are not personally affected in this case, or if you are really fine with just whatever kind of monetisation, no matter how bad, even if it affects yourself.
    I'm also not sure which case would be worse tbh, but I'm genuinely curious.

    R.I.P. Build Templates, 15.10.2019

  • Hugs.1856Hugs.1856 Member ✭✭

    Only arcdps users who frequently load more than 2-6 builds on a single character will lose out with the new system.

    For everyone else, this is a double improvement : templates and inventory storage.

    What's really interesting though is how they implemented the system. No one asked for free storage or even thought that it'd come with build templates.

    From the stream, we know that they didn't dare touch the inventory code. So it's as if they had no choice but to go with this weird, cumbersome 3-panels Ux/UI : account bound build library, character build, character gear.

    I think this "Do not touch the inventory code " constraint is what caused the delay in implementation, prompted the monetization and led to that odd free storage gift.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Patty.3268 said:

    @Asum.4960 said:
    ..., according to the pricing mentioned on stream, will cost you nearly 500€, while still not providing you with sufficient slots to house the build diversity which that level of engagement with the game demands, by a long shot.

    Do you remember at what point in the stream they said something about the actual price? This is the first time I see someone mentioning an actual number and as far as I remember, they just said they're still unsure about the prices.

    Yes, they said they're still unsure about prices, and they didn;t mention any numbers, but they did say that template slots are worth as much as bag slots and bank tabs. And we do know the price for those - 400 and 600 gems respectively.

    @Asum.4960 said:
    I really struggle to see if this is just a complete lack of empathy with those who require templates to enjoy the game, since you are not personally affected in this case, or if you are really fine with just whatever kind of monetisation, no matter how bad, even if it affects yourself.
    I'm also not sure which case would be worse tbh, but I'm genuinely curious.

    You might want to see his stance in the thread about monetizing especs. It is enlightening.
    (hint: to answer your question, it's definitely not the latter).

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Healix.5819Healix.5819 Member ✭✭✭✭

    @Hugs.1856 said:
    No one asked for free storage or even thought that it'd come with build templates.

    It was actually one of the common suggestions in the form of people complaining about their multiple gear sets taking up half of their inventory.

  • Killthehealersffs.8940Killthehealersffs.8940 Member ✭✭✭
    edited October 12, 2019

    Reduce the price from 400-600 gems to 200 , but reduce the gold gained from Fractal + Raids , but give more skins to grid fore replyability .
    Low price achived :P

    mod , i will grand you 5 months of peace
    but you will offer me 5 ''cookies'' to munch afterwards :P
    up until now i have less than 15 cookies eaten , because i am not trying to get fat

  • CptAurellian.9537CptAurellian.9537 Member ✭✭✭✭

    @Killthehealersffs.8940 said:
    Reduce the price from 400-600 gems to 200 , but reduce the gold gained from Fractal + Raids , but give more skins to grid fore replyability .
    Low price achived :P

    I don't think ~150-250 €/$ instead of ~500 €/$ can be considered a "low price", especially when the functionality will still be worse than what's currently free (i.e. Arc).

    R.I.P. Build Templates, 15.10.2019

  • Yargesh.4965Yargesh.4965 Member ✭✭✭

    @CptAurellian.9537 said:

    @Killthehealersffs.8940 said:
    Reduce the price from 400-600 gems to 200 , but reduce the gold gained from Fractal + Raids , but give more skins to grid fore replyability .
    Low price achived :P

    I don't think ~150-250 €/$ instead of ~500 €/$ can be considered a "low price", especially when the functionality will still be worse than what's currently free (i.e. Arc).

    Where the heck are you buying gems from?

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    @Killthehealersffs.8940 said:
    Reduce the price from 400-600 gems to 200 , but reduce the gold gained from Fractal + Raids , but give more skins to grid fore replyability .
    Low price achived :P

    You want to gut raid rewards to 0? I mean those are already way worse than open-world farming on several different maps in comparison, not only compare to SW. For fractals it is similar because they are daily and afterwards you most likely head back to SW to farm gold.

    R.I.P. Build Templates, 15.10.2019

  • CptAurellian.9537CptAurellian.9537 Member ✭✭✭✭
    edited October 12, 2019

    @Yargesh.4965 said:

    @CptAurellian.9537 said:

    @Killthehealersffs.8940 said:
    Reduce the price from 400-600 gems to 200 , but reduce the gold gained from Fractal + Raids , but give more skins to grid fore replyability .
    Low price achived :P

    I don't think ~150-250 €/$ instead of ~500 €/$ can be considered a "low price", especially when the functionality will still be worse than what's currently free (i.e. Arc).

    Where the heck are you buying gems from?

    From ANet's own shop, for this assumption. As @Asum.4960 already stated, the benchmark is this:
    "For one character of each profession it would be 18 Account wide slots, 36 gear slots and 27 build slots."
    If each slot is valued at 200 gems (= 2.50 €), I get to a meagre 202.50 €. Paying that much for still massively reduced functionality is certainly a great deal.

    R.I.P. Build Templates, 15.10.2019

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    @Astralporing.1957 said:

    @flog.3485 said:
    And somehow you don’t think that the introduction of a new free big update doesn’t need a new kind of revenue stream?

    Why would it need a new revenue stream, if all previous LS seasons didn't need it? Are you suggesting they are so poor they need to heavily monetize stuff like the templates now just to keep afloat? If so, that doesn't bode well for th future, you know.

    like didnt they just recently have a mass layoff?

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    @Trise.2865 said:
    Person caught stealing cable angry about having to pay for cable:
    "Please let me continue stealing cable instead of paying for it."

    hey whats wrong with that?
    darn caps

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Knighthonor.4061 said:

    @Astralporing.1957 said:

    @flog.3485 said:
    And somehow you don’t think that the introduction of a new free big update doesn’t need a new kind of revenue stream?

    Why would it need a new revenue stream, if all previous LS seasons didn't need it? Are you suggesting they are so poor they need to heavily monetize stuff like the templates now just to keep afloat? If so, that doesn't bode well for th future, you know.

    like didnt they just recently have a mass layoff?

    1. layoff reduced their costs, not increased it.
    2. there were times in their past when they had even less developers, and yet didn't need to fund each new LS with adding anything beyond new skins to gemshop - and even those were at a level that was a bit tamer than it is now (remember, single skins for 2k gems are something that only happened after PoF)

    of course, if you're saying that layoffs are just a sign that situation in Anet is really bad, and they are indeed so desperate they needed to monetize templates so heavily just to get by, you may be right. But then it would be exactly as i said - it would be a very, very bad sign concerning the game's future. As in, a big question mark about whether this game even has a future.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Hugs.1856Hugs.1856 Member ✭✭
    edited October 12, 2019

    @Healix.5819 said:

    @Hugs.1856 said:
    No one asked for free storage or even thought that it'd come with build templates.

    It was actually one of the common suggestions in the form of people complaining about their multiple gear sets taking up half of their inventory.

    Actually thinking about it, this was probably a barrier for many players to play different builds.

    You almost need an extra storage bag per build currently, get bags that don't sort and go through multiple awkward clicks. No doubt it deterred a few people from playing different builds.

    So build templates will probably entice more people to try out different builds. But this implementation almost leaves Anet with no choice but to monetize that extra storage space and sets that low starting point of 2 free gear templates.

  • ZDragon.3046ZDragon.3046 Member ✭✭✭✭
    edited October 14, 2019

    @Asum.4960 said:
    @ZDragon.3046

    I don't know if you are mostly an open world player, or with what type on content you are engaged with to have so little use for different builds, but I do wonder with how you are defending this monetisation, especially with your focus on it being a mistake to allow the free tool with Arc in the past, if you would bring the same arguments to the table if it had been LW that was getting so heavily monetised (or whatever else you are engaged with).

    Open wolrd
    Fractals t4
    Raids
    (minimal WvW)
    and casual PvP

    Let's say they had announced with Icebrood, that going forward you had to unlock the LW episodes account wide for 500 gems each, to then buy access to the new map, per character, for 600 Gems each, to then unlock the story steps within that map for 400 Gems each, per character. (Which in a way would still me much more tame than the current idea for templates)

    Lol thats not even a real situation you made it considerably un reasonable.
    Would i pay 500 gems for a new living world episode? Yes
    Access to the new map (you are being unrealistic here but ill say no)
    And with story steps once again this is unrealistic by all means so ill say no

    If you are going to make a price comparison be realistic about it in your example you paid for the same thing twice lol

    To be honest we have been lucky so far that anet chose not to have us pay for LW episodes so long as you log in while they are the most current one. Most other games would charge you for this kind of content. So before you start going crazy with your scenarios keep that in mind.

    Would you have had the same reaction to complains about that? That Anet's biggest mistake up until that point was to give away Living World for free, and that everybody who is complaining now is simply entitled and doesn't understand that Anet needs to make some money?
    Even though if most complains would not be about monetisation itself, but simply the amount of it, saying it would be fine if it just cost 400-600 Gems per episode account wide for the whole thing?

    Anet did this because they wanted to do guild wars 2 differently to every other MMO thats out at the current time and they have done alot of things better. Have they done everything better? No, of course not but you cant get both sides of the coin every time.

    There is a difference between understanding why something is happening and being entitled to saying how something should or should not be and that you dont care if they make money or not. Yes. in short its very easy to sound like an "A" hole (no offense to you) when trying to say why something should or should not be a certain way. Even more so if you go at it with the mentality of not caring or bashing the company based on things they couldnt possibly know.

    I really struggle to see if this is just a complete lack of empathy with those who require templates to enjoy the game, since you are not personally affected in this case, or if you are really fine with just whatever kind of monetisation, no matter how bad, even if it affects yourself.
    I'm also not sure which case would be worse tbh, but I'm genuinely curious.

    The reason i dont have much empathy for people on this subject is because arc has spoiled them its a simple fact of truth. This is however is not the only reason a large part of why i lack a lot of empathy is because of how people speak the subject.. Its going at the issue in completely the wrong way and no matter what you say they are right and you are wrong. IT does not matter how much logic is put into your statement because its truth and truth is not so favorable to what they might need.

    Ideally it helps to not pretend like you dont know what the other person is talking about, not cherry pick, insert irrelevant statements, and put words in the persons mouth with assumptions. For the record Im not ok with just any kind of monetization (you said that not me). Speak with clarity and have some common since and have some base form of understanding how speak properly to get your point across.

    Now if you are talking about anet lacking empathy for people who required more lest consider a few things

    • Anet did not design this with the idea that the majority of players are using arc (as they would never tell you or support the idea of using 3rd party addons even if arc is technically allowed im sure if i write a support ticket asking should I use it they wouldnt say "sure! go for it." )
    • Ant does not know how many people use arc or how many builds per character they have set up on arc
    • There is absolutely no data intel for people using arc vs people who are not

    Can you really blame them that the design does not fit the minorities needs? Can you really call that lack of empathy... I say no.

    IF you think anets design is bad then thats fine but dont jut say "BAD DESIGN! ARC WAS FREE WE SHOULD BE ALLOWED TO USE IT, IT SHOULD BE FREE!"
    Speak clearly and point with great detail on why you think its bad while doing it think critically that your situation is probably not the same as a majority of other people. Dont assume every choice is simply for monetization if anet really just wanted to make money off people the game would have had a sub fee from the start in which people would have paid and continued to pay to this day. They could have allowed massive advantages like increased stats or effects for gem items. its called "pay to win."

    There are many ways to make money off people without mercy that anet could have easily applied by now if they wanted too.

  • MokahTGS.7850MokahTGS.7850 Member ✭✭✭

    Has Anet said that ARC Templates will not be usable after the patch or are people just making assumptions?

  • Pifil.5193Pifil.5193 Member ✭✭✭✭

    @MokahTGS.7850 said:
    Has Anet said that ARC Templates will not be usable after the patch or are people just making assumptions?

    Yes. More specifically, the developer of arc templates had said that when he got permission to add build templates it was on the express condition that he would disable his build templates once ArenaNet added their own, official build templates.

  • CptAurellian.9537CptAurellian.9537 Member ✭✭✭✭

    @Pifil.5193 said:

    @MokahTGS.7850 said:
    Has Anet said that ARC Templates will not be usable after the patch or are people just making assumptions?

    Yes. More specifically, the developer of arc templates had said that when he got permission to add build templates it was on the express condition that he would disable his build templates once ArenaNet added their own, official build templates.

    We're one step farther now.

    changes
    *** build templates will be disabled starting oct 15 2019 ***

    https://www.deltaconnected.com/arcdps/

    I'm even more pissed than before (and not at deltaconnected). Not only will we be getting trash templates two weeks from now, we'll have to go two weeks without any templates at all.

    R.I.P. Build Templates, 15.10.2019

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited October 14, 2019

    @ZDragon.3046 said:

    @Astralporing.1957 said:

    @Knighthonor.4061 said:

    @Astralporing.1957 said:

    @flog.3485 said:
    And somehow you don’t think that the introduction of a new free big update doesn’t need a new kind of revenue stream?

    Why would it need a new revenue stream, if all previous LS seasons didn't need it? Are you suggesting they are so poor they need to heavily monetize stuff like the templates now just to keep afloat? If so, that doesn't bode well for th future, you know.

    like didnt they just recently have a mass layoff?

    1. layoff reduced their costs, not increased it.
    2. there were times in their past when they had even less developers, and yet didn't need to fund each new LS with adding anything beyond new skins to gemshop - and even those were at a level that was a bit tamer than it is now (remember, single skins for 2k gems are something that only happened after PoF)

    of course, if you're saying that layoffs are just a sign that situation in Anet is really bad, and they are indeed so desperate they needed to monetize templates so heavily just to get by, you may be right. But then it would be exactly as i said - it would be a very, very bad sign concerning the game's future. As in, a big question mark about whether this game even has a future.

    Both of you should know the layoffs were not just something to reduce cost it was also to force anet to focus on guild wars 2 which was starting to die. They had less and less people working on gw2 and were pulling people from gw2 to work on other unannounced projects.

    Your information here is so incorrect its mind blowing

    How is it incorrect? Again, if the situation at Anet is so bad they needed to monetize templates so heavily just to get by, then it's really bad. And if it's not so bad, then we're back to the previous question: Why would new LS release need a new revenue stream, if all previous LS seasons didn't need it?

    In the end, there are only two possibilities here.
    1. They didn't need a new revenue stream, and heavily monetizing templates was just a cheap cash grab,
    or
    2. They did need to monetize templates, at the cost to their usefulness. In that case, the situation at Anet is really bad, and we can worry about the future.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • IndigoSundown.5419IndigoSundown.5419 Member ✭✭✭✭

    @Astralporing.1957 said:

    @Astralporing.1957 said:
    Why would it need a new revenue stream, if all previous LS seasons didn't need it? Are you suggesting they are so poor they need to heavily monetize stuff like the templates now just to keep afloat? If so, that doesn't bode well for th future, you know.

    1. layoff reduced their costs, not increased it.
    2. there were times in their past when they had even less developers, and yet didn't need to fund each new LS with adding anything beyond new skins to gemshop - and even those were at a level that was a bit tamer than it is now (remember, single skins for 2k gems are something that only happened after PoF)

    of course, if you're saying that layoffs are just a sign that situation in Anet is really bad, and they are indeed so desperate they needed to monetize templates so heavily just to get by, you may be right. But then it would be exactly as i said - it would be a very, very bad sign concerning the game's future. As in, a big question mark about whether this game even has a future.

    There are possibilities that could explain why ANet wants a new revenue stream, and why that revenue is needed to ensure a revenue status quo rather than drive windfall profits.

    • In general, MMO's lose players over time. This might have no effect on revenue if the players leaving the game are those who don't spend money in the store. The likelihood that that is true is, however, is very low. So, that's one area where revenue has shrunk. If fact, if you look at the history of NCSoft reports, that reduction is evident outside of the XPac spikes, though the higher-priced packages slowed the decrease after PoF compared to the decrease after HoT.
    • The store depends on a combination of cosmetics and utility items. Cosmetics are a hit-or-miss thing. Utility items are considered essential by some players and not by others. Utility items are also limited (bag slots per character; bank slots per account, shared slots, even character slots). After 7 years plus, what are the odds that the long-term players who want stuff like that are not already flush with those things?
    • Expenses tend to go up over time. Rent can increase, power rates go up, taxes go up, peoples' wages or salaries increase, etc.

    When I look at these factors, I can readily believe that ANet needs new revenue streams to keep revenue where it can support the same level of development.

    Does that mean that the need for new revenue items is a sign of the game's imminent demise? We don't need to assume that. All we need to assume is that ANet is looking to replace a declining revenue stream from utility items with a new utility item. Like other newer revenue-generating items in the store in the past few years, this replacement is aimed at a specific demographic. Look at mount skins and package deals, which are aimed more at high-rollers than the average player. ANet has been producing store items targeted at specific groups for a long time. It's possible that the target market for templates is aimed at a group which will get their templates with gold rather than cash, in which case expect new items in-game which require a lot of gold so that there is a need for more gold.

    Those who cannot remember the past are condemned to repeat it. -- Santayana

  • ZDragon.3046ZDragon.3046 Member ✭✭✭✭

    @Astralporing.1957 said:

    @ZDragon.3046 said:

    @Astralporing.1957 said:

    @Knighthonor.4061 said:

    @Astralporing.1957 said:

    @flog.3485 said:
    And somehow you don’t think that the introduction of a new free big update doesn’t need a new kind of revenue stream?

    Why would it need a new revenue stream, if all previous LS seasons didn't need it? Are you suggesting they are so poor they need to heavily monetize stuff like the templates now just to keep afloat? If so, that doesn't bode well for th future, you know.

    like didnt they just recently have a mass layoff?

    1. layoff reduced their costs, not increased it.
    2. there were times in their past when they had even less developers, and yet didn't need to fund each new LS with adding anything beyond new skins to gemshop - and even those were at a level that was a bit tamer than it is now (remember, single skins for 2k gems are something that only happened after PoF)

    of course, if you're saying that layoffs are just a sign that situation in Anet is really bad, and they are indeed so desperate they needed to monetize templates so heavily just to get by, you may be right. But then it would be exactly as i said - it would be a very, very bad sign concerning the game's future. As in, a big question mark about whether this game even has a future.

    Both of you should know the layoffs were not just something to reduce cost it was also to force anet to focus on guild wars 2 which was starting to die. They had less and less people working on gw2 and were pulling people from gw2 to work on other unannounced projects.

    Your information here is so incorrect its mind blowing

    How is it incorrect? Again, if the situation at Anet is so bad they needed to monetize templates so heavily just to get by, then it's really bad. And if it's not so bad, then we're back to the previous question: Why would new LS release need a new revenue stream, if all previous LS seasons didn't need it?

    In the end, there are only two possibilities here.
    1. They didn't need a new revenue stream, and heavily monetizing templates was just a cheap cash grab,
    or
    2. They did need to monetize templates, at the cost to their usefulness. In that case, the situation at Anet is really bad, and we can worry about the future.

    I cant say I agree without proof to be honest with you.
    Where is the hard proof that they need the money more or less why try to make the most gain with a system that you are offering with a free base for all players?

    There is a whole forum dedicated to the idea of new gem store items that anet can pull and tinker with adding to the game that would easily generate money much more quickly with likely much less investment. I just dont think this is a truthful case with what you are suggesting.

    If they wanted easy money why not make ascended foods or ingredients directly purchasable from the gem store for cheap with the cooking 500 update?
    Why not make options where you can pay to skip some of the quest waiting time (which some people would surely pay to do.)
    Why not just make war claw a buyable unlock for your account allowing a player to skip the quest if they wanted.

    There are just so many other better opportunities they could have used for "A cheap cash grab" if they were just out of the money which is why i dont agree with your statement.

    But yeah this is why i think your statement is incorrect.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @ZDragon.3046 said:

    @Astralporing.1957 said:
    How is it incorrect? Again, if the situation at Anet is so bad they needed to monetize templates so heavily just to get by, then it's really bad. And if it's not so bad, then we're back to the previous question: Why would new LS release need a new revenue stream, if all previous LS seasons didn't need it?

    In the end, there are only two possibilities here.
    1. They didn't need a new revenue stream, and heavily monetizing templates was just a cheap cash grab,
    or
    2. They did need to monetize templates, at the cost to their usefulness. In that case, the situation at Anet is really bad, and we can worry about the future.

    I cant say I agree without proof to be honest with you.
    Where is the hard proof that they need the money more or less why try to make the most gain with a system that you are offering with a free base for all players?

    The system has been specifically designed to be monetized, so much that it negatively affected it's primary functionality. Why? I see only 2 answers, which i included in my previous post. If you see a different reason for crippling a highly desired QoL system's functionality, please, say so.

    There is a whole forum dedicated to the idea of new gem store items that anet can pull and tinker with adding to the game that would easily generate money much more quickly with likely much less investment. I just dont think this is a truthful case with what you are suggesting.

    See above.

    If they wanted easy money why not make ascended foods or ingredients directly purchasable from the gem store for cheap with the cooking 500 update?

    Well, they did make the level 500 cooking effectiveness heavily dependable on gemstore purchases, didn't they...

    There are just so many other better opportunities they could have used for "A cheap cash grab" if they were just out of the money which is why i dont agree with your statement.

    Okay, so, tell me why do you think they needed to monetize the template system so much it negatively impacted its usefulness.
    I'm waiting.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • sorudo.9054sorudo.9054 Member ✭✭✭✭

    i love this fight, considering that this feature is yet another GW core function Anet loves to explore as "new".
    ill see how it pans out but i already know it proves yet again GW is superior since launch, with actually having all the features implanted and intact and all.

  • @MokahTGS.7850 said:
    Has Anet said that ARC Templates will not be usable after the patch or are people just making assumptions?

    If you check arcs change log, templates are getting disabled tomorrow.

  • ZDragon.3046ZDragon.3046 Member ✭✭✭✭
    edited October 14, 2019

    @Astralporing.1957 said:

    @ZDragon.3046 said:

    @Astralporing.1957 said:
    How is it incorrect? Again, if the situation at Anet is so bad they needed to monetize templates so heavily just to get by, then it's really bad. And if it's not so bad, then we're back to the previous question: Why would new LS release need a new revenue stream, if all previous LS seasons didn't need it?

    In the end, there are only two possibilities here.
    1. They didn't need a new revenue stream, and heavily monetizing templates was just a cheap cash grab,
    or
    2. They did need to monetize templates, at the cost to their usefulness. In that case, the situation at Anet is really bad, and we can worry about the future.

    I cant say I agree without proof to be honest with you.
    Where is the hard proof that they need the money more or less why try to make the most gain with a system that you are offering with a free base for all players?

    The system has been specifically designed to be monetized, so much that it negatively affected it's primary functionality. Why? I see only 2 answers, which i included in my previous post. If you see a different reason for crippling a highly desired QoL system's functionality, please, say so.

    This is not factual information. These are 2 suggestive statements but not factual information.
    1: A new revenue stream is a given thing thats gonna happen in games that dont charge monthly fees. How ever this does not mean anet needs a "quick cash grab badly" and that the design of the system as a whole was purely based around this.
    2: For most people the systems design is not going to appear negatively impacted. You cant speak for everyone here and this is subjective making it not factual.

    If they wanted easy money why not make ascended foods or ingredients directly purchasable from the gem store for cheap with the cooking 500 update?

    Well, they did make the level 500 cooking effectiveness heavily dependable on gemstore purchases, didn't they...

    not from what I saw i could have missed it though.

    There are just so many other better opportunities they could have used for "A cheap cash grab" if they were just out of the money which is why i dont agree with your statement.

    Okay, so, tell me why do you think they needed to monetize the template system so much it negatively impacted its usefulness.
    I'm waiting.

    For most people its not going to be negatively impacting. (you have to remember this fact)
    If a person does not use arc templates and only has a few builds they play its not going to appear negatively impacted from their perspective if anything the way the system is made will be fine and dandy. It will be better than what they have now which could be for a large number of people "nothing"

    Once again we cant just assume the reasoning for the design is purely for money. It could be but this does not mean it is. We can agree to disagree here.

  • ZDragon.3046ZDragon.3046 Member ✭✭✭✭

    @Magnus Godrik.5841 said:

    @Curennos.9307 said:

    @ZDragon.3046 said:

    @Curennos.9307 said:
    They could probably let people continue to use arcDPS and others would still buy extra slots. I hope they review their policy on addons soon. Trying to make players pay them for something another player does for free is a garbage business practice.

    You do realize arc templates were free because it would be impossible for the creator of it to sell it right? If the creator of arc had sold that addon arenanet would have filed a lawsuit against him. You cannot make money off another companies product as it is illegal to do so. Hints why gold / leveling service selling is illegal in most games.

    Its also garbage business practice to offer a free feature where there is a possibly to get some return on investment and allow a tool that gives players the same thing for free which will surely lower some of that return by a great deal.

    If it were my job and i had the choice making money or pointing people to a place where they could get what my company sells for free i wouldnt have a job very long now would i? lol

    Perhaps I should clarify the horrendously obvious.

    It's a garbage business practice, from a consumer's point of view, for a company to take SO LONG to implement a feature that a player does it themselves, only for the company to later try to sell that same feature.

    I dont think so. Anet could have easily stoped arc and ban everyone who used it. To say it garbage because you dont like it isnt fair. anet was nice enough to give them a pass but lets not give them credit for that.

    My thoughts ^

  • lare.5129lare.5129 Member ✭✭✭

    so it is easy see that we can forgot about gear swamping in arcdps ..
    ok, anyway we like it for dps check

    Also I can easy predict that if 3 templates will be small count we will soon find new addon.
    How it can looks?
    Anyway it should be based on overlay system, to avoid any push from Anet? and don't be integrated in gw .dll files.
    So it will be some notes book, where you hand by hand click on each trait.

    Also before panic we should know is 4th template after buying open template for each charter, or for once

  • @borgs.6103 said:
    I'm not an Anet apologist or anything remotely close, but I do want to call out entitlement when I see them.
    Anet, from the inception of ArcDPS or any other 3rd party add-ons, could've stopped them all from being used. They could, at anytime suddenly say it's a bannable offense to use any of them. They're in the gray area of programs after all. But they did not, and we were able to freely use these tools for years.

    The free gravy is over. Deal with it.

    I know that some of you are gonna say "waaah! but it's not good as the free one!"
    It's as good as it gets right now. It can be updated. Give it time. The free one we used was not as good as it's present and final iteration too, no?

    "Right now"

    Just like the glaring bugs that have been in WvW for years... K.

    And why monetize a QoL update?

    Why not monetize Living world episodes on release instead of giving them away because you login? That would surely generate more revenue then build templates...

  • borgs.6103borgs.6103 Member ✭✭✭

    @C Cspace Cowboy.5903 said:

    @borgs.6103 said:
    I'm not an Anet apologist or anything remotely close, but I do want to call out entitlement when I see them.
    Anet, from the inception of ArcDPS or any other 3rd party add-ons, could've stopped them all from being used. They could, at anytime suddenly say it's a bannable offense to use any of them. They're in the gray area of programs after all. But they did not, and we were able to freely use these tools for years.

    The free gravy is over. Deal with it.

    I know that some of you are gonna say "waaah! but it's not good as the free one!"
    It's as good as it gets right now. It can be updated. Give it time. The free one we used was not as good as it's present and final iteration too, no?

    "Right now"

    Just like the glaring bugs that have been in WvW for years... K.

    And why monetize a QoL update?

    Why not monetize Living world episodes on release instead of giving them away because you login? That would surely generate more revenue then build templates...

    WvW is a lost cause. It's just band-aids after band-aids. Case in point: Ghost Dolyaks. Still an issue. After 7 years. Nothing to do with this new QoL patch though. Different teams and all that. It's a whole other issue. I've surrendered to the fact that their WvW team consists of one intern. Also, Alliances Coming Soon™

    And why monetize a QoL update? Because the vocal players said so. I've seen so many posts on reddit and in here saying "Anet please give us build templates! We would gladly pay for it!" So Anet did.

    Why not monetize LW episodes? They kinda do, if you fail to log-in when it was offered for free, as you have said. Also, that ship has already sailed. If they back-out from that model, the plethora of backlash would insurmountable. They made their bed and now they have no choice but to lie on it.

    Apathy is death.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited October 15, 2019

    @C Cspace Cowboy.5903 said:
    And why monetize a QoL update?

    Why not monetize Living world episodes on release instead of giving them away because you login? That would surely generate more revenue then build templates...

    Hold on ... There isn't anything you haven't got from Anet that you haven't paid for. The question here isn't why monetize it .... it's why NOT monetize it.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Ayakaru.6583Ayakaru.6583 Member ✭✭✭✭

    @CptAurellian.9537 said:

    @Pifil.5193 said:

    @MokahTGS.7850 said:
    Has Anet said that ARC Templates will not be usable after the patch or are people just making assumptions?

    Yes. More specifically, the developer of arc templates had said that when he got permission to add build templates it was on the express condition that he would disable his build templates once ArenaNet added their own, official build templates.

    We're one step farther now.

    changes
    *** build templates will be disabled starting oct 15 2019 ***

    https://www.deltaconnected.com/arcdps/

    I'm even more pissed than before (and not at deltaconnected). Not only will we be getting trash templates two weeks from now, we'll have to go two weeks without any templates at all.

    you call them trash, while others may call them 'actually working'.
    Fine, it may be trash. but have you considered the people that can't use ArcDPS for whatever reasons?
    In case you hadn't noticed, ArcDPS is a highly unstable addon that actually makes the game lag or crash.
    anything that works, is better than an unstable product, even if it has less functions

    To defeat the dragons, see the good in them.
    Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
    ..jormag? Who's that?

  • Lord of the Fire.6870Lord of the Fire.6870 Member ✭✭✭
    edited October 16, 2019

    @CptAurellian.9537 said:

    @Pifil.5193 said:

    @MokahTGS.7850 said:
    Has Anet said that ARC Templates will not be usable after the patch or are people just making assumptions?

    Yes. More specifically, the developer of arc templates had said that when he got permission to add build templates it was on the express condition that he would disable his build templates once ArenaNet added their own, official build templates.

    We're one step farther now.

    changes
    *** build templates will be disabled starting oct 15 2019 ***

    https://www.deltaconnected.com/arcdps/

    I'm even more pissed than before (and not at deltaconnected). Not only will we be getting trash templates two weeks from now, we'll have to go two weeks without any templates at all.

    I noticed this today too. I don't know why he went to such round about ways the next update/ the changes comes with Arena.NET build template system would have screw ARC DPs template system anyway. I guess its a date they agreed on. In some way it is a lesson in never thrust in a closed 3th party software would Arc DPs and template system Open Source things would have turned out differently . I can imagine that some people cracking the shut-off at this moment but this will only help them only the next 2 weeks. Side Note: I only knew that it is definitely closed software a few weeks ago because I learned a some bits of performance optimization and wanted to test it but no code.

    Result in 100 cm we need GG because I forgot to change some stuff like before I got it. I also go pissed because it came with no warning. At some point in the past I asked why they don't do something like they did now with the template system but during that time things were completely different.

    A) Arc DPS wasn't accepted like today people wanted 'legal' alternatives.
    B) The number of build I use with a main char weren't that big. Today they are numerous but the really hard part is used it sometimes only to change one piece because the menu from the template system(ARC) was an easier access to the equip then open H and click through the menus and search the part in my inventory& equip.
    C) We have a year with a lot of aggressive monetization behind us as result the question comes up must they do that? it doesn't look good.

    D) The game isn't in such a good state eg
    1) Pvp a lot of built with extreme burst dmg & condi spamming . I had e.g as enemy mirage, thief and tempest all as condi impossible to clear even as shout warrior those condis lead to dead in 2 sec or other time a deadeye who one shot me multiply time with my nearly 30k.

    2) Wvw population inequality , no reason to hold target , karma out of this mode became nearly useless.

    3) Fractals have a lot of extreme skips but Arena.NEt won't do anything about it not at least you skip a boss also the whole I reset my skills but keep everything and change my built or spam everything again is just wooooooh broken.

    Arena.NET has made over the years a lot of odd choices I really have the feeling it starts to crash down on the game anyway I'm away in 2 days and will be for a week roughly.

  • Asum.4960Asum.4960 Member ✭✭✭✭
    edited October 16, 2019

    @Ayakaru.6583 said:

    @CptAurellian.9537 said:

    @Pifil.5193 said:

    @MokahTGS.7850 said:
    Has Anet said that ARC Templates will not be usable after the patch or are people just making assumptions?

    Yes. More specifically, the developer of arc templates had said that when he got permission to add build templates it was on the express condition that he would disable his build templates once ArenaNet added their own, official build templates.

    We're one step farther now.

    changes
    *** build templates will be disabled starting oct 15 2019 ***

    https://www.deltaconnected.com/arcdps/

    I'm even more pissed than before (and not at deltaconnected). Not only will we be getting trash templates two weeks from now, we'll have to go two weeks without any templates at all.

    you call them trash, while others may call them 'actually working'.
    Fine, it may be trash. but have you considered the people that can't use ArcDPS for whatever reasons?
    In case you hadn't noticed, ArcDPS is a highly unstable addon that actually makes the game lag or crash.
    anything that works, is better than an unstable product, even if it has less functions

    If they had created a product in which they were confident in that it was good, with Arc supposedly being so unstable too (for me personally, it crashed my game just 3 times in 2+ years, and those cases were because of outdated versions I failed to update), they wouldn't need to shut it down in order to sell their version. That would be good business. Make a product worth buying.

    But considering what they showed their product to be, with how extremely limited it is to a crippling degree, I don't blame them for realising that they can't compete with a fanmade version, especially considering it's free and they are planning to triple charge for theirs to an insane degree.

    @Lord of the Fire.6870 said:
    I noticed this today too. I don't know why he went to such round about ways the next update/ the changes comes with Arena.NET build template system would have screw ARC DPs template system anyway. I guess its a date they agreed on.

    Well, to me at least it looks like Anet wants us to play without Templates for a while, so by the time they release theirs, they seem like a salvation from the sheer unplayble constant swapping by hand hardcore players will have to do in some content during that time, rather than a direct downgrade from Arc at a premium price right at launch day.

    It's scummy, but smart.

    It just feels so bad to see no new content like Fractal CM's since literally years, barely any normal Fractals, Raids, proper PvP balance and on and on, and then be charged a super premium just to keep playing the same old content we have been playing for years with similar convenience, just with still way more limitations, even after paying up.
    Just not feeling it at all.
    But again, if this was 400 Gems for 10 Template slot packs, or something a long those lines, fair enough. But not this triple monetisation of single slots, per character, as well as it being altogether way to limited, even if you can and do buy everything.

    R.I.P. Build Templates, 15.10.2019

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Ayakaru.6583 said:
    you call them trash, while others may call them 'actually working'.
    Fine, it may be trash. but have you considered the people that can't use ArcDPS for whatever reasons?

    That's not their point. Their point was an indirect plea: "Please, ANet, change your templates to work similarly to ArcDPS, because that's just one click for build and gear combos!" I second that plea.

  • Would have been nice if they would have whoever had arcdps templates grandfathered in while locking those templates out for new users. That's how I would have done it but it just makes too much sense for it to happen.

  • blambidy.3216blambidy.3216 Member ✭✭✭✭

    @Ayakaru.6583 said:

    @CptAurellian.9537 said:

    @Pifil.5193 said:

    @MokahTGS.7850 said:
    Has Anet said that ARC Templates will not be usable after the patch or are people just making assumptions?

    Yes. More specifically, the developer of arc templates had said that when he got permission to add build templates it was on the express condition that he would disable his build templates once ArenaNet added their own, official build templates.

    We're one step farther now.

    changes
    *** build templates will be disabled starting oct 15 2019 ***

    https://www.deltaconnected.com/arcdps/

    I'm even more pissed than before (and not at deltaconnected). Not only will we be getting trash templates two weeks from now, we'll have to go two weeks without any templates at all.

    you call them trash, while others may call them 'actually working'.
    Fine, it may be trash. but have you considered the people that can't use ArcDPS for whatever reasons?
    In case you hadn't noticed, ArcDPS is a highly unstable addon that actually makes the game lag or crash.
    anything that works, is better than an unstable product, even if it has less functions

    To say that it’s unstable is not understanding arc in itself. Gw2 is what makes people crash not arc. Out of the whole time i used arc iv only crashed 2 times because of arc. And that was because arc wasn’t updated since arenanet kept on updating the client every 2-3 hours.

    To say that people can’t use it for whatsoever reason is most likely mac, or lunix. If you have a windows pc which is most likely the majority of gamers, you don’t have a problem to install it. However macs can still use Windows os in the mac and back door using arctemplates and be fine. I know people who have done that. So as far as “can’t” means ether the person doesn’t want to. Or just doesn’t care. Or they have a lunix.

    Only platform that is most likely not work is lunix. Build templates is literally as easy as putting a mp3 song into your MP3 player, that’s how easy it is to install arc. To say that in 2k19 and people don’t know how to drag and drop a mp3 song into your MP3 player, you shouldn’t be playing games. Or should truly invest in learning how to operate a pc since now mostly things are operated electronically.

    Truly the problem is Arenanet saying build templates are for dedicated players, and arenanet not targeting dedicated players as the people using them. Dedicated players aren’t players who don’t know how to install arc. Dedicated players aren’t players who just play open world. Dedicated players are people who play for years and raid, pvp, wvw. Not people who just do open world bosses. You don’t need build templates for open world content. Just press 1.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @blambidy.3216 said:

    Truly the problem is Arenanet saying build templates are for dedicated players, and arenanet not targeting dedicated players as the people using them. Dedicated players aren’t players who don’t know how to install arc. Dedicated players aren’t players who just play open world. Dedicated players are people who play for years and raid, pvp, wvw. Not people who just do open world bosses. You don’t need build templates for open world content. Just press 1.

    That is a very shallow definition of a dedicated player.

    I am a very casual player.
    Very.
    Casual.

  • Ayakaru.6583Ayakaru.6583 Member ✭✭✭✭
    edited October 16, 2019

    @blambidy.3216 said:

    @Ayakaru.6583 said:

    @CptAurellian.9537 said:

    @Pifil.5193 said:

    @MokahTGS.7850 said:
    Has Anet said that ARC Templates will not be usable after the patch or are people just making assumptions?

    Yes. More specifically, the developer of arc templates had said that when he got permission to add build templates it was on the express condition that he would disable his build templates once ArenaNet added their own, official build templates.

    We're one step farther now.

    changes
    *** build templates will be disabled starting oct 15 2019 ***

    https://www.deltaconnected.com/arcdps/

    I'm even more pissed than before (and not at deltaconnected). Not only will we be getting trash templates two weeks from now, we'll have to go two weeks without any templates at all.

    you call them trash, while others may call them 'actually working'.
    Fine, it may be trash. but have you considered the people that can't use ArcDPS for whatever reasons?
    In case you hadn't noticed, ArcDPS is a highly unstable addon that actually makes the game lag or crash.
    anything that works, is better than an unstable product, even if it has less functions

    To say that it’s unstable is not understanding arc in itself. Gw2 is what makes people crash not arc. Out of the whole time i used arc iv only crashed 2 times because of arc. And that was because arc wasn’t updated since arenanet kept on updating the client every 2-3 hours.

    To say that people can’t use it for whatsoever reason is most likely mac, or lunix. If you have a windows pc which is most likely the majority of gamers, you don’t have a problem to install it. However macs can still use Windows os in the mac and back door using arctemplates and be fine. I know people who have done that. So as far as “can’t” means ether the person doesn’t want to. Or just doesn’t care. Or they have a lunix.

    Only platform that is most likely not work is lunix. Build templates is literally as easy as putting a mp3 song into your MP3 player, that’s how easy it is to install arc. To say that in 2k19 and people don’t know how to drag and drop a mp3 song into your MP3 player, you shouldn’t be playing games. Or should truly invest in learning how to operate a pc since now mostly things are operated electronically.

    Truly the problem is Arenanet saying build templates are for dedicated players, and arenanet not targeting dedicated players as the people using them. Dedicated players aren’t players who don’t know how to install arc. Dedicated players aren’t players who just play open world. Dedicated players are people who play for years and raid, pvp, wvw. Not people who just do open world bosses. You don’t need build templates for open world content. Just press 1.

    My problem was, after installing it, it works on the first round. Immediately the next day you will experience crashes, the framerate may drop to around 1 randomly, and other funky stuff happens. This occurs independantly of updating ArcDPS, or the game itself having updates.
    That said, any attempt to update ArcDPS as described on the website itself, results in even funkier behavior, where the only way to update ArcDPS, is just to do a complete reinstall every single day.

    I also use the mount wheel addon, meaning I needed a hook addon to allow 2 addons to run at the same time, which made ArcDPS even more buggy than it was when it was installed solo. Long story short, maintaining ArcDPS was so frustrating I decided to completely drop it, and just wait for something official. Even if it only has half the utility.

    Only platform that is most likely not work is lunix. Build templates is literally as easy as putting a mp3 song into your MP3 player, that’s how easy it is to install arc. To say that in 2k19 and people don’t know how to drag and drop a mp3 song into your MP3 player, you shouldn’t be playing games. Or should truly invest in learning how to operate a pc since now mostly things are operated electronically.

    Thats easy to say, and I'm pretty sure we both install it the same way.. since there is only one way to install it. And yet, it's not working as intended, as all. Meaning if I follow the instructions and it just doesn't work.. then who can I complain to? anet washes their hands clean of any addon

    To defeat the dragons, see the good in them.
    Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
    ..jormag? Who's that?

  • Fir.7932Fir.7932 Member ✭✭

    As a raider community member I am still super excited about the new strike mission that totaly is like a bridge between PvE and Raids yet it's more like Open World champion that needs 2 decent raiders to easily kill. I mean who cares about the lack of content for Raids and zero support for community events, when you are giving us these amazing things.

    And just when you think it cannot get any better, you remove Delta's templates from the game 2 weeks before your beta wannabe templates release that can store only half of my builds. I mean, giving low attention to the community is one thing, but removing the little things we made for ourselfs, just so the game can be somewhat enjoyable is a whole new level. In 7 years of me playing this game I was always praising what has been happening, but.................... I have no words for this.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    Can't open enough of such threads.

    +1 just for being against it.

    R.I.P. Build Templates, 15.10.2019

  • lare.5129lare.5129 Member ✭✭✭

    most skilled player who realy love play have ready prepared character for each part.
    Not some uniq thing that pve players have separate chars:
    condi raid warrior
    zerk raid warrior
    ..
    and on air relog for swap

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