For example, dragonhunter's Deflecting Shot will deal damage with a multiplier of .01. Deflecting Shot's damage is currently a decent chunk of DH's DPS. The DPS loss wasn't re-added anywhere. What happens if DH struggles to kill enemies because multiple skills had their multipliers brought down to .01, just because they provide a CC? It does make sense for some skills with CC's to do little to no damage, but some are actually important to the overall rotation. For example, I don't mind Spear of Justice having a .01 multiplier. It provides great functionality.
What do you guys think?
Edit: A great example I continuously see brought up is Warrior's hammer. 3/5 skills will have a multiplier of .01!
Edit #2: A better choice would have been to reduce those skills' damage by 50%.