Allium Cepa.6927 Posted September 24, 2021 Share Posted September 24, 2021 Dodging with Imperial Impact or Saint's Shield does not reliably allow movement through enemy space. You just end up body blocked. So far Death Drop has allowed movement through enemies. Link to comment Share on other sites More sharing options...
Dhonti.5162 Posted September 25, 2021 Share Posted September 25, 2021 Spirit boon the master trait in invocation is bugged swapping between dwarf and alliances gives regen for both, in stead of Stability /vigor Link to comment Share on other sites More sharing options...
Dhonti.5162 Posted September 25, 2021 Share Posted September 25, 2021 When making a new build on a new template the utility skills of legendary alliance on 6 and 0 are present, the rest you have to set. However the 6 and 0 will not activate until you have set them again, in other words you cannot use them until you have re applied them. Link to comment Share on other sites More sharing options...
LadyKitty.6120 Posted September 26, 2021 Share Posted September 26, 2021 Using Nova Launch special action skill during dodge causes the character to get stuck, unable to move or use any skills and requires reloading the map. In Shattered Observatory fractal, simply respawning after dying wasn't enough to fix it so Kitty had to go back to character screen to fix it.. Link to comment Share on other sites More sharing options...
Master Ketsu.4569 Posted September 28, 2021 Share Posted September 28, 2021 (edited) Bugs I noticed: -Movement skills from GS or Alliance Stance do not seem to be considered movement skills by traits. IE Top trait from devastation Aggressive Agility does not remove immobilize with using GS 3, or other new movement skills. -Song of the Mists when used to swap to Alliance Stance often gives the skill of the legend you swapped from. -Spirit Boon similar problem as above bug. Wrong boons from wrong legend if LAS is equipped. -The Dodge/ "Doomfist" is glitchy. Sometimes people fly up multiple times rubber banding and lagging to oblivion. If the skill is interrupted in some way that normally shouldn't be able to interrupt it the endurance is still spent. There are also random windows where you can be hit anyways - with one big one at the end. This would make it effectively useless in sPvP if it's not fixed as people can just time their burst at the end pretty easily. -If you Doomfist while going through portals or other similar mechanics as well as a few bundles in PvE, you might not come down. Some of these are 100% reproducible. It would be very nice if Vindicator could be fixed so that it's not secretly a Space-cadet spec by EOD release. -Sometimes the hitbox for GS doesn't do so well on laggy opponents. Better netcode is needed here. -The "Revenant skills randomly swap positions on legend swap when the skills are set away from default positions" Bug is exasperated HEAVILY by the new legend. If your skills are not in default slots you are pretty much guaranteed to have skills swapping on you. -The evade skill on LAS ( Battle Dance ) doesn't evade for the vast majority of its animation. Not sure if this is a bug or intentional, but either way it should be looked at because in the current state it makes the skill functionally useless. -Engage skill on LAS doesn't hit opponents with superspeed. Again, not sure if this is a bug or intentional - but either way the skill could use better tracking. -Reaver's Rage randomly fails to do any damage or grant stability. It seems like the cast of the skill can also be movement canceled, which on a stunbreak is very clunky. Edited September 28, 2021 by Master Ketsu.4569 3 Link to comment Share on other sites More sharing options...
ZeftheWicked.3076 Posted September 28, 2021 Share Posted September 28, 2021 (edited) delete pls. Edited September 28, 2021 by ZeftheWicked.3076 wrong thread. Link to comment Share on other sites More sharing options...
Kidel.2057 Posted November 10, 2021 Share Posted November 10, 2021 Can't wait to see Vindicator Jump interact with Spectre tether 1 Link to comment Share on other sites More sharing options...
Kidel.2057 Posted November 30, 2021 Share Posted November 30, 2021 (edited) Always reverts to SAINT VIKTOR skillset when dismounting Edited November 30, 2021 by Kidel.2057 3 2 Link to comment Share on other sites More sharing options...
Kidel.2057 Posted November 30, 2021 Share Posted November 30, 2021 GS3 still 600 range instead of the 900 of the tooltip 2 Link to comment Share on other sites More sharing options...
AintGold.5128 Posted November 30, 2021 Share Posted November 30, 2021 Phantom's onslaught- skill description says about range being 900, yet when used at mentioned range, it only dashes like 300 units never reaching the target Nomad's advance - not too often but happened several times in a row. When used - at least out of combat- skills switched to blue side, and like that several times when switched to red side and used this skill again. This stopped when used this skill on enemy to start a fight. Reavers rage - in EOD elites update mentioned this skill will no more grant fury and will daze instead. Skill description still says it's providing fury, with no info about daze. While using it still grants fury and is no dazing. 1 1 Link to comment Share on other sites More sharing options...
ArthurDent.9538 Posted November 30, 2021 Share Posted November 30, 2021 2 hours ago, Kidel.2057 said: GS3 still 600 range instead of the 900 of the tooltip Closer to 450 1 1 Link to comment Share on other sites More sharing options...
Kidel.2057 Posted November 30, 2021 Share Posted November 30, 2021 in trait menu, Imperial Impact tooltip shows boons (10 mignt + protection) only when selectedhttps://imgur.com/suKyZBT https://imgur.com/Mu1d1Iq 1 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted December 1, 2021 Share Posted December 1, 2021 (edited) Urn does 2% health damage (398 on full zerk). Maybe damage modifiers affect it , in previous beta it had 1% health penalty so this should do 0.5% (tooltip still reads 1% as well).Battle dance is 3s cooldown instead of patch notes' stated 1s.Death Drop from Forerunner of Death trait has not been changed in terms of its tooltip and still carries 4.0 power coefficient.Vassals of the Empire is stated to be reduced from "3.0 to 2.67 in PvP and WvW" but that is likely for Forerunner of Death instead based off tooltips (unless tooltips are wrong). The tooltip damage on Imperial Impact also changes based off whether it is traited yet the trait has no damage bonus , so since the untraited version is matching the old numbers that is the likely culprit. Edited December 1, 2021 by Infusion.7149 1 Link to comment Share on other sites More sharing options...
Gwaymor.9607 Posted December 1, 2021 Share Posted December 1, 2021 I do hope this gets noticed, it seriously gets on my nerves: vindicator greatsword hits sound like hits with a wooden board. I double checked it, comparing to other greatsword-wielding professions. Fix this, please! 1 Link to comment Share on other sites More sharing options...
Kidel.2057 Posted December 1, 2021 Share Posted December 1, 2021 7 hours ago, Infusion.7149 said: Urn does 2% health damage (398 on full zerk). Maybe damage modifiers affect it , in previous beta it had 1% health penalty so this should do 0.5% (tooltip still reads 1% as well). Previous beta tooltip said 1% but the real damage was 5%. It's currently 2.5% which is half as the patch notes say, but the tooltip is still wrong. Anyway that skill is still trash because it offers no real benefit and can't even heal back the self.inflicted damage if you doubletap immediately. Link to comment Share on other sites More sharing options...
Adah.8371 Posted December 1, 2021 Share Posted December 1, 2021 Time to time, when I swap with F2/F3 some spells are stuck, for example the orange elite comp. is stuck with the blue ones and I can't even use it. I believe there is also a range/damage problem with the Greatsword spell n°3. Link to comment Share on other sites More sharing options...
daninumbers.4036 Posted December 1, 2021 Share Posted December 1, 2021 I have no clue how to recreate it, if it was because of being in combat, out of it using certain skill or what, but several times when using alliance tactics, right when the cooldown goes off, the skills swap back to the other set without going on cooldown again, as if it was a temporary swap for those 10 seconds. Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted December 1, 2021 Share Posted December 1, 2021 Duration of Death Drop's modifier bonus is 15s whereas it is only 6s for Saint's Shield. This sounds like more of an oversight than a bug but I am assuming both are intended to be normalized to match the new middleground of dodges now costing 100 endurance. Link to comment Share on other sites More sharing options...
Infusion.7149 Posted December 1, 2021 Share Posted December 1, 2021 3 hours ago, Kidel.2057 said: Previous beta tooltip said 1% but the real damage was 5%. It's currently 2.5% which is half as the patch notes say, but the tooltip is still wrong. Anyway that skill is still trash because it offers no real benefit and can't even heal back the self.inflicted damage if you doubletap immediately. If what you wrote is true someone should have reported the bug last time as well. Link to comment Share on other sites More sharing options...
Kidel.2057 Posted December 1, 2021 Share Posted December 1, 2021 1 minute ago, Infusion.7149 said: If what you wrote is true someone should have reported the bug last time as well. I did. Go through this thread. There are many bugs that were reported but still present (such as the wrong tooltip on GM2 and on GS3) Link to comment Share on other sites More sharing options...
Raknar.4735 Posted December 2, 2021 Share Posted December 2, 2021 (edited) Not sure if it is a bug, but being able to cancel the dodge effect at the end of a dodge is weird. E.g. weapon swapping/riposting shadows at the right time will cancel the dodge damage/heal. Edited December 2, 2021 by Raknar.4735 Link to comment Share on other sites More sharing options...
VladTepes.7042 Posted December 2, 2021 Share Posted December 2, 2021 Nomad's Advance: Not sure if this is intended, doesn't look like it, but wielded weapon(s) disappear while using this skill Link to comment Share on other sites More sharing options...
Infusion.7149 Posted December 2, 2021 Share Posted December 2, 2021 (edited) True Strike skill (GS4 flip skill after blocking) has "Damage Increase 1/4%" in PVP/WVW and "Damage Increase 1/2%" in PVE which surely isn't intended.Imperial Guard was 8 energy cost to begin with so the patchnote stating a reduction from 12 energy to 10 energy is incorrect. Edited December 2, 2021 by Infusion.7149 Link to comment Share on other sites More sharing options...
Catchyfx.5768 Posted December 2, 2021 Share Posted December 2, 2021 GS aa dont have 180° cleave like rest of gs's 1 Link to comment Share on other sites More sharing options...
Kidel.2057 Posted December 2, 2021 Share Posted December 2, 2021 57 minutes ago, Catchyfx.5768 said: GS aa dont have 180° cleave like rest of gs's video of this from another thread: 1 Link to comment Share on other sites More sharing options...
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