Junkpile.7439 Posted February 20, 2022 Share Posted February 20, 2022 I have all the same graphic errors since launch of dx11 beta. Why not add fixes at all? We could beta test those fixes you know. Now stonemist walls are totally black again and catas full or different color graphic errors. Link to comment Share on other sites More sharing options...
Chromazene.4807 Posted February 20, 2022 Share Posted February 20, 2022 Anyone going to mention the kitten blobs on Temple map in PvP with DX11 beta? Link to comment Share on other sites More sharing options...
Xevius.6174 Posted February 24, 2022 Share Posted February 24, 2022 DX11 is still not fixed in a triple Monitor Setup. (7680x1440) Character Selection Scaling is horrible, "-uispanallmonitors" is permanently active and the world map has a horrible scaling too.... Still works well under DX9. I hope a Anet will notice this before canceling dx9 some day.... 3 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted February 25, 2022 Share Posted February 25, 2022 Too bad. I would have loved to play EoD in DX11, but I am still getting severe texture issues in DX11 mode. Link to comment Share on other sites More sharing options...
Sugar Min.5834 Posted February 25, 2022 Share Posted February 25, 2022 OMG, just few days to EoD official launch and ANet still has not fixed any of the DX11 texture issues at all? None? Many have posted these problems from five months ago 😦 1 1 Link to comment Share on other sites More sharing options...
Raz.9170 Posted February 27, 2022 Share Posted February 27, 2022 On 2/24/2022 at 6:04 PM, Xevius.6174 said: DX11 is still not fixed in a triple Monitor Setup. (7680x1440) Character Selection Scaling is horrible, "-uispanallmonitors" is permanently active and the world map has a horrible scaling too.... Still works well under DX9. I hope a Anet will notice this before canceling dx9 some day.... I've been testing this too with a triple monitor setup can confirm. D912pxy is my current go-to. Scaling on a single ultrawide monitor also doesn't work. And we're not the only ones with this issue. It seems that with the development of the DX9 renderer the devs used for example Nvidia's NvAPI and followed Nvidia's best practices guide. https://developer.download.nvidia.com/whitepapers/2010/SurroundBestPracticesGuide.pdf Link to comment Share on other sites More sharing options...
Plaidygami.4732 Posted March 1, 2022 Share Posted March 1, 2022 With the End of Dragons launch, the buggy rainbow textures issue has only gotten worse for me. Restarting the game fixes it for only a little bit, and then I start seeing the issue again. Link to comment Share on other sites More sharing options...
rootwyrm.6408 Posted March 2, 2022 Share Posted March 2, 2022 Sigh. Ultrawide and Megawide is still completely broken, but I knew that was faint hope only because it's a nightmare to convert DX11. (The engine uses DX9 best-practices for viewports and layers, which is exactly the opposite of how it should be done in DX11.) But holy hell, the bugs somehow got orders of magnitude worse. Note, this is written very specifically to avoid spoilers as much as possible. So the vagueness is intentional. Texture Issue: textures completely break when the color shift occurs in EoD Chapter 8, resulting in trying to fight in black and white. This is 100% reproducible. Lighting/Texture Issue: colors shifted to the point of being unplayable in the area unlocked by EoD Chapter 8, appears to be associated to lighting adaptation shifts. 100% reproducible. Texture/Color Issue: if the system enters "Night light" mode, numerous textures become static blue and will not render correctly under any circumstances. This will persist with client restart. Particularly observed with minipets and Tengu clothing. 100% reproducible. Lighting/Occlusion Issue: certain surfaces in New Kaineng have severe flickering that could be seizure inducing. Observed three during the quest to open the apartment, generally in corners. Texture Issue: during New Kaineng meta events, the flashing status panels will often trigger texture corruption, including on themselves. Link to comment Share on other sites More sharing options...
Nikola.3841 Posted March 2, 2022 Share Posted March 2, 2022 I have texture problems now and then, but they're not severe...however, game crashes very often when lots of action starts...for example, on Pinata event, more often than not, my game crashes when boss shows up and everyone rushes to him Link to comment Share on other sites More sharing options...
Redfeather.6401 Posted March 3, 2022 Share Posted March 3, 2022 When I go above and below the water in kaineng the screen flashes purple in dx11. It is happening regularly enough that I though I'd post about it. 1 Link to comment Share on other sites More sharing options...
arendo.6954 Posted March 3, 2022 Share Posted March 3, 2022 Many things are just not rendering. Like the wings of my glider, but also many npcs - like Bubbles (I'm his best friend, but I've never seen him...) Link to comment Share on other sites More sharing options...
Kalocin.5982 Posted March 4, 2022 Share Posted March 4, 2022 Generally haven't had too many issues, an odd texture bug here or there but everything in Cantha gets messed up whenever I load in from anything that isn't me logging in. Every single mission has some sort of texture bug and when I load to a new map, completely busted. Tengu gear is almost always glowing white too for some reason. The odd part is that if I reload the game, the textures are fine. I mostly see these issues because I'm going through the story, otherwise they're far and between. My assumption then is there's some issue with how the game is spawning things in but I'm not that savvy Link to comment Share on other sites More sharing options...
MithranArkanere.8957 Posted March 4, 2022 Share Posted March 4, 2022 (edited) Strange graphical artifacts occasionally appear right after loading for a split second. A large orange rectangle, a smaller green square, and what seems to be a progress bar. https://i.imgur.com/NbnhMcM.jpg The progress bar appears to use GW2's art style, and it doesn't happen on any other 3d applications, so it doesn't seem to be an issue on my side. This happens with both -dx9 and -dx11, and with and without -maploadinfo Edit: It is also happenings after any cinematic, including vistas. Edit 2: It IS definitely a problem with the client. It stops happening altogether when hiding the interface. Meaning this is an UI element. I'm guessing it's part of a testing tool meant for developers. I will try using -verify and -repair later and night to see if it's a problem with downloaded files. Edited March 4, 2022 by MithranArkanere.8957 Link to comment Share on other sites More sharing options...
rootwyrm.6408 Posted March 5, 2022 Share Posted March 5, 2022 On 3/1/2022 at 7:49 PM, rootwyrm.6408 said: Sigh. Ultrawide and Megawide is still completely broken, but I knew that was faint hope only because it's a nightmare to convert DX11. (The engine uses DX9 best-practices for viewports and layers, which is exactly the opposite of how it should be done in DX11.) But holy hell, the bugs somehow got orders of magnitude worse. Note, this is written very specifically to avoid spoilers as much as possible. So the vagueness is intentional. Texture Issue: textures completely break when the color shift occurs in EoD Chapter 8, resulting in trying to fight in black and white. This is 100% reproducible. Lighting/Texture Issue: colors shifted to the point of being unplayable in the area unlocked by EoD Chapter 8, appears to be associated to lighting adaptation shifts. 100% reproducible. Texture/Color Issue: if the system enters "Night light" mode, numerous textures become static blue and will not render correctly under any circumstances. This will persist with client restart. Particularly observed with minipets and Tengu clothing. 100% reproducible. Lighting/Occlusion Issue: certain surfaces in New Kaineng have severe flickering that could be seizure inducing. Observed three during the quest to open the apartment, generally in corners. Texture Issue: during New Kaineng meta events, the flashing status panels will often trigger texture corruption, including on themselves. So, update as of 126,047: CHANGED: EoD Chapter 8 breaking and leaving you in black and white is still present, but no longer consistently reproducible. Argh. FIXED: Colors no longer shift inappropriately in Chapter 8 area, unable to reproduce FIXED: Night light mode no longer breaks all the textures. Definitely fixed. UNCHANGED: New Kaineng still has several flickering areas in Old Kaineng, Tengu Square, and Bori Ward UNKNOWN: Haven't seen enough New Kaineng metas to verify if texture corruption is still present NEW: New texture corruption (rainbow rug effect) issues particularly in high transparency areas in Echovald and final map NEW: Ley Energy textures with transparency in final meta always turns into a black waffle of sadness. Doing some experimentation, certain dyes DEFINITELY trigger corruption. Abyssal Sea will turn your whole world blue, especially if it's on your mount. So no more excuses. That is a solid reproduction scenario - and I would bet the other Abyss dyes behave similarly. Link to comment Share on other sites More sharing options...
Crono.4197 Posted March 5, 2022 Share Posted March 5, 2022 (edited) Ever since EoD launched, I've had a lot of graphical issues: - Textures becoming black and only appearing as normal when I'm very close to them, when I go away from them they become black again - Aurene disappearing and only seeing shapes of her and she only appears when I'm right next to her - Bubbles is fully black and I can only see her properly when I'm very close to her, if I move away she is black again - My weapons displaying strange artifacts/colors and disappearing - Player effects appear as artifacts/square shapes The issues disappear if I restart the game but after a while they reappear. Playing on DX11 and my specs are Ryzen 5 3600, Radeon RX 5700XT, 16 GB RAM @ 2666 mhz, Windows 10 Edited March 5, 2022 by Crono.4197 Link to comment Share on other sites More sharing options...
gaelicvixen.6401 Posted March 6, 2022 Share Posted March 6, 2022 Legit thought this was the same as would sometimes happen in Guild Wars, where rocks or NPCs would load as hot pink boxes, so I've been logging out and deleting my temporary files for the game. It works for a while but then invariably the issues return - blinding white or neon clothes on Tengu, etc - and I'm getting problems with the colours on my mounts now as well. Sometimes it looks like the colours are reversed, other times it looks like a paint store fell on the poor creature. Link to comment Share on other sites More sharing options...
Lobomon.6210 Posted March 7, 2022 Share Posted March 7, 2022 There were too many posts to read them all but these are the visual bugs I got up to now. Mostly minor but some, like Soo Won's wave ripple attack being almost invisible (couldnt screenshot properly), were a bit harder to deal with. -Echovald Tengu clothing -Arborstone banners and some floor and pillar pieces -Forged Catapults in the Junundu Rising meta -Coalescences in Dragonstorm -Rev's Dwarf F2 and elite (both on me and on someone else) Prints can be seen here: https://imgur.com/a/2iLQh5L Link to comment Share on other sites More sharing options...
Hesione.9412 Posted March 7, 2022 Share Posted March 7, 2022 I tried the DX11 beta, got at least one crash each day, even on content with few NPCs and few players. Unchecked the box, haven't crashed since. Link to comment Share on other sites More sharing options...
Jademalo.3724 Posted March 9, 2022 Share Posted March 9, 2022 On 2/24/2022 at 5:04 PM, Xevius.6174 said: DX11 is still not fixed in a triple Monitor Setup. (7680x1440) Character Selection Scaling is horrible, "-uispanallmonitors" is permanently active and the world map has a horrible scaling too.... Still works well under DX9. I hope a Anet will notice this before canceling dx9 some day.... Having this same issue too. Works absolutely fine under DX9, but the UI isn't constrained on DX11. Link to comment Share on other sites More sharing options...
Smurferinho.3425 Posted March 15, 2022 Share Posted March 15, 2022 We have a big lagspike or freeze from the ranger ability poison volley. (Shortbow 2) It occures pretty much everytime someone is using this ability. I think it has something to do with the animation. this problem happens in dx11 and dx9. it was also definently not there before the dx11 beta. Please Arenanet do something about this problem. It is really annoying in SPVP. Thanks a lot in advance. Link to comment Share on other sites More sharing options...
BlueTheRaptor.4576 Posted March 15, 2022 Share Posted March 15, 2022 (edited) The March 15th update patch dropped 56 minutes ago, and appears to have made a thing happen where literally the entire game is brighter now. Special lighting in certain places is at eyeburn levels, the UI is brightened considerably- even the dye window. Especially the dye window, I should say. And for the main game, the only way to make things look similar to normal is turning off postprocessing. Disabling DX11 lets everything return to normal, but with how resource heavy the End of Dragons maps are... that makes things much more difficult. Wish the forum posts allowed people to insert images, I'd have a screenie ready at any time(EDIT: this appears to be an oversight on my part, because I missed DX11 now having the ability to let you adjust gamma outside of fullscreen mode and somehow missed my gamma being set substantially higher. Apologies for the unneeded post!) Edited March 15, 2022 by BlueTheRaptor.4576 Link to comment Share on other sites More sharing options...
jojorne.2175 Posted March 16, 2022 Share Posted March 16, 2022 (edited) Go to Sun's Refuge and walk in front of the last NPC on the entrance bridge. You can do this as many times as you like, just walk back and forth across the bridge. With DirectX 9 this problem does not happen. Edited March 16, 2022 by jojorne.2175 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted March 16, 2022 Share Posted March 16, 2022 20 hours ago, BlueTheRaptor.4576 said: The March 15th update patch dropped 56 minutes ago, and appears to have made a thing happen where literally the entire game is brighter now. Special lighting in certain places is at eyeburn levels, the UI is brightened considerably- even the dye window. I can't confirm this observation. Have you removed all add-ons as well as their related temporary files? Have you also run a client repair to eliminate the possibility of corrupted game files? 2 hours ago, jojorne.2175 said: Go to Sun's Refuge and walk in front of the last NPC on the entrance bridge. You can do this as many times as you like, just walk back and forth across the bridge. With DirectX 9 this problem does not happen. What am I supposed to see there, exactly? I just went there and everything looks normal. I walked through the entire instance and wasn't able to spot any kind of anomaly. Link to comment Share on other sites More sharing options...
jojorne.2175 Posted March 16, 2022 Share Posted March 16, 2022 3 hours ago, Ashantara.8731 said: What am I supposed to see there, exactly? I just went there and everything looks normal. I walked through the entire instance and wasn't able to spot any kind of anomaly. No-no, it's not the entire instance. Just the entrance bridge. This happens on other maps as well but Sun's Refuge is easy to reproduce. Link to comment Share on other sites More sharing options...
firedragon.8953 Posted March 17, 2022 Share Posted March 17, 2022 I posted this in the Art Issues thread. However, I think this may be a DX11 issue since when using DX9, the flickering issue didn't appear...Isle of Reflection center crystal has strange flickering visual bug. Changing texture quality, etc., does not seem to resolve the issue. https://www.youtube.com/watch?v=-bmlbR1jfAA Link to comment Share on other sites More sharing options...
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