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The Mechanist - new engineer EoD elite spec


Jijimuge.4675

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6 minutes ago, iKeostuKen.2738 said:

But can the mech merge with our skin and become a exo suit?

Maybe the elite skill? That would be really cool… I mean, we already have piloted golems in WvW, so there is precedent.

TBH, this one actually intrigues me the most out of all the especs to this point. That, and I already have Eureka, which is a perfect Engineer weapon. 

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1 minute ago, Corthyll.7635 said:

It didn't look like it was moving around at all so it could function more like the Scourge's Sand Savant shade and just jumps to where you command it?

 

They didnt wanna show how AI cant hit a moving target, so better just let it fight stationary targets 😅

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26 minutes ago, Amadeus.5687 said:

 

I hate it....

Ai focused, command utility skills and sounds like all the traits are centered around modifying the mech. So its gonna be all ablut the AI and nothing else, rip.

That said it seems like we will get confusion from it, cause there were enemies with the purple glow from it

 

I would guess that the commands are not the utility skills but rather replace the toolbelt skills. But we will see...

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Just now, Chrolo.8536 said:

 

I would guess that the commands are not the utility skills but rather replace the toolbelt skills. But we will see...

 

Yeah people have posted that its signets for utilitys skills.

If thats the case I do indeed also believe the AI commands they talk about will replace toolbelt skills.

I do wonder how it will interact with the tools trait line tho, but also our generel utility skill balance.

Med Kit without its heal skill on toll belt ect.

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What a nightmare ... Pets are the one reason I never liked ranger. AI is just not a good design, as it is often clunky, not interactive and too much passive carrying potential. Having the traits affect what it does is cool, but overall I would rather play without it...

 

I feel like they had no ideas and just went with the most popular community suggestions.

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7 minutes ago, Chrolo.8536 said:

 

I would guess that the commands are not the utility skills but rather replace the toolbelt skills. But we will see...

I agree.  If we think back to the "right click on engi F4" brings up pet rename function, I'd say there's good reason to suspect that Mechanists will lose the tool belt skills.  If it's a controllable pet (which seems likely), they'd surely need "attack" and "come back!" commands at the very least

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1 minute ago, Amadeus.5687 said:

 

Yeah people have posted that its signets for utilitys skills.

If thats the case I do indeed also believe the AI commands they talk about will replace toolbelt skills.

I do wonder how it will interact with the tools trait line tho, but also our generel utility skill balance.

Med Kit without its heal skill on toll belt ect.

 

From where is the info for signets? had no idea.

 

I don't play much engi atm. But you are right, it will have quite a few implications for engi.

 

I am looking forward to it tough. I can imagine it being a good support in Raids and Fractals and even DPS in open world. Since Engi already has great Endgame and PvP/WvW builds I am totally fine with this being a more fun and easy going open world spec.

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Good thing that at least the engi elite specs never disappoint. The Machinist is exactly what I expect from a an elite spec. Cool mechanic that adds to the theme of the class and is connected to the lore of the expansion .... hopefully they get the implementation right .....

 

 

Seems like i need to create a new asura engi after all .....

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6 minutes ago, Jijimuge.4675 said:

I agree.  If we think back to the "right click on engi F4" brings up pet rename function, I'd say there's good reason to suspect that Mechanists will lose the tool belt skills.  If it's a controllable pet (which seems likely, they'd surely need "attack" and "come back!" commands at the very least)

We lose a LOT by losing our toolbelt. Some crappy attack and stay put commands don't really seem like a fair trade.

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3 minutes ago, Chrolo.8536 said:

 

From where is the info for signets? had no idea.

 

I don't play much engi atm. But you are right, it will have quite a few implications for engi.

 

I am looking forward to it tough. I can imagine it being a good support in Raids and Fractals and even DPS in open world. Since Engi already has great Endgame and PvP/WvW builds I am totally fine with this being a more fun and easy going open world spec.

 

Posted earlier in the topic, seems like its third party news site that bring the info. Its a super flashy elite spec so i gues Anet push it as a marketing stunt aswell.

 

The support function might work in PvE, but I wont have high hopes for it.

with traits to customise for ranged, melee and support Im also afraid it will be a jack of all trade with very few if any meaningfull trait choices! But we will know more 2morrow.

 

I really hoped for condi PvP viability, but Im biased there 🤔

 

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22 minutes ago, MrForz.1953 said:

Well, it doesn't look too lame, or too bad. A bit flashy. At the very least it's not golemancy or even asuran even if the Aetherblades probably had a influence on its birth along with the Empire.

 

Glad we can get the whole suit thing behind too.

Don't let the facade of a Canthan theme fool you, it's basically asura golemancer except green. Probably would have been exactly that if they'd kept with the idea of elite specialisations possibly coming with Icebrood Saga (which is an idea that was floated before they decided to switch to a Canthan expansion instead).

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10 minutes ago, Amadeus.5687 said:

 

Yeah people have posted that its signets for utilitys skills.

If thats the case I do indeed also believe the AI commands they talk about will replace toolbelt skills.

I do wonder how it will interact with the tools trait line tho, but also our generel utility skill balance.

Med Kit without its heal skill on toll belt ect.

Hopefully it is a temporary thing. Like you have a normal toolbelt except that your F5 is replaced with a skill that summons the mech. Once you do, the toolbelt skills flip over to commands for the mech. With maybe F5 enabling to switch back to the normal toolbelt.

That's how I hope it works, because we really need our regular toolbelt to be preserved in some way.

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It looks interesting to say the least ... It seems like rather than specializing the class like the other two elite specs did, this one essentially put a stronger emphasis on the Jack of All Trade potential of the engineer... Might work decently well for a full support engineer rolling elixir gun and med kits. 

What I'm puzzled about is that is it a summon like the AoE appearance of the golem seem to imply, is it a minion in the necromancer sense that is summoned but stays forever, or is it a pet that is toggled like a ranger's ?

The signet/command and their influence on the golem also confuses me. Probably in a good way. it looks like the spec is going to significantly alter the usual playstyle atleast. 

That said I am -not- going to reroll my scrapper and holosmith for it. If I make one, I'll likely make another engineer, the other two classes are far too good at what they do, which is a good thing I guess ?

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