Aodlop.1907 Posted May 11, 2022 Share Posted May 11, 2022 While I think it's fine for us to unlock that weapon by fully learning a new specialization, restricting the weapon to that spec only is a mistake. It greatly limits creativity and options for no reason, really. Some elite specs don't even use the weapon that they unlock, whereas other specs might synergize well with them. Huge wasted opportunity, I hope they'll change their mind about it someday. 10 2 5 23 Link to comment Share on other sites More sharing options...
Sigmoid.7082 Posted May 11, 2022 Share Posted May 11, 2022 21 minutes ago, Aodlop.1907 said: It greatly limits creativity and options for no reason, really. There are plenty of reasons. Just because the reasons are something you do not like, understand, or want to acknowledge, doesn't make them any less of a reason it is the way it is. Also no, I'm not going to go into what they are since there are countless threads on it. 23 minutes ago, Aodlop.1907 said: I hope they'll change their mind about it someday. I hope they don't. 13 13 6 Link to comment Share on other sites More sharing options...
Linken.6345 Posted May 11, 2022 Share Posted May 11, 2022 Well warrior should have got dual wield pistol since they dont have any main hand range weapon already. 5 Link to comment Share on other sites More sharing options...
Ashen.2907 Posted May 11, 2022 Share Posted May 11, 2022 (edited) One new weapon needing different skills, or at least different balance, for nine professions multiplied by nine new weapons....the balance nightmare would be something to behold. And you know there would be complaints if each profession didnt receive its own unique thematic skills for the weapon. After all the different professions are meant to have their own themes and playstyles even when using the same weapon as another class. So 9 weapons times 9 professions times 5 skills = 405 new skills to attempt to give their own identity and while being balanced against each other. And three elite specs, 1215 new skills so far. Edited May 11, 2022 by Ashen.2907 2 2 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted May 11, 2022 Share Posted May 11, 2022 (edited) No, it wasn't a mistake and it was already discussed more than once in other threads. Edited May 11, 2022 by Sobx.1758 2 3 3 1 Link to comment Share on other sites More sharing options...
Cronospere.8143 Posted May 11, 2022 Share Posted May 11, 2022 Lorewise its weird that your character suddenly cant wield a weapon anymore. But balancing is the biggest issue i guess. On the other hand. Most specs boost a certain weapon. So to max your potential you would takr that elite spec in combination with that weapon. 3 Link to comment Share on other sites More sharing options...
Ashen.2907 Posted May 11, 2022 Share Posted May 11, 2022 Just now, Cronospere.8143 said: Lorewise its weird that your character suddenly cant wield a weapon anymore. But balancing is the biggest issue i guess. On the other hand. Most specs boost a certain weapon. So to max your potential you would takr that elite spec in combination with that weapon. I think of elite specs as powers that a magic wielding character can channel (all characters wield magic) and which grant the ability to wield a weapon with which the character is not formally trained...and of course a character can channel only one such source of magical power at a time. 1 1 Link to comment Share on other sites More sharing options...
Cronospere.8143 Posted May 11, 2022 Share Posted May 11, 2022 3 minutes ago, Ashen.2907 said: One new weapon needing different skills, or at least different balance, for nine professions multiplied by nine new weapons....the balance nightmare would be something to behold. And you know there would be complaints if each profession didnt receive its own unique thematic skills for the weapon. After all the different professions are meant to have their own themes and playstyles even when using the same weapon as another class. So 9 weapons times 9 professions times 5 skills = 405 new skills to attempt to give their own identity and while being balanced against each other. Huh? Why do you multiply it with 9 new weapons? Also i think OP is talking about how the "new" weapon is locked behind the elite spec. Meaning its only new for that profession. All those skills already exist and are ingame. Or am i missing your point? Xd 1 Link to comment Share on other sites More sharing options...
Cronospere.8143 Posted May 11, 2022 Share Posted May 11, 2022 1 minute ago, Ashen.2907 said: I think of elite specs as powers that a magic wielding character can channel (all characters wield magic) and which grant the ability to wield a weapon with which the character is not formally trained...and of course a character can channel only one such source of magical power at a time. Interesting approach. I like it. I wonder what the official lorewise explaination is by the devs. Link to comment Share on other sites More sharing options...
Ashen.2907 Posted May 11, 2022 Share Posted May 11, 2022 Just now, Cronospere.8143 said: Huh? Why do you multiply it with 9 new weapons? Also i think OP is talking about how the "new" weapon is locked behind the elite spec. Meaning its only new for that profession. All those skills already exist and are ingame. Or am i missing your point? Xd 9 weapons (which is the established pattern for expansions) x9 professions (as each prof would use the weapon differently as described in my post) = 81 x 5 skills per iteration = 405 skills x 3 expansions to date = 1215 new skills. 1 1 Link to comment Share on other sites More sharing options...
Obtena.7952 Posted May 11, 2022 Share Posted May 11, 2022 (edited) 1 hour ago, Aodlop.1907 said: While I think it's fine for us to unlock that weapon by fully learning a new specialization, restricting the weapon to that spec only is a mistake. It greatly limits creativity and options for no reason, really. Some elite specs don't even use the weapon that they unlock, whereas other specs might synergize well with them. Huge wasted opportunity, I hope they'll change their mind about it someday. Well, that's wrong. It's not a mistake. You just don't like that design restriction. There are reasons for this. Edited May 11, 2022 by Obtena.7952 1 5 2 1 Link to comment Share on other sites More sharing options...
mindcircus.1506 Posted May 12, 2022 Share Posted May 12, 2022 3 hours ago, Aodlop.1907 said: It greatly limits creativity and options for no reason, really. Balance is a reason. 4 2 Link to comment Share on other sites More sharing options...
Eloc Freidon.5692 Posted May 12, 2022 Share Posted May 12, 2022 It is inevitable as they release more expansions, they will remove weapon restrictions to elite specs. 2 1 10 Link to comment Share on other sites More sharing options...
Aodlop.1907 Posted May 12, 2022 Author Share Posted May 12, 2022 9 hours ago, mindcircus.1506 said: Balance is a reason. Balance never exists in MMOs. It's pointless. 1 4 8 Link to comment Share on other sites More sharing options...
Vavume.8065 Posted May 12, 2022 Share Posted May 12, 2022 13 hours ago, Aodlop.1907 said: It greatly limits creativity I agree and would also like to see weapon restrictions unlocked. 1 1 4 1 Link to comment Share on other sites More sharing options...
Syvaris Laskaris.5247 Posted May 12, 2022 Share Posted May 12, 2022 10 hours ago, mindcircus.1506 said: Balance is a reason. We live in a GW2 that nerfs Staff Ele. 2 3 1 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted May 12, 2022 Share Posted May 12, 2022 (edited) Locking the weapons on specializations is, in fact, the right choice. Imagine Necromancers where allowed to play Pistol/Torch. That's be a disgusting combo. And than you have professions were all specialization weapons are mutually exclusive: Engineer got two main hands and one two-handed, they have no way to use them together. Warrior got three off hands and one main hand, making 75% of them mutually exclusive. Ranger got two two-handed weapons and a main hand, making them mutually exclusive. Revenant got two-hands and an off-hand, making them mutually exclusive. Thief got two two-handed weapons and one main-hand, making them mutually exclusive. Only Necromancer, which already over-performs, would really benefit from de-coupling weapons from specializations. Edited May 12, 2022 by Fueki.4753 1 5 1 3 Link to comment Share on other sites More sharing options...
Mik.3401 Posted May 12, 2022 Share Posted May 12, 2022 16 hours ago, Ashen.2907 said: One new weapon needing different skills, or at least different balance, for nine professions multiplied by nine new weapons....the balance nightmare would be something to behold. And you know there would be complaints if each profession didnt receive its own unique thematic skills for the weapon. After all the different professions are meant to have their own themes and playstyles even when using the same weapon as another class. So 9 weapons times 9 professions times 5 skills = 405 new skills to attempt to give their own identity and while being balanced against each other. And three elite specs, 1215 new skills so far. Ok but hold up, some weapons have 5 skills and some just 2. Also isn’t it the idea to just unlock the weapon only to remaining especs of the given class? Core weapon skills never change for especs (apart from virtuoso sword 3 maybe) and ambush/dual skills which are not widespread. 1 Link to comment Share on other sites More sharing options...
ugrakarma.9416 Posted May 12, 2022 Share Posted May 12, 2022 (edited) If they "unlock" the new weapon from the spec, their balance work will quadruplicate lolz. imagine offhand warrior pistol #5 on a berserker... or the elementalist sword, will be a huge mess. Edited May 12, 2022 by ugrakarma.9416 2 1 Link to comment Share on other sites More sharing options...
Klowdy.3126 Posted May 12, 2022 Share Posted May 12, 2022 17 minutes ago, ugrakarma.9416 said: If they "unlock" the new weapon from the spec, their balance work will quadruplicate lolz. imagine offhand warrior pistol #5 on a berserker... or the elementalist sword, will be a huge mess. Not gonna lie, though, I would have fun with GS herald, or maybe a GS/SB power renegade. That said, I like the idea of the weapons being tied to the specs. 1 Link to comment Share on other sites More sharing options...
Eloc Freidon.5692 Posted May 12, 2022 Share Posted May 12, 2022 Elite Spec weapons being available outside the specs is fine, since they don't perform their best unless you use the elite spec traits. Being available outside of the spec will be fine. 2 5 Link to comment Share on other sites More sharing options...
DaFishBob.6518 Posted May 12, 2022 Share Posted May 12, 2022 Someday when they run out of weapons to use for elite specs, they'll have the ability to reuse those weapons for newer specs by changing what skills you get based on selected specializations (kind of like it is now). At that point you'll either have already quit (because who knows the future) or be at least twice as annoyed by this fact due to not liking this design decision and being unable to call it a mistake as easily. 3 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted May 12, 2022 Share Posted May 12, 2022 On 5/11/2022 at 11:42 PM, Aodlop.1907 said: While I think it's fine for us to unlock that weapon by fully learning a new specialization, restricting the weapon to that spec only is a mistake. Uhm... you can use the skin on any profession. There are no restrictions. The ascended weapon itself can also be used by any profession that has access to that weapon type. 1 2 6 Link to comment Share on other sites More sharing options...
Vavume.8065 Posted May 13, 2022 Share Posted May 13, 2022 44 minutes ago, Ashantara.8731 said: Uhm... you can use the skin on any profession. There are no restrictions. The ascended weapon itself can also be used by any profession that has access to that weapon type. You misunderstood. 1 1 1 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted May 13, 2022 Share Posted May 13, 2022 (edited) 11 hours ago, Vavume.8065 said: You misunderstood. Yes, after reading some of the responses, it became painfully obvious that I have. 😄 20 hours ago, Fueki.4753 said: Locking the weapons on specializations is, in fact, the right choice. Imagine Necromancers where allowed to play Pistol/Torch. That's be a disgusting combo. Having all spec weapons available to the profession as a whole, regardless of their selected third trait line, would definitely increase the problem of balancing immensely. Had they stuck to GW1's skills system, there wouldn't be an issue and weapon choices wouldn't be so limited. Edited May 13, 2022 by Ashantara.8731 2 6 Link to comment Share on other sites More sharing options...
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