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New dailies/weeklies [Merged]


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14 minutes ago, Kirill.6798 said:

Really? Maybe there shouldn't be any strange stupid idiotic tasks at all? How about capturing some keeps and towers, or how about killing invaders? I can pay attention to the old weekly WvW task list. And what do you see? Please show me the escort task in this list.

Maybe you should try to find another game then. If you don't like the PvE and thought you could select WvW for easy farming - while not even enjoying the game mode ... then GW2 might not be the game for you.

Defense and escorting dolyaks (to upgrade the objectives) is part of the game mode and how it is intented to be played. Not: Cap and lose to recap - to farm events. Would more belong into the WvW forums though. The only complaints should be about how this gives credit. (Afaik a lot of stuff to give defense credit has been nerfed.)

The dolyaks thing is weird. But certainly far away from "all the time escorting dolyaks". 2-3 are done pretty fast (if you speed buff them - which probably is the onyl way to get credit when no one is attacking them) and this stuff is "WEEKly" - not even intended to be played at one day (and maybe even day 1) of the week. But on more days. A regular WvW player might just do 1-2 each days to slowly progress the achievement.

Unless I missed something and this stuff is meant to be a daily. But since you said "new week" I figured this is weekly. Wiki does not yet have all info in possible stuff. For PvP you need to do far more. 10 matches sometimes. Takes longer than an escort. Wins required can be annoying. Then there is stuff to be skipped - you just lose 40 astral acclaim if you can do 7/6 - 6 for the big chest, not doing 1 that seems annoying.

Weekly stuff seems far more balanced than the daily stuff so far.

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8 minutes ago, Luthan.5236 said:

Maybe you should try to find another game then.

Should I try to find another game because of unexpected and unneeded changes in daily activities? I don't think so, but it's an interesting way to defend the new feature. Don't like our Wizard's vault? Then go away! 

12 minutes ago, Luthan.5236 said:

The only complaints should be about how this gives credit. (Afaik a lot of stuff to give defense credit has been nerfed.)

Yes, and everybody who plays wvw knows this problem. And therefore it's very strange to get these objectives as a weekly. The defence system should be fixed. I don't know how but it's needed. For example, the old variant with participation in rebuilding walls was bad too.

15 minutes ago, Luthan.5236 said:

For PvP you need to do far more. 10 matches sometimes. Takes longer than an escort. Wins required can be annoying.

There are much less differences in PvP weekly tasks. You can guess what will you do. Against WvW weekly tasks are more different - kill 10 enemies or defend 10 objectives. Which is more complicated? Which needs more time to complete the progress?

18 minutes ago, Luthan.5236 said:

Weekly stuff seems far more balanced than the daily stuff so far.

The most balanced was the old daily system. And nobody has written any posts on the forum about it. How many people asked before to change this system? Nobody. Do you agree with this?
I think we mustn't compare new dailies with new weeklies. And don't say something like "weekly activities are more balanced than daily". This new system is entirely bad. Some parts are slightly bad some the most. In addition, it looks like this new system is created and "balanced" by people who never did something in this game. And these 2 bad weekly WvW tasks are confirmation.

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11 minutes ago, Kirill.6798 said:

Should I try to find another game because of unexpected and unneeded changes in daily activities? I don't think so, but it's an interesting way to defend the new feature. Don't like our Wizard's vault? Then go away! 

Yes, and everybody who plays wvw knows this problem. And therefore it's very strange to get these objectives as a weekly. The defence system should be fixed. I don't know how but it's needed. For example, the old variant with participation in rebuilding walls was bad too.

There are much less differences in PvP weekly tasks. You can guess what will you do. Against WvW weekly tasks are more different - kill 10 enemies or defend 10 objectives. Which is more complicated? Which needs more time to complete the progress?

The most balanced was the old daily system. And nobody has written any posts on the forum about it. How many people asked before to change this system? Nobody. Do you agree with this?
I think we mustn't compare new dailies with new weeklies. And don't say something like "weekly activities are more balanced than daily". This new system is entirely bad. Some parts are slightly bad some the most. In addition, it looks like this new system is created and "balanced" by people who never did something in this game. And these 2 bad weekly WvW tasks are confirmation.

Killing 10 Player in WvW might be fast when you go to EBG and there is fights going on between zergs. Use AoE skills and tag enemy players to get cred and you will be done pretty fast with this task as long you play on hours where there is enough players that are fighting each other.

It is worse when you are late before weekly reset or when you are on map/server where players doesn't fight or have anyone tagging up to make your server focus player. In that case get a commander tag yourself, shout out in chat (team and/or map) that you wish to finish up weekly and you will probably have more allies showing up to get this done.

Don't forget to claim your reward as it is easy to forget about weekly, if you don't put it on your watch list.

Escorting 10 Dollies is also pretty fast if you learn where to do it during off hours. There are cross roads where you can follow Dolly party to end station and then return to cross road and follow next Dolly (but this is also depending on camps being owned and also if they are upgraded for faster respawn rate and other features related to Dolly).

Use mobility skills to keep up with Dolly when they are in range (and if camp or keeps have been upgraded then dolly might have Superspeed and Invulnerability), so this isn't too hard to get done in a couple of hours (or when done as only objective in 30 min to 1 hour).

Before Wizard's Vault we had Guild Mission in WvW which where the same with Dollies that one had to escort, so this isn't something new.

Just stay close (you should see an aura around Dolly when you are close enough) and look where Dolly are supposed to go as end of round (event symbol will show up when Dolly are close enough to final objective).

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The only thing that REALLY annoys me about the new dailies is that you have to complete all FOUR of them for the daily chest. Revert it back to 3 so I can pick and choose (or heck, add a fifth but keep the number needed for a chest at 4) and I'll be happy.

Genuinely didn't feel like logging in simply because of that, it's the darnedest thing.

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11 hours ago, Leablo.2651 said:

Just another suggestion among many:

As others have said, remove the PvE/PvP/WvW filter. Let all of them be available as options. Modify the reward system so that only the first x dailies/weeklies give the normal reward, and the rest are greatly reduced.

And/or, add an expansion filter for the PvE content areas that the player is interested in. We already know the system filters objectives by the account's expansion ownership, so there is no systematic change required except to look up the players' preferences rather than their ownership and the system otherwise is the same.

This!

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6 hours ago, Vayne.8563 said:

And every bit of that stuff is easy to do. Super fast and easy.  You have an 80 character, or you wouldn't get it. You can buy cheap dyes at the tp, or any 4 cheap blue items, take them to lion's arch, place them in the mystic forge., and that's your first daily.

There are people all over timberline falls doing the open world events called Rifts. Groups of people. Lots of groups of people. Go wait by the gentle river waypoint till one spawns, it won't take long, and do it. That's two dailies.

Breaking an enemies defiance bar can be done in several places, including the same event that you do the rift in, since the bosses all have defiance bars. Find out which of your skilsl has defiance break, it's listed on the skills and hit the boss with it before he dies. 

Done, your daily.  Todays daily took me 5 minutes, because I know where to go. You're new, you have to expect to learn the game, it might take you 15 minutes.  Shrugs.

It's nice of you to tell me, how long I should take, how well I should be informed about the game, and so on. It's useless, because you're making invalid assumptions. Bye.

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i am getting the feeling we have a bunch of people that just want to log in get the daily and log out and not bother playing the game. so far most everything you get you can get more of in the WV and faster at that. 

Edited by trunks.5249
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1 hour ago, Sarge shot Grif.6450 said:

Of -COURSE- they put strikes in as a weekly. Fantastic =_=

One might say putting in strikes as a weekly is... (wait for it) ...a STRIKE!

I tried to solo the one needed for the turtle, once upon a time. Turned out to be a hare-brained idea. /e Stanley Roper

I didn't get the turtle until the alternative was made available.

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2 hours ago, Hesione.9412 said:

The sole saving grace is that, because it's a weekly, we can ignore it. Next week: the Lady Shamshir bounty!

You actually miss out on AA if you ignore it. Yes weekly you only need 6 of 8 to get the weekly chest, you can still do the other two for AA, so putting something in there that's bugged makes you miss out on getting max AA possible for that week.

They really need to grey out the extra two imo so you can choose and not feel like you have to do all 8 regardless. And same for daily, add two and then when you get 4 of 6 done the other two grey out so you actually have a choice.

Edited by Jwake.7013
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2 hours ago, Ariurotl.3718 said:

The only thing that REALLY annoys me about the new dailies is that you have to complete all FOUR of them for the daily chest. Revert it back to 3 so I can pick and choose (or heck, add a fifth but keep the number needed for a chest at 4) and I'll be happy.

Genuinely didn't feel like logging in simply because of that, it's the darnedest thing.

But there is only 3 dailies, the 4th is just logon.

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2 hours ago, Sarge shot Grif.6450 said:

Of -COURSE- they put strikes in as a weekly. Fantastic =_=

I did Shiverpeaks strike this morning. Took about 5-8 minutes, mostly because we had to wait for 2 new people to figure out how to get into the strike. The 3 easy ones from IBS make this weekly pretty trivial. Killing 100 forged is going to take a lot longer than that strike did. 

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12 minutes ago, Luthan.5236 said:

100 forged is probably easy as well if you move to some area with lots of normal mobs in the desert + it might combine well with the other one that requires you to have food buff while kiling the mobs.

Oh, I don't expect it to be hard. Just more time consuming than the single Strike was.
And good point on the Nourishment one as well.

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If you take an elite specialization that changes the dodge roll to an evade, like Vindicator, it does not count for the dodge roll daily.

I just tested this on one of my accounts with my Vindicator at the Arborstone HP. Dodged several times in combat, saw the evades pop up, but no credit is given.

So, yeah. @Rubi Bayer.8493, can this be fixed so that specs that have an altered dodge roll still get credit for such dailies? Or change it to include evades when giving credit? That way people don't have to switch specs to finish the dailies. Thanks! 

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2 hours ago, Luthan.5236 said:

100 forged is probably easy as well if you move to some area with lots of normal mobs in the desert + it might combine well with the other one that requires you to have food buff while kiling the mobs.

Just replay chapter 11 of PoF (Beast of War) where you fight the army right at the start. There's 100 right there.

Edited by Healix.5819
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