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[Suggestions]QoL (Quality of Life) Ideas [Merged]


ginryu.3026

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QoL Alterations - 
Teleport Scrolls can be used while Defeated.
Mystic Forge recipe or "CHEAP" purchaseable Legendary Tome of (Yakkington, Sandford, The Traveler, or The Wayfarer) that, at completion, combines all known and available HoT, PoF, Living World Maps, Cities, Special or Unique Locations (including Mistlock, Bastion, etc) and can uniquely add future ones directly to the tome upon acquisition.
The Novelty Item - Embiggening Tonic, can be used while Transformed (such as when player is an Asura, Charr, or Dolphin in Fractals)
Creation of Crafting Material storage space for ALL items (including Trophies) that are required parts of a craft or Mystic Forge recipe, especially the Legendary Armors/Weapons/Runes/Sigils/Collections
The Tackle Box - The Fishing Equivalent of the Wallet.. Storing ALL your baits that literally take up a 32 slot bag. 
The Keychain - Too many chests requiring all these keys to force my bags to carry them. Put 'em on the chain!

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On 8/14/2022 at 9:57 AM, Sinmir.6504 said:

How about Map Travel while in combat being enabled.  Thought it might as well be enabled anyway but now that armour damage isn't a thing any more, might as well allow it.

I'm thinking if you are roaming somewhere, you get out of one enemies leash, into another, to top it off if you have AI followers in combat then that counts. Can be annoying if there is a Meta/World Boss starting soon in a completely different area and you are trying to get out of combat to teleport to.

I understand in single player games why it isn't allowed. In Fallout 4 I could be near death, if I hadn't saved for a while I'd lose progress if I died. So I couldn't just fast travel away in the face of a Deathclaw. In this though, there is no save, it's all online. I wouldn't lose anything if I let an enemy kill me to get OOC then teleport. Even if it was before all you'd suffer is a bit of armour damage which would be repaired for free.

I thought it wasn't allowed to prevent you teleporting to stop your character dying, but if your chracter dies you just teleport where you were going to go and nothing is lost. Even if you are up against two enemies, you kill one and loot it then the second one kills you, you don't lose your loot from the first one.

Huh... That's a really good point. l always felt armor damage was a moot feature since it was free, but since dying's only punishment now is the waypoint cost... Might as well allow travelling mid-combat. What's the worst people are gonna do? Leave a boss fight mid-battle to AFK leech, which they can already do by standing still anywhere and dying?

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3 hours ago, Smoky.5348 said:

Huh... That's a really good point. l always felt armor damage was a moot feature since it was free, but since dying's only punishment now is the waypoint cost... Might as well allow travelling mid-combat. What's the worst people are gonna do? Leave a boss fight mid-battle to AFK leech, which they can already do by standing still anywhere and dying?

Back when it was possible to teleport in combat, people abused it to cheese a few mechanics.

For example, there was that one event in the Citadel of Flame, where people did corpse runs to take the aggro of an endlessly spawning horde of Flame Legion and prevent an NPC from being attacked.

But these days, waypointing while downed in WvW to deny the enemy players their loot would probably be the only potential way to abuse in-combat waypointing.

 

Edited by Fueki.4753
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Unless I'm mistaken, it seems that it's possible to be whispered by someone who is set to appear offline, preventing you from whispering them back? This is the only explanation I can think of based on at least one experience I had. Like there was one time someone asked me a question and I was trying to respond and it kept saying I can't whisper them (I forget the message for why) but they were definitely still on the map and some time after asked in map chat since I hadn't responded (I couldn't).

This is kind of a confusing design and it would be nice if there was more clarity in use. Like if I am right in thinking that being set to offline allows you to whisper someone without them being able to whisper you back, maybe it should notify the player of that when they set their status to offline? Or disallow them from whispering someone who isn't shared friend list with a message explaining why?

I hate the feeling of getting a whisper and then because I can't whisper back and I don't know if they went offline or it's something else causing it, I'm concerned they'll think I'm ignoring them.

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Not for other players. This isn't a "I'm sick of seeing everyone else's effects >:(" post. This is mainly in reference to dual wield weapon loadouts that completely negate the footprints of whatever off-hand weapon you're using if wielding a main hand legendary. Say I really like the appearance of Eureka but prefer the footprints of whatever off-hand weapon I'm using, the only way I can have those footprints take priority is to transmute Eureka into something else.

 

It seems like it would be extremely easy for Anet to just make a slumbering version of the weapon as a skin and grant it to players with the weapon unlocked in their armory, with footprints turned off to allow the player to either disable them for themselves, or have the off-hand weapon take priority without compromising whatever appearance they might be going for. 

 

Thoughts?

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I'd like to see the addition of a "character effect coloriser" setting added to the game. Many games have this feature, where you select a single color and then that color is applied to many special effects in the game to allow better integration with your character's looks.

 

Examples of effects that would be dyed:

- Jade Mech for Machinist

- Floating daggers for Virtuoso profession mechanic, and skill effects like Feedback, Portal

- Guardian symbols and flames

- Necromancer marks and wells (and Chronomancer wells, too)

 

These are just a few examples, but there's many, many more.

 

To keep this from unbalancing the game in competitive modes by not being able to identify skills, you could just add a setting to disable it, which would be turned on by default in PvP/WvW, or give players the option to use teamcolors instead just like with armor dyes.

Edited by Mariyuuna.6508
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The latest Skiff skin gave me an idea for something with a larger sail with room for a Guild Logo,

would also be nice if this skin could be purchased from the Isle of Reflection guild hall as an exclusive items, similar to how the Guilded Hallow and Lost Precipice halls gave you access to the Tenebrous and shimmereing weapon skins.

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https://cdn.discordapp.com/attachments/435586261529395232/1010993165760745512/ActionCamProblems.mp4

See how action camera keeps the character model looking forward while the yellow cast bar channels, but this behavior isn't the same for non-action cam. It would be a huge QoL to match non-action cam.

Did this because I have been messing around with Steam Deck controls in preparation for Steam release and it doesn't work as well when mapping kb&m vs action cam.😞 If action camera worked as well as kb&m, that would fix the majority of problems.

 

Edit: The behavior is the same even with no cast time skills. e.g. stunbreaks

Edited by cgMatt.5162
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Hello, ANet.

This is a request/suggestion, in the form of a question. 

Isn't time you added vehicles and other Mounts in WvW?

We've got all this advanced technology, including Asura, Charr, and now Jade Tech.

 

We've got charr tanks and Airships since the Zhaitan stage.

We've got Siege Turtles.

We've got other mounts.

 

I think this is exactly what WvW needs to spice things up.

It would be interesting to try take somebody down from their skyscale, whilst they shoot fireballs at your keeps walls.

 

Also, you could do other versions of WvW maps, in which have rules applied.

For instance, no vehicles, so the players who don't want to play with vehicles can still use the same maps.

 

You could do Guns only maps.

Rifles only, or/and pistols.

 

 

Imagine using gryphon in a speed dive then dropping an incendiary bomb on keep right before regaining height and flying off before it gets hit.

Then you get on your skyscale and chase it down firing fire projectiles at it before it reaches the safety of their keep.

 

WvW has so much potential. 

 

Thanks for your time and hardwork. 

Hope you consider.

 

PS. I'd love to use an artillery tank in WvW.

 

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It feels really bad when you get disconnected in the middle of a story with your party and all your progress is lost. It feels even worse when the party has to make a decision to restart everything or wait for you to do it by yourself We should be able to rejoin the instance.

Edited by Eclipse.4295
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On 8/16/2022 at 12:48 AM, Silent.6137 said:

Why is there no merging request for commander to accept or decline when another squad merge into it? It should have the same type of pop-ups as when someone request to join a squad or party. Happens too often when someone merge another squad without regards for anyone else.

  • This forced those in the squad to be in a squad other than what they join for.
  • Often taken off LFG when the squad is suddenly at capacity >sometimes LFG message are changed (bug?) to the merging squad's LFG listing.
  • Commnader for squad have to kick those from the merged squad who logged off, or ask those who have no intention of doing the squad events to leave

To add to this, sometimes the LFG listing will be changed to that of the squad that merged into an active squad. As happened again today. A meta squad became listed as a JP to chest squad on LFG. Fix this please.

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