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are overflow maps ever going to get fixed?


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@Aetheldrake.6395 said:overflow maps are created for that name, overflow. except when there's a meta going on, that map doesnt get a meta, meaning DOZENS of people are basically getting denied the ability to play.

No one is denied the ability to play. There's not a single meta that can't be done when new maps open, unless people arrive after the start time.

Sometimes, perhaps often, people on the new map spend too much time trying to get into other maps, instead of starting an LFG for their own.

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@Illconceived Was Na.9781 said:

@"Aetheldrake.6395" said:overflow maps are created for that name, overflow. except when there's a meta going on, that map doesnt get a meta, meaning DOZENS of people are basically getting denied the ability to play.

No one is
denied
the ability to play. There's not a single meta that can't be done when new maps open, unless people arrive after the start time.

Sometimes, perhaps often, people on the new map spend too much time trying to get into other maps, instead of starting an LFG for their own.

https://www.reddit.com/r/Guildwars2/comments/bx5o69/elonian_metas_one_week_later_community_thoughts/

spinalcloudRe: Casino Blitz - I believe this is correct. Both overflow and new maps are locked out of the meta.

Seems you are wrongOverflow maps can deny you certain events that can give you a hero's choice chest

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@Rico.6873 said:

@"Aetheldrake.6395" said:overflow maps are created for that name, overflow. except when there's a meta going on, that map doesnt get a meta, meaning DOZENS of people are basically getting denied the ability to play.

No one is
denied
the ability to play. There's not a single meta that can't be done when new maps open, unless people arrive after the start time.

Sometimes, perhaps often, people on the new map spend too much time trying to get into other maps, instead of starting an LFG for their own.

spinalcloudRe: Casino Blitz - I believe this is correct. Both overflow and new maps are locked out of the meta.

Seems you are wrongOverflow maps can deny you certain events that can give you a hero's choice chest

If we define "meta event" as a set of linked events that lead to a finale (and I believe that's a pretty common definition) then it make sense that you should do the entire meta for it to count. If a meta event is scheduled to start at a certain time, as many GW2 meta events are, it makes sense to me that there needs to be people there at the start to make sure it progresses. And if there aren't people (or the map gets spawned after the meta start) it makes sense to me that it should fail.Many players seem to want to arrive only in time for the finale, expecting others to have done the earlier events in the chain. This might not be the best strategy for these timed metas.

On the other hand, if people are there in time for the start and it still does not, or if they don't get the end reward, that should be looked at as a bug.

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@Zohane.7208 said:

@"Aetheldrake.6395" said:overflow maps are created for that name, overflow. except when there's a meta going on, that map doesnt get a meta, meaning DOZENS of people are basically getting denied the ability to play.

No one is
denied
the ability to play. There's not a single meta that can't be done when new maps open, unless people arrive after the start time.

Sometimes, perhaps often, people on the new map spend too much time trying to get into other maps, instead of starting an LFG for their own.

spinalcloudRe: Casino Blitz - I believe this is correct. Both overflow and new maps are locked out of the meta.

Seems you are wrongOverflow maps can deny you certain events that can give you a hero's choice chest

If we define "meta event" as a set of linked events that lead to a finale (and I believe that's a pretty common definition) then it make sense that you should do the entire meta for it to count. If a meta event is scheduled to start at a certain time, as many GW2 meta events are, it makes sense to me that there needs to be people there at the start to make sure it progresses. And if there aren't people (or the map gets spawned after the meta start) it makes sense to me that it should fail.Many players seem to want to arrive only in time for the finale, expecting others to have done the earlier events in the chain. This might not be the best strategy for these timed metas.

On the other hand, if people are there in time for the start and it still does not, or if they don't get the end reward, that should be looked at as a bug.

At which point the OP's question becomes 'Are ppl ever going to stop showing up to the last event in a chain expecting it to be available to them?' to which I would guess the answer is no . . ?

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Technically there are no longer overflow maps in this game, and haven't been since the introduction of the mega server. Overflows used to be a thing before megaserver, since the game ran one copy of each map per server, and only created aditional, temporary maps if one (or several) server(s) had too many people in a map at the same time, so they overflowed into the temporary map.

With the introduction of the mega server system, maps are created and closed down dynamically as players join and leave them. There can be one, five or fiftyfive instances of the same map at any given time, but each of those is a full map by itself. Whether the map persists or closes down depends entirely on the population on that map and nothing else.

One of the restrictions of a newly created map is that events and event chains on a schedule, that were scheduled to start before the map was created, won't happen on that map. That is what happens to many people at the moment I think: they've gotten used to jumping into meta event chains halfway through the meta, but due to so many people wanting to participate, there is a high chance of new maps being spawned rather than people being sorted into existing maps, and since the chain already started it won't happen on the newly created maps. Stay on the map until the next scheduled start of the chain you are after, and you will see that it starts fine on the map you are on.

If you want to participate in scheduled meta events and avoid being sorted into a newly spawned map, your only safe bet is to be there before the meta starts. Anytime after that has a risk of ending up on a map that spawned after the meta started, thus not getting the event until the next scheduled starting time.

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@Illconceived Was Na.9781 said:

@Aetheldrake.6395 said:overflow maps are created for that name, overflow. except when there's a meta going on, that map doesnt get a meta, meaning DOZENS of people are basically getting denied the ability to play.

No one is
denied
the ability to play. There's not a single meta that can't be done when new maps open, unless people arrive after the start time.

Sometimes, perhaps often, people on the new map spend too much time trying to get into other maps, instead of starting an LFG for their own.

You are very wrong.

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@SexyMofo.8923 said:

@Aetheldrake.6395 said:overflow maps are created for that name, overflow. except when there's a meta going on, that map doesnt get a meta, meaning DOZENS of people are basically getting denied the ability to play.

No one is
denied
the ability to play. There's not a single meta that can't be done when new maps open, unless people arrive after the start time.

Sometimes, perhaps often, people on the new map spend too much time trying to get into other maps, instead of starting an LFG for their own.

You are very wrong.

How so? I’ve only had a problem with piñata and thats beacuse I tried to other map metas first and got to Amnoon after coin event was scheduled to start.

One used to be able to do that. With event running (and possibly since amalgamated was added)..... risky business

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@Rasimir.6239 said:One of the restrictions of a newly created map is that events and event chains on a schedule, that were scheduled to start before the map was created, won't happen on that map. That is what happens to many people at the moment I think: they've gotten used to jumping into meta event chains halfway through the meta, but due to so many people wanting to participate, there is a high chance of new maps being spawned rather than people being sorted into existing maps, and since the chain already started it won't happen on the newly created maps. Stay on the map until the next scheduled start of the chain you are after, and you will see that it starts fine on the map you are on.

That is was how it was when megaserver came out. A while later a patch made it so that new instances created within a certain amount of time after the event's scheduled start time will still spawn the event.

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@Khisanth.2948 said:

@"Rasimir.6239" said:One of the restrictions of a newly created map is that events and event chains on a schedule, that were scheduled to start before the map was created, won't happen on that map. That is what happens to many people at the moment I think: they've gotten used to jumping into meta event chains halfway through the meta, but due to so many people wanting to participate, there is a high chance of new maps being spawned rather than people being sorted into existing maps, and since the chain already started it won't happen on the newly created maps. Stay on the map until the next scheduled start of the chain you are after, and you will see that it starts fine on the map you are on.

That is was how it was when megaserver came out. A while later a patch made it so that new instances created within a certain amount of time after the event's scheduled start time will still spawn the event.From what I've seen I think that's what the pre-event phase is (e.g. the "five minutes to casino blitz" event you get before the event actually starts). Many of the meta chains however are considerably longer than the grace period to get it started. If you jump into Amnoon at 10 past the hour (5 minutes pre-event plus 3x5 minutes casino blitz would put any map that started on time in the middle of it all) you will no longer see the meta start if you end up on a new map.

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@Rico.6873 said:

@"Aetheldrake.6395" said:overflow maps are created for that name, overflow. except when there's a meta going on, that map doesnt get a meta, meaning DOZENS of people are basically getting denied the ability to play.

No one is
denied
the ability to play. There's not a single meta that can't be done when new maps open, unless people arrive after the start time.

Sometimes, perhaps often, people on the new map spend too much time trying to get into other maps, instead of starting an LFG for their own.

spinalcloudRe: Casino Blitz - I believe this is correct. Both overflow and new maps are locked out of the meta.

Seems you are wrongOverflow maps can deny you certain events that can give you a hero's choice chest

The Overflow map doesn't deny you the reward. You showing up late deny yourself the reward. Completey different situation and absolutely fine.The events starts and if nobody does it, it fails. That is true for all meta events with event chains.

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What annoys me in most cases is that I am in LA, join a tangled depths meta squad - goto map that is pretty empty then have to force join the real meta map via squad.

That's fine if the map is full but 9/10 it isn't and being in a squad full of people + commander you would of though I should of been placed in the real map and not an over flow.

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@Fat Disgrace.4275 said:What annoys me in most cases is that I am in LA, join a tangled depths meta squad - goto map that is pretty empty then have to force join the real meta map via squad.

That's fine if the map is full but 9/10 it isn't and being in a squad full of people + commander you would of though I should of been placed in the real map and not an over flow.

This. I can be in a squad. With guildies. With room in the map they went to. And I will STILL be placed in another map simply because they are on one server (HOD) and I am on a different one. (AR)

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@Etria.3642 said:

@Fat Disgrace.4275 said:What annoys me in most cases is that I am in LA, join a tangled depths meta squad - goto map that is pretty empty then have to force join the real meta map via squad.

That's fine if the map is full but 9/10 it isn't and being in a squad full of people + commander you would of though I should of been placed in the real map and not an over flow.

This. I can be in a squad. With guildies. With room in the map they went to. And I will STILL be placed in another map simply because they are on one server (HOD) and I am on a different one. (AR)From what I've seen I think what happens is that the game does not put you into a map that is filled beyond a certain threshold, but rather leaves the last few spots open for people who purposely want to join that map. This way the last few players to join the map will have to make a conscious decision to go there, allowing room for parties and guilds to get their latecomers onto their map instance rather than filling it up with (possibly indifferent) people that would be just as content on another instance.

Of course the algorithm isn't fool-proof as the game has no definite way to look into your mind and see if you really want to join the rest of your squad or not (and there are reasons for people to be in a squad and still wanting to go to another map instance), but this way you can fix it yourself by joining the other instance, which wouldn't be possible if the game filled it to the limit itself.

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@Zohane.7208 said:

@"Aetheldrake.6395" said:overflow maps are created for that name, overflow. except when there's a meta going on, that map doesnt get a meta, meaning DOZENS of people are basically getting denied the ability to play.

No one is
denied
the ability to play. There's not a single meta that can't be done when new maps open, unless people arrive after the start time.

Sometimes, perhaps often, people on the new map spend too much time trying to get into other maps, instead of starting an LFG for their own.

spinalcloudRe: Casino Blitz - I believe this is correct. Both overflow and new maps are locked out of the meta.

Seems you are wrongOverflow maps can deny you certain events that can give you a hero's choice chest

If we define "meta event" as a set of linked events that lead to a finale (and I believe that's a pretty common definition) then it make sense that you should do the entire meta for it to count. If a meta event is scheduled to start at a certain time, as many GW2 meta events are, it makes sense to me that there needs to be people there at the start to make sure it progresses. And if there aren't people (or the map gets spawned after the meta start) it makes sense to me that it should fail.Many players seem to want to arrive only in time for the finale, expecting others to have done the earlier events in the chain. This might not be the best strategy for these timed metas.

On the other hand, if people are there in time for the start and it still does not, or if they don't get the end reward, that should be looked at as a bug.

Casino blitz is the anomoly as it has a long countdown timer before the event starts. You can show up 3-4 mins early, before the actual event starts, and still miss it due to this timer.

Imo a good solution for this is to add a hero chest to the champion forgotten during the augery rock meta. This gives playes a choice whether they want to kill doppleganger or do the rock meta, leaving time to show up to casino early. It would also be more consistent with other maps like desolation where you can choose to do either maw or junundu rising for the hero chest.

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@Khisanth.2948 said:A while later a patch made it so that new instances created within a certain amount of time after the event's scheduled start time will still spawn the event.

This^. As long as there is a good enough grace period to start a meta chain even if the map was recently created, it is fine.

Next time please write down the exact time at which one warped to a map instance without meta: if it was one minute after meta schedule start, then we have a problem. If it was 10+, then it's on the player.

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@Rasimir.6239 said:If you want to participate in scheduled meta events and avoid being sorted into a newly spawned map, your only safe bet is to be there before the meta starts. Anytime after that has a risk of ending up on a map that spawned after the meta started, thus not getting the event until the next scheduled starting time.

Like a movie theatre, I always make sure to arrive at least 15minutes before the meta start time, just to make sure I have a spot. I've noticed that for many metas, there are guilds that run them on a daily train, and if your timing coincides with theirs, the map fills up very fast.

Now add to that the bonus event going one and that many of these metas now have better rewards? Yeah, show up early and browse the TP or something.

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@Illconceived Was Na.9781 said:Sometimes, perhaps often, people on the new map spend too much time trying to get into other maps, instead of starting an LFG for their own.

This is absolutely the biggest problem with the current system. It turns some maps into glorified lobbies, but some players have no idea that this is an issue and will be trying in vain to complete meta chains in these maps.

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@Skotlex.7580 said:

@Khisanth.2948 said:A while later a patch made it so that new instances created within a certain amount of time after the event's scheduled start time will still spawn the event.

This^. As long as there is a good enough grace period to start a meta chain even if the map was recently created, it is fine.

Next time please write down the exact time at which one warped to a map instance without meta: if it was one minute after meta schedule start, then we have a problem. If it was 10+, then it's on the player.

I would have to go dig up the patch notes but fuzzy memory says grace period was around 15 minutes.

The change was made for world bosses. It is far more likely that the devs simply forgot to do the same for PoF meta events ... maybe the devs who worked on PoF wasn't even aware that this was a feature.

The change was also made to solve pretty much the exact same problem that OP is complaining about except for world bosses.

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@Illconceived Was Na.9781 said:

@Aetheldrake.6395 said:overflow maps are created for that name, overflow. except when there's a meta going on, that map doesnt get a meta, meaning DOZENS of people are basically getting denied the ability to play.

No one is
denied
the ability to play. There's not a single meta that can't be done when new maps open, unless people arrive after the start time.

Sometimes, perhaps often, people on the new map spend too much time trying to get into other maps, instead of starting an LFG for their own.

Wrong. Casino event overflows can easily deny you the ability to do the event.

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@Shiyo.3578 said:

@Aetheldrake.6395 said:overflow maps are created for that name, overflow. except when there's a meta going on, that map doesnt get a meta, meaning DOZENS of people are basically getting denied the ability to play.

No one is
denied
the ability to play. There's not a single meta that can't be done when new maps open,
unless people arrive after the start time
.

Sometimes, perhaps often, people on the new map spend too much time trying to get into other maps, instead of starting an LFG for their own.

Wrong. Casino event overflows can easily deny you the ability to do the event.

You didn’t read their full post. I bolded the part missed in what I quoted.

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btw people can be on time for the meta and still get forced into an overflow map, or late by A FEW SECONDS and still miss out on the event. People have lives outside of this game you know and sometimes just coincidentally cant make it to a map until a few seconds too late, why should they get punished for having a life?

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