EremiteAngel.9765 Posted October 13, 2017 Share Posted October 13, 2017 The skill is highly telegraphed, high initiative cost and easily dodged. Or reflected killing the deadeye. Will it be fairer to make it unblockable? Link to comment Share on other sites More sharing options...
Doctor Hide.6345 Posted October 13, 2017 Share Posted October 13, 2017 Sure. I could work with that. I say for the set up required;having it unblock-able wouldn't make it OP. It is a fair trade in my opinion. Link to comment Share on other sites More sharing options...
Carlin Sanders.3587 Posted October 13, 2017 Share Posted October 13, 2017 agreed. one can always dodge but having it bypass reflect/block can improve viability. Link to comment Share on other sites More sharing options...
Turk.5460 Posted October 13, 2017 Share Posted October 13, 2017 No thank you. Link to comment Share on other sites More sharing options...
dusanyu.4057 Posted October 15, 2017 Share Posted October 15, 2017 Take Basilisk venom Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted October 17, 2017 Share Posted October 17, 2017 Or remove the laser sight on it :p Link to comment Share on other sites More sharing options...
Crinn.7864 Posted October 17, 2017 Share Posted October 17, 2017 Reflecting Death's Judgement does not kill the deadeye. Reflected attacks do not benefit from malice damage bonuses, or any of the thief's other bonuses. Link to comment Share on other sites More sharing options...
DeceiverX.8361 Posted October 18, 2017 Share Posted October 18, 2017 It's what BV is for.We generally just need fewer blocks and subsequently fewer unblockable effects.Nothing like being punished/having no out for a well-timed/saved block/reflect for that important moment in the fight. Link to comment Share on other sites More sharing options...
Sobx.1758 Posted October 24, 2017 Share Posted October 24, 2017 @Crinn.7864 said:Reflecting Death's Judgement does not kill the deadeye. Reflected attacks do not benefit from malice damage bonuses, or any of the thief's other bonuses.Other attacks maybe not, but why wouldn't it work in case of DJ? Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted October 24, 2017 Share Posted October 24, 2017 An unblockable 1500 killshot executed from stealth..... ;) Link to comment Share on other sites More sharing options...
ZyniX.3589 Posted October 24, 2017 Share Posted October 24, 2017 @Arheundel.6451 said:An unblockable 1500 killshot executed from stealth..... ;) To be fair it can never be executed from stealth since it applies revealed first. ;) Link to comment Share on other sites More sharing options...
Fipmip.7219 Posted October 24, 2017 Share Posted October 24, 2017 honestly I feel like the amount of crying this would induce wouldn't be worth it. I can get behind giving it penetration through people in the way of your target though Link to comment Share on other sites More sharing options...
Turk.5460 Posted October 24, 2017 Share Posted October 24, 2017 @Sobx.1758 said:@Crinn.7864 said:Reflecting Death's Judgement does not kill the deadeye. Reflected attacks do not benefit from malice damage bonuses, or any of the thief's other bonuses.Other attacks maybe not, but why wouldn't it work in case of DJ?Because reflecting the shot would not take into consideration the origination's malice stacks, unless the person who is reflecting the shot is also a Deadeye, and happens to have stacks of malice built up as well. Link to comment Share on other sites More sharing options...
Arcaedus.7290 Posted October 24, 2017 Share Posted October 24, 2017 From experience, most people don't even try to block DJ, they dodge it. DJ hits so hard, plus many still run basi venom that there is no possible way to hear/see a DJ incoming, check to see if BV is on, then quickly choose between blocking/dodging. Adding unblockable to DJ wouldn't do much for it. I would like for DE rifle to receive an unblockable that's not their stealth opener (since this isn't that accessible and does very low damage) but not DJ. Link to comment Share on other sites More sharing options...
Turk.5460 Posted October 24, 2017 Share Posted October 24, 2017 @Arcaedus.7290 said:From experience, most people don't even try to block DJ, they dodge it. DJ hits so hard, plus many still run basi venom that there is no possible way to hear/see a DJ incoming, check to see if BV is on, then quickly choose between blocking/dodging. Adding unblockable to DJ wouldn't do much for it. I would like for DE rifle to receive an unblockable that's not their stealth opener (since this isn't that accessible and does very low damage) but not DJ. Cursed bullet can be used 7 times in a row on the build you see most Deadeye's running. Sure it's not rapid attacks, but it is very accessible. SA, Trick, DE. Link to comment Share on other sites More sharing options...
Despond.2174 Posted October 24, 2017 Share Posted October 24, 2017 Odd. Power DE can pull it's own weight in DPS, near staff DD and in WVW it's currently one of the most talked/complained about "op" spec with it's zerg synergy. Open world p/p DE is probably the most easiest and efficient build as well. That leaves SPVP and yes, there it's not the strongest spec by far. But overall, that's plenty of decent performance to not warrant the "worst of all of them". Link to comment Share on other sites More sharing options...
CedarDog.9723 Posted October 24, 2017 Share Posted October 24, 2017 @EremiteAngel.9765 said:The skill is highly telegraphed, high initiative cost and easily dodged. Or reflected killing the deadeye. Will it be fairer to make it unblockable?If they make all the "unblockable" attacks for the classes I play actually unblockable, sure. Otherwise join the club. Link to comment Share on other sites More sharing options...
borgs.6103 Posted October 24, 2017 Share Posted October 24, 2017 Make it unblockable only on the marked target and if you have max malice stacks. Otherwise, it would be kind of imbalanced even with the already long set-up time. Or just use BV. Link to comment Share on other sites More sharing options...
starlinvf.1358 Posted November 6, 2017 Share Posted November 6, 2017 I think I more interesting dynamic would be to have DJ's shot "pass through" other targets on its way to its intended target. Thematically this is pretty brilliant... assuming I'm correctly attributing its references to 70s/80s era Gunslinger styled comics, featuring Agents acting as Bounty Hunter or Collector for super natural beings (usually the Devil, Death, or Judge-like figure). They follow a code, or at least discretion in targets, that seeks to avoid collateral damage unless provoked. I'm hard pressed to recall titles from earlier eras, but more contemporary examples include Spawn and Ghost Rider. Anyway, its simply a question of how to make that pass through mechanic work, and how it can be leveraged for game play triggers. For instance, the shot could be unblockable and pierce, but deal 0 damage to unintended targets.... but seeing as its still impacting, it counts as a hit, and triggers various effects based on it; So it would trigger things like retaliation, traits, and runes. Or you could implement a "evade only this projectile" flag, so it doesn't trigger "when hit" effect for non-targets, allowing it pass through everything else unabated. But that leaves the question invulnerablity, reflect, blocks, etc, as those effects can preclude evades (at least on the character end). Or they could do a flag where the projectile ignores other player hit boxes entirely, which prevents other sourced effects from protecting the intended target. The groundwork for any of these can open up several other options for later Especs to take advantage of- not so much as one upping "unblockable", but altering delivery mechanisms for both ranged offensive and support skills. Link to comment Share on other sites More sharing options...
Ghost.5637 Posted November 6, 2017 Share Posted November 6, 2017 I honestly have no isues landing it if you go the quickness trait. Take haste aswell and watch things melt Link to comment Share on other sites More sharing options...
Alatar.7364 Posted November 6, 2017 Share Posted November 6, 2017 Sure. Make the 10-15k Hit Unblockable. Sure Link to comment Share on other sites More sharing options...
chronometria.3708 Posted November 7, 2017 Share Posted November 7, 2017 I am ok with it being blockable - what deadeye needs is more piercing. Seeing it bounce off a pet or unintended target is what kills it for me. As a ranger I can spame my piercing longbow all over the place and know its going to hit both the target and deal lots of damage to anything that happens to wander in the way as well. This is a great benefit in zergy wvw situations or where there are many mobs. Link to comment Share on other sites More sharing options...
Maugetarr.6823 Posted November 7, 2017 Share Posted November 7, 2017 @chronometria.3708 said:I am ok with it being blockable - what deadeye needs is more piercing. Seeing it bounce off a pet or unintended target is what kills it for me. As a ranger I can spame my piercing longbow all over the place and know its going to hit both the target and deal lots of damage to anything that happens to wander in the way as well. This is a great benefit in zergy wvw situations or where there are many mobs.If they would make just the autos pierce in addition to the number 2 skills pierce, I think that would at least help push rifle in the right direction. Link to comment Share on other sites More sharing options...
MUDse.7623 Posted November 7, 2017 Share Posted November 7, 2017 i dont have issues with that people just rotating blocks and reflects i can mostly kill with curesed bullet and even tho i am fullberserk a reflected DJ mostly only eals up to 6-7k dmg so i still survive it. so no i dont need unblockable and if i want it sometimes i use BV@starlinvf.1358 said:I think I more interesting dynamic would be to have DJ's shot "pass through" other targets on its way to its intended target.would love that. soo often another target went into the way like a rangers pet or ever tried to hit a minion master reaper with Rise! with that shot ? :Dand even players i had alot that i marked a player and when i wanted to shoot him he went behind his mate so his mate dropped.. and most of those people dont even try to rez their mate then..but i think its hard to do. if it was a ranged targeted attack like that lightingning strike from eles scepter air 2 it would work but i am not sure if projectiles in this game are able to pass through things if not piercing. piercing would be too strong, hitting pierced unintended targets for 0 would look strange tho. Link to comment Share on other sites More sharing options...
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