Scud.5067 Posted June 21, 2018 Share Posted June 21, 2018 This game demonstrates a lot of hard work by smart people. However, quality of signalling leaves a lot to be desired. Which is problem in an action-focused gaming experience such as this. If we can't 'read' play, how can we learn? Engage? Respond?The research and design principles are out there - I'd say its time to crack open a book but I reckon its a little late at this time. Link to comment Share on other sites More sharing options...
Carighan.6758 Posted June 21, 2018 Share Posted June 21, 2018 @"Ubi.4136" said:We have been asking for the ability to "turn off other players effects" for 5 years. They don't care that the game is a seizure-inducing light show. That feature has been in every game I have played since 2001, except GW.The worst part is, someone suggested I try FF14 for an example on how this could be done better.I started it, and didn't understand what the point was, even my simplest spell effects were garish as hell.But (take not ANet!), it has options! I can seperately set spell effects to full, reduced or none for me, my party, friendlies and enemies. I can see things during combat!!! Modern technology is fascinating! Link to comment Share on other sites More sharing options...
Klowdy.3126 Posted June 21, 2018 Share Posted June 21, 2018 It becomes very difficult to follow an enemy when everything is flashing like that, no matter what position the camera is in. It gets difficult to do meta events when you can't follow enemies on screen. Link to comment Share on other sites More sharing options...
Carighan.6758 Posted June 21, 2018 Share Posted June 21, 2018 @Arzurag.7506 said:In diablo it´s kind of a mess, even more than it is in gw2.In high rifts you better have sunglasses on, otherwise you´ll not be able to see what´s really going on , on the screen.For example, spinning lasers that can kill you in a few seconds, some enemies leave a explosive bomb upon death that looks like a small vulcano and much more.Important to note though is that Diablo is a 1-few single- or multiplayer game.Not a 50++ MMORPG. In something like GW2, I expect the developers to have put significant thought into how screen effects work in large groups of players. Becaue well, massively multiplayer. Link to comment Share on other sites More sharing options...
Lincolnbeard.1735 Posted June 21, 2018 Share Posted June 21, 2018 @"Ubi.4136" said:We have been asking for the ability to "turn off other players effects" for 5 years. They don't care that the game is a seizure-inducing light show. That feature has been in every game I have played since 2001, except GW.When I started playing GW back in the day, during the first weeks I was so let down by the skill effects until I realize the fact that they were that way made it a more functional game.Nowadays I still like some cool flash over the top effects madness, I mean I really dig cabal online skill effects, but every game should be - praticality > effects and not the way around. Link to comment Share on other sites More sharing options...
perilisk.1874 Posted June 21, 2018 Share Posted June 21, 2018 Basically, the game needs a running special effects "budget", and once you get too many flashy effects in a scene, it should start cutting some back to simple, legible effects, starting with those of unaffiliated greens and trash mobs, then the environment, party members, bosses, and as a last resort, your own. Players should be able to increase or decrease that budget in the options screen (from nothing to unlimited) for taste or performance.The question of accessibility (which is OP's concern) is a little different, since any number of certain effects are bad, and other effects are no issue at all no matter how many there are. That's probably best handled with a separate checkbox that always tones down certain problematic effects, or implements reverse HDR or something, where the implementation is based on medical rather than gameplay considerations. Link to comment Share on other sites More sharing options...
Zalani.9827 Posted June 21, 2018 Share Posted June 21, 2018 When it comes to flashy mobs the Awakened Heirophants sand spiny move is an bit to much for me at times.Being spun around at high speed is one thing but the flashing red is blinding. Link to comment Share on other sites More sharing options...
ugrakarma.9416 Posted June 21, 2018 Share Posted June 21, 2018 As I always say, instead of investing in new expansion, they could polish the engine and these visual problems, no matter how good an expansion is, these graphic problems kill any immersion. ... for example, Serpents Ire Meta seems great, except the 99% of fight u cant see the 2 giants mobs, shrouded in flash light effects. Link to comment Share on other sites More sharing options...
Jokel.5164 Posted October 3, 2018 Share Posted October 3, 2018 It feels like still nobody has done anything about it.My Laptop is just getting old and while in the beginning it was great to play, nowadays I'm just down to 10fps in newer maps which is just annoying. Link to comment Share on other sites More sharing options...
Hesacon.8735 Posted October 3, 2018 Share Posted October 3, 2018 The technology exists to turn off other player's skins. In wvw you can set all other players to a generic class model. Link to comment Share on other sites More sharing options...
Jokel.5164 Posted October 3, 2018 Share Posted October 3, 2018 I don't know how that helps the people who made the OP.But as far as I'm concerned I've tried everything. Otherwise I wouldn't have made the comment here. Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted October 3, 2018 Share Posted October 3, 2018 @"Yuyuske.7182" said:"When she lifts her hand you have to dodge""How am I supposed to see her lift her hand!?"Honestly, this is a major reason why I fail at dodging. At least in other games (like WoW) you could see cast bars appear under the name plate, and you could see the target of your target, so if the boss was all of a sudden targeting you, your name plate would popup and you knew kitten was about to get real. Link to comment Share on other sites More sharing options...
Klipso.8653 Posted October 3, 2018 Share Posted October 3, 2018 There's only 5 now Link to comment Share on other sites More sharing options...
Sako.7609 Posted October 3, 2018 Share Posted October 3, 2018 Check the box Effect LOD at graphics options, it helps tremendous. Link to comment Share on other sites More sharing options...
Jokel.5164 Posted October 6, 2018 Share Posted October 6, 2018 So....Bottom line... Devs don't care about this problem?! Link to comment Share on other sites More sharing options...
Blocki.4931 Posted October 6, 2018 Share Posted October 6, 2018 @Jokel.5164 said:So....Bottom line... Devs don't care about this problem?!What's there to care about? People unaware that they can reduce the flashing effects?Or the fact they already did reduce visual noise? They still have a few steps to go in that regard, but it's way better than before now. Link to comment Share on other sites More sharing options...
Sylvari.2953 Posted October 6, 2018 Share Posted October 6, 2018 I play the game with a screen dimmer program because the flashing lights just hurt my eyes and I don't even have migraine/epilepsy. Link to comment Share on other sites More sharing options...
Sylent.3165 Posted October 6, 2018 Share Posted October 6, 2018 @Blocki.4931 said:@Jokel.5164 said:So....Bottom line... Devs don't care about this problem?!What's there to care about? People unaware that they can reduce the flashing effects?Or the fact they already did reduce visual noise? They still have a few steps to go in that regard, but it's way better than before now.You can't reduce it, checking that box or not in a zerg fight it's still one massive flash of a blur Link to comment Share on other sites More sharing options...
Dante.1763 Posted October 6, 2018 Share Posted October 6, 2018 @Sylent.3165 said:@Blocki.4931 said:@Jokel.5164 said:So....Bottom line... Devs don't care about this problem?!What's there to care about? People unaware that they can reduce the flashing effects?Or the fact they already did reduce visual noise? They still have a few steps to go in that regard, but it's way better than before now.You can't reduce it, checking that box or not in a zerg fight it's still one massive flash of a blurYou cant overly reduce it but you can reduce it slightly(or alot depending on your definition). I dont see a ton of the effects in the game because of my visual settings, but the effects i DO see i want to turn off or reduce, Auras from infusions for some reason are immune to the settings i have set up and they are blinding to my eyes as an example. Saddly this means reducing my graphics settings to about half of what i normally run just to avoid seeing images like the screenshot provided earlier in the thread, and they have done some things recently to assist in the reduction of visual noise. Link to comment Share on other sites More sharing options...
Batel.9206 Posted October 6, 2018 Share Posted October 6, 2018 @Sylent.3165 said:@Blocki.4931 said:@Jokel.5164 said:So....Bottom line... Devs don't care about this problem?!What's there to care about? People unaware that they can reduce the flashing effects?Or the fact they already did reduce visual noise? They still have a few steps to go in that regard, but it's way better than before now.You can't reduce it, checking that box or not in a zerg fight it's still one massive flash of a blurDuring meta events, I have to play on the lowest settings possible because my computer is slower than a snail glued to a glacier. Even with every single setting turned all the way down - every bit of flashing effects turned down or off that I can - I still cannot see anything thanks to the giant blur of light on the screen....I'd love to know how to reduce visual noise even farther than that. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted October 6, 2018 Share Posted October 6, 2018 @Sylent.3165 said:@Blocki.4931 said:@Jokel.5164 said:So....Bottom line... Devs don't care about this problem?!What's there to care about? People unaware that they can reduce the flashing effects?Or the fact they already did reduce visual noise? They still have a few steps to go in that regard, but it's way better than before now.You can't reduce it, checking that box or not in a zerg fight it's still one massive flash of a blur@Sylent.3165 said:@Blocki.4931 said:@Jokel.5164 said:So....Bottom line... Devs don't care about this problem?!What's there to care about? People unaware that they can reduce the flashing effects?Or the fact they already did reduce visual noise? They still have a few steps to go in that regard, but it's way better than before now.You can't reduce it, checking that box or not in a zerg fight it's still one massive flash of a blurIncrease your FoV. I don't have a problem with seeing things outside of cramped areas where the camera can't zoom out anyway Link to comment Share on other sites More sharing options...
Chaz.1857 Posted October 6, 2018 Share Posted October 6, 2018 A very good friend of mine is a long-time player of Guild Wars 2, but he's photosensitive and has severe problems with several boss fights, as well as some cutscenes. I'm adding my voice to the call for the ability to disable or otherwise significantly reduce the amount of flashing lights in the game. Link to comment Share on other sites More sharing options...
BlueJin.4127 Posted November 7, 2018 Share Posted November 7, 2018 The amount of flashes in this game is ridiculous and none of the current graphic settings do much. It’s even worse for an engineer. I started leveling my engineer recently and since then, I’ve been using eye drops several times a day. I just got Holosmith and it’s even worse. Every attack is a flash spamfest. This is a legitimate health concern. What will it take for Anet to take this seriously and take swift and meaningful action? A lawsuit? :anguished: Link to comment Share on other sites More sharing options...
Rod.6581 Posted November 7, 2018 Share Posted November 7, 2018 +1Something we asked for years now and they still didn't do it right. Bit better than it used to be, but still long way to go. Remember Battle of Lions Arch? Also, few friends refused to play GW2 when they saw how flashy it is on YT videos... Link to comment Share on other sites More sharing options...
Dibdabs.3410 Posted November 7, 2018 Share Posted November 7, 2018 Yes, it's really bad. Most fights I can't even see who I am hitting, so I have to spin around until I see damage numbers appearing. I went into my graphic card settings and lowering Post Processing helped a little, but not enough to help in some Boss fights. The final engagement in the HoT storyline is an example - you have to hit the minion of the boss to get rid of it and make the boss vulnerable, but it's like playing Blind Man's Buff there are so many flashing effects. I had to give up. :( Link to comment Share on other sites More sharing options...
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