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What do you want for third expansion? - [Merged]

Tiale.2430Tiale.2430 Member ✭✭
edited August 3, 2020 in Guild Wars 2 Discussion

Let's give some ideas for our amazing devs to sell a good product to us.

  • Weapons not locked to Elites.
  • New Elites
  • New Legendaries
  • Dyeable Legendary Weapons and Backs.
  • Tengu, Kodan or Dwarves playable.
  • More slots for Guilds.
  • Outfits in Gem Store as individual pieces.
  • Shortcut to active the outfit.
  • More horizontal leveling diversity.

Subdrop : Guardian : NA

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Comments

  • anninke.7469anninke.7469 Member ✭✭✭

    Kittenload of customization.
    More armor sets without trench-coats/butt-capes that fit male characters well.
    A way to pet the ranger pets.
    Acces to the Dominion of Winds (I don't really need playable Tengu, but I want to see what they're up to behind that wall).
    "Two-handed" set of basic barehanded combat skills that would be the same for everyone so you can do something even with no weapon (slaps, punches, kick...)

    Do not fear difficulty. Hard ground makes sore feet.
    All things...grow. And the blossom bothers the weed.
    Act with wisdom and axe.

  • trixantea.1230trixantea.1230 Member ✭✭✭

    Underwater mounts and fishing.

  • Luthan.5236Luthan.5236 Member ✭✭✭✭

    Legendary Monk (Mhenlo) elite stance for Revenant. :D
    More underwater combat that is relevant/main theme of the expansion.
    Cantha.
    And medium team sized PvP game modes (10-20 vs 10-20) on bigger maps where strategy plays a big role instead of only being strong at combat. (Maybe some real "Guild Wars" game mode.)

  • Kulvar.1239Kulvar.1239 Member ✭✭✭✭

    @Tiale.2430 said:
    Let's give some ideas for our amazing devs to sell a good product to us.

    • Weapons not locked to Elites.
    • New Elites
    • New Legendaries
    • Dyeable Legendary Weapons and Backs.
    • Tengu, Kodan or Dwarves playable.
    • More slots for Guilds.
    • Outfits in Gem Store as individual pieces.
    • Shortcut to active the outfit.
    • More horizontal leveling diversity.

    Weapons not locked to Elites would be amazing. I would go from 5 sets of available weapons to 7 as Revenant (including the 3rd elite spec).
    New races are unlikely because of the personal story. A few guild slots would be nice.

    What I want is a new guild hall that is like a tropical island with palm trees, a pirate ship, wood buildings, some ruins, a big hill with a pond.
    Not some desert-like encased in stone abandoned city. I would love a guild hall that has plants, is more open to the sky, and is not gold plated.

    And revenant able to use greatsword and longbow. I love exordium and pharus but can't use them.

  • Tiale.2430Tiale.2430 Member ✭✭

    @trixantea.1230 said:
    Underwater mounts and fishing.

    maybe some ships and ship war.

    Subdrop : Guardian : NA

  • Fenom.9457Fenom.9457 Member ✭✭✭✭

    Of all things legendary I think we have enough weapons and backs. Not to say I don’t want more, but we have enough for now. First I’d much rather see a second set or armor through PvE mostly, as well as more trinkets and underwater weapons.

    I'd rather keep going.. wherever the wind takes us

  • GW Noob.6038GW Noob.6038 Member ✭✭✭

    I want fairies in the game...ones you'd have to work for, like we do with legendary crafting.

    I want better graphics...and more storybook-style architecture.

    I want more individual clothing/armor pieces...way more!

    I want what everyone else wants, too. :)

  • I won't be satisfied with any less than the expac being tailored to my specific tastes.

    The Commander will end you.

  • Kulvar.1239Kulvar.1239 Member ✭✭✭✭

    @nosleepdemon.1368 said:
    Kill all the story characters except Canach, they suck.

    Canach, Rytlock, and Taimi.

    @nosleepdemon.1368 said:
    Kill Taimi, I know the first point would do, but this way she dies twice.

    Can't kill her, but stop the deus ex asura.

    @nosleepdemon.1368 said:
    Bring verticality and group content back into the maps.

    Oh yes !

    @nosleepdemon.1368 said:
    Remove the story, it's rubbish and gets in the way.

    No, story is important for a non sandbox game.

    @nosleepdemon.1368 said:
    Add those crazy underwater assassin creatures into the game as a playable race. Have them introduced by murdering all the Quaggan.

    Largos as playable race is a no. Eradication of Quaggan is a yes.

    @nosleepdemon.1368 said:
    Throw a big procedurally generated tower with increasing difficulty per floor and neat rewards into an endgame zone somewhere. Not because Blizzard are doing it but because it's a cool concept and it has been done well before (e.g. DFO). Require the player to complete the dungeon as part of a legendary collection - no legendaries unless you are actually good.

    Fractals of the Mists ?

    @nosleepdemon.1368 said:
    Add more jumping puzzles, we're talking SAB tribulation mode difficulty, please.

    Yes

    @nosleepdemon.1368 said:
    Make the Mad King's Clocktower mandatory for something. I don't know what, but do it.

    You need the clocktower for an achievement already.

  • Mortifera.6138Mortifera.6138 Member ✭✭✭
    edited April 13, 2020

    Just content, with a good story. I’m easy to please. 🙂

  • @Tiale.2430 said:
    Let's give some ideas for our amazing devs to sell a good product to us.

    • Weapons not locked to Elites.
    • New Elites
    • New Legendaries
    • Dyeable Legendary Weapons and Backs.
    • Tengu, Kodan or Dwarves playable.
    • More slots for Guilds.
    • Outfits in Gem Store as individual pieces.
    • Shortcut to active the outfit.
    • More horizontal leveling diversity.

    I don't wana be a kill joy but unfortunalty new race just 99% wont happen too much work. For a New Playble race Anet would have to
    1. create new levels 10-30 story
    2. Redo personal - Icebrood saga story Voice acting and cutscenes
    3. redesign the whole current armors avalible and lets be honest they don't even fit charr properly without clipping
    4. new starter zone and city these arnt too hard to make and are very easly doable
    I mean with all of this its very likely to say anet wont do it as much as you and I want it. Unless Anet makes it so the new race cant do any story prior to the Cantha xpac it just not a possibility esp with the quarantine on right now. Now on the other hand New Legendaires and New Elite specs are a very High Possibility for us to get. I don't see weapons not being locked to Elite specs happening as one of the main reasons for Elite specs is to give accesses to a weapon your class couldn't use before and skills but it would be nice to have some not bound to elite specs.

    May all of Tyria be blessed with the power of the heros

  • @GW Noob.6038 said:
    I want fairies in the game...ones you'd have to work for, like we do with legendary crafting.

    Fairies in the game? what would they do? Im sure anet could come up with some kinda Fairies or Pixies for the forest in Cantha not sure how they would fit in lore wise tho.

    May all of Tyria be blessed with the power of the heros

  • @northcharm.9485 said:
    I don't wana be a kill joy but unfortunalty new race just 99% wont happen too much work. For a New Playble race Anet would have to
    1. create new levels 10-30 story
    2. Redo personal - Icebrood saga story Voice acting and cutscenes
    3. redesign the whole current armors avalible and lets be honest they don't even fit charr properly without clipping
    4. new starter zone and city these arnt too hard to make and are very easly doable
    I mean with all of this its very likely to say anet wont do it as much as you and I want it. Unless Anet makes it so the new race cant do any story prior to the Cantha xpac it just not a possibility esp with the quarantine on right now. Now on the other hand New Legendaires and New Elite specs are a very High Possibility for us to get. I don't see weapons not being locked to Elite specs happening as one of the main reasons for Elite specs is to give accesses to a weapon your class couldn't use before and skills but it would be nice to have some not bound to elite specs.

    While I'm also highly skeptical towards the notion of seeing a new race in GW2, I don't think it's impossible. The race would probably have to start at a higher level than the rest, and have a unique story that revolves around the recent story changes rather than the original threat of Zhaitan. I suppose they'd be comparable to Death Knights in World of Warcraft, meaning it would be kind of anachronistic to see them do any post-HoT/PoF content. As for the armor sets, it would depend on how the armors are made. I somehow doubt that Arenanet handcrafts every armor piece for each individual body type, but I could be wrong. If they are, then that presents a huge problem for adding a new race (unless they were to re-use old body types).

    That said, I'm not all to keen on the addition of a new race myself. I'd prefer to see more customization options to the ones available. Otherwise, I'm not too picky. New elite specs would be fun to see. My number one wish would be for an Inquisitor elite spec for guardians; a rogue/paladin archetype. I'm not sure if it fits in the Guild Wars lore, but one can still wish, eh? Other than that, it'd be nice to explore a new landscape. I don't think they need to add any new methods of traversal, either, but it's a trend so I wouldn't be surprised if they did. That's about it, for me!

  • Smoosh.2718Smoosh.2718 Member ✭✭✭
    edited April 13, 2020

    I want my Gamble for warrior to get Pistol as the next elite spec to be confirmed.

    I've put the legendary weapon HOPE as my wager for this. So please, don't let me down anet!

    One thing I would love to see however, is armour skins not tied down to their weight. Since you can use outfits, there is no excuse for making Heavy Armour not look like Light Armour. This would open up hundreds of skins to use for each character.

    After all, there is nothing greater than looking so dashing while strolling into combat!

  • lare.5129lare.5129 Member ✭✭✭✭

    yes? no? why it should be ? why not?

    want solid balance ? - play chess.

  • Game of Bones.8975Game of Bones.8975 Member ✭✭✭✭

    I hope not if it means another set of materials to grind.
    If it's used for cooking or recreation (something completely optional) I say go for it.

    Ask a child a question and you'll get a childish answer.

  • As I've said in the numerous other fishing threads, I don't care for the idea but if it just has to be in GW2, make it like Warframe's spear fishing instead of the rod and reel AFK fishing of other games.

    Hate Is Fuel.

  • Smoosh.2718Smoosh.2718 Member ✭✭✭

    However.... If this means we get to have boats to sail on and go whale hunting... then maybe.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    Of course there will be fishing in the upcoming expansion. Housing, too. Heaven forbid Anet produces actual game content.

    I am a very casual player.
    Very.
    Casual.

  • DonArkanio.6419DonArkanio.6419 Member ✭✭✭✭

    What's the point of fishing in game? I can't see any reason for fishing being addition that makes sense in GW2.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭

    I mean, if people want to fish so desperately, there is always that event in the sandswept isles....

  • I would v much appreciate real housing, fishing and boats.

    Thx anet

  • Real housing, fishing and boats pls, thx

  • Daddicus.6128Daddicus.6128 Member ✭✭✭✭

    Underwater (UW) adventuring (which would require more UW weapons).

    Beef up the base professions to elite-spec levels, or nerf down the elites, so they all have the same relative power.

    More PvE APs. The best way to do that: replace the daily AP cap with a diminishing returns progression instead of a cap. But, there are many other ways this could be done as well.

  • Etria.3642Etria.3642 Member ✭✭✭✭

    I personally don't care for fishing, either in game or in real life, and I don't care if they add it for those who do like it but I worry if they do that they will add some something that will entice me to suffer through it anyway. Like achievement points.

  • Hashberry.4510Hashberry.4510 Member ✭✭✭✭

    @Halandir.3609 said:
    I'm always mildly surprised by the responses to anyone asking something like "Can we have some kind of fishing in this game?"
    The veterans seem to shoot EVERYTHING down immediately because its (not to their, extremely specific, liking and therefore) extremely hard to implement or draws resources away from some imagined content that 2.4% of the games population enjoys.
    GW2 is an older game. Guess what: Doing whatever they have been doing for 8 years will NOT attract new players. Selling expac3 to 75-85% of the remaining pop may seem fine but how realistic do you think expac4 is then?

    IMO. GW2 desperately needs random/rare/exciting loot: Hey, random/stupid/simple fishing would work!
    As for: "But fishing is horribly/mind-numbingly simple/stupid!" - Yeah, follow your own advice from nn threads: Just don't do it!
    Some claim: "But fishing requires resources..." Sure. So did "adventures" - To be blunt: Who sells this game to their friends because of "Wooo - Adventures!"... Right! - Fishing would be like ONE minigame/adventure that friends could actually relate to...
    If all else fails: Grab resources from encapsulated content, enjoyed by a very small percentage of veteranplayers that pay most of their "gems" with ingame gold. (And please: Stop the "all Gems are sold for IRL currency" story: Gold/cash conversion never ran out of gems or gold: Anet actually have the ability to print pixels :-))

    Well said. But don't let it get to you, they don't really influence anything.

  • Klypto.1703Klypto.1703 Member ✭✭✭

    You all have it wrong the way getting to Cantha over the ocean will be one huge amount of world boss fights that are fishing fights. So lots of fishing in the form of world boss fights for all underwater world boss content while riding around underwater on sea turtle, octopus, shark, dolphin, and whale(dismounting blows you out of the blow hole) mounts. Which I assume at least one of these world bosses will swallow your map blob of players and you have to kill it from the inside to complete it. Also though the main thing I question is will they keep the same backstory of cantha and if so how will we be integrated into the story since our characters are not all humans. One last thing a Jellyfish mount too.

  • Psientist.6437Psientist.6437 Member ✭✭✭
    edited April 13, 2020

    In the real world, hobby fishing is all about grinding out luck, collecting gear and pretending to be skilled. I don't know where it would fit within the mmo genre. I will give it a try but I know my idea will be terrible.

    Where to fish is a real concern for Tyria fishing. Perhaps we can solve why fish and where to fish by making fishing a mounted skill set and we fish to feed our mounts. Our mounts take us to fishing holes based on their skills and diet. We would have to learn how to fish for carrots. Which is where my idea falls apart. Dumb can't be fun.

    There are other fishing risks. Fishing leads to fish. Fish are a gateway reward to taxidermy and we all know what taxidermy wants. Taxidermists and Housing!

    edit: Consumable effects could provide a social component. They could alter mount animations, add temporary auras, or cause events. Skyscales burp up fireworks. Jackals hiccup phase jump about. Roller beetles have heart burn outs. Skimmers get the dizzies. The effects would encourage fishing to lead to large public displays.

    all primes work and not tearing down has value
    ready purrlayer @ any parsed feels enhance the value of something that is already worth everything
    what other chordal approach but penultimate singing along with other quantum cuddle clocks

  • lare.5129lare.5129 Member ✭✭✭✭

    @Smoosh.2718 said:
    What is the great push for fishing in games?

    because this is mainstream. I have fishing in lineage, wow and etc. Why we should not have this in gw2 ?

    want solid balance ? - play chess.

  • Aaralyna.3104Aaralyna.3104 Member ✭✭✭✭

    We already have several types of fishing in game (sandswept isles, thunderhead peaks, underwater combat, bjora marches). We even have a fishing rod weapon skin for staff.

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭✭
    edited April 13, 2020

    I mean... It seems like a waste to me. Like why? They can't even be bothered to make guilds and guild halls be cool and you're asking for more single player content? No thanks honestly. It would be a nice icing on-top of the cake but knowing them they would say "Its an expansion level feature" when its just another crafting profession. As someone who never fishes in games, due to being able to just go do it in real life I honestly would rather them take the resources and aim it toward other stuff. (Like making the E-specs good, making WvW overhauls, making Guild overhauls and more guild halls..)

    I feel the same way about this, as I do about player housing. (Guild halls ARE and CAN be player housing, if they would just put the effort in.)

    Again let me restate this I don't want them not to add it, I just don't want them to focus on it and say that it is a headlining feature of the expansion at the cost of other things which are more important. It would be sick to get it as a "and ontop of this, there is this..." Maybe along with ruin delving so you can actually hunt through ruins and find cool stuff too that can go in the guild hall? I just..... I Really Don't want them to sluff off like they did with PoF and use "Well mounts" when discussing how boring the maps were and how lacking the expansion was without the Living world to come pick it up.

    I want this to be the best expansion, I don't want it to be the typical guild wars 2 expansion which is just..... well... lack-luster? I guess? I don't know. the only reason Im looking forward to it is for E-specs at this point.... its the only thing I know is coming that will change my gameplay loop.