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What do you want for third expansion? - [Merged]

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  • nanomidgy.9180nanomidgy.9180 Member ✭✭✭

    @maddoctor.2738 said:

    @nanomidgy.9180 said:
    2. Option to enable standard model in pve like it already exists in wvw.

    If you set character detail settings to their lowest then players around you will use standard models and not their own skins. This works only for armor, not weapons and back items.

    No. It's not the default pink model u are thinking of, if u set model quality to lowest, u cant identify what class and what skill animations they are performing. I'm talking about the stardard character model optin in wvw/pvp, i would like that option for pve too.

  • linkym.2069linkym.2069 Member ✭✭

    @Tiale.2430 said:
    Let's give some ideas for our amazing devs to sell a good product to us.

    • Weapons not locked to Elites.
    • New Elites
    • New Legendaries
    • Dyeable Legendary Weapons and Backs.
    • Tengu, Kodan or Dwarves playable.
    • More slots for Guilds.
    • Outfits in Gem Store as individual pieces.
    • Shortcut to active the outfit.
    • More horizontal leveling diversity.

    I want the Tengu race playable, new dungeons, new emotes and fishing!!. And if Kurzick and Luxons are back that would be completely awesome.

  • linkym.2069linkym.2069 Member ✭✭

    By the way having dwarves as a playable race would be awesome too

  • linkym.2069linkym.2069 Member ✭✭

    Man, Anet can do so many good things for the game... i hope they put all the effort and work hard for the expansion. I love Cantha, it is my favourite campaingn in GW1

  • Krytan necromancer's presearing armor, from GW1.

  • Super Hayes.6890Super Hayes.6890 Member ✭✭✭✭

    I also want new character classes. Elite specs are fun and all but just not the same.

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • Mortifer.2946Mortifer.2946 Member ✭✭

    @Dante.1763 said:

    @lare.5129 said:

    @Smoosh.2718 said:
    What is the great push for fishing in games?

    because this is mainstream. I have fishing in lineage, wow and etc. Why we should not have this in gw2 ?

    What would fishing do for this game? In WOW it has a purpose, in Lineage it has a purpose, what purpose aside from being a roleplay mechanic would it -add- to this game for the time investment?

    Hi Dante,

    Please, read my proposal for Fishing in Cantha here: https://en-forum.guildwars2.com/discussion/106667/very-cool-idea-for-fishing-discipline-in-cantha

  • Taelac.7036Taelac.7036 Member ✭✭✭

    Small dream: A few more ranger pets, including a phoenix and maybe a crab.

    Big dream: A collection/achievement instance with a library to store collected books, roaming pets and a mount paddock using equipped skins/dyes and the ability to Press F to Pet (possibly with customizable stall plates that would let us name our mounts.), an armory to display weapons and armor (legendary, T3 cultural, and currently equipped, perhaps), and selected achievements or maybe new ones. The library could have a world map or a globe that gets details based off map completing various regions, a portrait gallery with earnable NPC portraits (completing Knight of the Thorn for a Trahearne portrait, personal story for a portrait of the appropriate Order mentor, dungeon runs for the Destiny's Edge crew, maybe some Visions of the Past type things for others). Placeable statues to mark defeating each season's and expansion's big bad and other key achievements and/or some kind of trophy case. A display option for minis.

    Basically, I'd like to have a place where I could take my character and get a visual sense of their overall progression, and I'd like to be able to take other people into it, so we can see what our friends have accomplished, and I can send a party invitation to every new player asking in /map what there is to do in the game and drag them in there and show them.

    Really big dream: A portrait system that would allow commissioning of portraits of friends (with their consent), with friends (up to 10 total characters, to accommodate static raid teams), with a plain/simple background available for gold, and that would let everyone in a portrait buy in for a copy of their own. Additional backgrounds could be sold for gems, though I'd like to suggest that the gem price stay low to encourage more frequent use. I'd like these to be displayable in either guild halls or the individual achievement instance as outlined above.

    There should be a painter available in the open world, probably in whatever safe-city area we visit at the beginning of the new xpack, but it would also make a nice guild hall upgrade option, and as incentive to get the upgrade, it could offer a background matching the guild hall for gold instead of gems, as well. I'm not sure about the logistics of personal vs. guild hall decoration assets.

    Caption plates with the option to include character names and date would be nice. The ability to include a brief title would also be nice, but people would probably abuse that, and I'm not sure whether the fact that it would be in limited instances would balance the need for moderation at times. Clicking on a portrait would bring up a larger interface window with a clearer image and the caption plate, but the displayed item would be a lower-res version without readable text. An option to save the bigger version for wallpaper would be nice. Ranger pets equipped at the time of the portrait should be included. I don't know about minis--there are a gajillion of them.

    And as a final all-stops wishlist item for this system, I'd like the ability to do a portrait with multiple characters from my account.

    Good luck, have fun.

  • Svarty.8019Svarty.8019 Member ✭✭✭✭

    WvW stuff, but I'm not optimistic. In fact, I think I'm an idiot for even thinking Arenanet might consider it.

    Thief OP? Better nerf Scourge ... again.
    Hashtag BlameMcLain

  • Biermeister.4678Biermeister.4678 Member ✭✭✭

    Underwater combat Underwater Cities Largos playable we have weapons that are not used very often DX 12

  • Shadowmoon.7986Shadowmoon.7986 Member ✭✭✭

    Story revolved around over throwing the xenophobic emperor by helping the deep sea dragon that is revealed to have been uncorrupted the entire time near the end of the story by the water dragon's lieutenant Kuunavang. I worry this type of story is no longer allowed because of China.
    A two phase instance cluster: one kurzick and luxon
    Each cluster has three 5man single path dungeons and one 10 man raid
    Kurzick raid will involve Urgoz, Luxon will involve Kanaxai.

  • basil.9532basil.9532 Member ✭✭

    Can we possibly get a Celestial Legendary Armor that is 100% PVE without forcing people into raids, WVW, PVP, Fractals etc?
    Bringing back the celestial skins in an ascended weapon chest would be really sick.
    Also I know that several people including myself have been begging for Cantha since the beginning, but we've also been hoping that the Tengu may one day become playable.

    Just some random distant future suggestions to consider. :P

  • Fenom.9457Fenom.9457 Member ✭✭✭✭

    Would love this

    I'd rather keep going.. wherever the wind takes us

  • I just want literally any legendary armor from any acquisition method that has skins I think actually look good. Choice, please.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @chipmullins.2186 said:

    • A little higher leveling cap (I doubt this would happen or work with the whole mastery system in place)

    What would be the reason? What would a higher level cap add to the game?

    I am a very casual player.
    Very.
    Casual.

  • Fosio.8217Fosio.8217 Member ✭✭

    A different team of pubblisher/dev company!
    YES, I SAID IT!

  • Tails.9372Tails.9372 Member ✭✭✭✭
    edited May 26, 2020

    I do agree that PvE should get a legendary mode specific armor set (and backpack / trinket) in the same way as e.g. WvW has but it shouldn't be bound to a specific expansion but an overall participation reward for PvE in general.

    @Bridget Morrigan.1752 said:
    I just want literally any legendary armor from any acquisition method that has skins I think actually look good. Choice, please.

    "skins I think actually look good" is highly subjective and would require them adding multiple sets of legendary gear for various sub content which I'm not opposed to.

  • basil.9532basil.9532 Member ✭✭
    edited May 26, 2020

    I just feel that very few people can actually jump into raids or t4 fractals.
    I think it would be pretty cool once Cantha releases to say, tie every world boss or something into making the armor or something.
    Maybe even making it map currency related but required like 1,000 currency of each of the new maps per piece etc.
    There are many avenues you could run with that don't involve restrictive content.
    You could WVW or PVP only for armor and those armors are the easiest to get imo.
    But raids? I've tried to get into raids before. Many times. Most people who do them are trolls, elitist jerks and would rather mock you than assist or teach the raids.
    They are heavily time restricted because guilds usually run raids on a set schedule so then their is that issue as well.
    Where as in PVP and WVW you can just jump in and cruise, do as you wish and over time earn what you need to craft your armor.
    Perhaps even add a time consuming repeatable achievement around the Luxon and Kurzick that nets you an item that you need 6 of to craft the full set.
    Just throwing random ideas out there. You don't have to force people who like only PvE to play the hardest content in the game to get PvE legendary while WvW and PvP is easier to get. I've literally been forced to make the decision to play a game mode I can't stand just to get legendary armor.
    Besides, the old celestial skins revamped could probably look so nice if done right and as armor.
    https://wiki.guildwars.com/wiki/Gallery_of_Celestial_weapons

  • Excursion.9752Excursion.9752 Member ✭✭✭

    @basil.9532 said:
    I just feel that very few people can actually jump into raids or t4 fractals.

    I used to feel this way. I found one of biggest hurdle people have is their own fear in getting in there and trying them. I decided to attack fractals first. Once I got my legendary back piece then went to raids. Now I am 15 kills away from a full set of legendary armor. I used to be upset because I would "never" be able to get these things. Mostly because I heard people are "Toxic" in those area's of the game. And I am not going to lie there is definitely some people that will push your buttons. But most people are understanding and willing to help if you find the right group. The second thing is time. Most people don't have the time it takes to attack these goals. But with our current situation most people have more time than they ever had before!

                                                              There is a 50% chance you will not agree with me and a 50% chance I will not agree with you
    
  • mindcircus.1506mindcircus.1506 Member ✭✭✭✭

    @basil.9532 said:
    Can we possibly get a Celestial Legendary Armor that is 100% PVE without forcing people into raids, WVW, PVP, Fractals etc?

    If raids and fractals are not PvE then what counts?
    Doing Dragon's Stand for the 326th time?
    Jumping Puzzles?
    Pressing 1 at Karka Queen?
    Dancing with Cows in Queensdale?

    "We recognize that some players are not able to complete all content." Gaile Gray 01.10.19

  • Raknar.4735Raknar.4735 Member ✭✭✭✭
    edited May 26, 2020

    @TheNecrosanct.4028 said:

    @Eloc Freidon.5692 said:

    @Turamarth.3248 said:
    Raids and Fractals are not PVE to you?

    Raids to PvE is about as comparable as PvP to WvW. Not very.

    Except it is. PvE is Player versus Environment, i.e. content which doesn't involve fighting other players. So yes. Fractals and Raids are PvE, just as much as open world. Facts don't care whether you agree with them or not.

    You can PvP in Grothmar during the demolition event, or on Bjora if Drakkar fails. Tarir map also has a PvP pre-event. Guess those open world maps don‘t count as PvE anymore, since they involve PvP /shrug

    I‘m pretty sure Eloc wanted to differentiate Open World and Raids, not PvE as a whole, even though he used that terminology.

    As for the canthan legendary armor: Sure, I just hope the designing part doesn‘t take as long as the first one that ultimately was just for a small % of the playerbase.

    You have a heart of gold. Don't let them take it from you.
    Remaster confirmed! Umbasa!

  • Tails.9372Tails.9372 Member ✭✭✭✭
    edited May 26, 2020

    @mindcircus.1506 said:

    @basil.9532 said:
    Can we possibly get a Celestial Legendary Armor that is 100% PVE without forcing people into raids, WVW, PVP, Fractals etc?

    If raids and fractals are not PvE then what counts?

    You're missing the point, he never said "they shouldn't count" or that they don't count as PvE but that it shouldn't require players to do specific sub content just like the WvW set doesn't require you to lead a squad and capture a castle or to "kill 100.000 enemy players".

  • Raknar.4735Raknar.4735 Member ✭✭✭✭
    edited May 26, 2020

    @TheNecrosanct.4028 said:

    @Raknar.4735 said:

    @TheNecrosanct.4028 said:

    @Eloc Freidon.5692 said:

    @Turamarth.3248 said:
    Raids and Fractals are not PVE to you?

    Raids to PvE is about as comparable as PvP to WvW. Not very.

    Except it is. PvE is Player versus Environment, i.e. content which doesn't involve fighting other players. So yes. Fractals and Raids are PvE, just as much as open world. Facts don't care whether you agree with them or not.

    You can PvP in Grothmar during the demolition event, or on Bjora if Drakkar fails. Tarir map also has a PvP pre-event. Guess those open world maps don‘t count as PvE anymore, since they involve PvP /shrug

    Since when do exceptions decide the norm? Those 3 situations you're describing literally last a few minutes or less, are located in a small location on each map and tied to events. Moreover, they do not define the map in the slightest. So yes, those maps are PvE, not PvP.

    By your reasoning WvW is more PvE than PvE is PvP, because of all the camps/keeps/land claiming you can do, which don't have to involve any enemy players. Yet I've never heard anyone claim that WvW is actually more PvE.

    As far as your rebuttal goes, it's grasping at straws. Raids and Fractals are PvE. It's fine that people define open world as PvE only and not instanced content, but that doesn't mean they're right.

    Not a rebuttal, just using your definition. It is content which involves fighting other players, so by your definition it isn‘t PvE. It doesn‘t matter if you don’t agree, those are facts ;)

    And it‘s not my reasoning, just using your definition. I would not call WvW, is is a PvP gamemode! which is ultimately called WvW.

    I‘m not grasping at straws, just using your own definition of „content that doesn‘t fighting other players“, like I‘ve said.

    Just as Raids, Dungeons/Fracs and OW are PvE, WvW and SPvP are PvP. Yet they still can be inherently different modes.

    You have a heart of gold. Don't let them take it from you.
    Remaster confirmed! Umbasa!

  • TheNecrosanct.4028TheNecrosanct.4028 Member ✭✭✭

    @Raknar.4735 said:

    @TheNecrosanct.4028 said:

    @Raknar.4735 said:

    @TheNecrosanct.4028 said:

    @Eloc Freidon.5692 said:

    @Turamarth.3248 said:
    Raids and Fractals are not PVE to you?

    Raids to PvE is about as comparable as PvP to WvW. Not very.

    Except it is. PvE is Player versus Environment, i.e. content which doesn't involve fighting other players. So yes. Fractals and Raids are PvE, just as much as open world. Facts don't care whether you agree with them or not.

    You can PvP in Grothmar during the demolition event, or on Bjora if Drakkar fails. Tarir map also has a PvP pre-event. Guess those open world maps don‘t count as PvE anymore, since they involve PvP /shrug

    Since when do exceptions decide the norm? Those 3 situations you're describing literally last a few minutes or less, are located in a small location on each map and tied to events. Moreover, they do not define the map in the slightest. So yes, those maps are PvE, not PvP.

    By your reasoning WvW is more PvE than PvE is PvP, because of all the camps/keeps/land claiming you can do, which don't have to involve any enemy players. Yet I've never heard anyone claim that WvW is actually more PvE.

    As far as your rebuttal goes, it's grasping at straws. Raids and Fractals are PvE. It's fine that people define open world as PvE only and not instanced content, but that doesn't mean they're right.

    Not a rebuttal, just using your definition. It is content which involves fighting other players, so by your definition it isn‘t PvE. It doesn‘t matter if you don’t agree, those are facts ;)

    And it‘s not my reasoning, just using your definition. I would not call WvW, is is a PvP gamemode! which is ultimately called WvW.

    I‘m not grasping at straws, just using your own definition of „content that doesn‘t fighting other players“, like I‘ve said.

    Just as Raids, Dungeons/Fracs and OW are PvE, WvW and SPvP are PvP. Yet they still can be inherently different modes.

    It seems you've never heard of "the exception confirms the rule". Those 3 examples constitute about 0.00001% of everything you can do in PvE. You aren't using my definition. You're twisting it to serve your argument, which is still as flawed as the first time you expressed it, regardless of the wit with which you present it. ;)

  • Raknar.4735Raknar.4735 Member ✭✭✭✭
    edited May 26, 2020

    @TheNecrosanct.4028 said:

    @Raknar.4735 said:

    @TheNecrosanct.4028 said:

    @Raknar.4735 said:

    @TheNecrosanct.4028 said:

    @Eloc Freidon.5692 said:

    @Turamarth.3248 said:
    Raids and Fractals are not PVE to you?

    Raids to PvE is about as comparable as PvP to WvW. Not very.

    Except it is. PvE is Player versus Environment, i.e. content which doesn't involve fighting other players. So yes. Fractals and Raids are PvE, just as much as open world. Facts don't care whether you agree with them or not.

    You can PvP in Grothmar during the demolition event, or on Bjora if Drakkar fails. Tarir map also has a PvP pre-event. Guess those open world maps don‘t count as PvE anymore, since they involve PvP /shrug

    Since when do exceptions decide the norm? Those 3 situations you're describing literally last a few minutes or less, are located in a small location on each map and tied to events. Moreover, they do not define the map in the slightest. So yes, those maps are PvE, not PvP.

    By your reasoning WvW is more PvE than PvE is PvP, because of all the camps/keeps/land claiming you can do, which don't have to involve any enemy players. Yet I've never heard anyone claim that WvW is actually more PvE.

    As far as your rebuttal goes, it's grasping at straws. Raids and Fractals are PvE. It's fine that people define open world as PvE only and not instanced content, but that doesn't mean they're right.

    Not a rebuttal, just using your definition. It is content which involves fighting other players, so by your definition it isn‘t PvE. It doesn‘t matter if you don’t agree, those are facts ;)

    And it‘s not my reasoning, just using your definition. I would not call WvW, is is a PvP gamemode! which is ultimately called WvW.

    I‘m not grasping at straws, just using your own definition of „content that doesn‘t fighting other players“, like I‘ve said.

    Just as Raids, Dungeons/Fracs and OW are PvE, WvW and SPvP are PvP. Yet they still can be inherently different modes.

    It seems you've never heard of "the exception confirms the rule". Those 3 examples constitute about 0.00001% of everything you can do in PvE. You aren't using my definition. You're twisting it to serve your argument, which is still as flawed as the first time you expressed it, regardless of the wit with which you present it. ;)

    I'm quite literally using your definition. You stated that definition. It doesn't matter if you call them exceptions, they still exist, and using your definition, that content isn't PvE.
    I'll just quote you ;)

    @TheNecrosanct.4028 said:
    PvE is Player versus Environment, i.e. content which doesn't involve fighting other players.

    Also suitable:

    Facts don't care whether you agree with them or not.

    Edit: You could always change your definition into "PvE is Player versus Environment, i.e. content which doesn't involve fighting other player, unless I call it an exception", but that would make it pretty subjective and not a fact ;)

    You have a heart of gold. Don't let them take it from you.
    Remaster confirmed! Umbasa!

  • TheNecrosanct.4028TheNecrosanct.4028 Member ✭✭✭

    @Raknar.4735 said:

    @TheNecrosanct.4028 said:

    @Raknar.4735 said:

    @TheNecrosanct.4028 said:

    @Raknar.4735 said:

    @TheNecrosanct.4028 said:

    @Eloc Freidon.5692 said:

    @Turamarth.3248 said:
    Raids and Fractals are not PVE to you?

    Raids to PvE is about as comparable as PvP to WvW. Not very.

    Except it is. PvE is Player versus Environment, i.e. content which doesn't involve fighting other players. So yes. Fractals and Raids are PvE, just as much as open world. Facts don't care whether you agree with them or not.

    You can PvP in Grothmar during the demolition event, or on Bjora if Drakkar fails. Tarir map also has a PvP pre-event. Guess those open world maps don‘t count as PvE anymore, since they involve PvP /shrug

    Since when do exceptions decide the norm? Those 3 situations you're describing literally last a few minutes or less, are located in a small location on each map and tied to events. Moreover, they do not define the map in the slightest. So yes, those maps are PvE, not PvP.

    By your reasoning WvW is more PvE than PvE is PvP, because of all the camps/keeps/land claiming you can do, which don't have to involve any enemy players. Yet I've never heard anyone claim that WvW is actually more PvE.

    As far as your rebuttal goes, it's grasping at straws. Raids and Fractals are PvE. It's fine that people define open world as PvE only and not instanced content, but that doesn't mean they're right.

    Not a rebuttal, just using your definition. It is content which involves fighting other players, so by your definition it isn‘t PvE. It doesn‘t matter if you don’t agree, those are facts ;)

    And it‘s not my reasoning, just using your definition. I would not call WvW, is is a PvP gamemode! which is ultimately called WvW.

    I‘m not grasping at straws, just using your own definition of „content that doesn‘t fighting other players“, like I‘ve said.

    Just as Raids, Dungeons/Fracs and OW are PvE, WvW and SPvP are PvP. Yet they still can be inherently different modes.

    It seems you've never heard of "the exception confirms the rule". Those 3 examples constitute about 0.00001% of everything you can do in PvE. You aren't using my definition. You're twisting it to serve your argument, which is still as flawed as the first time you expressed it, regardless of the wit with which you present it. ;)

    I'm quite literally using your definition. You stated that definition. It doesn't matter if you call them exceptions, they still exist, and using your definition, that content isn't PvE.
    I'll just quote you ;)

    @TheNecrosanct.4028 said:
    PvE is Player versus Environment, i.e. content which doesn't involve fighting other players.

    Also suitable:

    Facts don't care whether you agree with them or not.

    Edit: You could always change your definition into "PvE is Player versus Environment, i.e. content which doesn't involve fighting other player, unless I call it an exception", but that would make it pretty subjective and not a fact ;)

    Okay, so you don't get the saying "the exception confirms the rule". Got it.

  • Raknar.4735Raknar.4735 Member ✭✭✭✭
    edited May 26, 2020

    @TheNecrosanct.4028 said:

    @Raknar.4735 said:

    @TheNecrosanct.4028 said:

    @Raknar.4735 said:

    @TheNecrosanct.4028 said:

    @Raknar.4735 said:

    @TheNecrosanct.4028 said:

    @Eloc Freidon.5692 said:

    @Turamarth.3248 said:
    Raids and Fractals are not PVE to you?

    Raids to PvE is about as comparable as PvP to WvW. Not very.

    Except it is. PvE is Player versus Environment, i.e. content which doesn't involve fighting other players. So yes. Fractals and Raids are PvE, just as much as open world. Facts don't care whether you agree with them or not.

    You can PvP in Grothmar during the demolition event, or on Bjora if Drakkar fails. Tarir map also has a PvP pre-event. Guess those open world maps don‘t count as PvE anymore, since they involve PvP /shrug

    Since when do exceptions decide the norm? Those 3 situations you're describing literally last a few minutes or less, are located in a small location on each map and tied to events. Moreover, they do not define the map in the slightest. So yes, those maps are PvE, not PvP.

    By your reasoning WvW is more PvE than PvE is PvP, because of all the camps/keeps/land claiming you can do, which don't have to involve any enemy players. Yet I've never heard anyone claim that WvW is actually more PvE.

    As far as your rebuttal goes, it's grasping at straws. Raids and Fractals are PvE. It's fine that people define open world as PvE only and not instanced content, but that doesn't mean they're right.

    Not a rebuttal, just using your definition. It is content which involves fighting other players, so by your definition it isn‘t PvE. It doesn‘t matter if you don’t agree, those are facts ;)

    And it‘s not my reasoning, just using your definition. I would not call WvW, is is a PvP gamemode! which is ultimately called WvW.

    I‘m not grasping at straws, just using your own definition of „content that doesn‘t fighting other players“, like I‘ve said.

    Just as Raids, Dungeons/Fracs and OW are PvE, WvW and SPvP are PvP. Yet they still can be inherently different modes.

    It seems you've never heard of "the exception confirms the rule". Those 3 examples constitute about 0.00001% of everything you can do in PvE. You aren't using my definition. You're twisting it to serve your argument, which is still as flawed as the first time you expressed it, regardless of the wit with which you present it. ;)

    I'm quite literally using your definition. You stated that definition. It doesn't matter if you call them exceptions, they still exist, and using your definition, that content isn't PvE.
    I'll just quote you ;)

    @TheNecrosanct.4028 said:
    PvE is Player versus Environment, i.e. content which doesn't involve fighting other players.

    Also suitable:

    Facts don't care whether you agree with them or not.

    Edit: You could always change your definition into "PvE is Player versus Environment, i.e. content which doesn't involve fighting other player, unless I call it an exception", but that would make it pretty subjective and not a fact ;)

    Okay, so you don't get the saying "the exception confirms the rule". Got it.

    Sorry that I'm just applying your own definition, even though it doesn't always fit.
    It's just strange that you were talking about "facts", when you actually mean "rules" defined by you. I've never seen an exception confirm a fact, since that would mean it isn't really factual ;)

    You have a heart of gold. Don't let them take it from you.
    Remaster confirmed! Umbasa!

  • Infusion.7149Infusion.7149 Member ✭✭✭✭

    @basil.9532 said:
    I just feel that very few people can actually jump into raids or t4 fractals.
    I think it would be pretty cool once Cantha releases to say, tie every world boss or something into making the armor or something.
    Maybe even making it map currency related but required like 1,000 currency of each of the new maps per piece etc.
    There are many avenues you could run with that don't involve restrictive content.
    You could WVW or PVP only for armor and those armors are the easiest to get imo.
    But raids? I've tried to get into raids before. Many times. Most people who do them are trolls, elitist jerks and would rather mock you than assist or teach the raids.
    They are heavily time restricted because guilds usually run raids on a set schedule so then their is that issue as well.
    Where as in PVP and WVW you can just jump in and cruise, do as you wish and over time earn what you need to craft your armor.
    Perhaps even add a time consuming repeatable achievement around the Luxon and Kurzick that nets you an item that you need 6 of to craft the full set.
    Just throwing random ideas out there. You don't have to force people who like only PvE to play the hardest content in the game to get PvE legendary while WvW and PvP is easier to get. I've literally been forced to make the decision to play a game mode I can't stand just to get legendary armor.
    Besides, the old celestial skins revamped could probably look so nice if done right and as armor.
    https://wiki.guildwars.com/wiki/Gallery_of_Celestial_weapons

    Are you going off feeling or have you actually tried?

    T4 fractals are quite accessible if you have the right gear and AR: just finishing T3 level of fractals should allow for enough familiarity to do T4. Ideally you want to be running builds similar to what discretize.eu has but the DPS slot is rather flexible and you can get by without alacrity most of the time. Quickness is a crutch but without it the T4 fractals are still doable if people are actually trying to do high damage. The only thing that is really different from T1-T3 is people run fractal potions.

    WVW legendary armor is a far larger time investment than either PVE or PVP. Anyone that has actually made it knows this.

  • basil.9532basil.9532 Member ✭✭
    edited May 26, 2020

    @Infusion.7149 said:

    Are you going off feeling or have you actually tried?

    T4 fractals are quite accessible if you have the right gear and AR: just finishing T3 level of fractals should allow for enough familiarity to do T4. Ideally you want to be running builds similar to what discretize.eu has but the DPS slot is rather flexible and you can get by without alacrity most of the time. Quickness is a crutch but without it the T4 fractals are still doable if people are actually trying to do high damage. The only thing that is really different from T1-T3 is people run fractal potions.

    WVW legendary armor is a far larger time investment than either PVE or PVP. Anyone that has actually made it knows this.

    I can do t4 fractals and I have 167AR...
    I never said I couldn't.
    I also never argued that time was the issue...

  • sorudo.9054sorudo.9054 Member ✭✭✭✭

    @TheNecrosanct.4028 said:

    @Eloc Freidon.5692 said:

    @Turamarth.3248 said:
    Raids and Fractals are not PVE to you?

    Raids to PvE is about as comparable as PvP to WvW. Not very.

    Except it is. PvE is Player versus Environment, i.e. content which doesn't involve fighting other players. So yes. Fractals and Raids are PvE, just as much as open world. Facts don't care whether you agree with them or not.

    in both raids and fractals have fights vs other players, it's hard enough to even get into a group without a fight starting.
    open world PvE however has practically no fights whatsoever VS players.
    that, like it or not, is the fact.

    the truth is harsh, my opinions are too.

  • TheNecrosanct.4028TheNecrosanct.4028 Member ✭✭✭

    @sorudo.9054 said:

    @TheNecrosanct.4028 said:

    @Eloc Freidon.5692 said:

    @Turamarth.3248 said:
    Raids and Fractals are not PVE to you?

    Raids to PvE is about as comparable as PvP to WvW. Not very.

    Except it is. PvE is Player versus Environment, i.e. content which doesn't involve fighting other players. So yes. Fractals and Raids are PvE, just as much as open world. Facts don't care whether you agree with them or not.

    in both raids and fractals have fights vs other players, it's hard enough to even get into a group without a fight starting.
    open world PvE however has practically no fights whatsoever VS players.
    that, like it or not, is the fact.

    You know very well that's not what is talked about here. We're talking about game modes, not the behavior of other people. I get your point, but it's beside the point of this thread.

  • sorudo.9054sorudo.9054 Member ✭✭✭✭

    @TheNecrosanct.4028 said:

    @sorudo.9054 said:

    @TheNecrosanct.4028 said:

    @Eloc Freidon.5692 said:

    @Turamarth.3248 said:
    Raids and Fractals are not PVE to you?

    Raids to PvE is about as comparable as PvP to WvW. Not very.

    Except it is. PvE is Player versus Environment, i.e. content which doesn't involve fighting other players. So yes. Fractals and Raids are PvE, just as much as open world. Facts don't care whether you agree with them or not.

    in both raids and fractals have fights vs other players, it's hard enough to even get into a group without a fight starting.
    open world PvE however has practically no fights whatsoever VS players.
    that, like it or not, is the fact.

    You know very well that's not what is talked about here. We're talking about game modes, not the behavior of other people. I get your point, but it's beside the point of this thread.

    your point is also beside the point of this threat yet you keep at it. ;)

    the truth is harsh, my opinions are too.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭
    edited May 27, 2020

    @basil.9532 said:
    Can we possibly get a Celestial Legendary Armor that is 100% PVE without forcing people into raids, WVW, PVP, Fractals etc?
    Bringing back the celestial skins in an ascended weapon chest would be really sick.
    Also I know that several people including myself have been begging for Cantha since the beginning, but we've also been hoping that the Tengu may one day become playable.

    Just some random distant future suggestions to consider. :P

    If they make a legendary armor set that can be acquired exclusively by playing Raids/Fractals/WVW and/or PVP without "forcing" players into general PVE then maybe. Even the Raid Legendary Armor has too much general PVE attached to it. Also, a Gen 3 Legendary weapon set that is acquired by any of the above without "forcing" players into the rest of PVE would also be nice.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Eloc Freidon.5692 said:

    @Turamarth.3248 said:
    Raids and Fractals are not PVE to you?

    Raids to PvE is about as comparable as PvP to WvW. Not very.

    Well if that's the case, then they need to add a Legendary Armor that is acquired from Raids that doesn't require any other PVE because the current version requires too much non-Raid content. And add a Fractal Legendary Armor with the same set of requirements (acquired in... Fractals)

  • Raknar.4735Raknar.4735 Member ✭✭✭✭

    @maddoctor.2738 said:

    @Eloc Freidon.5692 said:

    @Turamarth.3248 said:
    Raids and Fractals are not PVE to you?

    Raids to PvE is about as comparable as PvP to WvW. Not very.

    Well if that's the case, then they need to add a Legendary Armor that is acquired from Raids that doesn't require any other PVE because the current version requires too much non-Raid content. And add a Fractal Legendary Armor with the same set of requirements (acquired in... Fractals)

    Sounds good to me!
    They can then add one for Strike Missions, one for Story, one for Adventures, one for JPs and so on.

    You have a heart of gold. Don't let them take it from you.
    Remaster confirmed! Umbasa!

  • Adenin.5973Adenin.5973 Member ✭✭✭
    edited May 27, 2020

    @maddoctor.2738 said:

    @Eloc Freidon.5692 said:

    @Turamarth.3248 said:
    Raids and Fractals are not PVE to you?

    Raids to PvE is about as comparable as PvP to WvW. Not very.

    Well if that's the case, then they need to add a Legendary Armor that is acquired from Raids that doesn't require any other PVE because the current version requires too much non-Raid content. And add a Fractal Legendary Armor with the same set of requirements (acquired in... Fractals)

    Your argument makes no sense that raiders could not do normal PvE content, while it makes perfect sense that most PvE players will never be able (for whatever reason) to complete the raid requirements to make legendary armor.

    The fact is that there is no legendary armor for people that do the majority of the content that GW2 offers and what is also its most popular (and I am also arguing therefore, apparently the most fun) PvE content. I am talking about open world content and to a lesser extent fractals or even dungeons.

    And saying that raids and open world are all just "PvE" is like saying that a formula1 race and someone that drives to work is just both about "driving a car". Which is obviously not a practical statement to make, which is why no one seriously says stuff like that in real life. "PvE" i waaaay to broad of a term to use when talking about raids vs everything else in GW2.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited May 27, 2020

    @TheNecrosanct.4028 said:

    @Eloc Freidon.5692 said:

    @Turamarth.3248 said:
    Raids and Fractals are not PVE to you?

    Raids to PvE is about as comparable as PvP to WvW. Not very.

    Except it is. PvE is Player versus Environment, i.e. content which doesn't involve fighting other players. So yes. Fractals and Raids are PvE, just as much as open world. Facts don't care whether you agree with them or not.

    Yes, it is. In the same vein as WvW, while distinct, is still PvP.

    @maddoctor.2738 said:

    @Eloc Freidon.5692 said:

    @Turamarth.3248 said:
    Raids and Fractals are not PVE to you?

    Raids to PvE is about as comparable as PvP to WvW. Not very.

    Well if that's the case, then they need to add a Legendary Armor that is acquired from Raids that doesn't require any other PVE because the current version requires too much non-Raid content. And add a Fractal Legendary Armor with the same set of requirements (acquired in... Fractals)

    That is actually a very reasonable suggestion. For legendary armor, for example, Gifts of Craftmanship and Dedication could possibly use some content-specific alternatives, similarily as the 2nd gen weapons have their HoT and PoF alternatives already

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Tails.9372Tails.9372 Member ✭✭✭✭
    edited May 27, 2020

    @maddoctor.2738 said:
    If they make a legendary armor set that can be acquired exclusively by playing Raids/Fractals/WVW and/or PVP without "forcing" players into general PVE then maybe.

    The WvW set doesn't force you into PvE except for throwing cash at some vendors. Same goes for the sPvP set iirc.

    @maddoctor.2738 said:
    Even the Raid Legendary Armor has too much general PVE attached to it.

    Ikr, that's why I look at it more as a HoT leg set but as of right now the game doesn't have a leg set representative for PvE as a whole with a model based on general partition like e.g. WvW has.

    @maddoctor.2738 said:
    they need to add a Legendary Armor that is acquired from Raids that doesn't require any other PVE because the current version requires too much non-Raid content. And add a Fractal Legendary Armor with the same set of requirements (acquired in... Fractals)

    They don't need to but it serves the purpose so they should, same for a "-> asc -> leg" upgrade of the runic set for SMs. I do think that A-Net should add a general PvE leg set before adding more sub content specific ones tho.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Adenin.5973 said:

    Raids to PvE is about as comparable as PvP to WvW. Not very.

    Your argument makes no sense that raiders could not do normal PvE content, while it makes perfect sense that most PvE players will never be able (for whatever reason) to complete the raid requirements to make legendary armor.

    My argument makes no sense? I'm not the one saying that PVE and Raids are separate modes. Actually it does make sense for a Raider to not want to do the kind of farming required in PVE to craft the Legendary Armor.

    And saying that raids and open world are all just "PvE" is like saying that a formula1 race and someone that drives to work is just both about "driving a car". Which is obviously not a practical statement to make, which is why no one seriously says stuff like that in real life. "PvE" i waaaay to broad of a term to use when talking about raids vs everything else in GW2.

    If PVE and Raids are separate modes then Raids need their own Legendary armor, just like PVP has one.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Raknar.4735 said:
    They can then add one for Strike Missions, one for Story, one for Adventures, one for JPs and so on.

    I wouldn't go as far as adding one in Story, as everyone would have one, destroying any value of the others and even Ascended gear, or Adventures and JPs as they are both rather dead content. But Strike Missions once they mature enough could get one, provided the older/mature "content" gets one first. And by that I mostly mean Fractals at this point, maybe when they "reboot" them.

    @Astralporing.1957 said:
    That is actually a very reasonable suggestion. For legendary armor, for example, Gifts of Craftmanship and Dedication could possibly use some content-specific alternatives, similarily as the 2nd gen weapons have their HoT and PoF alternatives already

    And then extend that same idea on Gen1/Gen2 Legendary Weapons (or create a Gen3 set with that idea)

  • Tails.9372Tails.9372 Member ✭✭✭✭

    @maddoctor.2738 said:
    And then extend that same idea on Gen1/Gen2 Legendary Weapons (or create a Gen3 set with that idea)

    "Legendary Sublime Mistforged Hero Weapons" sounds good to me.

  • Adenin.5973Adenin.5973 Member ✭✭✭
    edited May 27, 2020

    @maddoctor.2738 said:

    @Adenin.5973 said:

    Raids to PvE is about as comparable as PvP to WvW. Not very.

    Your argument makes no sense that raiders could not do normal PvE content, while it makes perfect sense that most PvE players will never be able (for whatever reason) to complete the raid requirements to make legendary armor.

    My argument makes no sense? I'm not the one saying that PVE and Raids are separate modes. Actually it does make sense for a Raider to not want to do the kind of farming required in PVE to craft the Legendary Armor.

    And saying that raids and open world are all just "PvE" is like saying that a formula1 race and someone that drives to work is just both about "driving a car". Which is obviously not a practical statement to make, which is why no one seriously says stuff like that in real life. "PvE" i waaaay to broad of a term to use when talking about raids vs everything else in GW2.

    If PVE and Raids are separate modes then Raids need their own Legendary armor, just like PVP has one.

    I don't think you understand the argument. The argument is not about whether different "modes" are in need of exclusive items that only require you to play that mode. The argument is about accessibility of those items to the general playerbase.

    The Raiders that raid enough to get legendary armor are mabye 2-5% of the playerbase, the hardcore WvW/PvP players are also a minority. And most people will leave the game before they would spend hundreds of hours doing that type of content (or in the case of raids rather "trying" to do it), just to get some armor skin.
    That means that whatever you are gating behind such niche content is not accessible for the majority of players.

    Open world content, normal fractals/dungeons or other collections in open world content are the most accessible content, since there is no barrier of entry or any other requirement whatosever, other than the having bought the game and needing to spend time to play it.

    We do not have any accessible legendary armor for the majority of players that play this content and the only way to introduce one is by introducing it for this open world content.

    Making raid legendary armor no longer requiring any other game mode on the other hand won't make that legendary armor any more accessible than it is right now, which begs the question why you would want to change anything about how it's aquired to begin with.

  • Lonewolf Kai.3682Lonewolf Kai.3682 Member ✭✭✭✭

    @Adenin.5973 said:

    @maddoctor.2738 said:

    @Adenin.5973 said:

    Raids to PvE is about as comparable as PvP to WvW. Not very.

    Your argument makes no sense that raiders could not do normal PvE content, while it makes perfect sense that most PvE players will never be able (for whatever reason) to complete the raid requirements to make legendary armor.

    My argument makes no sense? I'm not the one saying that PVE and Raids are separate modes. Actually it does make sense for a Raider to not want to do the kind of farming required in PVE to craft the Legendary Armor.

    And saying that raids and open world are all just "PvE" is like saying that a formula1 race and someone that drives to work is just both about "driving a car". Which is obviously not a practical statement to make, which is why no one seriously says stuff like that in real life. "PvE" i waaaay to broad of a term to use when talking about raids vs everything else in GW2.

    If PVE and Raids are separate modes then Raids need their own Legendary armor, just like PVP has one.

    I don't think you understand the argument. The argument is not about whether different "modes" are in need of exclusive items that only require you to play that mode. The argument is about accessibility of those items to the general playerbase.

    The Raiders that raid enough to get legendary armor are mabye 2-5% of the playerbase, the hardcore WvW/PvP players are also a minority. And most people will leave the game before they would spend hundreds of hours doing that type of content (or in the case of raids rather "trying" to do it), just to get some armor skin.
    That means that whatever you are gating behind such niche content is not accessible for the majority of players.

    Open world content, normal fractals/dungeons or other collections in open world content are the most accessible content, since there is no barrier of entry or any other requirement whatosever, other than the having bought the game and needing to spend time to play it.

    We do not have any accessible legendary armor for the majority of players that play this content and the only way to introduce one is by introducing it for this open world content.

    Making raid legendary armor no longer requiring any other game mode on the other hand won't make that legendary armor any more accessible than it is right now, which begs the question why you would want to change anything about how it's aquired to begin with.

    Just adding my personal testament to this and am in no way agreeing with either point. As a 99.99% WvW exclusive player, I do very little, if any, PvE. It makes me so sick I can barely stomach it anymore. Just to give you an idea, I’ve finished maaaaaybe 2 of the LS episodes since PoF expac drop. I won’t even attempt a Raid because I’m so far out of the PvE mindset that I imagine I’d be kicked out of the squad fairly quickly, and would feel like a detriment to the team.

    “Be like water”-Bruce Lee

  • Raknar.4735Raknar.4735 Member ✭✭✭✭
    edited May 27, 2020

    @maddoctor.2738 said:

    @Raknar.4735 said:
    They can then add one for Strike Missions, one for Story, one for Adventures, one for JPs and so on.

    I wouldn't go as far as adding one in Story, as everyone would have one, destroying any value of the others and even Ascended gear, or Adventures and JPs as they are both rather dead content. But Strike Missions once they mature enough could get one, provided the older/mature "content" gets one first. And by that I mostly mean Fractals at this point, maybe when they "reboot" them.

    I wouldn‘t consider JPs and Adventures dead content, the last 4 adventures we got are in Grothmar, same for the last JP in the same map, part of the current Icebrood Saga! (Some would call the Light Puzzles in Bjora JPs. And more and more adventures are getting added to the seasonal festivals, how about a festive legendary armor! They are a big part of GW2)
    Compared to that both Raids and Fractals (even though one Fractal is in developement) are „deader“ ;)

    It would make sense that story/ open world get legendary armor with Cantha, after all Anet is designing a whole new System for them and Story + Open World are the most developed endgame content. It would be a shame if that system would fall flat for most only because some people are still seeing some „prestige“ value in the functionality of legendary armor. The skins will still be there and hold on to any prestige you interpret into the set.

    Edit: I don't see them going back to retroactively add legendary armors to old content again, that includes Fractals the old JPs and the old Adventures. It should be part of content that is being developed!

    You have a heart of gold. Don't let them take it from you.
    Remaster confirmed! Umbasa!

  • Tails.9372Tails.9372 Member ✭✭✭✭

    @Raknar.4735 said:
    I don't see them going back to retroactively add legendary armors to old content again, that includes Fractals the old JPs and the old Adventures. It should be part of content that is being developed!

    Not really, for a legendary PvE set they can easily add a WvW style reward system based on event participation to PvE. This would pretty much cover the entirety of PvE. No need to exclude old content for a general PvE set.

  • Raknar.4735Raknar.4735 Member ✭✭✭✭
    edited May 27, 2020

    @Tails.9372 said:

    @Raknar.4735 said:
    I don't see them going back to retroactively add legendary armors to old content again, that includes Fractals the old JPs and the old Adventures. It should be part of content that is being developed!

    Not really, for a legendary PvE set they can easily add a WvW style reward system based on event participation to PvE. This would pretty much cover the entirety of PvE. No need to exclude old content for a general PvE set.

    Sorry, I should have worded that better. I agree that they could easily add a general legendary PvE set (only functionality like WvW and PvP) like that!

    I doubt they will ever create a full legendary armor skin set again, since the first set was already longer in development than they probably intended and they had to add it retroactively to raids.

    But the Thread-starter was talking about "Celestial Legendary armor", most likely referring to the Celestials and Weh no Su in Cantha and a completely new set, skins and all. I'd prefer that if Anet wanted to create a completely new armor set with Cantha in mind, they'd link it to the corresponding region / content.

    You have a heart of gold. Don't let them take it from you.
    Remaster confirmed! Umbasa!