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  • @lummuss.6850 : I don't see anyone mention that when you can pick a WvW reward track that you can set it to repeat itself until you pick another one. I didn't know that until I get annoyed from getting SAB rewards that I have no use to have. There is a small white infinity symbol (look like an eight laying on its back) on the reward track you pick. Activate that on that symbol and you should be able to farm the right track until you have what you need for your legendary.

    Also make sure that you have the right gear (armour) that increase your defence (some vitality so you will have enough time to react and be able to use condi cleanse or heal up). Use ascended food that reduce damage (and also increase rewards and give some attributes). Use Runes that give you enough of mobility (25% movement speed), so you don't have to use your trait line to get a permanent movement speed.

    As for your notebook it is really weak hardware to play GW2 on it. It is most likely a low energy notebook meaning everything on it is made to make it portable (very light vs gaming laptop that use a metal heat sink to increase surface to cool down both CPU and discrete GPU). Not much system RAM with only 4 GB RAMn(which is shared with integrated GPU), so have even less RAM for both iGPU and CPU. What you have is an integrated GPU that is not necessary bad on a desktop, but on a a low end laptop aka notebook it is not intended to be used for heavy gaming like GW2, only for office work and media presentation like YT or watching video on the go). There are also a lot of software to keep notebooks low energy and low heat, meaning you need to set MS Windows Power Schedule to max performance, adjust Intel iGPU drivers so it will run at max performance and make sure that it will not get overheated when you override those settings.

    From same YT as above: [

    Testando WVW em meu notebook

    Configuração do notebook:

    • 4 GB de memória ram
    • 500 GB de HD
    • Processador icore 5
    • Placa intel graphics

    Your problem in that video is that you can not react in real time as your FPS is very low in combination with a high ping (320 milliseconds is close to a third of a second in response time - 1/3 second or 0.33 seconds =330 milliseconds). Your main problem is the low FPS as it looks like you also have some rubberbanding (the place you see enemy on screen isn't where they are when you target them and they jump back and forth). When someone use an instant skill you will be at a disadvantage.

    Also when you are following an enemy group, then you should expect them to attack you. I don't see any weapon swap to melee range or even use of a short bow (give a jump back and CC enemy target as an example). Long bow is the one weapon with highest range vs other profession, so you should be able to hit target from distance, use teleportation skills or mobility skills to get further away before they see you and can target you and leave to a safe distance.

    WvW and PvE isn't that different if you start think about it. Find a strategy that work, learn to use it to your advantage and refine it. Ranger/Soulbeast/Druid have tools that are built on being ranged, can heal both themselves and their pets, and pet can take away some potential danger. In WvW pets aren't that useful (when there is a group of enemies that attack you or massive AoEs like from siege weapons or some professions that have more of AoE skills), so stove your pet when not needed in or during a fight to avoid getting slowed down from pet getting into combat mode (and you too).

    Look at your keybinds (Option>Controls) and set them up in a way that you can reach them fast (that is the most tricky part with all skills that you will need to keep close to control your pets and professional skills). Play with a mouse or controller and don't use your notebooks pad to control camera or movement. Use targeting from keybinds and don't relay on action camera to be able to switch target. Use Target to see what kind of enemies you are facing (look at each hostiles/enemy target for what signets and that information you can see just from targeting them). Combine it with Call Target (to keep the main threat visually tracked) and use Take Target to re-focus to Call Target). This a very good tool even when you solo, but be careful to not use too much when you are in a group with a squad leader (commander call out which targets that group need to focus on).

  • Etria.3642Etria.3642 Member ✭✭✭✭

    @TPMN.1483 said:
    I wonder what happens when the OP decides they would like the legendary conflux ?

    https://wiki.guildwars2.com/wiki/Conflux

    Requires 4 Gift of Battle and 6 weeks for 20+ hrs of WvW -)

    🤣

    Actually it takes 5. You need 4 to purchase an item and 1 for gift of the mists.

    That all said with high ping I highly discourage following a zerg. Not only are they a group but they usually like fighting other groups which makes it worse.

    Just go and repair walls, kill sentries, escort or kill yaks. Take ruins, kill veterans- the ones with the event circle. Keep in mind participation doesn't vanish when you logout so you can leave with tier 6 and return still with tier 6. Do as many dailies as you can and use boosts. This is honestly probably the easiest part of a legendary. Also keep in mind that running with a Zerg does NOT make it go faster. You get your progress every five minutes no matter what you're doing. Just keep your participation up.

  • Tails.9372Tails.9372 Member ✭✭✭✭

    @Etria.3642 said:
    This is honestly probably the easiest part of a legendary.

    I agree, the difficulty is like zero. Some of the stuff you find in starter areas is harder than that which makes the claim that removing it would somehow "dumb down" the requirements so ridiculous but that's not the issue people have. The problem is that it's above all else not fun for most players. WvW uses "PvP balancing" so some already "suboptimal" builds people are running become borderline unplayable. On top of that if you encounter someone who does have a decent build for WvW chances are pretty good that your average PvE casual is going to die. Now does this stop him from progressing? Not really (even tho not giving the loser of a battle at least participation points is just nonsensical), but it's still annoying.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Tails.9372 said:

    @Etria.3642 said:
    This is honestly probably the easiest part of a legendary.

    I agree, the difficulty is like zero. Some of the stuff you find in starter areas is harder than that which makes the claim that removing it would somehow "dumb down" the requirements so ridiculous but that's not the issue people have.

    You say this^
    And follow it up with this:

    The problem is that it's above all else not fun for most players. WvW uses "PvP balancing" so some already "suboptimal" builds people are running become borderline unplayable. On top of that if you encounter someone who does have a decent build for WvW chances are pretty good that your average PvE casual is going to die. Now does this stop him from progressing? Not really (even tho not giving the loser of a battle at least participation points is just nonsensical), but it's still annoying.

    (The ‘loser’ of a fight doesn’t get participation....)

    Now... about this part:

    WvW uses "PvP balancing" so some already "suboptimal" builds people are running become borderline unplayable.

    If I took my WvW build into PvE to do map completion, it may function, but it would take much longer. I mean, can you imagine a minstrel FB or tempest doing Map completion? It might take 30 minutes to kill one mob...

    Look.... Point is, neither is ‘hard’. I hate ANY map completion regardless if it’s core or expansion ones. Either way, GoB or GoE (or the expansion gifts) It takes a little planning, (imagine that with a legendary weapon), some small amount of research, and time. They push you to play multiple modes. It was ALWAYS their intent.

    If you want the legendary, those areas are just the base expectations.

    Thank You for the {MEME}

  • Tails.9372Tails.9372 Member ✭✭✭✭
    edited May 19, 2020

    @Strider Pj.2193 said:
    You say this^
    And follow it up with this:
    (The ‘loser’ of a fight doesn’t get participation....)

    So? Participation only means that you participated, should be pretty self explanatory. Losing a fight means the player in question at least participated (unlike those who just stand AFK in their camps) so yes he should also get "participation".

    @Strider Pj.2193 said:
    Now... about this part:
    If I took my WvW build into PvE to do map completion, it may function, but it would take much longer. I mean, can you imagine a minstrel FB or tempest doing Map completion? It might take 30 minutes to kill one mob...

    Except that's not how it works unless you want to run into something like raids. Everything that works for mundane WvW activities also works for mundane PvE activities and chances are pretty good that you're basically playing a buffed version of your WvW build. I can't think of a single build which is able to effortlessly solo a camp in WvW but fails at non instanced PvE.

    @Strider Pj.2193 said:
    Look.... Point is, neither is ‘hard’.

    Then why even respond? Did I claim that either one is "hard"? Quite the opposite iirc.
    My point was to address the common misconception that the issue is "difficulty" which it is not.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Tails.9372 said:

    @Strider Pj.2193 said:
    You say this^
    And follow it up with this:
    (The ‘loser’ of a fight doesn’t get participation....)

    So? Participation only means that you participated, should be pretty self explanatory. Losing a fight means the player in question at least participated so yes he should also get "participation".

    We will have to agree to disagree. Kill trading is a thing.

    @Strider Pj.2193 said:
    Now... about this part:
    If I took my WvW build into PvE to do map completion, it may function, but it would take much longer. I mean, can you imagine a minstrel FB or tempest doing Map completion? It might take 30 minutes to kill one mob...

    Except that's not how it works unless you want to run into something like raids. Everything that works for mundane WvW activities also works for mundane PvE activities and chances are pretty good that you're basically playing a buffed version of your WvW build.

    No.. No it doesn’t. But because there are players that refuse to look up how to make their WvW time more efficient, and want it given to you for a fee, that misconception is poorly placed. And we are talking about map completion and the GoB track. Not raids. Might want to keep up.

    I can't think of a single build which is able to effortlessly solo a camp in WvW but fails at non instanced PvE.

    There likely isn’t. That wasn’t the point and you know it. A zergling who runs a minstrel FB or Tempest action has to change their build to be efficient at map completion. Just like... A PvE player who wants to be more efficient in WvW has to actually look something up, adjust their build and.. hold a second... try

    @Strider Pj.2193 said:
    Look.... Point is, neither is ‘hard’.

    Then why even respond? Did I claim that either one is "hard"? Quite the opposite iirc.
    My point was to address the common misconception that the issue is "difficulty" which it is not.

    So then what is the issue? Your time is more valuable? In a game? Sounds more like the word you need to use starts with an L.

    Thank You for the {MEME}

  • Tails.9372Tails.9372 Member ✭✭✭✭
    edited May 19, 2020

    @Strider Pj.2193 said:
    So then what is the issue?

    The issue is that you don't seem to understand my post so again:

    My point was to address the common misconception that the issue is "difficulty" which it is not.

    Plain and simple, everything else is just you assuming things.

  • keenedge.9675keenedge.9675 Member ✭✭✭

    @Inculpatus cedo.9234 said:
    You really don't need to be near other players to complete a WvW Reward Track. It's faster, but you can just do the easy Dailies, and you'll eventually finish the track.
    I played for years on a computer that never got more than 20 FPS, and more often than not had single-digit FPS.

    They've made earning participation the best it's EVER been. Get yourself up to the +195 level and do something every 5-10 minutes to keep it maxed. The fairly recent change is that being at the 195 level no longer declines when you leave WvW. So keep 195, do the easy dailies every day and the reward track fills out. I rarely follow zergs because they seem erratic and don't keep the participation level up as well as doing, camps, vets, monuments, shrines, and sentries.

    Moral Statute Machine: John Spartan, you are fined five credits for repeated violations of the verbal morality statute.

  • TwoGhosts.6790TwoGhosts.6790 Member ✭✭✭
    edited May 22, 2020

    No.
    There are many helpful guides to help ease your pain, however. Just search the forums.
    Alternatively, there exists the possibility that your search for the GoB may even lead you to enjoying WvW; there are rumours of such from those that have gone before you.
    I hope you get your GoB, and I hope even more that you come to enjoy WvW.
    Good luck.

  • Meow Ren.5382Meow Ren.5382 Member ✭✭

    @lummuss.6850 said:
    Hello! I would like to share a little bit of my code in Guild Wars 2 with you. I'm here specifically to discuss an idea I had about purchasing the "Gift of Battle" item. As I had previously posted here on the forum regarding the acquisition of my first legendary weapon, I had lost 200 mystic coins (I turned 230 mystic coins to get only 30 mystic clovers, but I'm gradually recovering from that). But now another wall has appeared on my journey (it seems that the more I try to find the strength to craft my legendary weapon, the more I find problems and reasons to give up). I had already said that I am not familiar with going to WVW for a sad reason. See the reason:

    Note that I'm playing ranger (soulbeast) to try to facilitate the gameplay, but even so it is impossible to play.
    It's super difficult to get this Gift of Battle, that's when I thought: "Why is there only one way to get this item? Why not create another way to get this item?"
    I beg you, please give us another way to get the Gift of Battle, because the WVW system is too heavy and inaccessible to me. It doesn't have to be easy and simple, but if there was another way to get this item, it would make it easier for many players like me and it would not cause a wave of anger, disappointment and stress. Thanks for listening!

    There is an older post on these forums that has information on getting the Gift of Battle if you're new to that game mode. It's tricky to find since just typing "Gift of Battle" in the search comes up with mostly newer posts.

    https://en-forum.guildwars2.com/discussion/comment/759239

    You can also scroll down to the comment from Illconceived Was Na.9781 where there is a list of easy WvW Dailies that require minimal WvW participation. A nice option if you're patient enough to wait for them to come up on the Dailies list.

  • magnusthorek.8027magnusthorek.8027 Member ✭✭✭

    This is the classic and evident proof ANet doesn't care enough with players around the globe as they should. A laggy game in an even more laggy environment (WvW) that only runs mildly decently on top rigs for players during the deified "primetime" forced down the throat to PvE'ers that already passed through a hell of a ton of difficulties in their Legendary journey just for one single item — and that I can say for sure now 'cause I always crafted Legendaries with a ready-to-use- precursor but when I decided to pursue the related achievements... hoo lee sheet.

    I do WvW once in a while and 5-8h later I get my Gift — I'm just off-the-loop for a while 'cause of some health issues I had in this kitten quarantine — but all in all, WvW'ers have pretty much everything PvE'ers have in a MUCH easier way (I've completed a few Dungeons RTs by myself while on PvE I would have to rely on other players to do so), but Gift of Battle? Noooooooooo, it's locked and very tight!

    Keriayn‌‌ | Asura | Necromancer
    Raven Evergloam | Human | Mesmer
    Astrid Bloodbourne | Norn | Guardian
    Pallu'Kaziel | Sylvari | Ranger
    Johanna Mordkönige | Human | Warrior

  • I would love for there to be a way for you all to get your gift of battle a different way, but only AFTER the WvW crowd gets a way of doing Map comp (PoF/HoT/ or Core) without having to leave WvW. Also all of the collections for Hope/Astalaria/Nevermore/Chuka and Champawat again so they can also have the shiny they want without having to leave their preferred game mode.

    Also, I will be the first one I understand how hard legendaries are to make. But you should have looked at it before you started to make it... like who starts something without looking at everything needed for it. Don't make a Gen2 legendary... Mystic Coins are a killer, but so can Amalgamated Gemstones, and well we all read how rolling clovers when the first time.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭
    edited May 22, 2020

    @Tails.9372 said:

    @Strider Pj.2193 said:
    You say this^
    And follow it up with this:
    (The ‘loser’ of a fight doesn’t get participation....)

    So? Participation only means that you participated, should be pretty self explanatory. Losing a fight means the player in question at least participated (unlike those who just stand AFK in their camps) so yes he should also get "participation".

    Those are just one of the design problems with WvW ANet never bothered addressing. You can also end up losing participation while doing things like trying to take a keep depending on how the other side defends and the status of the keep.

    @Mazreal Blackknight.1564 said:
    I would love for there to be a way for you all to get your gift of battle a different way, but only AFTER the WvW crowd gets a way of doing Map comp (PoF/HoT/ or Core) without having to leave WvW. Also all of the collections for Hope/Astalaria/Nevermore/Chuka and Champawat again so they can also have the shiny they want without having to leave their preferred game mode.

    Also, I will be the first one I understand how hard legendaries are to make. But you should have looked at it before you started to make it... like who starts something without looking at everything needed for it. Don't make a Gen2 legendary... Mystic Coins are a killer, but so can Amalgamated Gemstones, and well we all read how rolling clovers when the first time.

    Well that partially exist already. You can complete all the HPs without ever leaving WvW. By that argument there should be some way to partially obtain a GoB without ever leaving PvE.

    Speaking of clovers and equality, where are the PvE options for free clovers? There is the fractal vendor but it still cost mystic coins.

  • Tuna Bandit.3786Tuna Bandit.3786 Member ✭✭✭

    From what I see on the video:

    1. The lag, yeah hard to play that way. When you see such large battles. (obviously the enemy was attacking Jerrifer Tower) don't engage the enemy. But go to the tower and defend from there, or help repair any damage. This will give you participation, and is less vulnerable to lag. You can also man siege and help from a distance.

    2. Let people know you're new to WvW. Ask questions in Map chat. (more general advise to others reading this, because you've got the warclaw so are obviously somewhat farmilliar with WvW) But the tip to ask questions still stands valid, regardless of level.

    3. As mentioned before, you are not looking for tons of kills, captures etc. That actually does nothing for your reward track. Just make sure you keep participation up (at least tier 3, but preferably keep it at tier 6) even dumping a single supply in a wall that needs repairing gives participation.

    4. and last tip: WvW gives more than Gift of Battle. Most reward tracks that you finish for the first time give you 7 clovers, and 2 on repeated finishing.

    I do agree that it is somewhat strange that there is no way around WvW for Legendaries, unlike PvP, where the things you need for most of them, can simply be bought on the TP. But it's just the way it is.

    With the lag you're experiencing, play smart. Stick close to towers and keeps your servers owns, and try to stick with groups if you see one, don't be the hero that charges in first, that's suicide, just stick with the main body and just spam 1 if necesairy. (yeah unpopular advise in the eyes of the WvW diehards, but then again, they must recognize your problem seeing the lag your experiencing)

    Also: What server are you on? Maybe there are some Forum readers here on the same server that can give you specific hints as which commander is new player friendly etc.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @Tuna Bandit.3786 said:
    unlike PvP, where the things you need for most of them, can simply be bought on the TP. But it's just the way it is.

    PvP legendaries requires items from winning certain number of ranked matches while a league is active, ascended shards, and league tickets

    that is 3 times as many things that can't be bought

  • Belorn.2659Belorn.2659 Member ✭✭✭
    edited May 23, 2020

    Since no one else has suggested it, here is a legit guide to farming a Gift of Battle without having to do any real wvw.

    Step 1: Setup. set the reward track to Gift of Battle Item Reward Track. Pick a character you are familiar with and feel skilled enough to kill npc's without much problem. Pick skills and traits that give you survivability and aoe damage (aoe blinds helps). Click on WvW and enter any zone.
    Step 2: Look for camps that is next to one of the starting waypoints of the 3 maps marked as borderlands. You want to find a camp that is of an other color as the zone around the waypoint, as that mark it as belonging to the enemy.
    Step 3: Go there. If there is a enemy player near it, run back and select a new camp. Enemy players are likely geared and build to kill other players so just keep your distance and find a camp without enemy players in it.
    Step 4: Once you find a camp with just 5 npcs and no enemy players, kill them all and stay in the circle until capped.
    Step 5: Once you have taken down a camp, look at the progression tab above the map. It is likely going to say something like +60 participation and have a timer that is ticking down. You want to repeat step 2-4 until it says +195. In raising this number you can also take down guards that is marked by a flag.
    Step 6: Now you should have +195, and if you reached this point by taking down a camp the timer should say something like 9m 50s. At this point waypoint back into the starting area and leave the game alone for 9m. Read a book, watch a youtube video, catch up with work.
    Step 7: Once the timer get below 2m it will start to turn yellow. This is the game telling you you need to grab a new camp following step 2-4. Once you done that the timer should again be at 9m and you can go back to your book/video/work. if it goes into red you will start to loose participation, which is fine as long you don't let it drain to much. Killing anything hostile as soon you can and it will stop going down.

    This method allow you to get your gift with you only killing npc's and waiting. It work best on time zones where there is few players online, and on computers with dual screens so you can keep tabs on the timer. It is also likely boring to most people, so if bored you might want to look for a tag and just follow them and see what happens.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    If you're going to take camps, especially if you're solo here's some advice:

    • Do not aggro anything until the Righteous Indignation buff is gone on the Veteran Supervisor
    • Look for the optimal location to be to group all the enemies together quickly so that you're already capping the camp when it shows contested

    When I didn't want to run with the zerg, I would often flip camps to maintain participation for the reward track.

  • Manasa Devi.7958Manasa Devi.7958 Member ✭✭✭✭
    edited May 23, 2020

    @Ayrilana.1396 said:
    If you're going to take camps, especially if you're solo here's some advice:

    • Do not aggro anything until the Righteous Indignation buff is gone on the Veteran Supervisor
    • Look for the optimal location to be to group all the enemies together quickly so that you're already capping the camp when it shows contested

    When I didn't want to run with the zerg, I would often flip camps to maintain participation for the reward track.

    A bit more in-depth on this: If you can kill without letting the Supervisor get close to you, you could start killing the rest when the invulnerability timer hits around 2 minutes. The advantage of this is that you just need to kill the supervisor when invulnerability wears off so you can finish capping early. The sooner you finish, the less chance you have of being interrupted by enemy players. If you start killing the NPC too soon, they'll respawn before you can kill the supervisor. They actually have 3 minute respawn timers so the 2 minute thing isn't accurate, but it gives you a minute to kill he supervisor and capture the camp.

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭
    edited May 23, 2020

    @lummuss.6850 said:
    snip

    There's a few things you can do to get Gift of Battle casually. Do the easiest dailies when they appear. 80 WvW Reward Track potions is what you need.

    If you want to get it done casually, do Master of Monuments, Land Claimer, Caravan Disrupter, and Mist Guard Killer (to a lesser extent) which require going into WvW.

    Big Spender is the best way to get reward track potions without having to touch WvW at all. Buying one Badge of Tribute from the Guild Hall War Room vendor when this daily appears. Enough of these dailies appear in a year to get enough to fill the reward track alone. Combined with choosing the legendary materials in the Chest of Loyalty is all the clovers you need to make a legendary a year. If you have reached a few achievement chests you should have enough Badges of Honor to pay for this item when the daily appears.

  • yorick.1305yorick.1305 Member ✭✭

    Did a map complete recently in about a week thx to my 46k heroics which meant I could skip all the hero pts. Without boosters anything in wvw will take an age. Took me two yrs or so to get to diamond and that's with a permanent supply of boosters which give me 150% wxp. Without any at all is Tyrian torture. Just gotta put the time in, recent buff gave me 12 GOB'S w/o playing that much.

  • Mortifera.6138Mortifera.6138 Member ✭✭✭

    I agree. WvW requirement needs to go!

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭✭

    GoB is easy, I have like 35 of them sitting in bank

  • magnusthorek.8027magnusthorek.8027 Member ✭✭✭
    edited May 23, 2020

    @yorick.1305 said:
    Did a map complete recently in about a week thx to my 46k heroics which meant I could skip all the hero pts (...)

    This is a clear comparison that shows why WvW'ers don't need (another) way to cheesing-up something. An entire map completion in about a week... let's extend this to a month in order to take into account players with a little less time to invest in the game. TWO Gifts of Exploration per month while an inept player in WvW would have about a year to get 80 Potions only from "Big Spender" or at least 2-3 months if doing all "easy" dailies

    The same unfairness PvE'ers have with Gift of Battle, they also have with Mystic Coins. Exclusively on the PvE side, you can get one per day (Anomaly), but PvP'ers have their daily tournaments that give a minimum of a guaranteed 5 (from what I saw on Celofrag's recent video about gold making) and as I heard they don't even need to hunt for equipment or levels. Downloaded the game, registered, joined PvP and they're already good to go (extrapolate this to multi-account players).

    The whole looting distribution and recipes components is messed up in this game... >.<

    Keriayn‌‌ | Asura | Necromancer
    Raven Evergloam | Human | Mesmer
    Astrid Bloodbourne | Norn | Guardian
    Pallu'Kaziel | Sylvari | Ranger
    Johanna Mordkönige | Human | Warrior

  • Seteruss.4058Seteruss.4058 Member ✭✭✭

    About the clovers, just pick them from monthly chests. If you need to craft them, imo use the 10x recipe. It's working better for me and I'm losing less.

  • mindcircus.1506mindcircus.1506 Member ✭✭✭✭

    @magnusthorek.8027 said:
    The same unfairness PvE'ers have with Gift of Battle, they also have with Mystic Coins. Exclusively on the PvE side, you can get one per day (Anomaly), but PvP'ers have their daily tournaments that give a minimum of a guaranteed 5 (from what I saw on Celofrag's recent video about gold making) and as I heard they don't even need to hunt for equipment or levels.

    The part in your post I have highlighted is blatantly untrue .
    So my question to you is "why?"
    What do you have to gain by making things up and presenting them in discussion as fact?

  • Mortifera.6138Mortifera.6138 Member ✭✭✭

    @mindcircus.1506 said:

    @magnusthorek.8027 said:
    The same unfairness PvE'ers have with Gift of Battle, they also have with Mystic Coins. Exclusively on the PvE side, you can get one per day (Anomaly), but PvP'ers have their daily tournaments that give a minimum of a guaranteed 5 (from what I saw on Celofrag's recent video about gold making) and as I heard they don't even need to hunt for equipment or levels.

    The part in your post I have highlighted is blatantly untrue .
    So my question to you is "why?"
    What do you have to gain by making things up and presenting them in discussion as fact?

    Why do you choose to delude yourself by conflating misunderstanding with lying?

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited May 23, 2020

    @Manasa Devi.7958 said:

    @Ayrilana.1396 said:
    If you're going to take camps, especially if you're solo here's some advice:

    • Do not aggro anything until the Righteous Indignation buff is gone on the Veteran Supervisor
    • Look for the optimal location to be to group all the enemies together quickly so that you're already capping the camp when it shows contested

    When I didn't want to run with the zerg, I would often flip camps to maintain participation for the reward track.

    A bit more in-depth on this: If you can kill without letting the Supervisor get close to you, you could start killing the rest when the invulnerability timer hits around 2 minutes. The advantage of this is that you just need to kill the supervisor when invulnerability wears off so you can finish capping early. The sooner you finish, the less chance you have of being interrupted by enemy players. If you start killing the NPC too soon, they'll respawn before you can kill the supervisor. They actually have 3 minute respawn timers so the 2 minute thing isn't accurate, but it gives you a minute to kill he supervisor and capture the camp.

    Only if this doesn’t contest the camp. I found that a lot of the time that the Supervisor is tied to the other mobs. Contesting the camp is essentially letting every roamer know where you are and what you’re trying to do.

    Most of the camps have a place where you can stand in order to get all the mobs to ball up and killed quickly.

  • keenedge.9675keenedge.9675 Member ✭✭✭

    @Mortifera.6138 said:
    I agree. WvW requirement needs to go!

    What is the point of a Gift of Battle and not ever having battled? If you don't want WvW farm and buy a legendary.

    It's a Legendary item, the prestige is from playing a good portion of the game. The requirements should never be reduced.
    Thankfully, they did remove the RNG block from obtaining a preCursor with the crafting option.

    Moral Statute Machine: John Spartan, you are fined five credits for repeated violations of the verbal morality statute.

  • Tails.9372Tails.9372 Member ✭✭✭✭
    edited May 23, 2020

    @keenedge.9675 said:
    It's a Legendary item, the prestige is from playing a good portion of the game.

    Well that's news to me, I don't recall a WvW player ever having to leave WvW (for anything but throwing cash at some vendors) for the WvW legendaries. You can get Conflux without having to go play "PvE" but both Aurora and Vision require you to play WvW.

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    @magnusthorek.8027 said:

    @yorick.1305 said:
    Did a map complete recently in about a week thx to my 46k heroics which meant I could skip all the hero pts (...)

    This is a clear comparison that shows why WvW'ers don't need (another) way to cheesing-up something. An entire map completion in about a week... let's extend this to a month in order to take into account players with a little less time to invest in the game. TWO Gifts of Exploration per month while an inept player in WvW would have about a year to get 80 Potions only from "Big Spender" or at least 2-3 months if doing all "easy" dailies

    The same unfairness PvE'ers have with Gift of Battle, they also have with Mystic Coins. Exclusively on the PvE side, you can get one per day (Anomaly), but PvP'ers have their daily tournaments that give a minimum of a guaranteed 5 (from what I saw on Celofrag's recent video about gold making) and as I heard they don't even need to hunt for equipment or levels. Downloaded the game, registered, joined PvP and they're already good to go (extrapolate this to multi-account players).

    The whole looting distribution and recipes components is messed up in this game... >.<

    The only thing you can instabuy in wvw are heropoints. Rest of map completion is done normally. If you think wvw is somehow privileged, by all means make it your main mode. Tell us how it went after a year

  • Etria.3642Etria.3642 Member ✭✭✭✭

    @magnusthorek.8027 said:

    @yorick.1305 said:
    Did a map complete recently in about a week thx to my 46k heroics which meant I could skip all the hero pts (...)

    This is a clear comparison that shows why WvW'ers don't need (another) way to cheesing-up something. An entire map completion in about a week... let's extend this to a month in order to take into account players with a little less time to invest in the game. TWO Gifts of Exploration per month while an inept player in WvW would have about a year to get 80 Potions only from "Big Spender" or at least 2-3 months if doing all "easy" dailies

    The same unfairness PvE'ers have with Gift of Battle, they also have with Mystic Coins. Exclusively on the PvE side, you can get one per day (Anomaly), but PvP'ers have their daily tournaments that give a minimum of a guaranteed 5 (from what I saw on Celofrag's recent video about gold making) and as I heard they don't even need to hunt for equipment or levels. Downloaded the game, registered, joined PvP and they're already good to go (extrapolate this to multi-account players).

    The whole looting distribution and recipes components is messed up in this game... >.<

    So even IF you can do map comp in two weeks (which I cannot) the comparison is inadequate since you can get a gift of battle in roughly four hours.

    And of course, you still have to do all the hearts, all the points of interest, and all the vistas. I am also assuming that two weeks included buying the waypoint unlocks from the gem store which is far from cheap. You also have to have spent enough time in wvw to GET the hero point unlocks.

    I will stand by gift of battle being one of the easiest and fastest parts of a legendary.

  • Infusion.7149Infusion.7149 Member ✭✭✭✭
    edited May 23, 2020

    @magnusthorek.8027 said:
    This is the classic and evident proof ANet doesn't care enough with players around the globe as they should. A laggy game in an even more laggy environment (WvW) that only runs mildly decently on top rigs for players during the deified "primetime" forced down the throat to PvE'ers that already passed through a hell of a ton of difficulties in their Legendary journey just for one single item — and that I can say for sure now 'cause I always crafted Legendaries with a ready-to-use- precursor but when I decided to pursue the related achievements... hoo lee sheet.

    I do WvW once in a while and 5-8h later I get my Gift — I'm just off-the-loop for a while 'cause of some health issues I had in this kitten quarantine — but all in all, WvW'ers have pretty much everything PvE'ers have in a MUCH easier way (I've completed a few Dungeons RTs by myself while on PvE I would have to rely on other players to do so), but Gift of Battle? Noooooooooo, it's locked and very tight!

    Any quad core Intel since 2012 or Ryzen chip can play WvW just fine. Just lower model limit and turn off reflections/shadows. If you can do a meta you can WvW.

    If you really can't do anything because of playing on an old notebook with potato specs then you can ask a commander nicely (not like entitled people "I'm only here for GoB, give me participation") for scout participation and scout at a tower /keep on a map without a queue.

    @magnusthorek.8027 said:

    @yorick.1305 said:
    Did a map complete recently in about a week thx to my 46k heroics which meant I could skip all the hero pts (...)

    This is a clear comparison that shows why WvW'ers don't need (another) way to cheesing-up something. An entire map completion in about a week... let's extend this to a month in order to take into account players with a little less time to invest in the game. TWO Gifts of Exploration per month while an inept player in WvW would have about a year to get 80 Potions only from "Big Spender" or at least 2-3 months if doing all "easy" dailies

    The same unfairness PvE'ers have with Gift of Battle, they also have with Mystic Coins. Exclusively on the PvE side, you can get one per day (Anomaly), but PvP'ers have their daily tournaments that give a minimum of a guaranteed 5 (from what I saw on Celofrag's recent video about gold making) and as I heard they don't even need to hunt for equipment or levels. Downloaded the game, registered, joined PvP and they're already good to go (extrapolate this to multi-account players).

    The whole looting distribution and recipes components is messed up in this game... >.<

    You only get Mystic Coins for winning. Also in the amount of time you spend to get those wins (matches around 10 min after Feb 25 update) you could have gotten much more gold than the Mystic Coins are worth.


    Why are people presenting the idea that Legendary items are somehow a right and not a privilege?

  • Tails.9372Tails.9372 Member ✭✭✭✭
    edited May 23, 2020

    @Infusion.7149 said:
    Why are people presenting the idea that Legendary items are somehow a right and not a privilege?

    They are neither a right nor a privilege. They're a design element with the goal to increase replayability of the content in question by giving the player something to work towards. Ideally every type of content should offer at least one full set of legendary gear to the player. There is also the issue that they only put proper effort into designing weapons if they're legendaries but that's a different topic entirely.

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭✭

    End of the day people have chosen to go for it, you dont need it, dont want to do WvW? make ascended weapons.. or buy gen1 weapons from Tp, you all choose to make a legendary therefore you should be ready to do what is needed to make one, im quite surprised they haven't added a gift needed from PvP reward track tbh

  • Infusion.7149Infusion.7149 Member ✭✭✭✭
    edited May 23, 2020

    @Tails.9372 said:

    @Infusion.7149 said:
    Why are people presenting the idea that Legendary items are somehow a right and not a privilege?

    They are neither a right nor a privilege. They're a design element with the goal to increase replayability of the content in question by giving the player something to work towards. Ideally every type of content should offer at least one full set of legendary gear to the player.

    That makes no sense because PvP has no need for gear , it uses the PvP amulet system. The PvP legendary armor was so people have an alternative to PvE-only. With tournament of legends in the past , people were only given legendary weapon choices if they won the tournament. The amulet was introduced so there are more people doing seasons , without that incentive anyone finished with mistforged has very little reason to do seasons over unranked or tournaments unless they actually want to PvP. It's pretty much a given that once people finish their 120 ranked wins they're probably not returning unless they actually enjoy the RNG fest of ranked seasons. While tournaments have a decent level of interest among the PvP community and ranked is often "gamed" , it still has sufficient reason for people to pay attention to it that are remotely interested in PvP. Players have set up 1v1 tournaments and private rooms to PvP in and such with player contributed pools, it has never been because of Arenanet's "design elements" alone. With the reduction of powercreep it probably has slightly more viewership and coverage even if it is on the decline in terms of replay value (dwindling playerbase).

    For WvW , there aren't any legendary accessories (only rings + back) and arguably it has the most stat combinations in use when you include roaming specs. Mist Amulet can be stat changed so it is a inconvenience but not gamebreaking. WvW shouldn't necessarily get a legendary weapon skin in the near future since gen1 legendary weapons are tradable and the vast majority of weapons are only run in a few stat combinations anyway. If Eternal Ice wasn't so readily available many WvW players would be in a worse situation grinding out PVE just to gear up multiple setups (i.e. minstrel, marauder, celestial, trailblazer , berserker, dire/etc).
    The reason why WvW has replay value is because of the players, it is 100% not because of Conflux or the legendary armor. WvW used to charge for repairs (so did PvE). People played WvW regularly even before tournaments , the pip rewards, server links, or "alliances". Players made their own GvG when Arenanet did not support GvG , plus most replay value in video content is made of WvW/ organized PvP (not random ranked) as there's no reason to watch someone doing PvE after you've completed something. The #1 complaint not related to balance (or exploits) has been that there is no incentive for winning now (seasons stopped , per Arenanet the playerbase dropped after seasons actually) and players abusing server hopping due to the linking system.

    For PvE, since people mostly run berserker / viper it truly is a privilege rather than a necessity. Per gw2efficiency less than 5% have the ring from PVE raid and that represents a portion of the userbase that is more invested in the game. Does it actually increase replay value for PvE though? The amount of people that stay around to raid after finishing armor is quite low per their metrics. Highest owned legendaries are weapons at ~16% (Twilight) per gw2efficiency, earnable by outright purchase or openworld.

    By the numbers, yes it is a privilege

    • Twilight (gen 1 weapon): 43,548 of 266,104 (16.365%)
    • Ad Infinitum (PVE fractal back): 25,561 of 266,104 (9.606%) ; 26,500 of 254,167 (10.426%) have the achievement
    • Aurora II achievement: 24,721 of 254,167 (9.726%)
    • Envoy Armor II: Refined Armor achievement : 23,078 of 254,167 (9.080%)
    • Nevermore (gen 2 weapon): 20,530 of 266,104 (7.715%)
    • Ascension (PVP back): 20,478 of 266,104 (7.695%)
    • Emblem of the Conqueror (required for Conflux WVW ring): 18,001 of 254,167 (7.082%)
    • Perfected Envoy Vestments (highest owned PVE armor): 11,995 of 266,104 (4.508%)
    • Vision II achievement: 10,081 of 254,167 (3.966%)
    • Triumphant Hero's Breastplate (highest owned WVW armor upgradable to legendary): 10,572 of 266,104 (3.973%)
    • Warbringer (WVW back): 8,065 of 266,104 (3.031%)
    • Coalescence III: Culmination achievement (PVE ring): 5,146 of 254,167 (2.025%)
    • Emblem of Victory (required for PVP amulet): 2,044 of 254,167 (0.804%)
  • voltaicbore.8012voltaicbore.8012 Member ✭✭✭

    @Voltekka.2375 said:
    If you think wvw is somehow privileged, by all means make it your main mode. Tell us how it went after a year

    Lol I had something to add to the conversation, but after reading this I laughed so hard I forgot what it was.

    I'm totally with you on that point. I enjoy PvE and sPvP, but hate WvW with a passion. Because of Conflux I've been doing WvW consistently these days, and it seems like a great way to never make any gold at all. The rewards, outside of many things specific to WvW, are terrible. I can't imagine doing this for a year and not quitting the game; I'm always impressed to see longtime WvW-only veterans, it takes a special kind of.... perseverance.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @magnusthorek.8027 said:
    The same unfairness PvE'ers have with Gift of Battle, they also have with Mystic Coins. Exclusively on the PvE side, you can get one per day (Anomaly),

    That depends on the use of the coins. Both WvW and PvP reward tracks provide mystic clovers directly. At 2 clovers per repeatable track that is roughly 6 coins per track or 1.33 hour per coin(without any boosts involved) versus 24 hours per coin in PvE. Which is providing more coins in that case is pretty obvious. There are also additional Mystic Coins in the skirmish tracks.

    Fractals does offer 2 clovers per day for purchase but that would require doing fractals and also a lot more math and it still requires spending coins.

    but PvP'ers have their daily tournaments that give a minimum of a guaranteed 5 (from what I saw on Celofrag's recent video about gold making) and as I heard they don't even need to hunt for equipment or levels. Downloaded the game, registered, joined PvP and they're already good to go (extrapolate this to multi-account players).

    For a guaranteed of 1 not 5 there can not be more than 8 teams because only 1st-8th place gets any coin. A guaranteed of 5 from the daily tournament would require nobody else but your team to participate since 5 coins is from first place(second gets 3 coins).

    A guaranteed of 5 from the monthly would require no more than 32 teams to participate otherwise it is a guaranteed of 1

  • Tails.9372Tails.9372 Member ✭✭✭✭
    edited May 23, 2020

    @Infusion.7149 said:

    @Tails.9372 said:

    @Infusion.7149 said:
    Why are people presenting the idea that Legendary items are somehow a right and not a privilege?

    They are neither a right nor a privilege. They're a design element with the goal to increase replayability of the content in question by giving the player something to work towards. Ideally every type of content should offer at least one full set of legendary gear to the player.

    That makes no sense because PvP has no need for gear

    Which is irrelevant for the argument at hand.

    The lack of necessity doesn't make something a privilege just how necessity doesn't make something an entitlement.

  • Infusion.7149Infusion.7149 Member ✭✭✭✭
    edited May 23, 2020

    @Tails.9372 said:

    @Infusion.7149 said:

    @Tails.9372 said:

    @Infusion.7149 said:
    Why are people presenting the idea that Legendary items are somehow a right and not a privilege?

    They are neither a right nor a privilege. They're a design element with the goal to increase replayability of the content in question by giving the player something to work towards. Ideally every type of content should offer at least one full set of legendary gear to the player.

    That makes no sense because PvP has no need for gear

    Which is irrelevant for the argument at hand.

    The lack of necessity doesn't make something a privilege just how necessity doesn't make something an entitlement.

    So now you're suggesting legendary items are somehow a necessity? I don't understand the wordplay.

    Exactly what is a PvP player going to do with a legendary that doesn't have an effect? Because it certainly is not going to be used for PvP stat purposes.

    There's armor (no added effect), back, and an amulet so unless trinkets or rings are added there is literally nothing else besides weapons.

    Asking for something that has existed in the game since the advent of legendary weapons (gift of battle) to be changed because you think it is "too hard" or "too long" is the definition of entitlement. I and many others have already suggested ways to get Gift of Battle even if the original poster has an "unplayable" PC. Before 2016 (i.e. pre-Heart of Thorns era) there was the option to trade in 500 badges of honor, but those are also accountbound ; any POF-era legendary had to do the reward track.

    P.S. Legendary armor now roughly costs what ascended armor used to cost when it was new.

  • Tails.9372Tails.9372 Member ✭✭✭✭

    @Infusion.7149 said:

    @Tails.9372 said:

    @Infusion.7149 said:

    @Tails.9372 said:

    @Infusion.7149 said:
    Why are people presenting the idea that Legendary items are somehow a right and not a privilege?

    They are neither a right nor a privilege. They're a design element with the goal to increase replayability of the content in question by giving the player something to work towards. Ideally every type of content should offer at least one full set of legendary gear to the player.

    That makes no sense because PvP has no need for gear

    Which is irrelevant for the argument at hand.

    The lack of necessity doesn't make something a privilege just how necessity doesn't make something an entitlement.

    So now you're suggesting legendary items are somehow a necessity?

    No, that's just you reading stuff into things.

  • Brycar.2651Brycar.2651 Member ✭✭✭

    Just follow a Zerg. It is boring but not hard.

  • Manasa Devi.7958Manasa Devi.7958 Member ✭✭✭✭
    edited May 24, 2020

    @Khisanth.2948 said:

    @magnusthorek.8027 said:
    The same unfairness PvE'ers have with Gift of Battle, they also have with Mystic Coins. Exclusively on the PvE side, you can get one per day (Anomaly),

    That depends on the use of the coins. Both WvW and PvP reward tracks provide mystic clovers directly. At 2 clovers per repeatable track that is roughly 6 coins per track or 1.33 hour per coin(without any boosts involved) versus 24 hours per coin in PvE. Which is providing more coins in that case is pretty obvious. There are also additional Mystic Coins in the skirmish tracks.

    Most legendaries require coins AND clovers. You can't equate coins with clovers if you want to craft a weapon for example. The 250 coins will cost a lot of gold, a lot of time (44 per 28 days, 20 from login rewards, 24 from skirmish tracks) or a lot of PvE play. It probably boils down to a combination for most people.

    The only legendaries I can think of that don't use coins are the WvW legendary armor pieces. There might be a few more.

  • yorick.1305yorick.1305 Member ✭✭

    @magnusthorek.8027 said:

    @yorick.1305 said:
    Did a map complete recently in about a week thx to my 46k heroics which meant I could skip all the hero pts (...)

    This is a clear comparison that shows why WvW'ers don't need (another) way to cheesing-up something. An entire map completion in about a week... let's extend this to a month in order to take into account players with a little less time to invest in the game. TWO Gifts of Exploration per month while an inept player in WvW would have about a year to get 80 Potions only from "Big Spender" or at least 2-3 months if doing all "easy" dailies

    The same unfairness PvE'ers have with Gift of Battle, they also have with Mystic Coins. Exclusively on the PvE side, you can get one per day (Anomaly), but PvP'ers have their daily tournaments that give a minimum of a guaranteed 5 (from what I saw on Celofrag's recent video about gold making) and as I heard they don't even need to hunt for equipment or levels. Downloaded the game, registered, joined PvP and they're already good to go (extrapolate this to multi-account players).

    The whole looting distribution and recipes components is messed up in this game... >.<

    I should have added the character already had 27% map done beforehand. My bad.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @Manasa Devi.7958 said:

    @Khisanth.2948 said:

    @magnusthorek.8027 said:
    The same unfairness PvE'ers have with Gift of Battle, they also have with Mystic Coins. Exclusively on the PvE side, you can get one per day (Anomaly),

    That depends on the use of the coins. Both WvW and PvP reward tracks provide mystic clovers directly. At 2 clovers per repeatable track that is roughly 6 coins per track or 1.33 hour per coin(without any boosts involved) versus 24 hours per coin in PvE. Which is providing more coins in that case is pretty obvious. There are also additional Mystic Coins in the skirmish tracks.

    Most legendaries require coins AND clovers. You can't equate coins with clovers if you want to craft a weapon for example. The 250 coins will cost a lot of gold, a lot of time (44 per 28 days, 20 from login rewards, 24 from skirmish tracks) or a lot of PvE play. It probably boils down to a combination for most people.

    The only legendaries I can think of that don't use coins are the WvW legendary armor pieces. There might be a few more.

    If you can get clovers directly...
    no coins are needed for gen 1 weapons
    no coins are needed for runes
    no coins are needed for sigil
    no coins are needed for legendary armor(WvW, PvP, raid)
    no coins are needed for any of legendary back items(Warbringer, The Ascension, Ad Infinitum)

    250 coins are required as part of the Mystic Tribute for
    gen2 weapons
    trinkets(ring, accessory, amulet)

    Since there are more gen1 than gen2 weapons, if we want to be pedantic then the actual majority of weapons do not require coins

  • Manasa Devi.7958Manasa Devi.7958 Member ✭✭✭✭

    @Khisanth.2948 said:

    @Manasa Devi.7958 said:

    @Khisanth.2948 said:

    @magnusthorek.8027 said:
    The same unfairness PvE'ers have with Gift of Battle, they also have with Mystic Coins. Exclusively on the PvE side, you can get one per day (Anomaly),

    That depends on the use of the coins. Both WvW and PvP reward tracks provide mystic clovers directly. At 2 clovers per repeatable track that is roughly 6 coins per track or 1.33 hour per coin(without any boosts involved) versus 24 hours per coin in PvE. Which is providing more coins in that case is pretty obvious. There are also additional Mystic Coins in the skirmish tracks.

    Most legendaries require coins AND clovers. You can't equate coins with clovers if you want to craft a weapon for example. The 250 coins will cost a lot of gold, a lot of time (44 per 28 days, 20 from login rewards, 24 from skirmish tracks) or a lot of PvE play. It probably boils down to a combination for most people.

    The only legendaries I can think of that don't use coins are the WvW legendary armor pieces. There might be a few more.

    If you can get clovers directly...
    no coins are needed for gen 1 weapons
    no coins are needed for runes
    no coins are needed for sigil
    no coins are needed for legendary armor(WvW, PvP, raid)
    no coins are needed for any of legendary back items(Warbringer, The Ascension, Ad Infinitum)

    250 coins are required as part of the Mystic Tribute for
    gen2 weapons
    trinkets(ring, accessory, amulet)

    Since there are more gen1 than gen2 weapons, if we want to be pedantic then the actual majority of weapons do not require coins

    Huh, my memory isn't what it used to. I've not made anything that didn't requite coins in years. The gift of fortune's 250 ectos somehow changed into 250 coins in my head.

  • Faenar.8036Faenar.8036 Member ✭✭
    edited May 24, 2020

    According to your framerate and your statement that your game completely crash everytime you encounter 20 or more players in WvW, the best I can suggest to you is to activate "Gift of Battle Reward Track" and then each day complete as much daily WvW quests as you can (WvW reward potions from these dailies increase your WvW reward track progress when you "drink" them), preferably in a nightime / early morning, when WvW maps are less populated than at primetime. Make sure your WvW participation is maximized (at stage 6) at all time. Keep in mind that even escorting Dolyaks between Camps and Towers also refresh your WvW participation timer (In that escorting Dolyaks case, be sure you are escorting Dolyak not only to the first Tower, but also to Keep, if its on that Dolyak road, otherwise the game will not consider your event participation long enough to give you an escort event completion reward).

    Entire GoB reward track can be completed just by this Dolyak escorting, nothing else is really needed (other things are a bonus of course, but as long as you have active participation stage 6, the exact type of activity does not matter). You can still be killed by other players, but thats the risk of entering the WvW game mode,

    Tip: The easiest and shortest location to quickly escorting Dolyaks is on Alpine Borderlands map from the most south-western Camp to "Bay" Keep.

    Bonus thing: No WvW veteran will blame you or calling you bad names for escorting Dolayks, some of them can even thanks you for escorting : ) .

    Best class for escorting Dolyaks (dont look at this too seriously, literally ANY class can do this, Im just mentioning the best in it): Lazy mode: Herald with perma AoE swiftness Facet - you just run along the Dolly, and ... ehm ... thats all =) , or Active mode: Scrapper AoE superspeed spammer. The faster the Dolly reach the objective, the less chance you will get killed.

    Hope this post will help ppl who dont enjoy WvW game mode to get their Gift of Battle as quickly and as non-frustrating as possible. Btw we WvW veterans are not so toxic as it may seem, we are nice and helpfull if we see new ppl want to listen and learn, many servers even have training guilds for new players where experienced commanders explain things and even leading newbies squads in some "first steps" WvW gameplay.

    // edit: Last note - chat system in WvW works a little bit differently than in PvE, many ppl are confused by this
    /t = team chat - this is visible in ALL 4 WvW maps (all 3 Borderlands and Eternal Battlegrounds)
    /m = map chat - this is visible only in the WvW map you are currently playing on