Thoughts on the new fractal? — Guild Wars 2 Forums

Thoughts on the new fractal?

Your thoughts, Feedback etc. Everything is welcome.

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  • My biggest gripe is the bug where if you die, all of the enemies become invisible and laggy. That made the cannon section harder than it needed to be.

    I'm not sure if it was just the instabilities or if my teammates were just potionless pugs, but I found the final fight to be really difficult. I'm not sure what the best strategy is yet, since I don't know if the adds have a fixed spawn rate or if they just respawn when killed, but in later stages my entire team would just get bogged down with conditions and murdered.

    Otherwise, everything seems fine. Decent environment, decent music, decent ideas for mechanics, etc.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • spiritualabyss.7016spiritualabyss.7016 Member ✭✭✭
    edited January 9, 2019

    I like it more than Deepstone.
    But I'm disappointed that there is no real bossfight or cm.
    The whole fractal plays like one big chain of events and ends with a siege that is won by spamming three different cannon skills off cd...
    Soo... yes, the maze is my favorite part of the whole fractal and I look forward to the next new fractal release in 6 months.

  • Too much spam. Condi spam, mob spam, knockback spam, etc.

  • Eramonster.2718Eramonster.2718 Member ✭✭✭✭
    edited January 10, 2019

    First impression. "Ahoy land ho!" The enviroment is beautiful and awesome with the dinos (tad disappointed when we obliterated them with ease, was T1 :smile:).

    For the final boss, no idea what's happening or even how it looks like :lol:. The boss went invisible after the first phase. Saw a large amount of enemy health bar at shore but cannons wasn't hitting anything. Speculated that those mobs went invisible as well and has moved up onboard the ship, right next to us (those HP bar is just a misconception).

    Took a fair amount of time for the middle section due to everyone being new, triggering and cleared every encounter. Need to run it a few more times for practice, but with the amount of mobs... scaled to T4, not very optimistic for it to be a short cash-out daily.

  • Gambino.2109Gambino.2109 Member ✭✭✭

    They need to add like 50 more smokescales..

    Yeah.. yeah.. that'll teach ya

  • Pocket Raptors... Anet listened. =)
    It was alright, I think it will a fractal that people will actually do in T4 when its the daily without much reserve(not sure what instability is has though).
    Almost a cheery theme for fractals. Seems like they went for fun for all rather than a challenge for hard cores on this one.

    I am wondering though with the last fight. Whats the deal with the green collapsing circle with the shark jumping out. Is it like VG where you need to stack to split the damage? Cant find any info yet and Captain Crowe wasn't going to hang on to let me test it out.

  • Turin.6921Turin.6921 Member ✭✭✭
    edited January 10, 2019

    Its pretty good....I like the chaos of it. And it will end up easily farmable with a few runs. The only really tough part was the last boss and that was not that tough tbh.

    I would have liked an actual complex boss without add spam on it though.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭
    edited January 10, 2019

    I only did it once as the T3 recommended last night, but it is different, and I did enjoy it more than Deepstone (my most hated fractal atm)

    I feel it puts an over emphasis on AoE. The last few fights have so many adds, I can't imagine trying to play it on a Deadeye, LB Ranger, or any other profession that leans more towards single target damage. By contrast I can imagine the glee someone playing Scourge or Weaver would have; I was playing Power GS Guardian + Smite Conditions, so there was plenty of melting going on.

    I don't know what I think about the maze. My group seemed to split up, and I don't like that concept in group content. I can accept it as a map mechanic in Underground, but I'm not a fan of it there either.

    Will need more play time on this fractal to make a solid judgment, but so far I'm ok with it.

  • Pirindolo.9427Pirindolo.9427 Member ✭✭✭

    T1 (lvl 12) was harder than most T2 and many T3. I am scared of how hard will be the T4 version with 3 of those friendly instabilities.

  • ProtoGunner.4953ProtoGunner.4953 Member ✭✭✭✭
    edited January 10, 2019

    Did it on T4 the other day (patch day) and it was fun but short and the bosses are unfortunately a bit unmemorable. A huge Dino boss would've been awesome. Like the one in isle of the giants in WoW/Pandaria (Oondasta). The atmosphere is great though. A tad too many conditions, but we had an easy run with 4 necroes and one auramancer (me).

  • phs.6089phs.6089 Member ✭✭✭✭

    Did it on patch day and today on t3 fro rec. Love it, its something different

    "There is always a lighthouse, there's always a man, there's always a city."

  • Avelynn.2691Avelynn.2691 Member ✭✭
    edited January 10, 2019

    Not hard. Just tedious. Resisting the urge to afk through the maze part is difficult.

    Oh and massive amounts of circle spam and CC on a tiny boat. Anet's idea of "difficulty" as always.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @ProtoGunner.4953 said:
    A huge Dino boss would've been awesome. Like the one in isle of the giants in WoW/Pandaria (Oondasta).

    I mean really, who feels threatened by a Stonehead? Now if the boss had been a Bristleback.....reeeeeeee

  • @Henry.5713 said:
    Like a non-cave version of Deepstone. Pretty and pretty boring.

    I like the dialogue (and the connection to the LA JP and its infamous ghost). And yeah: it's like Deepstone. Gorgeous. And laborious.

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • I would liked it if they made the ship at the end a LOT bigger. Like a big pirate ship with many coridors and trap room like caudicus manor that is like a mini maze on water and the deck where you fought the last boss should be much bigger so the wind tunnels and aoes are more fun to deal with

  • Infusion.7149Infusion.7149 Member ✭✭✭

    The piranhas at end seem overtuned on higher tiers given the amount of CC involved.

  • Arioch.4810Arioch.4810 Member ✭✭✭

    Love the new fractal! Breath of fresh air.

  • Tiviana.2650Tiviana.2650 Member ✭✭✭

    Final boss is...O_O >> << X_X

  • This fractal is horrible. There is so much mob spam, so much AOE/Displacement, and so much damage reduction that it's ridiculous. You need perfect, 0 ping internet for some parts, like the shark AOE which is instant death unless dodged but is on such a sensitive dodge timer as to be impossible with real world internet. My regular group which runs every fractal including CMs in one go with no rezzing tried for 2 hours to get through the fractal before giving up. The difficulty is completely out of line with all the other fractals, exceeding even the CMs at T4.

  • phs.6089phs.6089 Member ✭✭✭✭

    @Boogiepop Void.6473 said:
    This fractal is horrible. There is so much mob spam, so much AOE/Displacement, and so much damage reduction that it's ridiculous. You need perfect, 0 ping internet for some parts, like the shark AOE which is instant death unless dodged but is on such a sensitive dodge timer as to be impossible with real world internet. My regular group which runs every fractal including CMs in one go with no rezzing tried for 2 hours to get through the fractal before giving up. The difficulty is completely out of line with all the other fractals, exceeding even the CMs at T4.

    For shark aoe just stack on green to share damage, no need for perfect dodge

    "There is always a lighthouse, there's always a man, there's always a city."

  • The aoe spam is ridiculous the conditions are constant and all I can think is that it is supposed to be raid training but mostly it is just embarassing garbage. Quite honestly I will avoid it after have done it twice totally not worth the time and effort. In otherwords absolute garbage, since I play this game to relax and enjoy my leisure time not pound my head against a wall.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Perkysaurus.2630 said:
    The aoe spam is ridiculous the conditions are constant and all I can think is that it is supposed to be raid training but mostly it is just embarassing garbage. Quite honestly I will avoid it after have done it twice totally not worth the time and effort. In otherwords absolute garbage, since I play this game to relax and enjoy my leisure time not pound my head against a wall.

    I dont think its aimed to be training material for raids. But tbh diff ppl like diff things i guess and theres something for everyone.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Asum.4960 said:

    @Boogiepop Void.6473 said:
    This fractal is horrible. There is so much mob spam, so much AOE/Displacement, and so much damage reduction that it's ridiculous. You need perfect, 0 ping internet for some parts, like the shark AOE which is instant death unless dodged but is on such a sensitive dodge timer as to be impossible with real world internet. My regular group which runs every fractal including CMs in one go with no rezzing tried for 2 hours to get through the fractal before giving up. The difficulty is completely out of line with all the other fractals, exceeding even the CMs at T4.

    No, you just don't know the mechanics well yet, while CM's have been done so many times at this point that they can almost be done with closed eyes.

    The shark AoE is green, to signal to stack in it (kind of like green at Arkk), to share the damage.
    People don't have strategies yet when to man cannons, cleave adds, burst bosses. What to avoid, where to move etc.
    It's no where near "release difficulty" of the CM's.

    The fractal is alright and will be on farm in less than a month.

    Run it yesterday, its nowhere near release cm's esp 100cm on release.

  • Turin.6921Turin.6921 Member ✭✭✭
    edited January 13, 2019

    @Boogiepop Void.6473 said:
    My regular group which runs every fractal including CMs in one go with no rezzing tried for 2 hours to get through the fractal before giving up. The difficulty is completely out of line with all the other fractals, exceeding even the CMs at T4.

    I cannot believe that. I did it with a non meta comp with people that had very little CM experience and the only part that we found tough was the last boss on the ship and that we got it 3 pulls after realizing what all the mechanics were and found a druid to give us some might. No way a CM group would not take that champ down the moment they understood how it works. You were probably just doing sth wrong when it came to the mechanics.

  • @zealex.9410 said:

    @Perkysaurus.2630 said:
    The aoe spam is ridiculous the conditions are constant and all I can think is that it is supposed to be raid training but mostly it is just embarassing garbage. Quite honestly I will avoid it after have done it twice totally not worth the time and effort. In otherwords absolute garbage, since I play this game to relax and enjoy my leisure time not pound my head against a wall.

    I dont think its aimed to be training material for raids. But tbh diff ppl like diff things i guess and theres something for everyone.

    You are certainly correct in that people like different things.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    At the moment this fractal is a nightmare in usual (non-CM) groups. At first, people are constantly joining with elementalists which will turn enemies invisible. It's funny though because before the patch I haven't had nearly that much weavers in casual T4s.
    Additionally it's like during open world game play, almost nobody cares about mechanics, spawning mobs inside the tunnel endlessly and not having any clue about cannons or how to position themselves for cleave damage etc.

  • phokus.8934phokus.8934 Member ✭✭✭✭
    edited January 13, 2019

    The last boss needs a complete toning down on the frequency of adds and wind drifts.

    EDIT: And for the love of all that's good let us rally from killing the adds on the ship.

    EDIT2: This is T4.

  • The beginning is okay, first encounter is good, has interesting mechanics and whatnot... but then dumpsterfire begins. Puzzle is annoying and, safe for the fact I went for it in a duo, was literally impossible to do with pugs who joined 'new fractal, everybody welcome' LFG. The issue isn't visible in CM+T4|F+P|200KP+ parties, so I guess it's more about fine tuning and recognizing how bad the bottom players are. But the final encounter is annoying, cluttered and outright hard in pug parties.
    Basically a decent fractal, but isn't tuned for bad players that seemed to be the target audience for Deepstone.
    Plus there's no CM.

  • Boogiepop Void.6473Boogiepop Void.6473 Member ✭✭✭
    edited January 13, 2019

    @Turin.6921 said:

    @Boogiepop Void.6473 said:
    My regular group which runs every fractal including CMs in one go with no rezzing tried for 2 hours to get through the fractal before giving up. The difficulty is completely out of line with all the other fractals, exceeding even the CMs at T4.

    I cannot believe that. I did it with a non meta comp with people that had very little CM experience and the only part that we found tough was the last boss on the ship and that we got it 3 pulls after realizing what all the mechanics were and found a druid to give us some might. No way a CM group would not take that champ down the moment they understood how it works. You were probably just doing sth wrong when it came to the mechanics.

    Aside from a couple problems with the skeleton, the last boss was the entire issue. No matter how hard we tried we were overwhelmed by the sheer amount of mobs, AOEs, displacements, and undodgeable instant downs (sharks). We couldn't position, we could barely DPS, and even after changing to max cleave characters there was so much kitten everywhere from the mobs that we could barely even see anything.

  • Chaosmade.8732Chaosmade.8732 Member
    edited January 13, 2019

    Map beatiful with biotops
    First easy but Endboss its hard, to much aoe to much mobs spawn to much wind and to much condi with this new kitten stabs: low heal and enemy have more attack speed, and piranias in water, aoe shark attack that more powerfull when you alone.
    And this one all of fuckn tiny boat Shittest Frak ever made

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Vinceman.4572 said:
    At the moment this fractal is a nightmare in usual (non-CM) groups. At first, people are constantly joining with elementalists which will turn enemies invisible. It's funny though because before the patch I haven't had nearly that much weavers in casual T4s.
    Additionally it's like during open world game play, almost nobody cares about mechanics, spawning mobs inside the tunnel endlessly and not having any clue about cannons or how to position themselves for cleave damage etc.

    Gotta love them event like fractals.

    Btw is it ele whos causing them enemies to not spawn? Was it also the cause of ark going invisible?

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Zenith.7301 said:

    @Blood Red Arachnid.2493 said:
    My biggest gripe is the bug where if you die, all of the enemies become invisible and laggy. That made the cannon section harder than it needed to be.

    I'm not sure if it was just the instabilities or if my teammates were just potionless pugs, but I found the final fight to be really difficult. I'm not sure what the best strategy is yet, since I don't know if the adds have a fixed spawn rate or if they just respawn when killed, but in later stages my entire team would just get bogged down with conditions and murdered.

    Otherwise, everything seems fine. Decent environment, decent music, decent ideas for mechanics, etc.

    Pull the elite Quartermasters to boss to be cleaved down. They enhance all the surrounding adds.

    Bring tons of condi clear and reflects, it's not the boss that kills you, it's the mounting horde of ranged adds.

    Stability does nothing against the wind pushes, gotta love Anet's inconsistency on what works and doesn't.

    Green circle is a shared damage mechanic. Usually if someone downs, it's because they got knocked off with the green circle on them and didn't get to the group back in time.

    If your druid isn't bringing healing spring, replace him with a druid who is. He should be bringing Jaracanda for the occasional resistance, and that alongside with the chrono's heal well and one of the DPS bringing some reflects/condi clear utilities makes the fight much easier.

    It's really the chill stacking that grinds the group down as people start to split away from the druid so they don't get heals and they don't move quick enough to avoid getting knocked out.

    If people bring the right utilities, the fight is really manageable. I just pity the weavers who are used to easily dodged damage even in CM because this fractal is peppered with a bunch of unavoidable damage that just makes me think Anet wants more dragonhunters stacked on fractals, because their wall of reflection or shield plus one trap makes handling adds so much easier.

    If people are missing dragonhunters, Soulbeasts are also pretty good here because they can rotate healing spring with the druid and keep condi's in check while whirling defense is a pretty kitten good reflect and the druid can also bring offhand axe if fury is not an issue.

    This is a terrible fractal for low DPS groups as that last boss fight becomes significantly harder with bad DPS. I'd rate this fight even with the right utilities as being on the scale of artsariv in terms of difficulty.

    100cm feels almost easier but that's only because the breakbar mechanic in this game makes competent power DPS classes busted and it should be changed so the breakbar interrupts a deadly ability or boss regen instead of giving the group bonus damage to make sure phases are not trivially skipped and encounters are kept challenging while also making condi specs competitive again.

    Isnt the bonus dmg on breakbar only a think in dungeons and fractals? Iirc boses dont get that in raids. Also i agree the bonus dmg is not needed, it hard trvialises fights and overpromotes burst dps.

  • zealex.9410zealex.9410 Member ✭✭✭✭
    edited January 13, 2019

    @Boogiepop Void.6473 said:

    @Turin.6921 said:

    @Boogiepop Void.6473 said:
    My regular group which runs every fractal including CMs in one go with no rezzing tried for 2 hours to get through the fractal before giving up. The difficulty is completely out of line with all the other fractals, exceeding even the CMs at T4.

    I cannot believe that. I did it with a non meta comp with people that had very little CM experience and the only part that we found tough was the last boss on the ship and that we got it 3 pulls after realizing what all the mechanics were and found a druid to give us some might. No way a CM group would not take that champ down the moment they understood how it works. You were probably just doing sth wrong when it came to the mechanics.

    Aside from a couple problems with the skeleton, the last boss was the entire issue. No matter how hard we tried we were overwhelmed by the sheer amount of mobs, AOEs, displacements, and undodgeable instant downs (sharks). We couldn't position, we could barely DPS, and even after changing to max cleave characters there was so much kitten everywhere from the mobs that we could barely even see anything.

    Tried to bring heavy antiprojectile utility?

  • Rodrick.1942Rodrick.1942 Member ✭✭✭

    @Boogiepop Void.6473 said:

    @Turin.6921 said:

    @Boogiepop Void.6473 said:
    My regular group which runs every fractal including CMs in one go with no rezzing tried for 2 hours to get through the fractal before giving up. The difficulty is completely out of line with all the other fractals, exceeding even the CMs at T4.

    I cannot believe that. I did it with a non meta comp with people that had very little CM experience and the only part that we found tough was the last boss on the ship and that we got it 3 pulls after realizing what all the mechanics were and found a druid to give us some might. No way a CM group would not take that champ down the moment they understood how it works. You were probably just doing sth wrong when it came to the mechanics.

    Aside from a couple problems with the skeleton, the last boss was the entire issue. No matter how hard we tried we were overwhelmed by the sheer amount of mobs, AOEs, displacements, and undodgeable instant downs (sharks). We couldn't position, we could barely DPS, and even after changing to max cleave characters there was so much kitten everywhere from the mobs that we could barely even see anything.

    You just need a support who focus on healing, another support who focus on pulse defense boons and sustain healing(you know which class im talking about) , and 1 or 2 dps who's better on cleave mobs/boss. Problem solved

  • Nephalem.8921Nephalem.8921 Member ✭✭✭
    edited January 13, 2019

    @Rodrick.1942 said:

    @Boogiepop Void.6473 said:

    @Turin.6921 said:

    @Boogiepop Void.6473 said:
    My regular group which runs every fractal including CMs in one go with no rezzing tried for 2 hours to get through the fractal before giving up. The difficulty is completely out of line with all the other fractals, exceeding even the CMs at T4.

    I cannot believe that. I did it with a non meta comp with people that had very little CM experience and the only part that we found tough was the last boss on the ship and that we got it 3 pulls after realizing what all the mechanics were and found a druid to give us some might. No way a CM group would not take that champ down the moment they understood how it works. You were probably just doing sth wrong when it came to the mechanics.

    Aside from a couple problems with the skeleton, the last boss was the entire issue. No matter how hard we tried we were overwhelmed by the sheer amount of mobs, AOEs, displacements, and undodgeable instant downs (sharks). We couldn't position, we could barely DPS, and even after changing to max cleave characters there was so much kitten everywhere from the mobs that we could barely even see anything.

    You just need a support who focus on healing, another support who focus on pulse defense boons and sustain healing(you know which class im talking about) , and 1 or 2 dps who's better on cleave mobs/boss. Problem solved

    You just need a druid with healing spring. The direct damage is very low. Its the condis that kill everyone. Get projectile defenses on top of that and you will probably not even need healing.
    You could also get a renegade with veantari and afk in that bubble. Almost all attacks are projectiles.
    At least projectile defenses are usefull again. Condi fb is insane on that boss btw. F1 resets on every kill.

    @zealex.9410 said:
    Isnt the bonus dmg on breakbar only a think in dungeons and fractals? Iirc boses dont get that in raids. Also i agree the bonus dmg is not needed, it hard trvialises fights and overpromotes burst dps.

    You would just igore the breakbar then most of the time. At least it rewards skill this way.

  • Critical Lag.9075Critical Lag.9075 Member ✭✭✭
    edited January 13, 2019

    Last boss is terrible. Just constant spam of waves and waves of mobs. I could see this fight be on par with 99 or 100 bosses if not for all the cluster kitten thanks to all the trash that keeps spawning and spawning. I wonder how bad it will be with last laugh or toxic trial and afflicted or all 3 of them at once.

  • It's funny except for the final boss. I'm not a fan of the "difficulty" due to the spam of the minions, since being a healer is not easy to take care of people in an active place like fractals, and even worse if that adds all the spam of the enemies that do a good amount of damage + freezing, it becomes a bit annoying.
    In all other aspects, I found it very good, I really liked the subject and the little story inside this one. :)

  • Zenith.7301Zenith.7301 Member ✭✭✭✭
    edited January 13, 2019

    @Nephalem.8921 said:

    @Rodrick.1942 said:

    @Boogiepop Void.6473 said:

    @Turin.6921 said:

    @Boogiepop Void.6473 said:
    My regular group which runs every fractal including CMs in one go with no rezzing tried for 2 hours to get through the fractal before giving up. The difficulty is completely out of line with all the other fractals, exceeding even the CMs at T4.

    I cannot believe that. I did it with a non meta comp with people that had very little CM experience and the only part that we found tough was the last boss on the ship and that we got it 3 pulls after realizing what all the mechanics were and found a druid to give us some might. No way a CM group would not take that champ down the moment they understood how it works. You were probably just doing sth wrong when it came to the mechanics.

    Aside from a couple problems with the skeleton, the last boss was the entire issue. No matter how hard we tried we were overwhelmed by the sheer amount of mobs, AOEs, displacements, and undodgeable instant downs (sharks). We couldn't position, we could barely DPS, and even after changing to max cleave characters there was so much kitten everywhere from the mobs that we could barely even see anything.

    You just need a support who focus on healing, another support who focus on pulse defense boons and sustain healing(you know which class im talking about) , and 1 or 2 dps who's better on cleave mobs/boss. Problem solved

    You just need a druid with healing spring. The direct damage is very low. Its the condis that kill everyone. Get projectile defenses on top of that and you will probably not even need healing.
    You could also get a renegade with veantari and afk in that bubble. Almost all attacks are projectiles.
    At least projectile defenses are usefull again. Condi fb is insane on that boss btw. F1 resets on every kill.

    @zealex.9410 said:
    Isnt the bonus dmg on breakbar only a think in dungeons and fractals? Iirc boses dont get that in raids. Also i agree the bonus dmg is not needed, it hard trvialises fights and overpromotes burst dps.

    You would just igore the breakbar then most of the time. At least it rewards skill this way.

    Except what I just said was to make the breakbar stop deadly skills, so you wouldn't ignore them.

    You know, like you don't interrupt Arkk's giant ball phase you all wipe. Or Siax's megadeath channel.

    It doesn't even need to be megadeath, it could be the breakbar interrupting Artsariv's bullet hell channel or shorten the beach ball phase.

    I'm sure they can come up with a bunch of deadly kitten to interrupt via breakbar considering GW1 had a ton of stuff you needed to interrupt or you wiped.

    It's already absurd that many power specs are overperforming condition specs without breakbar phases on long raid fights because of how nerfed condi specs have been, we don't need a ridiculous damage bonus that gives them even more of an advantage.

  • First part = warming up, good
    Second part = 1st "harder" boss, good
    Third part = puzzle, good as well, although the slowdown seems kinda inconsistent sometimes and with hammstrung it gets quite annoying
    Clearing the ship = a bit annoying because you just have to spam the cannons while 1 or 2 throw the chest to eachother or a bit in front of himself, feels a bit too much like just adding time to the fract than actually being meaningsome
    Boss fight = cluster"f-word", it's just way too much at the same time and very punishing. Limited area without boundaries but huge condi dmg if you go out, loads of mobs without pause in between waves, winds to dodge while you need to stack in green or get KO'd.
    It's just too many things on a small surface, and too punishing. If the guy in green gets caught in a wind and gets thrown off the boat: he's dead next to the boat without any way to ress and it's an automatic reset. Feels like raid mentality is brought to fracts which isn't a good thing imo. Let fracts be fracts, and raids be raids, if you want to bring the raid mentality to fracts, add more cm modes. (for a good understanding, I do complete the fract, just summarizing general opinions from myself and guild)

    Another thing is that the instabilities can instantly turn it into an impossible fract. With the burning missile instability added to the constant flow of mobs. It's kinda worthy of a "cm" label since it's a huge dmg increase and you're still stuck with the limited space and other mechanics.

    Another problem is that the mechanics are contradictory as well, the winds require you to keep moving, while the green requires you to stack and group up. This also applies to reflects, which you can apply properly in some cases because you have to move out of it due to the winds.

    I think all in all, it's a promising fract but the endfight could use some tweaks, definitely if you keep in consideration that this is only a lvl 78 fract, at it's current state, it would be better to swap it with 96 aetherblade; make 78 aetherblade and 96 siren's reef and the difficulty lvl gets placed in another perspective.

  • Yeah with the instabilities today the end boss became harder then a cm boss.
    No Pain No Gain, Fragility , Super Rush .

    As ele you have only 8k! life with Fragility and the other 2 increase the enemy dmg we got him down to 60% when there are 2 air strips an corner you its over.
    You can post a picture if you were able to do it .

  • Nephalem.8921Nephalem.8921 Member ✭✭✭

    @Zenith.7301 said:

    @Nephalem.8921 said:

    @Rodrick.1942 said:

    @Boogiepop Void.6473 said:

    @Turin.6921 said:

    @Boogiepop Void.6473 said:
    My regular group which runs every fractal including CMs in one go with no rezzing tried for 2 hours to get through the fractal before giving up. The difficulty is completely out of line with all the other fractals, exceeding even the CMs at T4.

    I cannot believe that. I did it with a non meta comp with people that had very little CM experience and the only part that we found tough was the last boss on the ship and that we got it 3 pulls after realizing what all the mechanics were and found a druid to give us some might. No way a CM group would not take that champ down the moment they understood how it works. You were probably just doing sth wrong when it came to the mechanics.

    Aside from a couple problems with the skeleton, the last boss was the entire issue. No matter how hard we tried we were overwhelmed by the sheer amount of mobs, AOEs, displacements, and undodgeable instant downs (sharks). We couldn't position, we could barely DPS, and even after changing to max cleave characters there was so much kitten everywhere from the mobs that we could barely even see anything.

    You just need a support who focus on healing, another support who focus on pulse defense boons and sustain healing(you know which class im talking about) , and 1 or 2 dps who's better on cleave mobs/boss. Problem solved

    You just need a druid with healing spring. The direct damage is very low. Its the condis that kill everyone. Get projectile defenses on top of that and you will probably not even need healing.
    You could also get a renegade with veantari and afk in that bubble. Almost all attacks are projectiles.
    At least projectile defenses are usefull again. Condi fb is insane on that boss btw. F1 resets on every kill.

    @zealex.9410 said:
    Isnt the bonus dmg on breakbar only a think in dungeons and fractals? Iirc boses dont get that in raids. Also i agree the bonus dmg is not needed, it hard trvialises fights and overpromotes burst dps.

    You would just igore the breakbar then most of the time. At least it rewards skill this way.

    Except what I just said was to make the breakbar stop deadly skills, so you wouldn't ignore them.

    You know, like you don't interrupt Arkk's giant ball phase you all wipe. Or Siax's megadeath channel.

    It doesn't even need to be megadeath, it could be the breakbar interrupting Artsariv's bullet hell channel or shorten the beach ball phase.

    I'm sure they can come up with a bunch of deadly kitten to interrupt via breakbar considering GW1 had a ton of stuff you needed to interrupt or you wiped.

    It's already absurd that many power specs are overperforming condition specs without breakbar phases on long raid fights because of how nerfed condi specs have been, we don't need a ridiculous damage bonus that gives them even more of an advantage.

    They can buff condi when they nerf scourge + mirage into the ground. Trailblazer scourge does like 8% less damage than viper while being almost unkillable. Same for mirage probably. Almost all power builds are super glassy and lose a lot of damage with tanky gear.

    They would have to design abilities to interrupt then. Wont happen so we would end ignoring a lot of breakbars outside of cm fractals.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Nephalem.8921 said:

    @Rodrick.1942 said:

    @Boogiepop Void.6473 said:

    @Turin.6921 said:

    @Boogiepop Void.6473 said:
    My regular group which runs every fractal including CMs in one go with no rezzing tried for 2 hours to get through the fractal before giving up. The difficulty is completely out of line with all the other fractals, exceeding even the CMs at T4.

    I cannot believe that. I did it with a non meta comp with people that had very little CM experience and the only part that we found tough was the last boss on the ship and that we got it 3 pulls after realizing what all the mechanics were and found a druid to give us some might. No way a CM group would not take that champ down the moment they understood how it works. You were probably just doing sth wrong when it came to the mechanics.

    Aside from a couple problems with the skeleton, the last boss was the entire issue. No matter how hard we tried we were overwhelmed by the sheer amount of mobs, AOEs, displacements, and undodgeable instant downs (sharks). We couldn't position, we could barely DPS, and even after changing to max cleave characters there was so much kitten everywhere from the mobs that we could barely even see anything.

    You just need a support who focus on healing, another support who focus on pulse defense boons and sustain healing(you know which class im talking about) , and 1 or 2 dps who's better on cleave mobs/boss. Problem solved

    You just need a druid with healing spring. The direct damage is very low. Its the condis that kill everyone. Get projectile defenses on top of that and you will probably not even need healing.
    You could also get a renegade with veantari and afk in that bubble. Almost all attacks are projectiles.
    At least projectile defenses are usefull again. Condi fb is insane on that boss btw. F1 resets on every kill.

    @zealex.9410 said:
    Isnt the bonus dmg on breakbar only a think in dungeons and fractals? Iirc boses dont get that in raids. Also i agree the bonus dmg is not needed, it hard trvialises fights and overpromotes burst dps.

    You would just igore the breakbar then most of the time. At least it rewards skill this way.

    I disagree, in raids we dont see ppl ignoring the bar unless it means more dps. most breakbars in fractals are toed to some annoying cc or strong attack which could lead to your dps getting downed and therefore stop doing their job.

    So you lose nothing from breaking it, the boss even gets stunned for x seconds.

  • zealex.9410zealex.9410 Member ✭✭✭✭
    edited January 13, 2019

    @Nephalem.8921 said:

    @Zenith.7301 said:

    @Nephalem.8921 said:

    @Rodrick.1942 said:

    @Boogiepop Void.6473 said:

    @Turin.6921 said:

    @Boogiepop Void.6473 said:
    My regular group which runs every fractal including CMs in one go with no rezzing tried for 2 hours to get through the fractal before giving up. The difficulty is completely out of line with all the other fractals, exceeding even the CMs at T4.

    I cannot believe that. I did it with a non meta comp with people that had very little CM experience and the only part that we found tough was the last boss on the ship and that we got it 3 pulls after realizing what all the mechanics were and found a druid to give us some might. No way a CM group would not take that champ down the moment they understood how it works. You were probably just doing sth wrong when it came to the mechanics.

    Aside from a couple problems with the skeleton, the last boss was the entire issue. No matter how hard we tried we were overwhelmed by the sheer amount of mobs, AOEs, displacements, and undodgeable instant downs (sharks). We couldn't position, we could barely DPS, and even after changing to max cleave characters there was so much kitten everywhere from the mobs that we could barely even see anything.

    You just need a support who focus on healing, another support who focus on pulse defense boons and sustain healing(you know which class im talking about) , and 1 or 2 dps who's better on cleave mobs/boss. Problem solved

    You just need a druid with healing spring. The direct damage is very low. Its the condis that kill everyone. Get projectile defenses on top of that and you will probably not even need healing.
    You could also get a renegade with veantari and afk in that bubble. Almost all attacks are projectiles.
    At least projectile defenses are usefull again. Condi fb is insane on that boss btw. F1 resets on every kill.

    @zealex.9410 said:
    Isnt the bonus dmg on breakbar only a think in dungeons and fractals? Iirc boses dont get that in raids. Also i agree the bonus dmg is not needed, it hard trvialises fights and overpromotes burst dps.

    You would just igore the breakbar then most of the time. At least it rewards skill this way.

    Except what I just said was to make the breakbar stop deadly skills, so you wouldn't ignore them.

    You know, like you don't interrupt Arkk's giant ball phase you all wipe. Or Siax's megadeath channel.

    It doesn't even need to be megadeath, it could be the breakbar interrupting Artsariv's bullet hell channel or shorten the beach ball phase.

    I'm sure they can come up with a bunch of deadly kitten to interrupt via breakbar considering GW1 had a ton of stuff you needed to interrupt or you wiped.

    It's already absurd that many power specs are overperforming condition specs without breakbar phases on long raid fights because of how nerfed condi specs have been, we don't need a ridiculous damage bonus that gives them even more of an advantage.

    They can buff condi when they nerf scourge + mirage into the ground. Trailblazer scourge does like 8% less damage than viper while being almost unkillable. Same for mirage probably. Almost all power builds are super glassy and lose a lot of damage with tanky gear.

    They would have to design abilities to interrupt then. Wont happen so we would end ignoring a lot of breakbars outside of cm fractals.

    HMMM could there possibly be an issue with the stat set then? Nah its the classes ofc.

    Jokes aside going for the most dmg you should give up tankyness and vice versa. If a stat set gives u both it should be weaker at both.

    The stat type is the issue not the classes.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Nephalem.8921 said:
    They would have to design abilities to interrupt then. Wont happen so we would end ignoring a lot of breakbars outside of cm fractals.

    We already have alot of skills that interupt and interupt play has been a thing in fractals for years.

    A 5 man group has enough cc to loop double the breakbars of any fractal encounter atm and never have a problem.

    They can easily add more breakbars or simply keep the ones they already have but remove the bonus dmg.

    For interupt play whe would need the popper ui elements such as channels bars to apear when channels take place.

    Although that exact system existed in gw1 they dont have to do it in gw2 (id love to interupt, it was one of the best things in gw1, it makes packs scary, not the mindless pull and cleave that they are in gw2) but just having breakbars is enough.

  • Safandula.8723Safandula.8723 Member ✭✭✭✭

    i like it. Nice mechanics, no cancer parts like in deepstone. requires some skill

  • Zenith.7301Zenith.7301 Member ✭✭✭✭
    edited January 14, 2019

    @Nephalem.8921 said:

    @Zenith.7301 said:

    @Nephalem.8921 said:

    @Rodrick.1942 said:

    @Boogiepop Void.6473 said:

    @Turin.6921 said:

    @Boogiepop Void.6473 said:
    My regular group which runs every fractal including CMs in one go with no rezzing tried for 2 hours to get through the fractal before giving up. The difficulty is completely out of line with all the other fractals, exceeding even the CMs at T4.

    I cannot believe that. I did it with a non meta comp with people that had very little CM experience and the only part that we found tough was the last boss on the ship and that we got it 3 pulls after realizing what all the mechanics were and found a druid to give us some might. No way a CM group would not take that champ down the moment they understood how it works. You were probably just doing sth wrong when it came to the mechanics.

    Aside from a couple problems with the skeleton, the last boss was the entire issue. No matter how hard we tried we were overwhelmed by the sheer amount of mobs, AOEs, displacements, and undodgeable instant downs (sharks). We couldn't position, we could barely DPS, and even after changing to max cleave characters there was so much kitten everywhere from the mobs that we could barely even see anything.

    You just need a support who focus on healing, another support who focus on pulse defense boons and sustain healing(you know which class im talking about) , and 1 or 2 dps who's better on cleave mobs/boss. Problem solved

    You just need a druid with healing spring. The direct damage is very low. Its the condis that kill everyone. Get projectile defenses on top of that and you will probably not even need healing.
    You could also get a renegade with veantari and afk in that bubble. Almost all attacks are projectiles.
    At least projectile defenses are usefull again. Condi fb is insane on that boss btw. F1 resets on every kill.

    @zealex.9410 said:
    Isnt the bonus dmg on breakbar only a think in dungeons and fractals? Iirc boses dont get that in raids. Also i agree the bonus dmg is not needed, it hard trvialises fights and overpromotes burst dps.

    You would just igore the breakbar then most of the time. At least it rewards skill this way.

    Except what I just said was to make the breakbar stop deadly skills, so you wouldn't ignore them.

    You know, like you don't interrupt Arkk's giant ball phase you all wipe. Or Siax's megadeath channel.

    It doesn't even need to be megadeath, it could be the breakbar interrupting Artsariv's bullet hell channel or shorten the beach ball phase.

    I'm sure they can come up with a bunch of deadly kitten to interrupt via breakbar considering GW1 had a ton of stuff you needed to interrupt or you wiped.

    It's already absurd that many power specs are overperforming condition specs without breakbar phases on long raid fights because of how nerfed condi specs have been, we don't need a ridiculous damage bonus that gives them even more of an advantage.

    They can buff condi when they nerf scourge + mirage into the ground. Trailblazer scourge does like 8% less damage than viper while being almost unkillable. Same for mirage probably. Almost all power builds are super glassy and lose a lot of damage with tanky gear.

    They would have to design abilities to interrupt then. Wont happen so we would end ignoring a lot of breakbars outside of cm fractals.

    Oh, please, guardian is rolling in blocks on top of a conal invulnerability, and daredevil has 19839273028 dodges for every occasion where something might hit them.

    The only high risk power build is weaver, and condi weaver is just as glassy, so it's an ele specific problem, not a power problem.

    And mirage is not even better to power chrono. Power chrono has blurred frenzy, sword 4, focus 5 for reflects, and his distortion can be used on 0 clones for even more faceroll survival whereas mirage using distortion or diversion is a massive dps loss.

    Power reaper has also way better survival than scourge.

  • Nephalem.8921Nephalem.8921 Member ✭✭✭
    edited January 14, 2019

    @Zenith.7301 said:

    @Nephalem.8921 said:

    @Zenith.7301 said:

    @Nephalem.8921 said:

    @Rodrick.1942 said:

    @Boogiepop Void.6473 said:

    @Turin.6921 said:

    @Boogiepop Void.6473 said:
    My regular group which runs every fractal including CMs in one go with no rezzing tried for 2 hours to get through the fractal before giving up. The difficulty is completely out of line with all the other fractals, exceeding even the CMs at T4.

    I cannot believe that. I did it with a non meta comp with people that had very little CM experience and the only part that we found tough was the last boss on the ship and that we got it 3 pulls after realizing what all the mechanics were and found a druid to give us some might. No way a CM group would not take that champ down the moment they understood how it works. You were probably just doing sth wrong when it came to the mechanics.

    Aside from a couple problems with the skeleton, the last boss was the entire issue. No matter how hard we tried we were overwhelmed by the sheer amount of mobs, AOEs, displacements, and undodgeable instant downs (sharks). We couldn't position, we could barely DPS, and even after changing to max cleave characters there was so much kitten everywhere from the mobs that we could barely even see anything.

    You just need a support who focus on healing, another support who focus on pulse defense boons and sustain healing(you know which class im talking about) , and 1 or 2 dps who's better on cleave mobs/boss. Problem solved

    You just need a druid with healing spring. The direct damage is very low. Its the condis that kill everyone. Get projectile defenses on top of that and you will probably not even need healing.
    You could also get a renegade with veantari and afk in that bubble. Almost all attacks are projectiles.
    At least projectile defenses are usefull again. Condi fb is insane on that boss btw. F1 resets on every kill.

    @zealex.9410 said:
    Isnt the bonus dmg on breakbar only a think in dungeons and fractals? Iirc boses dont get that in raids. Also i agree the bonus dmg is not needed, it hard trvialises fights and overpromotes burst dps.

    You would just igore the breakbar then most of the time. At least it rewards skill this way.

    Except what I just said was to make the breakbar stop deadly skills, so you wouldn't ignore them.

    You know, like you don't interrupt Arkk's giant ball phase you all wipe. Or Siax's megadeath channel.

    It doesn't even need to be megadeath, it could be the breakbar interrupting Artsariv's bullet hell channel or shorten the beach ball phase.

    I'm sure they can come up with a bunch of deadly kitten to interrupt via breakbar considering GW1 had a ton of stuff you needed to interrupt or you wiped.

    It's already absurd that many power specs are overperforming condition specs without breakbar phases on long raid fights because of how nerfed condi specs have been, we don't need a ridiculous damage bonus that gives them even more of an advantage.

    They can buff condi when they nerf scourge + mirage into the ground. Trailblazer scourge does like 8% less damage than viper while being almost unkillable. Same for mirage probably. Almost all power builds are super glassy and lose a lot of damage with tanky gear.

    They would have to design abilities to interrupt then. Wont happen so we would end ignoring a lot of breakbars outside of cm fractals.

    Oh, please, guardian is rolling in blocks on top of a conal invulnerability, and daredevil has 19839273028 dodges for every occasion where something might hit them.

    The only high risk power build is weaver, and condi weaver is just as glassy, so it's an ele specific problem, not a power problem.

    And mirage is not even better to power chrono. Power chrono has blurred frenzy, sword 4, focus 5 for reflects, and his distortion can be used on 0 clones for even more faceroll survival whereas mirage using distortion or diversion is a massive dps loss.

    Power reaper has also way better survival than scourge.

    Using distortion is not a massive dps loss. Thats some confusion. Well power chrono is another story. 30k dps self buffed on top of 5 million blocks. The mesmer rework as a whole just broke the class. Fractals have slaying sigils + potions + night sigils etc. Condi will only become a thing there if power becomes up in raids.
    Condi is probably stronger in unorganized pugs though. Power builds suffer much harder from not having buffs. Condi firebrand works really good in low dps pugs. Well power chrono would be best in that case aswell but it will/should be nerfed anyways.
    Condi firebrand is also quite insane on the new fractal endboss.

    Removing the 50% damage from breakbar wouldn't change anything except for maybe switching weaver out of meta for some power chronos. Phases are just too short for condi in a high dps group and invuln phases remove all condis. Would help condi builds more if condis wouldn't just disappear after a phase and remaining time on condis would be saved and reapplied in next phase.
    The invuln state change was also the reason why condi became so weak on so many raid bosses.

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