Jump to content
  • Sign Up

Toughness needs to be balanced


Crab Fear.1624

Recommended Posts

Power damaged is lower. Ok.

Cavilier, Knight, and Rabid amulets probably are not good for the game.

Rabid is definitely not good when combined with a class that has a mechanic that reduces damage and condi damage by 50%, and their primary source of damage is boosted that high.

Or, why isn't there a 1200 power, 900 precision, 900 toughness amulet?

Link to comment
Share on other sites

A Please don't Forget that A-net also nerfed the heal-skills of nearly every class. We have lower Damage now… but also less healing.B Toughness alone is not the Problem. Toughness with Bons like protection and Regeneration result in a Synergy.C Bevore nerfing the amulets… is it not better to nerf the Damage reduction ot the said class (necro death shroud with internal Damage reduction)?

Link to comment
Share on other sites

@memausz.7264 said:Are you kidding? Burn damage's scaling factor with condition damage (current at .15 per 100 condition damage) needs to be nerfed, probably to like .10. So, so, so many deaths due to lazy applications of burn stacks exceeding 10K + dmg in death reports.

But any build utilizing solely burn is bad (burn guard and burn weaver)

Link to comment
Share on other sites

death reports are broken they don't show the clear picture. like in zerg fights in wvw yoz can take over 100k of condi dmg... but it isn't the dmg that killed you. it just lists all the dmg done to you during this encounter and totally ignores party heals etc.

Link to comment
Share on other sites

I think people need to remind themself that the goal was just to increase the time to kill. These endless threads complaining about profession's survivability (here due to toughness) make no sense. The goal have been achieved, the time to kill have been increased (and the increase in survivability is natural).

@"Drachenfalke.7605" said:A Please don't Forget that A-net also nerfed the heal-skills of nearly every class. We have lower Damage now… but also less healing.True.

B Toughness alone is not the Problem. Toughness with Bons like protection and Regeneration result in a Synergy.True, boons availability was more the issue than damage and survivability in first place. ANet choice to touch coefficient instead of simply reducing boons availability can be seen as part of the issue that is seen now.

C Bevore nerfing the amulets… is it not better to nerf the Damage reduction ot the said class (necro death shroud with internal Damage reduction)?I don't think the necromancer's shroud damage reduction is the problem. This profession's main mechanism is just ill designed and the focus on "staying in shroud" supported by trait and exageratly high damaging skill is the true problem. Making shroud's skill more supportive with pretty low damage while moving damage mod toward the out of shroud state is what ANet should do. Redistributing "power" inside of the profession would bring it in line nicely easily, it should have been done back in the vanilla game but ANet always pushed toward the current design.

Link to comment
Share on other sites

@darren.1064 said:

@Arheundel.6451 said:Thief players wants their insta kill...I have another suggestion :

Teleports and movement skills need to be balanced

The balance of upfront sustain should include reduction in teleports/movement skills , all teleports should be reduced to 600 range, people started to add toughness to their builds to avoid insta teleport/ko from 1200 range and often through walls, this is something that should be looked at also

nobody even said anything about thief in this thread. you're just obsessed

Him and burny are in a club lol

Link to comment
Share on other sites

Amulets were removed from the game due they were too tanky, then nrefed and added again (celestial), then damage was nerfed, now some ask for amulet bans again...

See, ability to kill currently is determined not by the stats, but for how much cc your team can stack in the target and being not cleansed, which is what grants a death (and by the way, a lot of deaths happens under large amounts of conditions, which entirely ignores the toughness atribute).

The thing is that build variety is already very limited; I guess that ANet should ban all but one classes from PvP, all amulets and runes and sigils but one, and camp to wait how many "omg, is op!" senselessness arrives... People, be realist: we have 22 amulets and BARELY 5 have any use. Same with runes and sigils: variety well below 10 despite having literaly dozens of them available (mainly because after so much nerfs, most of them do nothing). This rides as much in side wheels as it can, even MOBAs have more variety... And you're asking for even less.

Link to comment
Share on other sites

@"avey.4201" said:zerk DH [TrueShot] to ele at ~1200 range (941 damage).https://imgur.com/a/2NK35a0condi builds passively do more damage through AoE.I could do more damage through retal than actively playing power guardian.

Funny thing, I got hit by 12k true shot last week. If you post just the damage like this you can't discuss anything, you know that, right? Did you have weakness on yourself? Did the target have protection? Which ammulet was he using? Did you have might stacked on you?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...