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Chances of getting greatswords with the new expansion?


Aske.2706

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@skunkstank.6128 said:

@Coeruleum.9164 said:I think greatsword or axe for ele would be the best. Pretty much every class that's not engineer should be able to use sword, greatsword, dagger, and axe imo. Ele shield could also be really cool and give it skills that give you auras and reflect attacks causing conditions. Honestly eles could get pretty much as many weapons as warrior as long as their weapons leave fireballs and thunderbolts when they hit and it wouldn't be weird. Guns and bows for eles are kind of weird but there are enough mages in fiction that do things like shoot ice balls out of pistols or shoot lightningbolts out of bows it wouldn't be so weird it shouldn't be done.

Personally i believe they won't be implementing any of the conjure weapons because they would not serve any purpose then (not that they do now) , unless they delete conjures and then implement any of the weapons. But then again an e-spec with the attunements switching weapons for the conjure weapons would be really interesting. The problem would be that then weapons would serve no purpose unless they put like focus main hand and then conjure those weapons with it.

The thing is greatsword or axe for ele wouldn't have to work the same as the conjure weapons at all. Just because the conjure weapons are made by eles doesn't mean ele weapons would have to work like them at all. Case in point: the magnetic shield already gives you five skills even though regular weapon shields only have two skills.

Honestly, the only niche eles really don't have filled at all right now is blocks (besides the magnetic shield and arcane shield skill and trait) so I'd say shield or hammer would probably be the next ele weapon. Dagger/dagger is pretty similar to greatswords on most classes that have both so even though ele greatsword would be really cool it wouldn't be giving them much they don't already have. Ele bow or guns would give some people a cool aesthetic but on ele it'd pretty much be doing the same thing as staff or scepter.

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Last thing thematically fitting for any form of Ele is a GS.

We already have the "Spellsword" archetype with Weaver's MH Sword, we already have Core Dagger for midranged Spell slinging as well as some form of melee ranged dueling.

A mage wielding a Greatsword would be too cumbersome to cast spells with, or spellsword with, so neither of those forms of combat utilizing a GS makes sense to Ele.(Before yu mention it, though it looks cool, I'm not a fan of Mesmer GS either)

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Hard to say, it's not the best choice gameplay wise but anet does seem to factor in what weapons people want, so.. maybe? Personally I'd want to see one of these;

GreatswordLongbowPistols (but only as a dual wielding gunslinger, one alone is kinda meh)

Also it's possible that anet will try to reach a parallel between mainhands, offhands, and two handed weapons. Ele's past two specs were an offhand and a main hand so I think a two handed weapon is logical and likely

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@Zeesh.7286 said:Plot twist: they add in a new weapon with new moveset.

I hope it's whips. Please add whips. Flaming whips. Lighting whips. Crystal Whips. Grassy whips... Whips.

If they introduce whips, I can see them only reusing the already existing whip animations from Lightning Whip and the whip bundles.Maybe they also throw in the Scorpion Wire animation as some kind of pull in the whip.

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I'd prefer Ele to receive a Long Bow since we already have a Melee espec.

Id also want a way to specialize on elements further. They would Lose 2 Attunement slots, and gain access to weapon swap. You would select which 2 elements you want. Since you have 2 sets of weapons, youll have access to 10 weapons skills per 2 of the elements instead of 5 per 4 of the elements.

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Since PoF release I've been thinking it's going to be Rifle.Assuming we're not getting a weapon that we can conjure already, that takes out all Bows, Axe, GS, Hammer and Shield.This leaves us with Pistol, Mace and Rifle. We got enough melee weapons and I cannot imagine making Mace a ranged weapon, so I believe it's more likely going to be either Pistols or Rifle. We're also missing a good long range choice, and we're only having a single two-handed weapon (which is kinda.. suffering atm).Therefore I believe it's going to be Rifle.

However, I'm also biased since I believe Rifle Ele would be super cool.Flamethrower on Fire, Shotgun on Earth, Machinegun/Super Soaker on Water and Rail Gun on Air.

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@"Bleikopf.2491" said:Since PoF release I've been thinking it's going to be Rifle.Assuming we're not getting a weapon that we can conjure already, that takes out all Bows, Axe, GS, Hammer and Shield.Since the conjured bow is a Shortbow, such an argument would not "take out" Longbow.

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@Fueki.4753 said:

@"Bleikopf.2491" said:Since PoF release I've been thinking it's going to be Rifle.Assuming we're not getting a weapon that we can conjure already, that takes out all Bows, Axe, GS, Hammer and Shield.Since the conjured bow is a Shortbow, such an argument would
not
"take out" Longbow.

I wasn't aware of that. Then again I've been going off the Skin line, where there is the same Skin for Long- and Shortbow.

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@Fueki.4753 said:

@skunkstank.6128 said:Yes and in this case i would much rather have a longbow than a rifle, because rifle just doesn't fit with the theme of the elementalistI very much prefer the idea of a Longbow Elementalist over a Rifle Elementalist, too.

@Fueki.4753 said:Elementalists already have the conjured Greatsword, they don't need another one.

What they need is a proper long-range weapon.That means, either Longbow or Rifle should be next.

Isn't staff considered long range? its fireball has longer range than scepter, or maybe you mean long range non AOE since staff has multiple stuff long ranged damage and AOES.

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@Axl.8924 said:Isn't staff considered long range? its fireball has longer range than scepter, or maybe you mean long range non AOE since staff has multiple stuff long ranged damage and AOES.Elementalist's staff has nine ground-target aoe, which is almost half of its skills.That's too much for me to even consider using it in any situation.At most, a rifle or longbow should have one of those per attunement, or even better, none at all.

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@Axl.8924 said:Isn't staff considered long range? its fireball has longer range than scepter, or maybe you mean long range non AOE since staff has multiple stuff long ranged damage and AOES.

We have long range (1,200 range) DPS AoE. What we could use would be long range single target Burst, or at least faster DPS. Staff's AoEs are slowly ticking and while great at handling groups, moving single targets are a pain to deal with.I would consider Scepter medium range (900 range), and so far I've seen it only work on Fresh Air builds.

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@Zeesh.7286 said:plot twist: the new weapon is only for underwater vomits

Dear god i hope they don't do this. Cause if they do this that would require for them to completely rework underwater combat, even after the 1st rework it's still really bad.But on the other hand making one of the underwater weapons usable on the land would be kind of cool in which way i don't care which one it is because they all would work nicely on ele IMHO

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Not like any wepon going to changes the ele class its going to do the same thing as an core ele as a tempest as a weaver dose dmg at both ranged and melee to a lesser then best and will only give the boons that core ele gives and only get 2 condis types. It may get cool looking effects but its all just animations updates to the same skills over and over.

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Visually, I would like to have a torch, but with the other two light professions already having torches it might not be the thing (if Anet want to spread out things).They could make a Scepter off-hand (which would create less skills to balance out), not giving the specialisation a "new" weapon (as we already have Scepter).As a two handed weapon, I would prefer one of the bows (doesn't really matter which).

From a game mechanics point of view, I think the Ele needs a more single targeted ranged weapon, because we only really have one (staff), that has way too many ground targeted AoEs on its list. No matter what Weapon with 900 you currently equip, its effective range is very likely less than 600 or even in melee range (unless you release some spells into a WvW zerg).

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