Kidel.2057 Posted December 2, 2021 Share Posted December 2, 2021 (edited) Just noticed the tooltip for Legendary Alliance is repeated twice: https://imgur.com/9VfXFaS Visual oddities: - Mist Swing (GS1-1) and Mist Unleashed (GS2) have the same attack animation (and hitzone is ignored https://www.reddit.com/r/Guildwars2/comments/r7b83f/my_one_complaint_about_vindicator_5_targets/) - Mist Slash (GS1-2) and True Strike (GS4-2) have the same attack animation. - Scavenger Burst, Tree Song, Awakening and Reaver's Rage have the same exact animation. - Selfish Spirit and Selfless Spirit have the same exact animation. - Alliance Tactics has no animation at all Legendary Alliance artwork now has the same size as the others, buth the icon and the "splash" image (the one appearing over the character) is completely off in artstyle from old legends (including the relatively recent Kalla) Edited December 3, 2021 by Kidel.2057 1 Link to comment Share on other sites More sharing options...
LaGranse.8652 Posted December 3, 2021 Share Posted December 3, 2021 Mounting up and then dismounting makes alliance stance always default to Kurzick abilities rather than remembering which skills were active before mounting up. Happens even if alliance stance was not the currently active legend when mounting up. 2 3 Link to comment Share on other sites More sharing options...
Vasdamas Anklast.1607 Posted December 3, 2021 Share Posted December 3, 2021 Is it known bug that you can still get hit while in Vindicator's leap (dodge)? GS2 seems to have very inconsistent AoE too. 2 Link to comment Share on other sites More sharing options...
The Brainman.6217 Posted December 3, 2021 Share Posted December 3, 2021 sPVP match running dwarf and alliance stance. Was unable to use any heal or elite. Flipping alliance skills never flipped heal or elite (always stayed red side). Pressing the button triggered the shrinking symbol meaning that the input was recognized, but nothing happened. It remained for the entire match but was resolved when the match was over. Link to comment Share on other sites More sharing options...
SeTect.5918 Posted December 3, 2021 Share Posted December 3, 2021 Not sure if that was already mentioned but the trait "Leviathan Strength" says that when endurance is not full, it increases outgoing damage by 10% while it only increases outgoing strike damage by 10%. Not really a "bug" but the text is missleading and i didnt know where to write it if not here. 3 Link to comment Share on other sites More sharing options...
Jthug.9506 Posted December 4, 2021 Share Posted December 4, 2021 I don’t know for sure if it’s a bug but 9/10 times I cast spear of archimorus it misses my target, given it’s incredible range it should probably home in on it’s target or it pretty useless. 3 Link to comment Share on other sites More sharing options...
Randomm.2470 Posted December 4, 2021 Share Posted December 4, 2021 On 12/2/2021 at 2:42 PM, VladTepes.7042 said: Nomad's Advance: Not sure if this is intended, doesn't look like it, but wielded weapon(s) disappear while using this skill Many skills do this, it's not a bug but by design Link to comment Share on other sites More sharing options...
Randomm.2470 Posted December 4, 2021 Share Posted December 4, 2021 Scavenger Burst uses energy on start-up rather than when fully casted, which doesn't make sense given the only effect is on full cast Link to comment Share on other sites More sharing options...
Alek Seven.2374 Posted December 5, 2021 Share Posted December 5, 2021 Phantom's Onslaught (GS3) range is lower than what is written. It says 900, but it clearly looks 300/400. 1 1 Link to comment Share on other sites More sharing options...
IllusoryDream.7648 Posted December 5, 2021 Share Posted December 5, 2021 - GS1 area of effect doesn't match the animation - you can clearly see the greatsword swinging through an enemy without dealing damage (see examples 1-5 in the album below) - GS2 area of effect doesn't match the animation - the AoE is smaller than the effect on the ground (see examples in the album below) - GS3 range is too short (tooltip says 900, but the charge seems to be only around 450 units) - (bonus!) After revenant's sword 2 was reworked on February 25, 2020 (https://wiki.guildwars2.com/wiki/Game_updates/2020-02-25#Revenant), old 450 range stayed in the tooltip and the "out of range" indicator below skill icon still goes away when you're closer than 450 units away from your target Screenshots and videos): https://imgur.com/a/KEPoBGM 5 Link to comment Share on other sites More sharing options...
Gwaymor.9607 Posted January 11, 2022 Share Posted January 11, 2022 Dear developers, please don't forget to fix greatsword's hit sounds - during beta2 event vinicator's greatsword hits sounded like wood hitting wood, very different from the usual greatsword hit sounds, and not in a good way. Double checked it on different characters during the beta, and submitted a bug report, but just to be sure I'm posting it now too. 1 Link to comment Share on other sites More sharing options...
Kidel.2057 Posted February 28, 2022 Share Posted February 28, 2022 Did they even fix any Vindicator bug? It all seems identical to the last beta, except the huge core Revenant nerfs. 3 Link to comment Share on other sites More sharing options...
zallesz.1650 Posted February 28, 2022 Share Posted February 28, 2022 (edited) When I mount up, the Alliance skills are always switched to the blue (support) ones. The ones that I don't even intend to use. Only happens when I mount and dismount. Edit: after trying several things, it seems that if I switch build templates, it goes away. Edited February 28, 2022 by zallesz.1650 4 Link to comment Share on other sites More sharing options...
Barnesy.5839 Posted February 28, 2022 Share Posted February 28, 2022 Vindicator dodges don't complete if you try to activate a heal while dodging. The heal interrupts the dodge right as the dodge lands. 2 Link to comment Share on other sites More sharing options...
GrayHawk.7560 Posted March 1, 2022 Share Posted March 1, 2022 Sometimes the dodge mechanic visual cancels as well, the dodge happens but the character model just stands there 3 Link to comment Share on other sites More sharing options...
Kidel.2057 Posted March 1, 2022 Share Posted March 1, 2022 18 hours ago, Barnesy.5839 said: Vindicator dodges don't complete if you try to activate a heal while dodging. The heal interrupts the dodge right as the dodge lands. I don't think this is a bad thing. Heals rightfully take priority over skills. 1 Link to comment Share on other sites More sharing options...
Barnesy.5839 Posted March 1, 2022 Share Posted March 1, 2022 3 minutes ago, Kidel.2057 said: I don't think this is a bad thing. Heals rightfully take priority over skills. I don't think you've actually tested the bug to know what you're talking about. The heal waits until the vindicator lands. When the vindicator lands, nothing happens. The entire dodge is wasted. 1 Link to comment Share on other sites More sharing options...
Drlightningbolt.1754 Posted March 1, 2022 Share Posted March 1, 2022 Found a bug where my sigils dont work on stance swap Wanna fix that one ASAP Anet before you Swtor these class 2 Link to comment Share on other sites More sharing options...
LucianTheAngelic.7054 Posted March 2, 2022 Share Posted March 2, 2022 (edited) Ambient Dialogue for the Alliance legend is bugged. When using Archemorous, I haven't heard a single line of ambient (non-combat) dialogue. When using St. Viktor, I've only heard the "is that Shiro?" conversation so far and I can't get any other voice lines to trigger Edit: Can get other lines to play in St. Viktor stance, but the timing between one line to another seems muchhhh longer than the usual time between lines for other legendary stances Edited March 2, 2022 by LucianTheAngelic.7054 Link to comment Share on other sites More sharing options...
Angelissa.8409 Posted March 2, 2022 Share Posted March 2, 2022 (edited) On 12/3/2021 at 6:47 PM, LaGranse.8652 said: Mounting up and then dismounting makes alliance stance always default to Kurzick abilities rather than remembering which skills were active before mounting up. Happens even if alliance stance was not the currently active legend when mounting up. This is still a thing. Frankly after having countless bugs affecting revenant skill order/templates for years, adding yet another bug that is severely more annoying still not being acknowledged is pretty discouraging. Edited March 2, 2022 by Angelissa.8409 1 Link to comment Share on other sites More sharing options...
Kidel.2057 Posted March 2, 2022 Share Posted March 2, 2022 2 Link to comment Share on other sites More sharing options...
Lanz.7312 Posted March 2, 2022 Share Posted March 2, 2022 So far biggest oof to me is that it always defaults to the blue/support skills whenever you get off a mount or finish interacting with anything that temporarily removes all your secondary skills. 1 Link to comment Share on other sites More sharing options...
Bish.8627 Posted March 2, 2022 Share Posted March 2, 2022 (edited) 2 hot patches today and still I get stuck on the wrong legend EDIT: 3 Edited March 3, 2022 by Bish.8627 1 Link to comment Share on other sites More sharing options...
BoxHat.1824 Posted March 3, 2022 Share Posted March 3, 2022 GS3 Phantom's Rush has tooltip listed and range indicator of 900 range but is only around a 300 range dash when used. Additionally the secondary AoE attack does not cast if it doesn't get you into range of a target 2 1 Link to comment Share on other sites More sharing options...
Angesombre.4630 Posted March 3, 2022 Share Posted March 3, 2022 A fake bug has been fixed on the legendary switch with the sigils while there are so many real ones to fix .... Sad 1 Link to comment Share on other sites More sharing options...
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