Thakky.3260 Posted October 11, 2021 Share Posted October 11, 2021 I been crashing in world bosses , i noticed more on Svanir shaman area , annoying because i could not get the chest Going back to dx9 until dx11 is stable *--> Error Logs <--* nd projectile effect for skill 'xYDfZ.f0qXr' 22:17:43Z Model '0x1aed58': LightningSetActionPoints: source action point 'obstacle' not found 22:17:45Z Couldn't find projectile effect for skill 'xYDfZ.f0qXr' 22:17:45Z Texture missing mip chain: 0x193de0 22:17:46Z Texture missing mip chain: 0x193de1 22:17:46Z Texture missing mip chain: 0x193de2 22:17:49Z Model '0x079a62': Permutation 'default' not found, auto selecting permutation 22:18:16Z Texture missing mip chain: 0x193de0 22:18:16Z Texture missing mip chain: 0x193de1 22:18:16Z Texture missing mip chain: 0x193de2 22:18:40Z Texture missing mip chain: 0x193de0 22:18:40Z Texture missing mip chain: 0x193de1 22:18:40Z Texture missing mip chain: 0x193de2 22:18:53Z Couldn't find projectile effect for skill 'xYDfZ.f0qXr' 22:18:59Z Texture missing mip chain: 0x193de1 22:18:59Z Texture missing mip chain: 0x193de2 22:19:00Z Couldn't find projectile effect for skill 'soUQE.mxnTo' 22:19:07Z Model '0x079a62': Permutation 'default' not found, auto selecting permutation 22:19:11Z Model '0x1aed58': LightningSetActionPoints: source action point 'obstacle' not found 22:19:20Z Model '0x079a62': Permutation 'default' not found, auto selecting permutation 22:19:23Z Couldn't find projectile effect for skill 'soUQE.mxnTo' 22:19:26Z Couldn't find projectile effect for skill 'xYDfZ.f0qXr' 22:19:26Z Model '0x1aed58': LightningSetActionPoints: source action point 'obstacle' not found 22:19:43Z Couldn't find projectile effect for skill 'xYDfZ.f0qXr' 22:19:53Z Couldn't find projectile effect for skill 'xYDfZ.f0qXr' 22:20:18Z Couldn't find projectile effect for skill 'xYDfZ.f0qXr' 22:20:24Z Couldn't find projectile effect for skill 'y7FnF.NUlM9' 22:20:30Z Couldn't find projectile effect for skill 'xYDfZ.f0qXr' 22:20:43Z Model '0x1aed58': LightningSetActionPoints: source action point 'obstacle' not found 22:20:47Z Couldn't find projectile effect for skill 'xYDfZ.f0qXr' 22:20:53Z Model '0x1aed58': LightningSetActionPoints: source action point 'obstacle' not found Crashed at 22:21:11Z Link to comment Share on other sites More sharing options...
xlion.3065 Posted October 13, 2021 Share Posted October 13, 2021 I'm beginning to wonder how many worker bees are actually implementing and testing the DX11 stuff and how many butterflies are creating nothing but shinies? 1 Link to comment Share on other sites More sharing options...
Varrg.2704 Posted October 13, 2021 Share Posted October 13, 2021 Ever since the DX11 update, the game is borderline unplayable for me. The game crashes to desktop on logging out all the time + I'm getting stuck at loading screens. This started when I switched to DX11 however I switched back since then, but the problems are still persistent. Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted October 14, 2021 Share Posted October 14, 2021 On 10/13/2021 at 12:04 PM, Varrg.2704 said: Ever since the DX11 update, the game is borderline unplayable for me. The game crashes to desktop on logging out all the time + I'm getting stuck at loading screens. This started when I switched to DX11 however I switched back since then, but the problems are still persistent. Try these things: Also, add " -dx9" to the game's shortcut's starting parameters. 1 Link to comment Share on other sites More sharing options...
videoboy.4162 Posted October 20, 2021 Share Posted October 20, 2021 I don't have any add-ons and I've been lucky to make it a full ten minutes before getting fatal errors today. I just leave all my settings alone so that Anet can have the reports. I think it's next week that we get another Dx11 update, but I'm wondering if maybe they should roll out more often? Link to comment Share on other sites More sharing options...
Kanok.3027 Posted October 20, 2021 Share Posted October 20, 2021 Getting crashes when randomly in combat. Happened a few times already. I switch back to the non-DX11 option so as not to crash anymore. And it seems to only be happening during combat, for me. 1 Link to comment Share on other sites More sharing options...
Kuma.1503 Posted October 25, 2021 Share Posted October 25, 2021 Fuction gyro rez makes me crash with 100% frequency. How to replicate: Function Gyro ally Fully revive Ally Crash. Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted October 27, 2021 Share Posted October 27, 2021 (edited) D:\Perforce\Live\NAEU\v2\Code\Arena\Engine\Gr\Bgfx\BgfxBuffer.cpp(1453) is back - this time during the Drakkar meta, multiple times! Back to DX9 again. 😞 Edited October 27, 2021 by Ashantara.8731 1 Link to comment Share on other sites More sharing options...
VictorLeal.4102 Posted October 27, 2021 Share Posted October 27, 2021 Yeah, game still crashing on Drakkar.. 3 Link to comment Share on other sites More sharing options...
Tythas.4160 Posted October 27, 2021 Share Posted October 27, 2021 Less than 30 chars, 3080, windowed full screen, UI disappears and char clothing. Finally crashed in Mad King Labs. Turned dx11 off everything runs great. Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted October 28, 2021 Share Posted October 28, 2021 Still getting that same error message with bgfx buffer, and went back to DX9 again. *--> Crash <--* Assertion: vertexCount == dynasetIb.vertexCountUsed. 984 == 834 File: D:\Perforce\Live\NAEU\v2\Code\Arena\Engine\Gr\Bgfx\BgfxBuffer.cpp(1453) App: Gw2-64.exe Pid: 11164 BaseAddr: 00007FF76EBE0000 ProgramId: 101 Build: 121244 When: 2021-10-27T21:51:48Z 2021-10-27T14:51:48-07:00 Uptime: 0 days 0:49:58 Flags: 0 DumpFile: Crash.dmp *--> System <--* Name: 08c44c30 IpAddr: 192.168.42.64 Processors: 4 [GenuineIntel:6:14:3] OSVersion: Windows 10.0 (64 bit) *--> System Memory <--* Physical: 2885MB/ 8134MB 35% Paged: 4800MB/12486MB 38% Virtual: 134208284MB/134217727MB 3% Load: 64% CommitTotal: 7685MB CommitLimit: 12486MB CommitPeak: 10248MB SystemCache: 2601MB HandleCount: 64790 ProcessCount: 137 ThreadCount: 1560 I noticed the crash usually happens in WvW when someone goes down. Link to comment Share on other sites More sharing options...
nthmetal.9652 Posted October 28, 2021 Share Posted October 28, 2021 (edited) same here, have seen crashes in the helloween labyrinth and in WvW. Crashes seem to occur more likely, when a lot of PCs are involved. Quote *--> Crash <--* Assertion: vertexCount == dynasetIb.vertexCountUsed. 1524 == 1218 File: D:\Perforce\Live\NAEU\v2\Code\Arena\Engine\Gr\Bgfx\BgfxBuffer.cpp(1453) App: Gw2-64.exe Pid: 9368 BaseAddr: 00007FF79A2A0000 ProgramId: 101 Build: 121244 When: 2021-10-27T18:13:06Z 2021-10-27T20:13:06+02:00 Uptime: 0 days 1:24:55 Flags: 0 DumpFile: Crash.dmp *--> System <--* Name: f40aaf09 IpAddr: 192.168.178.134 Processors: 12 [AuthenticAMD:15:1:0] OSVersion: Windows 10.0 (64 bit) *--> System Memory <--* Physical: 49583MB/65450MB 75% Paged: 55200MB/75178MB 73% Virtual: 134202512MB/134217727MB 3% Load: 24% CommitTotal: 19977MB CommitLimit: 75178MB CommitPeak: 20052MB SystemCache: 18047MB HandleCount: 164295 ProcessCount: 311 ThreadCount: 4580 *--> Process Memory <--* Private: 7405MB WorkingSet: 4789MB PeakWorkingSet: 4825MB PageFaults: 33507690 ... Quote *--> Error Logs <--* e of emitter scan request is NaN or Inf. 18:06:21Z End coordinate of emitter scan request is NaN or Inf. 18:06:21Z Model '0x0ea52d': LightningSetActionPoints: lightning 'fluxsystem' not found. 18:06:25Z End coordinate of emitter scan request is NaN or Inf. 18:06:25Z End coordinate of emitter scan request is NaN or Inf. 18:06:25Z End coordinate of emitter scan request is NaN or Inf. 18:06:38Z Model '0x0ea52d': LightningSetActionPoints: lightning 'fluxsystem' not found. 18:06:44Z Texture missing mip chain: 0x00e689 18:09:26Z Couldn't find projectile effect for skill 'ViarU.pGPgw' 18:09:51Z Model '0x005704': Permutation 'default' not found, auto selecting permutation 18:10:23Z Model '0x0ea52d': LightningSetActionPoints: lightning 'fluxsystem' not found. 18:10:39Z Model '0x262fd4': LightningSetActionPoints: lightning 'obstacle' not found. 18:10:45Z Invalid streak bounds (world space=true) 18:10:49Z Model '0x0ea52d': LightningSetActionPoints: lightning 'fluxsystem' not found. 18:10:58Z Model '0x262fd4': LightningSetActionPoints: lightning 'obstacle' not found. 18:11:01Z Couldn't find projectile effect for skill 'ViarU.pGPgw' 18:11:12Z Model '0x15b903': LightningSetActionPoints: destination action point 'root' not found on model '0x00d35f' 18:11:13Z Texture missing mip chain: 0x00e689 18:11:17Z Model '0x262fd4': LightningSetActionPoints: lightning 'obstacle' not found. 18:11:40Z Couldn't find projectile effect for skill 'ViarU.FNVfN' 18:11:45Z Texture missing mip chain: 0x00e689 18:11:50Z End coordinate of emitter scan request is NaN or Inf. 18:11:50Z End coordinate of emitter scan request is NaN or Inf. 18:11:52Z End coordinate of emitter scan request is NaN or Inf. 18:11:52Z End coordinate of emitter scan request is NaN or Inf. 18:11:55Z Couldn't find projectile effect for skill 'ViarU.pGPgw' 18:11:57Z Debug token '0x00000000000266FA': Lightning ran out of space for new bolts. 18:12:41Z Texture missing mip chain: 0x00e689 18:12:54Z Couldn't find projectile effect for skill 'ztlp6.7XbAO' Crashed at 18:13:06Z *--> Graphics Device Info <--* VendorId = 0x10de DeviceId = 0x13c0 Version = 47212 Description = NVIDIA GeForce GTX 980 Compat = 0x000000000fbffc3f VidMem = 4096 MB *--> NVidia Info <--* DriverVersion = 472.12 Edited October 28, 2021 by nthmetal.9652 added details Link to comment Share on other sites More sharing options...
Caedmon.6798 Posted October 28, 2021 Share Posted October 28, 2021 (edited) Still crashing with Dx11 enabled in WvW. To be fair,the Dx12 mod worked much better for me compared to Dx11. I had higher fps overall and i never crashed nor had any weird artifacts. Edited October 28, 2021 by Caedmon.6798 Link to comment Share on other sites More sharing options...
nthmetal.9652 Posted October 28, 2021 Share Posted October 28, 2021 w 2 hours ago, Caedmon.6798 said: Still crashing with Dx11 enabled in WvW. To be fair,the Dx12 mod worked much better for me compared to Dx11. I had higher fps overall and i never crashed nor had any weird artifacts. well, apart from the crashes, that isn't true for me. I get 2x-3x the frames I get with dx9, depending on the situation. Dx12 was very reliably onb getting low frame dips under control. I'd also assume dx11 isn't fully optimized yet, as we're in beta state. 1 Link to comment Share on other sites More sharing options...
Wulfgar.9715 Posted October 28, 2021 Share Posted October 28, 2021 PvP is still crashing constantly every match -.- Everything else seems fine. Link to comment Share on other sites More sharing options...
xlion.3065 Posted October 29, 2021 Share Posted October 29, 2021 (edited) Looked good at first, but as soon as there are more players around, e. g. labyrinth at peak hours, it's pretty much a guaranteed crash. Should be very easy to reproduce internally without involving the public. Additionally I now experience multiple visual bugs (wrong colors and textures) which I haven't had before. Clearly not an improvement. On the contrary. I'm still wondering how much resources ANet is actually investing into getting this right. To me it looks like a one man show. How many ANet employees are actively playing the game and how many of them play with DX11 enabled? Edited October 29, 2021 by xlion.3065 Link to comment Share on other sites More sharing options...
Stormcrow.7513 Posted October 30, 2021 Share Posted October 30, 2021 Too many crashes. Went back to dx9 until things get sorted. Link to comment Share on other sites More sharing options...
videoboy.4162 Posted October 30, 2021 Share Posted October 30, 2021 I have crashed 4 times today within the last 20 minutes. I can't make it a full five minutes in game. After the patch Tuesday, I was able to play for a long time before crashing, not sure what's different about today. Link to comment Share on other sites More sharing options...
omylost.2619 Posted November 3, 2021 Share Posted November 3, 2021 (edited) crash at recent patch, use dx11 and most is below message. *--> Crash <--*Assertion: vertexCount == dynasetIb.vertexCountUsed. 60 == 64File: D:\Perforce\Live\NAEU\v2\Code\Arena\Engine\Gr\Bgfx\BgfxBuffer.cppApp: Gw2-64.exe (number behind vertexCountUsed may diff) (im crash at drakkar meta, least 3-4 times.) so, now i back to dx9 until next update patch. Edited November 3, 2021 by omylost.2619 Link to comment Share on other sites More sharing options...
Tyldor.9078 Posted November 5, 2021 Share Posted November 5, 2021 I understand it's a beta so I won't complain about the crashes, but could someone from ANet please update us on what's going on with DX11 development? We recently had a really nice blog post, but it'd be nice to talk about these crashes and instability issues and when we can expect some patching? Maybe that's too much to ask for though? Still wanted to throw it out there. 3 Link to comment Share on other sites More sharing options...
Dreamy Lu.3865 Posted November 7, 2021 Share Posted November 7, 2021 (edited) I posted already in the other thread, but I'm not sure in what one is the right place to be, so I post here too. I run the game under windows 10 and nothing comes after launcher, not even the login windows. I have tried to add "-dx9" in command line, but it didn't solve the problem. Is there a fix for that by now, so that I can start the game at least? Thanks for feedback Edited November 7, 2021 by Dreamy Lu.3865 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted November 8, 2021 Share Posted November 8, 2021 (edited) 21 hours ago, Dreamy Lu.3865 said: I posted already in the other thread, but I'm not sure in what one is the right place to be, so I post here too. I just responded on the other thread. Go through all three steps and see if this solves the problem. 🙂 P.S. Make sure you don't have GW2 installed under C:\Progam Files\ . Create a separate Games folder on C:\, or even better, on a non-Windows partition. Edited November 8, 2021 by Ashantara.8731 Link to comment Share on other sites More sharing options...
kanemi.4903 Posted November 8, 2021 Share Posted November 8, 2021 I got a weird issue while running deimos, the ground became invisible rendering the AOEs impossible to dodge by only watching other people. Back to vulkan API till next patch. Link to comment Share on other sites More sharing options...
StrangeDaze.2958 Posted November 10, 2021 Share Posted November 10, 2021 (edited) I don't know what was in that last patch on Nov 8 2021, but since then the game refuses to launch, gets hung, locks up my mouse. I don't have 30 chars, I wasn't using dx11 beta option, and I have zero mods. I tried a "-repair" to no affect. I have been running GW2 on Windows 10 since about Jan/Feb of 2020 with no issues, even running at 4K. I had to add a "-dx11" to end of my launch command to even get the game to boot up and let me log in. Ugh, but at least worked, and seems stable enough (I hope). Update for Nov 10, 2021 -- the "-dx11" is stable for me, so I guess this is what I'll be doing until the next patch breaks something. I'm using an EVGA 2080TI Hybrid with the latest drivers, if that matters. Edited November 10, 2021 by StrangeDaze.2958 2 Link to comment Share on other sites More sharing options...
Kristi Hex.6738 Posted November 11, 2021 Share Posted November 11, 2021 This started for me yesterday as well. I can't run the game. I contacted support and they said they're working on a solution but gave me no timeline. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now