Kydar Schattendolch.6879 Posted September 28, 2022 Share Posted September 28, 2022 (edited) As for the october counter part thread, now for the planned november pve update.  POST UR FINGERS TO THE BONE and hope to be heard by Anet 😃 Edited September 28, 2022 by Kydar Schattendolch.6879 Link to comment Share on other sites More sharing options...
soul.9651 Posted September 28, 2022 Share Posted September 28, 2022 Reaper, dh, holo, vindicator pve power dps buffs. Make a standart 38k benchmark for all melee pdps builds.. 18 1 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 28, 2022 Share Posted September 28, 2022 OH weapon changes for warrior, updates to Bladesworn, an Arms rework. A Turret rework. Guardian weapon revamp. Pet revamps. 2 1 1 Link to comment Share on other sites More sharing options...
Avatar.3568 Posted September 28, 2022 Share Posted September 28, 2022 10% more DMG across the Board in PvP Power and condi dmg 2 2 6 Link to comment Share on other sites More sharing options...
the krytan assassin.9235 Posted September 29, 2022 Share Posted September 29, 2022 Apart from class specific buffs i'd really like to see CC becoming relevant again in WvW; decrease the amount of stability stacks on skills and add damage back to CC's. 2 2 Link to comment Share on other sites More sharing options...
Nimon.7840 Posted September 29, 2022 Share Posted September 29, 2022 (edited) I wish for Bugfixes and a revisit of the eod specs Feedback. Â Just an example: why do allies see harbingers lifeforce as health even if it's healable in shroud and lifeforce doesn't protect the actual health? Or the pulsing quickness that is a problem in pvp, and in PvE but for different reasons. Â Further expansion of support/ healing builds. Or further nerfs/reworks to existing overperforming builds. example for undesirable heal builds: warrior, scourge... To make them desireable in endgame content. Heal bladesworn for example will see a hefty nerf (elite skill if i remember correctly) and heal quickness warrior doesn't work well, because quickness and healing comes from two different utility skills, that compete with each other, while weapon skills don't really contribute to the build. Â While scourge is playable and can be extremely good, it isn't desireable right now. It doesn't bring any boons. Which means you have to bring two other supporters to your subgroup. Role compression is very important! You don't want to use 1 full healscourge, and two boon supports that deal 70% of a full DPS as damage. If you can take one boon support and one healboonsupport in order to get one more DPS spot in the group. Also keep in mind that good groups will tend to play less healers (maybe only one healer for 10 people). Also I think that it's not good, that a build exists, that basically let's players ignore learning mechanics. Â Reworks to underused weapons/weapon skills, utility skills and traits. For me as Necro player, blighter's boon in the reaper traitline (grandmaster) isn't used in any gamemode in my opinion. Â Next up: rebalancing/reworking of certain power builds. So that ever class (not spec) has a very good condi build and a very good power build for endgame pve. Most prominent examples: dh, reaper. Â And last but not least I still want to see a general balance philosophy of all classes. For example: "we want every class to have a very good power, condi, boon support and heal build": or "class x should excel at support on condi heavy fights like anka strike, while class y should excel on add heavy fights" Edited September 29, 2022 by Nimon.7840 4 5 Link to comment Share on other sites More sharing options...
Nash.2681 Posted September 29, 2022 Share Posted September 29, 2022 Remove mechanist entirely. I know, not gonna happen, but you were asking for wishes.... 8 2 6 4 Link to comment Share on other sites More sharing options...
AliamRationem.5172 Posted September 29, 2022 Share Posted September 29, 2022 Buff damage on weaver sword (both power and condi). It doesn't deserve to deal less damage than all of the other available weapons and weaver should be more competitive in general for all its limitations. 6 2 1 Link to comment Share on other sites More sharing options...
Artificer.3468 Posted September 29, 2022 Share Posted September 29, 2022 At this point I mostly just want to see the design philosophy  5 2 1 Link to comment Share on other sites More sharing options...
Gotejjeken.1267 Posted September 29, 2022 Share Posted September 29, 2022 (edited) Druidic Clarity 3 => 6 conditions clear (half of OG one) CA form 15s => 10s in sPvP Untamed: 33% personal move speed increase while Ranger is Unleashed Edited September 29, 2022 by Gotejjeken.1267 1 2 Link to comment Share on other sites More sharing options...
anbujackson.9564 Posted September 29, 2022 Share Posted September 29, 2022 (edited) Guardian: Dragonhunter buffs Necromancer: Reaper buffs, some love for the scourge heal skill Warrior: More QoL on berserker, damage nerfs to bladesworn, so it isnt miles ahead compared to the other two specs Revenant: Some more love to vindicator Ranger: Actually cant think of anything in PvE Elementalist: Weaver buffs, adjustments to catalyst (e.g. -10% trait) Thief: A bit more love to daredevil (not on the AA though) Engineer: Holo buffs which profit escu sword umd pbm rifle both, most likely more nerfs to mech Mesmer: Virtuoso nerfs I guess, especially chrono needs help though. It dropped from the best support to one of the worst. Let it do Q+A again. Â Edited September 29, 2022 by anbujackson.9564 6 1 2 Link to comment Share on other sites More sharing options...
mungozen.2379 Posted September 29, 2022 Share Posted September 29, 2022 If Chronomancer Mesmer could have a pass over that would be swell. Updates to Wells and the Chrono Traits and Shield skills would be appreciated. The goal to find some QoL for Alacrity/Quick/Heal support builds  that bring it inline with other support builds APM and Efficiency.  4 Link to comment Share on other sites More sharing options...
eXruina.4956 Posted October 25, 2022 Share Posted October 25, 2022 (edited) delete warrior, give free class change to warrior mains. Edited October 25, 2022 by eXruina.4956 1 5 1 2 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted October 25, 2022 Share Posted October 25, 2022 My warrior wishlist: Arms rework Sword MH and OH reworks/buffs Rifle to actually deal decent damage (~+50% increase on AA Rifle 3 and 4, and 25% increase on F1s and Rifle 2) Rifle 4 made to evade prior to the attack Fan of Fire changed to be sequential multi hit attack rather than a cone. Longbow projectile velocities increased by at least 33%. 100 Blades gets 2s cast time Body Blow changed to deal strike damage and weakness, can critical 5s weapon swap baseline, fast hands now gives 2s of quickness on weapon swap Heightened Focus reworked to not be trash Mending Might changed to heal allies the warrior grants might to. Marching Order's CD removed. Soldier's Comfort CD removed and changed to scale off of adrenaline tier used with a low base heal but high scaling with healing power Martial Cadence CD reduced to 6s Charge's quickness duration increased to 5s. Banner CDs reduced from 30s to 20s. Double Standards changed to not give quickness on banners, but other boons/effects specific to each banner, Defense: Protection for 10s Tactics: Resolution for 10s Strength: 10 might for 10s, base banner now pulses damage in an AoE (halve of the on summon damage) Discipline: Fury for 10s, base banner now pulses 2 bleed stacks for 5s in an AoE 2 2 2 Link to comment Share on other sites More sharing options...
crosknight.3041 Posted October 25, 2022 Share Posted October 25, 2022 Core ele trait/util rework/buffs. imo these are the main issues with the entire profession currently and can vastly increase the viability of elementalist in all roles. 5 Link to comment Share on other sites More sharing options...
Jski.6180 Posted October 25, 2022 Share Posted October 25, 2022 Well i hope they massive changes the plan pve update because of wvw much like they massive changed the wvw update due to pve. Should be fun. Pve balancing is mostly brain dead bench marks just update base off of that and do NOT carry any of it over to wvw or spvp. If any thing just add ways to give ppl needed effect though the raids or pve events them self so you can comply bypass the need for one class vs another. 1 1 Link to comment Share on other sites More sharing options...
zeyeti.8347 Posted October 25, 2022 Share Posted October 25, 2022 (edited) Increase boon range from overlaods tempest from 180 to 600 ! thats the range of mech afk alacrity , might and fury pulsing . Some def option when we overload ( less cast time for overloads... and no huge trade off , ty ) Remove the -10% damage when you choose to give quickness as catalyst , you were talking to remove all negative effect on traits ty to stick to that ( scrapper -180 vit. , druid -20% stats for pet) Make weaver ... just good at something ... i dont know ... i need 20 fingers to do something correctly with it , so all weavers players should have a coupon reduction for a mouse with 12 more side buttons , ...  Edited October 25, 2022 by zeyeti.8347 5 Link to comment Share on other sites More sharing options...
RazielTheUnborn.2189 Posted October 25, 2022 Share Posted October 25, 2022 Unnerf my Soul Beast stances in PvE... Unnerf my Leader of the Pack trait in PvE. That's it. 1 Link to comment Share on other sites More sharing options...
eldrevo.1746 Posted October 25, 2022 Share Posted October 25, 2022 Some hot takes and shower thoughts:  Thief Specter trait rework. Better division between dps, healer, boon dps builds. Buff shroud health or damage reduction in PVE Quickness option on Deadeye's Grandmaster 3 Staff 2, Dagger 3 etc. no longer lock you in an animation but allow to move freely (a bit of a stretch but it's a godlike QoL for me) Guardian Power damage buff across the board, for example with power coefficients to core weapons, Longbow and OH Sword Quickness mantra nerf so quickbrands need to take more concentration and quickness traits, thus toning dps down; also buff 2 other GM traits for fox sake, I haven't seen a single build running anything but Loremaster Allow to cast DH traps from range to solidify it as a (potentially) 100% Ranged spec  Ranger Buff Untamed Grandmaster traits to compete with CDR trait on DPS specs. Buff hammer damage a bit maybe? Reduce Celestial Avatar CD or allow to use it at less than 100% charge Buff some pet families' damage and merged skills at random so everyone has to get outside and find these randos in the wild before you nerf them back and buff some others Mesmer Some nerfs to condi virtuoso, primarily in blade generation I guess? Some buffs to condi weapons, especially offhands, so condi virtuosos can take actual condi stuff Engineer Delete mech, or at least its damage. You need something bigger than October patch nerfs cos I still have like 6 mechs in my raid groups Buff damage across the holo Hottest take of them all: introduce weapon swap cooldown on kits, with CDR trait somewhere in Tools. Buff kits if needed Rev Slight buffs to Vindicator damage and healing Buffs to Renegade to become a viable boon support again Hot take: make Alac (or Quic) application a core trait somewhere in Salvation, attached to an F button (not utilities). Remove alac and quic traits from Herald and Renegade. This will make all Rev specs, even Vindicator, viable both as boon support and DPS  2 1 7 1 Link to comment Share on other sites More sharing options...
Captain Sally.6249 Posted October 25, 2022 Share Posted October 25, 2022 Warrior rifle complete overhaul. It would make sense that engineers having updated their gear would give some similar upgrade to the front-lines. Warrior suffers at range, which should make sense considering Iron Legion are so selfish with their tools, but what about us who are Iron warriors? Â It feels like the updates to the engineer rifle made it a long-range support piece of kit with the quick fire rate and explosions coupled with two CC abilities. The warrior should be mid-range rifle, filling a shock trooper role. Maybe it doesn't have to hit as hard, but it needs to hit fast to help with adrenaline buildup. Throw down a grenade or barrage to soften them up, and charge in with violent and quick adrenaline-fueled combat. As it stands, it feels like rifle warrior was to be a sniper backliner that was just forgotten to collect dust. Â 1 Link to comment Share on other sites More sharing options...
Angesombre.4630 Posted October 25, 2022 Share Posted October 25, 2022 (edited) Reviewing the vindicator is a step forward for 10 steps back. (I don't know how to change the hardness traits to something more useful, the intermediate. There are proposals in the party revenant). Review the hammer especially the skill 2. Forced Engagement a return of the skill to 1200 range Fixed vindicator bugs: the dodge bug in aquatic, the 3 to the GS makes the half of the distance at certain time is 450 instead of 900 and a dodge in the stairs as on the red map WvW the dodge and slows down in the movements. Edited October 26, 2022 by Angesombre.4630 1 Link to comment Share on other sites More sharing options...
Ruisenior.6342 Posted October 25, 2022 Share Posted October 25, 2022 I would love a rework on elementalist scepter earth and air skills, at it's current state feels like playing only with 2 elements, i liked the adjustments they made on fire so please consider it. Link to comment Share on other sites More sharing options...
SamuelW.2685 Posted October 25, 2022 Share Posted October 25, 2022 Ele pets stay after mounting up, Weaver is streamlined to be more accessible OR it's damage is buffed to give more incentive to memorize it's insane rotation (Condi DD does more damage, is much simpler, and EVADES CONSTANTLY during it's rotation). Add back Eye of The Storm trait on Tenpest, it was such a HUUUUUUGE QoL trait, what we have now feels a underwhelming. Also streamline Untamed a bit, 7 class actions and 2 sets of weapon skills is a bit much, it feels so, so clunky Specter's HP coefficient is brought back up in PvE, maybe 1.0 if anet is worried it'd be too much if was reverted to the original 1.69. Or if they do not wish to raise the shroud coefficient, allow specter to generate more shadow force, the thing that lets it gain shroud HP, more shadow force generated, less time to enter shroud. Daredevils staff skills 3 and 4 get reworked to make them more usable over spamming staff 2 and using staff 5 sometimes. Get rid of the 5% damage reduction on Deadly Aim, or BETTER YET, replace it with Ricochet to give Thief a dif tagging weapon that isn't Shortbow. 3 Link to comment Share on other sites More sharing options...
Beddo.1907 Posted October 25, 2022 Share Posted October 25, 2022 On 9/29/2022 at 1:04 PM, Artificer.3468 said: At this point I mostly just want to see the design philosophy  Thy prayer has been technically answered. Balance Philosophy Livestream on October 28th. Link to comment Share on other sites More sharing options...
coro.3176 Posted October 25, 2022 Share Posted October 25, 2022 (edited) Make Engineer pistol autoattack fire as fast as its tooltip says it does. Come on. It's been 10 years. 10 YEAAAARS Quoth the Wiki: Quote Contrary to the description, the skill has an activation time of 0.8275s https://wiki.guildwars2.com/images/6/6e/Activation.png, which results in approximately 1.2086 attacks per second. Edited October 25, 2022 by coro.3176 1 1 2 Link to comment Share on other sites More sharing options...
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