Infusion.7149 Posted January 27 Share Posted January 27 (edited) https://www.guildwars2.com/en/news/wvw-january-31-preview/ Quote New Weekly Achievements We’re adding a set of weekly achievements that reward players for active and positive contribution to World vs. World—for example, capturing objectives, taking down dolyaks, and defeating enemy players. Completing these achievements each week will reward players with 8 gold and up to 35 additional WvW Skirmish Claim Tickets (a ~10% increase in max weekly tickets). The weekly gold reward will only require completion of six out of seven of the achievements to give players flexibility in how they complete the weekly meta-achievement. These achievements will reset every Monday at 11:30 p.m. Pacific Time (UTC-8). Quote Siege On the siege side of things, we’re making flame rams and ballistae more durable. The duration and range on the flame ram’s Iron Will skill are both also being increased to help relieve pressure on assaulters, while the range on the ballista’s Reinforcing Shot is being increased to improve its ability to destroy siege weapons on objectives. We’d like to see the warclaw used a bit more frequently in objective assaults, so we’re doubling the damage that its Chain Pull inflicts on gates. Ram enjoyers, rejoice! We’re fixing a long-standing issue that caused players to be kicked off siege weapons when hit by certain crowd-control abilities, even when under the effects of stability. This bug has become a key part of the WvW meta, resulting in defense strategies like double-stacking catapults behind gates to chain crowd control on flame ram users. All the changes above combined should help improve the success rate of gate assaults, even while they’re being heavily defended. Objectives The base maximum supply limit for keeps and Stonemist Castle, as well as the supply limit increases granted from the T1/T3 upgrades, are being reduced. These changes are intended to cut down on the time that objective assaulters spend chipping away at an objective’s supply reserves during wall and gate sieges without directly lowering the active defensive capabilities of the defending team. To compensate, we’ve increased the health of all supply dolyaks to make them easier to defend, and we increased the amount of supply that each successful delivery gives to Stonemist Castle and keeps. The base maximum supply levels for camps have also been increased, as well as the amount of supply that camps generate every 30 seconds, making them a more reliable supply source. Edited January 27 by Infusion.7149 3 1 Link to comment Share on other sites More sharing options...
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