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Warriors will dictate the future of GW2


VocalThought.9835

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I think as long as warrior have a non magical weapon type they can't use, we will get a new expansion with a new profession specialization. Warrior so far can't use Staff, Scepter, Focus, and Short Bow.

 

1)Short bow: It make since that Short Bow would be on the table for the next elite weapon, since it's the only non magical weapon on the table that hasn't been touched, but it still feels like the most unlikely due to its playstyle with other professions. I think there are other options that are more suited for this profession.

 

2) Staff: Although traditional these were considered a magical weapon, but two professions currently use them as melee. I think warriors could show that halberd/ throwing staff gameplay setting them apart from the rest.

 

3) Main hand Pistol: Technically, this could happen. I'm not for it since they just did offhand, and that felt lackluster, but fitting. 

 

4)Main hand "offhand weapons": The only one I can imagine is Shields to give that dual Shield, boxing fight style that's missing. Some suggested dual foci, instead, but I rather the first. I don't see Warhorn or Torch being ever a dual thing for any profession.

 

5) Magical Weapons: I don't see this happening at all, and more importantly, don't want it to happen.  I love how, despite the developers saying "every profession has magic, I like warriors to feel like they don't and, everything they can do is from sheer training.

 

6) New weapons: I doubt this would ever happen, but I'd never say never.

 

So I think at the very least, if Warrior dictates our current trend of expansions for GW2, we have at least 2 more expansions in us and I'm rooting for Warriors to get a Two Handed Staff and a Main handed Shield. 

 

What's your thoughts?

Edited by VocalThought.9835
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1 hour ago, CalmTheStorm.2364 said:

I'm fairly certain new expansions are driven more by ANets financial prospects and not warrior's arsenal.

Yeah but the steady inclusion of especs and them gaining new weapons does put a limit on how many more expansions can happen. 

For warrior we have left:

  • Pistol MH
  • Shortbow
  • Staff
  • Sceptor
  • Focus

And should Anet ever relinquish on UW weapons becoming land weapons:

  • Spear (land)
  • Harpoon gun (land)
  • Trident (land)

So, realistically only 5 more expansions, but 8 if Anet gets real serious. But given the every other year cadence, at best, that would be a 16 year dev cycle. I think we'll realistically be playing the third expansion of GW3 at that point.

I think we have at most 2 more expansions in GW2. I think either towards the end of this year or early next year we'll get LWS6 released and the year after that is out we'll see the teasers for Expac4. A year to two years of that content and we'll see LWS7, another year or two and then see Expac8 announced. After that they'll start to heavily automate things, release some final balance patches to set the final state of PvP/WvW and then focus the bulk of Anet's staff to supporting GW3 or some new IP.

 

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I think there'll be only one expansion left.

The game is old and (unlike WoW or FF14) it doesn't really have the player base to support itself for many more years.

Pushing out players by forcing dx11 on everyone, which not everyone can enjoy the game with, does not help the situation.

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1 hour ago, Fueki.4753 said:

I think there'll be only one expansion left.

The game is old and (unlike WoW or FF14) it doesn't really have the player base to support itself for many more years.

Pushing out players by forcing dx11 on everyone, which not everyone can enjoy the game with, does not help the situation.

Yeah pretty much, atleast one expansion left that will introduce a new Elite. Four different specialisations sounds about right for something like DnD class so I would think this is much the same. 

They might still have some maintenance mode type content. I wouldn't be surprised if they go back and change or touch up old content, rework it at some point rather than making new stuff (they already have with LWS1). 

A great example is look at Rift. The game died long ago but they still release updates but they add frilly stuff and no new content. Even DDO is a bit like that but they still have some content drops. 

Edited by Mell.4873
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One option everyone overlooks here: if warrior runs out of weapons to give to them, they can keep reusing weapons they already got.

For example, they could create another elite spec for warrior that uses a torch, but it uses a different skill set than the one used for berserker. The weapons are elite spec exclusive anyway, so nothing really stops them from using the same weapon with different skills.

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2 hours ago, Infusion.7149 said:

They don't need to add new specs to make an expansion.

See GW1 Eye of the North.

GW1 Eye of the North didn't add new classes, but it still added many new skills for the classes already in the game. Elite specs, at least currently, are Anet's way to introduce new skills and traits to the classes.

Also not having new elite specs in a new expansion would be a major let down for alot of players, because these are some of the biggest selling points of the expansions. Getting new ways to play your beloved characters is always exciting.

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3 hours ago, Kodama.6453 said:

One option everyone overlooks here: if warrior runs out of weapons to give to them, they can keep reusing weapons they already got.

For example, they could create another elite spec for warrior that uses a torch, but it uses a different skill set than the one used for berserker. The weapons are elite spec exclusive anyway, so nothing really stops them from using the same weapon with different skills.

I don't see them breaking the current formula though.

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On 2/7/2023 at 6:24 PM, Kodama.6453 said:

Also not having new elite specs in a new expansion would be a major let down for alot of players, because these are some of the biggest selling points of the expansions. Getting new ways to play your beloved characters is always exciting.

I’m sure a lot of people would be willing to overlook that if a new expansion gave us a whole new class or two instead…

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On 2/8/2023 at 6:42 AM, Dadnir.5038 said:

Anything that look like a magical weapon can be used ignorantly as a physical weapon.

Indeed… just as how anything that looks like a non-magical weapon can be used creatively as a magic weapon… just look at mesmer greatsword…

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On 2/7/2023 at 9:27 PM, VocalThought.9835 said:

5) Magical Weapons: I don't see this happening at all, and more importantly, don't want it to happen.  I love how, despite the developers saying "every profession has magic, I like warriors to feel like they don't and, everything they can do is from sheer training.

Hate to tell you this, but...

Okay, I lie. I'm taking malicious glee in telling you that they've already broken the supposed taboo on warriors using magic. Spellbreakers use magic. They use mesmer-style countermagic, but it's magic. Berserkers flinging fire around isn't exactly mundane either, but they've left it open to interpretation how they're doing that.

Yes, the core of warrior is almost purely martial, but there's no reason Arenanet couldn't make another warrior elite spec that dabbles in magic, including using a magic weapon.

Edited by draxynnic.3719
Not sure if autoincorrect or brain-to-hand signal error.
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3 minutes ago, Kodama.6453 said:

Also in the Guild Wars franchise, signets were always associated with magic. They are literally signet rings with magic imbued into them.

Let's not forget also that Mending is based on Mending Touch, a monk skill in GW1 that became well known for being more often used by warriors and other melee professions as a condi cleanse than by primary Monks. I did say 'almost' quite deliberately.

Although banners are something I'm willing to brush off as being a gameplay convenience, just like rangers firing off hundreds of arrows in a matter of minutes without needing to be covered in so many quivers that they can't move.

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44 minutes ago, draxynnic.3719 said:

Hate to tell you this, but...

Okay, I lie. I'm taking malicious glee in telling you that they've already broken the supposed taboo on warriors using magic. Spellbreakers use magic. They use mesmer-style countermagic, but it's magic. Berserkers flinging fire around isn't exactly mundane either, but they've left it open to interpretation how they're doing that.

Yes, the core of warrior is almost purely martial, but there's no reason Arenanet couldn't make another warrior elite spec that dabbles in magic, including using a magic weapon.

Warriors have always been using magic. There's never been a taboo, not even a supposed one.

Edited by Fueki.4753
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26 minutes ago, draxynnic.3719 said:

Although banners are something I'm willing to brush off as being a gameplay convenience,

I question where the pull the banners from far less than the simple fact that these seemingly mundane sticks and cloth are radiating an aura that empowers nearby allies… they seem pretty magical to me.

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1 minute ago, Fueki.4753 said:

Warriors have always been magic. There's never been a taboo, not even a supposed one.

I've seen the 'Warriors don't use magic' claim thrown around a lot. It's wrong. That's my whole point. But there are definitely people who keep claiming that warriors using magic is taboo, even though there is observable evidence that they do.

I didn't put the adjective 'supposed' there because I thought it was real.

 

Just now, Panda.1967 said:

I question where the pull the banners from far less than the simple fact that these seemingly mundane sticks and cloth are radiating an aura that empowers nearby allies… they seem pretty magical to me.

Banners were used to inspire and rally soldiers for centuries. Granted, they probably weren't able to choose specific banners for specific effects (short of something particularly gruesome to terrify the enemy), but I'd consider that to be a game mechanic like warrior shouts granting boons (and healing with a trait). Of course, the option is there to interpret it as magic, but there is, at least, plausible deniability.

Waving a dagger in the air and spraying out a barrage of glowing shards? Generating a dome of golden force that acts as a Shield of Absorption that also strips magic from enemies? There's no deniability there, plausible or otherwise. That's either magic or sufficiently advanced technology (and in Tyria, the latter is usually powered by the former anyway).

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