Crab Fear.1624 Posted April 23, 2020 Share Posted April 23, 2020 Power damaged is lower. Ok.Cavilier, Knight, and Rabid amulets probably are not good for the game.Rabid is definitely not good when combined with a class that has a mechanic that reduces damage and condi damage by 50%, and their primary source of damage is boosted that high.Or, why isn't there a 1200 power, 900 precision, 900 toughness amulet? Link to comment Share on other sites More sharing options...
Dantheman.3589 Posted April 23, 2020 Share Posted April 23, 2020 I would play 1200-900-900 power precision toughness amulet Link to comment Share on other sites More sharing options...
Tayga.3192 Posted April 23, 2020 Share Posted April 23, 2020 I want 1250 power 1250 condition 500 healing amulet Link to comment Share on other sites More sharing options...
Virdo.1540 Posted April 23, 2020 Share Posted April 23, 2020 i want celestial with Expertise and Concentration Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted April 23, 2020 Share Posted April 23, 2020 or they could buff up damage again... so there aren't multiple broken game mechanics. Link to comment Share on other sites More sharing options...
Tycura.1982 Posted April 23, 2020 Share Posted April 23, 2020 Demo is pretty swell Link to comment Share on other sites More sharing options...
apharma.3741 Posted April 23, 2020 Share Posted April 23, 2020 The counter to toughness is condition damage.People stacking toughness amulets? Play condi builds. Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted April 23, 2020 Share Posted April 23, 2020 @apharma.3741 said:The counter to toughness is condition damage.People stacking toughness amulets? Play condi builds.problem starts when those toughness stacking classes vomit cleansing :Dand as it is right now, even hardcore condi builds deal good chunk of its damage as power due to amulet changes, it makes toughness stacking good all around Link to comment Share on other sites More sharing options...
ChillyKoti.1928 Posted April 23, 2020 Share Posted April 23, 2020 Lol, I never though I would see a day when people complains about Toughness. Link to comment Share on other sites More sharing options...
Avatar.3568 Posted April 24, 2020 Share Posted April 24, 2020 @Edge.8724 said:Lol, I never though I would see a day when people complains about Toughness.Idk if you know the old amulets, especially at Hots release where some beyond brocken tank stats Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted April 24, 2020 Share Posted April 24, 2020 @Edge.8724 said:Lol, I never though I would see a day when people complains about Toughness.Until that day when 50% of the damage was removed from the game. Link to comment Share on other sites More sharing options...
ollbirtan.2915 Posted April 24, 2020 Share Posted April 24, 2020 I'm starting to suspect that I might be playing another version of GW2. Damage has been nerfed to oblivion? Toughness is an issue? Oh my. Never noticed these things. The only change that the patch brought was the amount of CC that many classes can vomit. Link to comment Share on other sites More sharing options...
Chromazene.4807 Posted April 24, 2020 Share Posted April 24, 2020 Are you kidding? Burn damage's scaling factor with condition damage (current at .15 per 100 condition damage) needs to be nerfed, probably to like .10. So, so, so many deaths due to lazy applications of burn stacks exceeding 10K + dmg in death reports. Link to comment Share on other sites More sharing options...
Drachenfalke.7605 Posted April 24, 2020 Share Posted April 24, 2020 A Please don't Forget that A-net also nerfed the heal-skills of nearly every class. We have lower Damage now… but also less healing.B Toughness alone is not the Problem. Toughness with Bons like protection and Regeneration result in a Synergy.C Bevore nerfing the amulets… is it not better to nerf the Damage reduction ot the said class (necro death shroud with internal Damage reduction)? Link to comment Share on other sites More sharing options...
Tayga.3192 Posted April 24, 2020 Share Posted April 24, 2020 @memausz.7264 said:Are you kidding? Burn damage's scaling factor with condition damage (current at .15 per 100 condition damage) needs to be nerfed, probably to like .10. So, so, so many deaths due to lazy applications of burn stacks exceeding 10K + dmg in death reports.But any build utilizing solely burn is bad (burn guard and burn weaver) Link to comment Share on other sites More sharing options...
pninak.1069 Posted April 24, 2020 Share Posted April 24, 2020 death reports are broken they don't show the clear picture. like in zerg fights in wvw yoz can take over 100k of condi dmg... but it isn't the dmg that killed you. it just lists all the dmg done to you during this encounter and totally ignores party heals etc. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted April 24, 2020 Share Posted April 24, 2020 I think people need to remind themself that the goal was just to increase the time to kill. These endless threads complaining about profession's survivability (here due to toughness) make no sense. The goal have been achieved, the time to kill have been increased (and the increase in survivability is natural).@"Drachenfalke.7605" said:A Please don't Forget that A-net also nerfed the heal-skills of nearly every class. We have lower Damage now… but also less healing.True.B Toughness alone is not the Problem. Toughness with Bons like protection and Regeneration result in a Synergy.True, boons availability was more the issue than damage and survivability in first place. ANet choice to touch coefficient instead of simply reducing boons availability can be seen as part of the issue that is seen now.C Bevore nerfing the amulets… is it not better to nerf the Damage reduction ot the said class (necro death shroud with internal Damage reduction)?I don't think the necromancer's shroud damage reduction is the problem. This profession's main mechanism is just ill designed and the focus on "staying in shroud" supported by trait and exageratly high damaging skill is the true problem. Making shroud's skill more supportive with pretty low damage while moving damage mod toward the out of shroud state is what ANet should do. Redistributing "power" inside of the profession would bring it in line nicely easily, it should have been done back in the vanilla game but ANet always pushed toward the current design. Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted April 24, 2020 Share Posted April 24, 2020 @Trevor Boyer.6524 said:@Edge.8724 said:Lol, I never though I would see a day when people complains about Toughness.Until that day when 50% of the damage was removed from the game.It was removed due to insta gib meme builds, I doubt the devs will just flat out reduce sustain/toughness and allow these builds to resurface Link to comment Share on other sites More sharing options...
Dreddo.9865 Posted April 24, 2020 Share Posted April 24, 2020 The amulets you mention sacrifice vitality which means you are weak against condition pressure. And when you get those '2~3 seconds gangings' from power herald and thief combined, all this toughness won't do you any good even with protection on yourself. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted April 24, 2020 Share Posted April 24, 2020 @darren.1064 said:@Arheundel.6451 said:Thief players wants their insta kill...I have another suggestion : Teleports and movement skills need to be balancedThe balance of upfront sustain should include reduction in teleports/movement skills , all teleports should be reduced to 600 range, people started to add toughness to their builds to avoid insta teleport/ko from 1200 range and often through walls, this is something that should be looked at alsonobody even said anything about thief in this thread. you're just obsessedHim and burny are in a club lol Link to comment Share on other sites More sharing options...
Buran.3796 Posted April 24, 2020 Share Posted April 24, 2020 Amulets were removed from the game due they were too tanky, then nrefed and added again (celestial), then damage was nerfed, now some ask for amulet bans again...See, ability to kill currently is determined not by the stats, but for how much cc your team can stack in the target and being not cleansed, which is what grants a death (and by the way, a lot of deaths happens under large amounts of conditions, which entirely ignores the toughness atribute).The thing is that build variety is already very limited; I guess that ANet should ban all but one classes from PvP, all amulets and runes and sigils but one, and camp to wait how many "omg, is op!" senselessness arrives... People, be realist: we have 22 amulets and BARELY 5 have any use. Same with runes and sigils: variety well below 10 despite having literaly dozens of them available (mainly because after so much nerfs, most of them do nothing). This rides as much in side wheels as it can, even MOBAs have more variety... And you're asking for even less. Link to comment Share on other sites More sharing options...
avey.4201 Posted April 26, 2020 Share Posted April 26, 2020 zerk DH [TrueShot] to ele at ~1200 range (941 damage).https://imgur.com/a/2NK35a0condi builds passively do more damage through AoE.I could do more damage through retal than actively playing power guardian. Link to comment Share on other sites More sharing options...
xXxNikiGoesWildxXx.3678 Posted April 28, 2020 Share Posted April 28, 2020 Terrible decision.... Link to comment Share on other sites More sharing options...
Xuazinegueri.3592 Posted April 28, 2020 Share Posted April 28, 2020 @"avey.4201" said:zerk DH [TrueShot] to ele at ~1200 range (941 damage).https://imgur.com/a/2NK35a0condi builds passively do more damage through AoE.I could do more damage through retal than actively playing power guardian.Funny thing, I got hit by 12k true shot last week. If you post just the damage like this you can't discuss anything, you know that, right? Did you have weakness on yourself? Did the target have protection? Which ammulet was he using? Did you have might stacked on you? Link to comment Share on other sites More sharing options...
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