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The lootless in Kourna


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I have seen that many event mobs that spawn are lootless, i.e. they don't give XP, items, karmic whatevers. I know not everyone likes the zergfest that happens as soon as an event can be scaled up to spawn champs and/or tons of mobs, and I know we already have this with Istan(champs) and Sandswept(Specimen chamber, mobs) and I'm fine when I can do my farming there. But don't you think Kourna will be empty in let's say three months? Is kourna the map with the least replay value so far in LS4?

on a side note to lootless mobs: it always irks me that the trashmobs at jormag were changed to be lootless(years ago) but with the shatterer overhaul, the trashmobs were not and still give loot, which in turn makes ppl still stack at the shatterers foot taging all the branded they can to get far more loot that if they did the encounter as intended.

anyway, have a nice day :)

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The new map is shockingly poor for loot, I did 5 map events last night and none of the enemies dropped loot, so I left the map, are the reality is if there is no loot there is no point in being on the map, this is a massive step backwards for anet, and I hope it is a bug that will be addressed,

If its not addressed, I strongly recommend you get all achievements now that require a group, as the map will be dead in 8-10 days at this rate.

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@"Kheldorn.5123" said:Low loot rate and atrociously limited new currency are same tricks they used originally with HoT. Heavy time gate is made to make you believe there's actually anything to do in this new map.

That didn't work with HoT did it? They had to revamp the rewards a few motnhs later. And to this day, HoT has some of the best farms in the game.

Honestly, i would rather that this was just the case of a bad team, bad oversight, and a comedy of errors instead of Arena Net's inability to learn form their past mistakes. Sadly history tells us, it's more likely the later.

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The currency is actually easier to obtain than it seems. The kournan caches appear to reset frequently and drop one shard each and beetle mounts at high speed can break off volatile magic just for rolling around the map.

That said, the lack of loot-bearing foes during major events causes other issues:

  • No karma dropping from the karmic retribution buffs.
  • No XP gained, and doubly worse since there's no XP bonus from the local Empowerment buff.
  • It makes the cannon events a huge time suck, which affects how often the meta goes up. (That won't matter much this week or next, but will in a few months.)

If it's not a bug, I can imagine that ANet wanted to prevent a too-lucrative farm before it affected the economy. But surely there are other ways to make that happen, without leaving players feeling like it's all a waste of effort.

See also:https://en-forum.guildwars2.com/discussion/45232/domain-of-kourna-drops-and-xp

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Let's just assume that this map is supposed to be abandoned beyond the first week because Sandswept Isles followed the exact same principle. They don't want to dethrone Istan now that it's established. Missed a great chance at shaking things up a little. People are sick and tired of Istan, having other rewarding PoF metas would be perfect. Instead we get one awfully stretched event chain after the other and just have to accept that these rewards are never going to get any better

The Gandara meta is pretty much like Great Hall but without anything to do. Great design. Even if they buffed it it would still be bad, the location doesn't offer much possibility unless they stretch it over the entire fortress and make it actually interesting and engaging

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Yeah, I had hoped for another stat selectable ring and accessory at least (would also like a back piece and amulet, of course).

I mean the beetle mount is great and the meta achievement gives a chest piece which is great (although they, once again, do not seem to be capable of releasing medium armour without some butt capey stuff).

Other than that, the rewards for playing on the map are pretty terrible this time, IMO. No karma, no XP, no loot, no incentives.

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Oh, good. I was about to hop on and post a complaint about this. I am already more than tired of killing hundreds of event spawns and gaining no loot whatsoever, not even experience. Using a booster I was unable to even keep the +experience stack rolling because the mobs don't give anything at all! This is unacceptable. Please add to your embarrassingly massive list of bugs to fix! ::sigh::

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@Blocki.4931 said:Let's just assume that this map is supposed to be abandoned beyond the first week because Sandswept Isles followed the exact same principle. They don't want to dethrone Istan now that it's established. Missed a great chance at shaking things up a little. People are sick and tired of Istan, having other rewarding PoF metas would be perfect. Instead we get one awfully stretched event chain after the other and just have to accept that these rewards are never going to get any better

The Gandara meta is pretty much like Great Hall but without anything to do. Great design. Even if they buffed it it would still be bad, the location doesn't offer much possibility unless they stretch it over the entire fortress and make it actually interesting and engaging

Agreed. I thought I was missing something, but no. It appears the meta is literally just run in, kill a boss, and loot 5 chests. There appears to be a whole fortress there, but it's locked behind an invisible wall and apparently it won't be usable space. Did you guys run out of time on this one? Again, embarrassing and not up to standard for ANet.

Oh, and what a boss it is! Stand in place while everything beats on you and then loot. Woohoo.

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@AliamRationem.5172 said:

@Blocki.4931 said:Let's just assume that this map is supposed to be abandoned beyond the first week because Sandswept Isles followed the exact same principle. They don't want to dethrone Istan now that it's established. Missed a great chance at shaking things up a little. People are sick and tired of Istan, having other rewarding PoF metas would be perfect. Instead we get one awfully stretched event chain after the other and just have to accept that these rewards are never going to get any better

The Gandara meta is pretty much like Great Hall but without anything to do. Great design. Even if they buffed it it would still be bad, the location doesn't offer much possibility unless they stretch it over the entire fortress and make it actually interesting and engaging

Agreed. I thought I was missing something, but no. It appears the meta is literally just run in, kill a boss, and loot 5 chests. There appears to be a whole fortress there, but it's locked behind an invisible wall and apparently it won't be usable space. Did you guys run out of time on this one? Again, embarrassing and not up to standard for ANet.

Oh, and what a boss it is! Stand in place while everything beats on you and then loot. Woohoo.

Yup the meta and many other things with this realease seem unfinished. Standards like the tome don't work as another example.

The meta has a nice buildup. Defend the canons-->canons take down the barrier. Rush to the gate and kill the defenders-->the gate is now open and we may enter gendara.The climax however is more than underwhelming. We get one coridor of the fortress, a bossfight and 5 chests in some random corner. It feels like this should have been like GH or Palawadan, with multiple stages after entering gendara.

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@Khisanth.2948 said:It is disappointing but the infinite spawning mobs dropping loot was more of an exception than the rule.

Not too fussed about it. Don't need multiple farming maps.

Grab all unlocks then move on ...

It is? I'll have to pay closer attention, but I did several events this morning and noticed I wasn't getting anything at all. Not even experience. This was true in event after event. It doesn't seem right.

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@AliamRationem.5172 said:

@"Khisanth.2948" said:It is disappointing but the infinite spawning mobs dropping loot was more of an exception than the rule.

Not too fussed about it. Don't need multiple farming maps.

Grab all unlocks then move on ...

It is? I'll have to pay closer attention, but I did several events this morning and noticed I wasn't getting anything at all. Not even experience. This was true in event after event. It doesn't seem right.

I mean for the game in general. Infinite spawning mobs not dropping loot(or rather not giving exp which also in turn causes "on kill" effects to be useless although that is not always true either) was the behavior for a very long time. I guess because they didn't want people purposely delaying an event to keep farming the mobs.

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i'd been waiting on any stat selectable trinket so i can plan out my druids gear better, but alas, none for this episode... :/

it IS possible to multimap, but with the amount of chests that spawn and the costs (timewise) of spare parts, there isn't really any use to that. i think the spare parts already do a great job of gating the event such that it isn't farmable / won't be farmable in a few weeks when people start leaving the map, so i think it'd be fine to give everything loot. with how few champs even spawn, it'll make the meta something that won't be avoided due to too much hassle, but not farmed to high heavens either.

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@Khisanth.2948 said:

@Khisanth.2948 said:It is disappointing but the infinite spawning mobs dropping loot was more of an exception than the rule.

Not too fussed about it. Don't need multiple farming maps.

Grab all unlocks then move on ...

It is? I'll have to pay closer attention, but I did several events this morning and noticed I wasn't getting anything at all. Not even experience. This was true in event after event. It doesn't seem right.

I mean for the game in general. Infinite spawning mobs not dropping loot(or rather not giving exp which also in turn causes "on kill" effects to be useless although that is not always true either) was the behavior for a very long time. I guess because they didn't want people purposely delaying an event to keep farming the mobs.

No. It's EVERY event. Escort a farmer through 3 rounds of choya spawns and a veteran choya mini boss? The only loot you get are from nearby enemies that get pulled in and the final chest. I really don't think it's supposed to be that way.

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