Taimi should probably die. - Page 3 — Guild Wars 2 Forums

Taimi should probably die.

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  • Carighan.6758Carighan.6758 Member ✭✭✭✭
    edited July 1, 2018

    @crashburntoo.7431 said:
    At the risk of appearing uncultured, which is entirely accurate,... SPOILER ALERT!

    It's a book from 1868, I think we're okay discussing it in public by now. :tongue:

    @Ashen.2907 said:
    I dont want the character killed off, I just dont care for the excessive, IMO, use as a plot device.

    Not as bad as Joko, who is also a joke (hur hur) of a character, or - and this is a far bigger problem IMO - my own character. Now, you may wonder, "Why would someone mind their character being a central plot device?!", but I don't mean that I am a part of the story, I mean that I am the part of the story. Which is alright, up to the point where I have to - whether I want to or not - accept that there's a million+ like me. I group with some of those and do the instances together! :scream:

  • Entropy.2390Entropy.2390 Member
    edited July 1, 2018

    Friends and Devs,
    I've created a forum account just to comment on this thread. Everyone has an opinion on everything, but I hope this small comment is heard.

    I don't know if everyone has a moment when they realize how much they love this game, but I'd like to share mine:
    That moment was when I traveled to Isatan Island and was trying to find Taimi and I heard her scream.
    I felt a shiver down my spine and let out a small gasp as I worried about what happened to her.

    That suspension of disbelief is what makes this game special.
    This is a game with a story so rich that fictional characters have meaning to real people.
    That is what good art does, it invokes feelings. It allows the reader/viewer/listener/player to, for a moment, be somewhere else....to be something else.

    Please do not just kill off characters for story progression without purpose. This is not World of Warcraft.

    I'm not saying don't kill her because she happens to be my favorite.
    I'm saying, don't kill her-- she has meaning to this fictional story enjoyed by real people.

    -jh

  • Iozeph.5617Iozeph.5617 Member ✭✭✭

    I don't see Taimi putting her consciousness into a Golem that's been done.

    What I do see her doing is constructing a form-fitting, exo-suit- similar to what many of the world's militaries are trying to get built- which would enable her to walk and even run and fight along side her companions. Perhaps with an integral jet glider, an enhanced version of our gliders from heart of thorns, made for an expansion down the line- which would allow us to gain altitude in short bursts- a sort of space flight expansion.

    One taking place in either the Aether high in orbit above Tyria, or in a bizarre, Dali-esque pocket of the Eternal Alchemy existing on a semi-material plane. Or even a story chapter done as a tribute to 'Fantastic Voyage' and 'Inner Space' where the commander and his companions are shrunken down to microscopic size and sent inside of Taimi in order to either cure or slow the progression of her disease after one of her own self-experiments to cure illness goes horribly wrong.

  • thruine.8510thruine.8510 Member ✭✭

    @Twyn.7320 said:

    Even though Scarlet died, her effect on the world still exists to this date. She caused the awakening of Mordremoth, which in turn, led to the magical explosions that we've seen in recent Episodes. It's not a surprise that this type of story-telling died with LWS1. Anet is petrified of repeating LWS1's formula, due to its controversial history. It's been several years since then, and I doubt that they'd mess it up like that again. Just because one aspect of LWS1 went wrong, it doesn't mean that the whole thing was terrible.

    I know after hearing about LWS1, I am so disappointed I didn't play through it because it sounded exactly like what so many would have liked. Or course the internet being the internet... I have always found that if someone wants to tell me a story, its better to just let them do that. Once its over, then I'll form an opinion. Most things are much better if you get to look back instead of trying to look forward. And character deaths are also like that. If you let them tell their story, if the character is to die its more likely to feel more satisfying. Well, unless you're the Internet then nothing is ever not world shattering bad. I do dislike when writers are asked why they kill characters and it being because they felt not enough shock. Chances are when they die and it feels bad that its done solely for shock.

    After the Women in Refrigerators thing a years ago, I noticed writers killing random characters except females even though it was the female characters seemingly heading that way. That's over I think but it brought to light how death was being used badly. Good deaths are those that aren't expected but at the same time they help make a character feel complete while also giving the story new areas that wouldn't exist before. If you can get there easily without character death then that death is being wasted to me.

    @Bladezephyr.5714 said:

    Everyone's taste is different... I found Tybalt kind of annoying and was actually a bit glad when he died. TBH I like playing through as whispers but I really wish there was an option to have a different mentor than Tybalt. But, Taimi is awesome and must never die. :smiley:

    Oh my. I never thought someone would hate Tybalt. When I played through the Vigil story, I hated my mentor dying because there was so much in his back story they barely touched on which really would have impacted the death. The first time through, I didn't even pick up on it until rewatching his death and think oh, I see why now. Tybalt's needing that constant self assurance also dovetailed into his death. I personally like more of everything usually but games just don't lend themselves to story easily. Its rather hard to determine how a character is going to feel if that character is out of your control like our PC.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @thruine.8510 said:

    Oh my. I never thought someone would hate Tybalt. When I played through the Vigil story, I hated my mentor dying because there was so much in his back story they barely touched on which really would have impacted the death. The first time through, I didn't even pick up on it until rewatching his death and think oh, I see why now. Tybalt's needing that constant self assurance also dovetailed into his death. I personally like more of everything usually but games just don't lend themselves to story easily. Its rather hard to determine how a character is going to feel if that character is out of your control like our PC.

    I prefer Sieran over Tybalt(Dont hate him, i just..strongly dislike him) and whoever the vigil one was, when i saw mordremoth bring her back the first time im pretty sure i had a tear or two cause she grew on me and i would pick the priory just to be able to have her happiness as i played through that story, up till her death at least.

    Also yes, i agree on LW1 for the latter parts of it was i off in bootcamp so i never got the chance to play it and i would love to see it brought into the game again, even if it was all instanced content, because what i did get to play, with the introduction of all the characters we have now, i would love to experience again.

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  • Alga.6498Alga.6498 Member ✭✭✭✭
    edited July 2, 2018

    Kill off Taimi in a horrible way so she can atleast be memorable and have a cry moment for her. Similar to Eir's Death but instead by dying from a random mob in the Jungle, make it more dramatic.
    Since Taimi are dying due to her disability or will be dead since she's useless in combat, we can Always recruit the two Brothers instead since they're far more interesting characters than Taimi will ever be.

    Recruit Gorrik and Blish to our cute little guild!

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  • Tachenon.5270Tachenon.5270 Member ✭✭✭

    I think what will happen is, due to some pre-medicated science mishap, Taimi and Aurene will merge into one being -- Tairene! Or maybe Aumi... -- and she will defeat everybody and absorb all the magic to become the Grand Poobah Asura-Dragon, Chief Science Bully and Master of All Tyria, and then she will sneeze, accidentally creating a new albeit microscopic universe with hundreds of microscopic Tyrias adrift in the microscopic Mists, at which point she will realize the microcosm is the macrocosm or something like that, or whatever, leading to the launch of Guild Wars 3 which will be more like the original Guild Wars, except there still won't be any gargoyles and charr will be lactose intolerant.

  • GDchiaScrub.3241GDchiaScrub.3241 Member ✭✭✭✭

    @Tachenon.5270 said:
    I think what will happen is, due to some pre-medicated science mishap, Taimi and Aurene will merge into one being -- Tairene! Or maybe Aumi... -- and she will defeat everybody and absorb all the magic to become the Grand Poobah Asura-Dragon, Chief Science Bully and Master of All Tyria, and then she will sneeze, accidentally creating a new albeit microscopic universe with hundreds of microscopic Tyrias adrift in the microscopic Mists, at which point she will realize the microcosm is the macrocosm or something like that, or whatever, leading to the launch of Guild Wars 3 which will be more like the original Guild Wars, except there still won't be any gargoyles and charr will be lactose intolerant.

    Then she will succumb to boneitis having forgotten to cure it...

    D:

    Holy Warriors of [Kazo] following Kazo doctrine guided by, Our Lord and Commander, Zudo in the holy Trinity of Him and his two firm glutes.

  • qbalrog.8017qbalrog.8017 Member ✭✭

    @Gaile Gray.6029 said:
    Couple of personal thoughts:

    • I like Taimi and think she adds a lot to the story. I find her character interesting, her dialogue amusing, and her personality quite charming. As a whole, I think she enhances and propels the story in valuable ways.

    I like her too, if she is annoying, she's annoying like a sister or brother you love dearly.

  • Kal Spiro.9745Kal Spiro.9745 Member ✭✭✭

    @Gaile Gray.6029 said:

    • I don't know that the lore says she has a "terminal" condition. I felt it was progressive and debilitating, but didn't sense it was ultimately terminal. (Probably some of you know better, though. Is it, truly?)

    It's my understanding that she has brittle bone disease, at least that's how I always took it, probably because I have a friend who has that. He can "walk" sort of, but he needs a wheelchair to function, like she needs her Golem. It takes very little to literally break him, he once broke a finger by doing basically nothing. If it was a rib instead it could puncture his organs and kill him. So while the disease itself isn't terminal it's incredibly dangerous and could easily cause the person to die. Also, if it were to degenerate more, the possibility of that happening becomes more likely. Especially when she keeps putting herself in the middle of dangerous situations, like she does.

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  • casualkenny.9817casualkenny.9817 Member ✭✭✭

    I think it's better if Anet sticks to no-deaths...

    They tried having (meaningless) deaths in the personal story and all, it got so predictable and predictably meaningless, I don't know why you think a 'main' char death would be any better. It's just not their forte, and so it's better for them to not try - plain is better than contrived. And I am OK with it. If I want story, I'll just selectively read books and watch anime/movies.

    Let them focus on what they're good at (the game itself)

    Opinions may differ, but I actually thought the deaths of npcs like geraint, charti, karacule in dragon nest were actually well-written for an mmo, though repetitively and predictably dark. The key difference, I think, was the fleshing out of each char, each was distinct, was given individual opinions and dissent, personality.

    The problem with many gw2 npcs is, they are mostly hi-and-bye, the interaction is quite flat, most of them are 1d stereotypes... Its like, the things that they get upset or emotional about is just so childish and simple.

    Its also possible that there needs to be (good) bgm, and the dialogue should not be so spaced out in timing

    Until this is fixed, please, no more silly deaths

  • miraude.2107miraude.2107 Member ✭✭✭

    To be honest, the most frustrating part I have with all of this is the 180 on Braham. He goes from being okay (living story 2) to losing his mom (HoT) to being an kitten (living story 3) to just frustration (PoF) to being an kitten (living story 4) to....we are all friends again? No. Just no. I don't think the commander would tolerate the way he has acted at ALL. I mean, you are there for him, you try and console him about his loss, to him being a flat grump dump trying to live up to his mom's image to flat accusing you of letting Taimi get captured. In the First City when you run into him:

     Rytlock Brimstone: We're here to rescue Taimi from Joko.
    Braham Eirsson: You let this Joko character take Taimi?!
    Spearmarshal Zaeim: No one "lets" Joko do anything. He takes what he wants.
    Rox: Who's this guy?
    Spearmarshal Zaeim: I am Zaeim, Spearmarshal of the Sunspears.
    Braham Eirsson: So first you put Jormag to sleep with that blasted machine—
    Rytlock Brimstone: Enough!
    <Character name>: Taimi's in danger. Anyone who wants to save her can come with me.
    

    Honestly it was that that made me just flat not want anything to do with Braham ever again and I've dealt with frustrating people (Tales of the Abyss Luke in the first half of the game comes to mind) and honestly, he wants nothing to do with us. Rox would rather follow Braham then us. They both should be secondary characters for a while and maybe talked about with communication with Taimi but little else for a while. Braham needs to go do his Nord stuff and Rox needs to go be with the Olmakhan. Really the only people that want anything to do with the Commander right now are Taimi, Rytlock and Canach. Marjory and Kasmeer have valid reasons to not be around with the former being injured and then latter now a noble again.

    Honestly? What's going on with Logan and Zoija? Logan is now Pact Commander, Zoija is doing god knows what and Caithe? You remember her right? She was supposed to be dragon sitting. We were given a decision to join a the Priory, the Vigil or the Order of Secrets. By the time we kill Zhaitan, we are actually high ranked. Shouldn't we be doing something with them?

    To be fair, after that ending of Rise of the Lich, I'd be really frustrated with the story if we don't go back to Tarir, walk right up to the Exalted and flat demand kitten is going on. We are supposed to be the guardian of this dragon but we have no info on what Glint wanted her to be at all and if what happened would have an adverse effect on her. I know we are probably gearing up to take on Kralkatorrik next but the Exalted have some explaining to do, especially if they knew what would happen killing the dragons. Even visiting the Pale Tree to get some further details would be a choice too to help explain all the magic wibbly wobbly stuff.

  • Elva.6372Elva.6372 Member ✭✭✭

    You can't visit the same well each time in order to have an "impactful story".
    If you over do it too many times - that's a failing - not an accomplishment in story writing.

    Impact is great in measured doses - maintaining sustainable interest is far better.

    Remembrance, fallen from heaven, and madness risen from hell...

  • Eekasqueak.7850Eekasqueak.7850 Member ✭✭✭✭

    @miraude.2107 said:
    To be honest, the most frustrating part I have with all of this is the 180 on Braham. He goes from being okay (living story 2) to losing his mom (HoT) to being an kitten (living story 3) to just frustration (PoF) to being an kitten (living story 4) to....we are all friends again? No. Just no. I don't think the commander would tolerate the way he has acted at ALL. I mean, you are there for him, you try and console him about his loss, to him being a flat grump dump trying to live up to his mom's image to flat accusing you of letting Taimi get captured. In the First City when you run into him:

     Rytlock Brimstone: We're here to rescue Taimi from Joko.
    Braham Eirsson: You let this Joko character take Taimi?!
    Spearmarshal Zaeim: No one "lets" Joko do anything. He takes what he wants.
    Rox: Who's this guy?
    Spearmarshal Zaeim: I am Zaeim, Spearmarshal of the Sunspears.
    Braham Eirsson: So first you put Jormag to sleep with that blasted machine—
    Rytlock Brimstone: Enough!
    <Character name>: Taimi's in danger. Anyone who wants to save her can come with me.
    

    Honestly it was that that made me just flat not want anything to do with Braham ever again and I've dealt with frustrating people (Tales of the Abyss Luke in the first half of the game comes to mind) and honestly, he wants nothing to do with us. Rox would rather follow Braham then us. They both should be secondary characters for a while and maybe talked about with communication with Taimi but little else for a while. Braham needs to go do his Nord stuff and Rox needs to go be with the Olmakhan. Really the only people that want anything to do with the Commander right now are Taimi, Rytlock and Canach. Marjory and Kasmeer have valid reasons to not be around with the former being injured and then latter now a noble again.

    Honestly? What's going on with Logan and Zoija? Logan is now Pact Commander, Zoija is doing god knows what and Caithe? You remember her right? She was supposed to be dragon sitting. We were given a decision to join a the Priory, the Vigil or the Order of Secrets. By the time we kill Zhaitan, we are actually high ranked. Shouldn't we be doing something with them?

    To be fair, after that ending of Rise of the Lich, I'd be really frustrated with the story if we don't go back to Tarir, walk right up to the Exalted and flat demand kitten is going on. We are supposed to be the guardian of this dragon but we have no info on what Glint wanted her to be at all and if what happened would have an adverse effect on her. I know we are probably gearing up to take on Kralkatorrik next but the Exalted have some explaining to do, especially if they knew what would happen killing the dragons. Even visiting the Pale Tree to get some further details would be a choice too to help explain all the magic wibbly wobbly stuff.

    Honestly I'd love for Faren to join after this episode. Marjory and Kasmeer come off as.. bland at best, annoying at worst.. Kasmeer acted unbearable in PoF.

  • Ashen.2907Ashen.2907 Member ✭✭✭✭

    @Elva.6372 said:
    You can't visit the same well each time in order to have an "impactful story".
    If you over do it too many times - that's a failing - not an accomplishment in story writing.

    Impact is great in measured doses - maintaining sustainable interest is far better.

    Agreed

    Unfortunately Taimi is that well...visited time and again.

  • miriforst.1290miriforst.1290 Member ✭✭✭

    @miraude.2107 said:
    To be honest, the most frustrating part I have with all of this is the 180 on Braham. He goes from being okay (living story 2) to losing his mom (HoT) to being an kitten (living story 3) to just frustration (PoF) to being an kitten (living story 4) to....we are all friends again? No. Just no. I don't think the commander would tolerate the way he has acted at ALL. I mean, you are there for him, you try and console him about his loss, to him being a flat grump dump trying to live up to his mom's image to flat accusing you of letting Taimi get captured. In the First City when you run into him:

     Rytlock Brimstone: We're here to rescue Taimi from Joko.
    Braham Eirsson: You let this Joko character take Taimi?!
    Spearmarshal Zaeim: No one "lets" Joko do anything. He takes what he wants.
    Rox: Who's this guy?
    Spearmarshal Zaeim: I am Zaeim, Spearmarshal of the Sunspears.
    Braham Eirsson: So first you put Jormag to sleep with that blasted machine—
    Rytlock Brimstone: Enough!
    <Character name>: Taimi's in danger. Anyone who wants to save her can come with me.
    

    Honestly it was that that made me just flat not want anything to do with Braham ever again and I've dealt with frustrating people (Tales of the Abyss Luke in the first half of the game comes to mind) and honestly, he wants nothing to do with us. Rox would rather follow Braham then us. They both should be secondary characters for a while and maybe talked about with communication with Taimi but little else for a while. Braham needs to go do his Nord stuff and Rox needs to go be with the Olmakhan. Really the only people that want anything to do with the Commander right now are Taimi, Rytlock and Canach. Marjory and Kasmeer have valid reasons to not be around with the former being injured and then latter now a noble again.

    Honestly? What's going on with Logan and Zoija? Logan is now Pact Commander, Zoija is doing god knows what and Caithe? You remember her right? She was supposed to be dragon sitting. We were given a decision to join a the Priory, the Vigil or the Order of Secrets. By the time we kill Zhaitan, we are actually high ranked. Shouldn't we be doing something with them?

    To be fair, after that ending of Rise of the Lich, I'd be really frustrated with the story if we don't go back to Tarir, walk right up to the Exalted and flat demand kitten is going on. We are supposed to be the guardian of this dragon but we have no info on what Glint wanted her to be at all and if what happened would have an adverse effect on her. I know we are probably gearing up to take on Kralkatorrik next but the Exalted have some explaining to do, especially if they knew what would happen killing the dragons. Even visiting the Pale Tree to get some further details would be a choice too to help explain all the magic wibbly wobbly stuff.

    And the funny thing here is:

    Taimi is the one calling the shots. You didnt want to prevent jormags death, she did. And yet braham blames you for that and is still in love with taimi.

    Its pretty obvious in the story that you are just the errand boy to taimi, and since none is allowed to hate her (unless designated to be an evil-bad-stupid person (phlunt)) he hates you instead. Even the main character constantly lets taimi do whatever she wants, but if say faren or caithe disobeys (even if it means saving the day at high personal risk) you will instantly be mad and start shouting.

    The proper way to have handled flashpoint would have been to have phlunt be the one who discovers the miscalculation in taimis simulations. That would be a proper character development for both of them and be a real counterweight to the god sue in her.

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    Also super speed does not stack, it overwrites. 5s + 1s=1s.

  • MetalGirl.2370MetalGirl.2370 Member ✭✭✭

    Wouldn't hurt me if she died, which is why she should most definitely die in my opinion.
    Especially after Seized story where they thought it would be funny to make Taimi wobble herself over to dock and make it take ages when she could use a mount or Scruffy.

    STOP TELLING ME I'M NOT FORCED TO DO SOMETHING - I AM AN AP HUNTER SO YES, I HAVE TO DO IT
    ....AND GIVE HAIRSTYLES !!!!!!!!!!!!!!!!!!!!

  • @Avador.8934 said:
    To be honest, thanks to Taimi, I enjoy the story much more. Her comments always make me smile. So no matter how painful death you wish to her, I hope that Anet won't listen to you. And I know many people who would hope the same.

    I agree with you, i really do enjoy the story so much more with her around.

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    I will keep reminding people that the Taimi hate is based completely on nonsense.

    I would have liked an arc where Taimi would disappear for a while and for a while your trying to find her and find clues of her genius peppered around, but we already had a short lived kidnapped story happening in the current season, so there would be no impact if anything happens to her.

    Honestly I thought Braham was going to die in this latest LW.

  • Elva.6372Elva.6372 Member ✭✭✭

    @Ashen.2907 said:

    @Elva.6372 said:
    You can't visit the same well each time in order to have an "impactful story".
    If you over do it too many times - that's a failing - not an accomplishment in story writing.

    Impact is great in measured doses - maintaining sustainable interest is far better.

    Agreed

    Unfortunately Taimi is that well...visited time and again.

    Yes, an illustrative example of failing - yanking the same chain over and over.

    Remembrance, fallen from heaven, and madness risen from hell...

  • Kheldorn.5123Kheldorn.5123 Member ✭✭✭✭

    @Gaile Gray.6029 said:
    Couple of personal thoughts:

    • I like Taimi and think she adds a lot to the story. I find her character interesting, her dialogue amusing, and her personality quite charming. As a whole, I think she enhances and propels the story in valuable ways.
    • I don't know that the lore says she has a "terminal" condition. I felt it was progressive and debilitating, but didn't sense it was ultimately terminal. (Probably some of you know better, though. Is it, truly?)
    • I am not a fan of what I feel to be overly emotionally manipulative writing, of "kill off this beloved character simply for the thrill of it or because it allegedly, in some warped mind, 'strengthens the story' or simply because, as a writer, I can do that." Death with meaning? Sure. XXXXXXX dies in Little Woman -- I get that, and it was obviously planned by the writer, but it works for me. Kill off everyone I care about? Nope. That is why I have stopped watching a certain popular television series multiple times, because I can't take the manipulation, the trolling, the intended, ugly, forced nature of the narrative. And yeah, I've come back to it, but I rather hate myself for having done so and I'm not sure I'll stick through to the protracted end. :) <--- edited to remove spoiler char name -- sorry!

    You weren't that eager to defend Trahearne in his own "kill him" threads. Taimi is a cliche from start to the end. What's more, she's a diversity quota filler in the team and the way she's been handled in LW3 only contributed to the hatred this character generates. Fortunately, she's not used as much in LW4 as for now, however I'm still waiting for some ex machina tricks in the story involving her or Aurene. Or both.

  • Dami.5046Dami.5046 Member ✭✭✭✭
    edited July 2, 2018

    I say they find a cure for her and Taimi carries on, but changes her line of research. We then get her replacement..hey none of you watch NCIS? And she's different. not an asura or a char, maybe a new race that can be played around with so players can one day play it too?
    As for killing anyone off, not atm.

  • moonstarmac.4603moonstarmac.4603 Member ✭✭✭

    I love Taimi....Eir's death was sad, but when it comes to the current status quo of companions, Taimi is a must have! She shows that she is worthy of being Zojja's apprentice and I'd bet even Snaff would've loved to have taught her himself. As for her future...with Blish and Gorrik in tow I'd bet the two of them find a way to help Taimi with her illness. After all, three Asura are always better than one...and more importantly, they are all better than Phlunt! I mean, who here would want to get Phlunted?

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  • Mister Asdasd.6194Mister Asdasd.6194 Member ✭✭✭
    edited July 2, 2018

    A chatacter death to draw out reactions and emotions is one of the most lazyplot devices, like in movies where they will kill a dog "I am Legend" purely to make the audience feel sad or whatever. I hope this wont happen with a certain someone who helped out with Joko

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Aodlop.1907 said:
    It would have an impact, it's a really liked character, much like Tybalt. Eir's passing was "meh" because I didn't feel that much invested in her, Taimi's death would hurt though. And so, she should die, in a painful and needlessly cruel way.

    No!!!!!!!

    Do you have any idea how many people would no longer be emotionally invested in the game if she were no longer here?

    New to the game? Feel free to give a yell if you need PVE help.

  • sorudo.9054sorudo.9054 Member ✭✭✭✭

    if you think taimi is bad, you have not seen the rest.
    i can't stand the voice acting of GW2 as a whole since it's amateurish at best, they are getting mildly better but that's about it.
    taimi is the lease of the problems, when a character like joko has better dialogs then any other i wonder about their priority.

  • GDchiaScrub.3241GDchiaScrub.3241 Member ✭✭✭✭

    @Mister Asdasd.6194 said:
    A chatacter death to draw out reactions and emotions is one of the most lazyplot devices, like in movies where they will kill a dog "I am Legend" purely to make the audience feel sad or whatever.

    Considering the amount of characters in a movie versus a tv series versus a video game...I am not sure your comparison is going to be as accurate as possible. The death of the dog (Samantha or Sam if I remember right) is probably more of an impact than the death of Taimi considering the amount of characters present. Will Smith made a bond with the dog throughout most of the movie. Whereas the Commander is developing a bond with several characters for varied duration.

    You would be better off comparing a television series to GW2's living story tbh. Not a movie with finite endings where we might not ever really care given it's relative shortness. The depth of Fraiser (a 20 year series) is probably far greater than the depth of Sam the dog (a one off movie or reboot).

    So for example: Like some Shounen anime. We raise Goku's power level (the Commander in this instance), and never really fear their death because they can come back if it does occur (Vlast saves the Commander, or any time you die someone can revive you). However, the villains are readily disposable (Dragons and w.e.), and presumably have increasing difficulty (hence the need to raise Goku's power level). Like in Shounen anime television series, we are introduced to a lot characters who aren't necessarily killed off willy nilly, but become "allies." Which is where I sort of stopped caring in Heart of Thorns. Too many for me! At a certain point they ended up being symbols or singularly focused more than characters (Brahman: "Wahhhh mom. D: "). I don't think Taimi's death would help. I'd prefer to stop spamming so many characters, so more time is spent on the ones we already have...

    I am not ignoring the usefulness of this writing style in respect to game play mechanics like leveling up. It'd be a very brief MMO if everyone died on inc. So I'm not on the [insert NPC] death train. To merely put all stock into the writing would make a very anemic game. It's not a novel after all (they do make those on the side!). Even with respect to games, the single player experiences will have more flexibility when it comes to writing. I recall ANET noted the constraints of MMO's against such games in some episode discussion.

    Holy Warriors of [Kazo] following Kazo doctrine guided by, Our Lord and Commander, Zudo in the holy Trinity of Him and his two firm glutes.

  • thruine.8510thruine.8510 Member ✭✭

    @casualkenny.9817 said:

    The problem with many gw2 npcs is, they are mostly hi-and-bye, the interaction is quite flat, most of them are 1d stereotypes... Its like, the things that they get upset or emotional about is just so childish and simple.

    I don't think that's a GW2 problem but a problem with MMOs as a whole. I get they want to tell a story and for the most part I find it enjoyable. But it would be so much better done with a single player game where the time can be taken. Even then sometimes it isn't but a MMO just presents so many issues that impact story. For every one person that wants them to spend more time to get it right is another wanting them to hurry along. Yes, yes. So they're sad. Now they're happy. Let's move it along. Its sort of interesting that this isn't a single player game given the desire to focus on story but a MMO where story usually comes way after gameplay and gearing.

    I saw someone mention the ups and downs of characters and that probably happens due to how the game comes together. Of course no one writes a character to experience such huge emotional shifts without intention. They are probably attempting to get all the story beats in and there are usually lots more there than gameplay. And the interaction we have with the story isn't even that intense with this game. I'm not sure why MMOs started caring about story so much when they don't lend themselves to them very well. Even WoW is doing this but it comes off as rather monotone. But it seems MMOs feel there is a need to have more story with well developed characters. I like it for the most part but surely its trying to mesh two opposing things together. While I've enjoyed plenty of stories in MMOs, they always feel like they suffer. These days we have studios like BioWare known for their storytelling making shooters with it instead of sticking to the one game type that's done it well before when really a barebones story does fine for those. Of course I don't know how Living World would even be a thing if you didn't have a story to give it reason for existing. shrug

    I think characters will react and respond how the game needs them to over their personality. Even if incredibly rich and detailed a personality, if they need a reason to move the player to point B and that personality has to suddenly switch to make that happen then it switches. If a character like Taimi dies, its assumed that its done to affect the Commander but since I'm the Commander, I get to decide if he cares or not. You'd have to be writing both to have the results wanted for killing a character. Which is why MMOs are so terribly hard for story telling. Since its 'our' game, we even want to decide how the other characters should behave. Which is why the calls for death, I think since they didn't conform to what we as players may think they should. I think at least. I know when a character annoys me its usually because I don't think they should be acting out of my perceived idea of their character. Don't tell stupid jokes when I think you should be serious or don't put yourself in danger when you know its going to make me go out of my way etc.

  • KeoLegend.5132KeoLegend.5132 Member ✭✭✭

    @Ashantara.8731 said:

    @Aodlop.1907 said:
    It would have an impact, it's a really liked character, much like Tybalt.

    Excuse me? I know I am not the only one who hated Taimi for the most part throughout LWS3 and even PoF, due to bad writing (bad humor, teen speak that doesn't fir the setting, and her representing an annoyance with her constant tech babbling and "saving the day", which should be our job). Only now, in LWS4, is she becoming a character that I can tolerate and even like. So why have her killed? She provides so much potential for story-telling ever since she showed an unsettling interest in Blish's way of existence (in combination with her physical impairment, it makes for a great Robocop 2.0 story ;) ).

    Lord Faren and Braham I would hate to see go as well, now that we are all starting to work as a unit. Why do some players have such a scary tendency to want to see characters die?

    You probably are.
    Taimi is my second favorite NPC of all times, just below Tybalt

  • Taimi should probably not die. Dying tends to be pretty bad for your health from what I've gathered.

  • OrbitalButt.5708OrbitalButt.5708 Member ✭✭✭

    Shoot her out of a cannon, into another cannon, and from there into a volcano

  • Ashen.2907Ashen.2907 Member ✭✭✭✭

    @Bloodstealer.5978 said:

    Taimi, to me hasn't yet shown me/us her true impact on the story.. give her time to grow and the story to unfold.. the story isn't just about 1 person and to date she hasn't been overly used and maybe she will have some kind of Taimi Aurene moment.. time will tell.

    In my opinion she has been the character with the single greatest impact on the story, so far. The story may not be just about one person, but Taimi has been over used, the driving force in much of the story.

  • Mikali.9651Mikali.9651 Member ✭✭✭

    It's not really that we want Taimi to die, she is cute and cool. But she is overused, has too much screen time, she is speaking too much. Because Anet fancy her other characters do not get enough time to develop. Also, Taimi is annoyingly smart, not because she is a smart character, but because Anet is using her as a plot device and as a solution to problems. And many of us do not like it. I myself am not enjoying GW2 as much as before, the reason being Taimi The Genius, she is destroying any kind of a cohesive and fluid storytelling.

    Without Taimi we would actually have to struggle, have to guess, have to fail, probably even feel a danger. The way it is now, it is a kid show.

  • keenedge.9675keenedge.9675 Member ✭✭✭
    • I like Taimi and think she adds a lot to the story. I find her character interesting, her dialogue amusing, and her personality quite charming. As a whole, I think she enhances and propels the story in valuable ways.

    While I like Taimi, she has dominated every story for a while now. Role-playing is about everyone having some stage time.

    Moral Statute Machine: John Spartan, you are fined five credits for repeated violations of the verbal morality statute.

  • Tachenon.5270Tachenon.5270 Member ✭✭✭

    She doesn't have to die, guys. She could retire from the adventuring life, marry Phlunt, and raise a profusion of precocious progeny. I bet she'd name them after her Dragon Swatch buddies -- and one of them might even be called 'Commander'. Wouldn't that be something.

  • Notsure.7028Notsure.7028 Member ✭✭

    @Twyn.7320 said:
    [The original quote was removed because someone reported their message, so this is a repost from before, but I feel like it needs to be said. Now, it doesn't refer to a direct person's message.]

    I need to highlight something, because it misses the point of why members of the community dislike the current direction of the Living World. It's not because we're negative and psychopathic. I can enjoy positive characters when they have relevance and their antics aren't forced down my throat. When they actually fit the setting, it can be a really snazzy thing. I could easily say that people who like Taimi and the cast of characters are passive viewers, who aren't actually engaging with the narrative, but engaging with stereotypes that provide escapism. I'm not going to generalise, however.

    The section of the community that dislikes this cast of characters want emotion from the narrative. Characters without emotion are boring, stereotypical husks with no relevance. This is why Braham had a lot of potential before he was character-assassinated in this Episode. His deviation from the typical trend of: 'We're heroes in white' was actually interesting. The section of the community that generally disliked Braham tended to bring up that it wasn't a part of his character to do that. The point is: Braham didn't really have character before Episode 3 of Living World Season 3. He was just a walking stereotype, and Anet tried something and for me, it worked. I actually clapped when Braham rebelled, sue me.

    The issue that my section of the community has is that we aren't 'represented' in the narrative. Before someone says: 'We don't need to force representation, stop contradicting yourself.' What I mean is: There's a disagreement of philosophies in how people enjoy the Living World because we haven't been shown anything other than a tunnel vision approach of keeping everything the same way across multiple stories. In every single story, it starts and ends with the same outcome: The main heroes survive and we win, we push back the darkness. We never lose. To elaborate the point a bit more:

    LWS3 Episode 1: We push back the White Mantle. 'Lazarus' escapes, but the White Mantle are threatened.
    LWS3 Episode 2: We save Aurene and the Ring of Fire.
    LWS3 Episode 3: We locate Braham and save him from peril, along with Rox. We prevent the spread of Jormag.
    LWS3 Episode 4: We defeat Caudecus and the White Mantle. Demmi dies, but she appears in the same Episode. She's a side character, not a main hero.
    LWS3 Episode 5: We stop Balthazar's plan and the Dragons go to sleep. Marjory gets injured, but survives.
    LWS3 Episode 6: We kill Lazarus, Livia survives.
    Path of Fire: We kill Balthazar, Vlast dies but enters as a really meaningless side character, no main hero dies permanently.
    LWS4 Episode 1: We stop the mass invasion from becoming far worse. Taimi survives.
    LWS4 Episode 2: We prevent the Awakened from wiping out the Olmakhan. Rata Primus is destroyed. Everyone survives. Joko runs off with a sample of the Plague.
    LWS4 Episode 3: We kill Joko. The Scarab Plague is destroyed. We all survive. Faren gets injured but survives.

    So, in 30 months (presuming 3 months between each Episode), not a single Main Hero has died. The sudden shift in story-telling began with Living World Season 3, so it's the best starting point IMO. This narrative with the Dragons has lasted almost 5-6 years, and the Main Heroes that have died are: Trahearne, Eir, Personal Story Mentor.

    And that's all that I can remember vividly. If I've missed anyone, let me know. This isn't meant to be an attack on people who have a positive outlook of Guild Wars 2, but an objective attempt to elaborate on the issues that a section of the community has against the Living World in its current format. Something really needs to change.

    I feel plenty of emotion from the various characters, perhaps it isn't the writing that is the issue, perhaps it's the players interpretations that is the issue.

  • Taimi is a plot device.

    Make her go away. Die, retire, go mute, whatever it takes.

  • Substance E.4852Substance E.4852 Member ✭✭✭

    She's actually slowly becoming not totally unbearable.

    I say let her stick around.

    After another 2-3 chapters, she might finally evolve into a real character.

  • Shanna.4762Shanna.4762 Member ✭✭✭

    I just personally feel that in a story of war, and the fight against good and evil characters of significant importance to the viewer/reader/player never dying is really odd and kind of weak and boring if I am being honest. Sure, Trehearne died, but many players resented that character, and at this point that was a long time ago. The occasional demise of a main character that people have an emotional tie to will always bring gravity to the circumstances of the plot, and that safety cannot be assumed or guaranteed and can also enhance the sense of a victory when it's finally achieved by giving it further meaning.

  • Xenash.1245Xenash.1245 Member ✭✭

    If i like Taimi as a character, why would it do anything other then disappoint me if the devs decided to kill her off. No offense to the devs but I didn't really feel sad when they killed Eir off, only really disappointed because it just seemed like it was a catalyst to push her son Braham.

    Speaking of Braham, I think it would have an impact if we killed him off, he's a really well liked character unlike his mother who I know not many people liked. But killing off Braham would hurt though, and so he should die. Might I suggest maybe him being eaten alive by Jormag.

  • Ashen.2907Ashen.2907 Member ✭✭✭✭

    @Substance E.4852 said:
    She's actually slowly becoming not totally unbearable.

    I say let her stick around.

    After another 2-3 chapters, she might finally evolve into a real character.

    I could get behind this.

  • @Aodlop.1907 said:
    It would have an impact, it's a really liked character, much like Tybalt. Eir's passing was "meh" because I didn't feel that much invested in her, Taimi's death would hurt though. And so, she should die, in a painful and needlessly cruel way.

    I'm tired of storylines just "killing people off" because they think it will have impact. Too many stories are going that route since GoT made it popular. If they don't go the "kill the good characters" route, they go the "lets add kitten to the storyline" route. Obviously we likely don't have to worry about the latter situation in this game..

    How about they just keep writing really good stories with characters people like and enjoy, instead of just killing them off for some superficial tear-jerker moments?

    Eir was awful even in the books, which carried over into vanilla GW2. It doesn't surprise me that she died so quickly in HoT. Logan also has proven to be a huge let-down in the story. Really, DE except for Rytlock doesn't seem to hold up well with the way their stories are told.

    That is not an excuse to just start hacking characters up.

  • OrbitalButt.5708OrbitalButt.5708 Member ✭✭✭

    Spin Taimi in a centrifuge until she collapses into an undifferentiated Asura slurry

  • circuitnerd.5863circuitnerd.5863 Member ✭✭✭
    edited July 4, 2018

    I don't think they should off Taimi. She really adds fun to the story with her quirky sense of humor. I find that she really is a vital part for the game too. From her experiments to randomly getting into trouble. While yes her death would add shock value, afterward you're just left with this bad taste in your mouth. Killing a character off feels a bit cheap to me. Especially if it's done poorly. This isn't TWD where we're constantly wondering who's next. That's not what Guild Wars is about to me. There could be so much more story development with Taimi. Personally if they killed Taimi off I would not play the game anymore. I enjoy her character that much. I would simply uninstall and never go back.

    Certifiable gameaholic

  • Kururu.8140Kururu.8140 Member ✭✭✭

    "Everyone likes this character too much so kill her off."

  • Ashabhi.1365Ashabhi.1365 Member ✭✭✭

    A few episodes ago, I would agree that killing off Taimi would be a trope that the devs would use to suck us in... But, here we are a few episodes later, and I think I have changed my mind. The tech that is available to the world has been growing steadily enough that it would almost be feasible to go the other way and cure Taimi. At this point, I think we all know that "something" is going to happen to Taimi at some point. She has, from the beginning, been designed to elicit feels for her physical state and (ahem) brilliant mind. By now it has been so long that things could go either way.

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