World Restructuring - Page 48 — Guild Wars 2 Forums

World Restructuring

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  • and yeah, i think this topic cannot be poked enough. anet could have closed the thread an eternity ago if they wished to.

    @primatos.5413 said:
    How will alliances stop the bandwagoning? And how will they handle players stop playing? If someone does not log in for a week or two will we be able to fill theses slots with new players? Or will it just lead to dwindling population like it is atm?

    after what u could read there, it would have not been possible to hop around constantly. this may been one factor why it wasn't done finally, since they'd have lost the constant transfer gem price from all the bandwagoners.
    outside of the topic beeing outdated anyways (early 2018!), the concept pretty much explains this pretty well

  • @szshou.2193 said:

    @acdspydar.8920 said:

    @Rod.6581 said:
    I feel ashamed now. I will tell of my great shame to my grandchildren while they continue awaiting for any update on this.

    There should be a WvW game mode funeral where all servers siege cap EBG with golems, free open stonemist, and a three-way server truce per match up. Everyone in all matchups who get into EBG jump off the top floor.

    For greater participation, jump off the highest point in home Garrison if EBG has a queue.

    That way, we can all mourn the death of the game mode together.

    [Spoiler] this would never happen, but it'd be pretty funny if everyone did and it was captured in a video montage[/spoiler]

    There actually was a bug one reset years ago where every server was friendly to each other and all spawned at the citadel waypoint, wvw got shut down pretty quickly and it was fixed but it was quite funny.

    Remember the bug where some of the people on your server would suddenly turn red like the enemy and they could attack their own keeps and stuff, and kill people on their own side. That created a night of pandemonium until it was fixed. Be funny if this became a random event. Like, suddenly half of your zerg become turncoats in order to even matchups.

  • @XatraZaytrax.2601 said:

    @szshou.2193 said:

    @acdspydar.8920 said:

    @Rod.6581 said:
    I feel ashamed now. I will tell of my great shame to my grandchildren while they continue awaiting for any update on this.

    There should be a WvW game mode funeral where all servers siege cap EBG with golems, free open stonemist, and a three-way server truce per match up. Everyone in all matchups who get into EBG jump off the top floor.

    For greater participation, jump off the highest point in home Garrison if EBG has a queue.

    That way, we can all mourn the death of the game mode together.

    [Spoiler] this would never happen, but it'd be pretty funny if everyone did and it was captured in a video montage[/spoiler]

    There actually was a bug one reset years ago where every server was friendly to each other and all spawned at the citadel waypoint, wvw got shut down pretty quickly and it was fixed but it was quite funny.

    Remember the bug where some of the people on your server would suddenly turn red like the enemy and they could attack their own keeps and stuff, and kill people on their own side. That created a night of pandemonium until it was fixed. Be funny if this became a random event. Like, suddenly half of your zerg become turncoats in order to even matchups.

    “Friendly Fire”

  • 2 years ago they announced it and still nothing lmao

  • I think its time for an update.......

  • Jugglemonkey.8741Jugglemonkey.8741 Member ✭✭✭✭

    @LetoII.3782 said:

    @Baldrick.8967 said:
    someone blew the dust off this thread..just let it die a death already.

    I think it's a good thing for this relic to go on reminding people. Wish I could find the post claiming WvW would be "Priority one after HoT is stable."
    Living story team has given the rest of the game a bait-and-switch for a long time now.

    ANet can't really be surprised when the community doesn't react well to their PR events when promises like this are commonplace. On the plus side though, ANet and their empty promises are still a league above the rubbish Bethesda have pulled recently. Not saying it's as good as it could be or that we want it to be, just that it could also be significantly worse.

    Critical Kit, Deadeye.
    “If you find yourself in a fair fight, your tactics suck.” - John Steinbeck

  • Gop.8713Gop.8713 Member ✭✭✭✭

    They seem to be really focused on skill balance rn, but even after that I can see them just completely abandoning this. Maybe the ppl who thought it was a good idea aren't even around any more, who knows? But I really can't see any good way for anet to actually come out and say 'yeah, we're not doing this any more . . '

  • Inoki.6048Inoki.6048 Member ✭✭✭

    So, this was announced around this time 2 years ago.

    2 years

    Where's the promised update?

    We have seen nothing, tested nothing, only heard "we're working on it" with no proof, just sucking money out of our wallets.

    Where's the update may I ask?

  • Diku.2546Diku.2546 Member ✭✭✭
    edited January 26, 2020

    ANet's based articles with No Clear Road Map on How To Save the WvW game mode:

    https://en-forum.guildwars2.com/discussion/61986/world-restructuring-update-2/p1
    https://en-forum.guildwars2.com/discussion/45856/world-restructuring-update-1/p1
    https://en-forum.guildwars2.com/discussion/26877/world-restructuring-faq/p1
    https://en-forum.guildwars2.com/discussion/26547/world-restructuring/p1


    Example article with a Clear Road Map on How To Save the WvW Game mode:

    https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1

    Using a Chapter by Chapter approach that is editable & expandable helps the WvW community see the overall Road Map while allowing changes to the path taken to reach the long-term objectives without losing sight of the End Goal.


    Also, I'm curious to know what's ANet's position on the End Goal of WvW?

    My personal opinion is that WvW is the End-Game of GuildWars 2 & needs to encourage & nurture 3 Fundamental Concepts

    1. World Server based War that can exponentially scale to Epically Global Proportions
    2. Game Mode that naturally nurtures Long Term Communities
    3. War between Worlds should typically have no borders, but should have limitations to reduce or prevent un-fair matches

    The solution implemented, however, needs to first tackle the Top 3 Problems that WvW could never solve

    1. Embrace that Server stacking is a natural part of this game mode & choose to refocus this raw power into creating Healthy Competitive Match-Ups that values the "sacrifices" that players make for their Home Server
    2. Allow Friends & Family to play together even though they're from different Servers
    3. Allow Off-peak capping, but let players to work out a solution themselves

    At minimum...Can somebody at ANet create a better article that provides a Clear Road Map & How To Save the WvW game mode, or are we just going to continue to suffer in silence?

    Please use or at least study my above example Road Map & How To article in trying to figure out what core WvW players want from ANet while coordinating their feedback for a really wonderful game mode.

    Yours truly,
    Diku

    Credibility requires critical insight & time.

  • subversiontwo.7501subversiontwo.7501 Member ✭✭✭
    edited January 26, 2020

    This may not be the time and place as I am not looking to start an ongoing discussion about it here. However, a quick summative commentary does not have to spiral things off topic.

    Diku, I oogled through your proposal and I must say that what you describe for world-creation and world-recreation mechanics is inferior to the World restructuring they are already working on. The Alliance system does that better and with fewer moving parts. The Alliance system also adresses the social dimension of the first of your three perennial design problems. If guilds and by extension people who tag up get a measure of control over (and priority to) world piecing then people will not stack for content reasons (ie., access to tags) to the same degree. The access to the tag becomes inherently built into being a member of the tag's guild or apart of that guild's alliance. The second problem you highlight is also solved by the Alliance system: friends = guilds.

    If you then want to adress that first of three points in its competetive dimension (stacking to win) you only have to look any map-balancing proposals for scoring, like the one in my signature, to see that server stacking does not have to be a natural part of the game mode. I mean, it already isn't, people stack because they gain something from stacking. They gain access to content which the Alliance system will adress. They gain access to a numerical advantage in coverage that inflates their score and makes them win per default which is much more easily adressed by just dealing with server scores (tied to the immidiate population balance on any active map). Those things actually encourages players to spread out instead if they wish to optimize their own impact on the score. This also makes the third problem in your list solved by map-balanced scoring.

    The big selling-point of such a system is that it has already been built. It is the outnumbered buff. All they have to do is make sure that once the outnumbered buff triggers it freezes server score. Stacked servers will trigger the outnumbered buff. Nightcappers will trigger the outnumbered buff. Breaking the spirit of an opponent (and risking to break the rest of the week of the matchup with no comeback) will trigger the outnumbered buff.
    It is such a simple and effective solution that it is constantly being overlooked, it is right under everyone's noses.

  • Diku.2546Diku.2546 Member ✭✭✭
    edited January 29, 2020

    What I'd like to see is ANet publishing a comprehensive Road Map & How To Future for WvW.

    But, instead we're left with old articles to discuss over from employees that are no longer with the company.

    I'll pass on discussing the merits of solutions to fix WvW...everybody has their take on this.

    My example article above clearly outlines a solid Road Map & How To Future for WvW, and does it in a step-by-step fashion with room to expand & update.

    Using a Chapter by Chapter approach that is editable & expandable helps the WvW community see the overall Road Map while allowing changes to the path taken to reach the long-term objectives without losing sight of the End Goal.

    I created a Comprehensive Road Map & How To Future for WvW in my spare time.

    Why can't somebody from ANet post a comprehensive Road Map & How To Future for WvW that encourages & helps to coordinate WvW community feedback that improves this game mode?

    Yours truly,
    Diku

    Credibility requires critical insight & time.

    Incredible eSport opportunity...neglected & wasted due to poor decisions & no foresight.

    Told you so...

  • 2 YEARS :astonished::astonished::astonished:

  • duillyn.2697duillyn.2697 Member ✭✭✭

    one week from today will be exactly 2 years since announcement. that's one big oof soon

    Alliances were announced on the 2nd of February 2018

  • Rod.6581Rod.6581 Member ✭✭✭

    We can celebrate it as annual event now! Redecorate EB and add some meaningless events like mount cliff jumping challenge :D

  • primatos.5413primatos.5413 Member ✭✭✭

    Wondering if they seriously feel hurt if people become impatient and tell them to AT LEAST KITTENING ANSWER SOME KITTENING QUESTIONS somewhen like .. 2 years after an announcement and nothing happened ?

  • Dayra.7405Dayra.7405 Member ✭✭✭✭

    @primatos.5413 said:
    Wondering if they seriously feel hurt if people become impatient and tell them to AT LEAST KITTENING ANSWER SOME KITTENING QUESTIONS somewhen like .. 2 years after an announcement and nothing happened ?

    Yeah they will be even more careful telling you about things planned/in the pripeline/not ready for deplayment. :(

  • Loke.1429Loke.1429 Member ✭✭

    Hey @Ben Phongluangtham.1065
    I think we deserve an update here, since I hope you guys aim to be open and listen to our input. Is this still being worked on, or reduced to a hypothetical future feature that is gathering dust somewhere in a backlog?

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Dayra.7405 said:

    @primatos.5413 said:
    Wondering if they seriously feel hurt if people become impatient and tell them to AT LEAST KITTENING ANSWER SOME KITTENING QUESTIONS somewhen like .. 2 years after an announcement and nothing happened ?

    Yeah they will be even more careful telling you about things planned/in the pripeline/not ready for deplayment. :(

    Well, I would offer that has already happened.

    Thank You for the {MEME}

  • Inoki.6048Inoki.6048 Member ✭✭✭

    @Loke.1429 said:
    Hey @Ben Phongluangtham.1065
    I think we deserve an update here, since I hope you guys aim to be open and listen to our input.

    does it look like they are?

    It's been 2 years and we got nothing. Zero, nada. Apart from their "word", that as by now everyone knows means less than nothing. And all these people who hop every week feeding them money on transfers, what a joke.

  • Baldrick.8967Baldrick.8967 Member ✭✭✭

    Have to be careful what you post here....so, what's the current state of play with the development roadmap after 2 YEARS? Just asking for a friend...

  • Waffler.1257Waffler.1257 Member ✭✭✭

    Hopefully Bezos can save us from this terrible company.

  • TheGrimm.5624TheGrimm.5624 Member ✭✭✭✭

    So, how about an update?

    Envy the Madman his musing when Death comes to make fools of us all.
    De Mortuis Nil Nisi Bonum.
    TheGrimm PoTBS/GW1/WAR/Rift/GW2/MWO/ESO/WoT/WoW/D2/HoTS/Civ6/CU/AoC

  • Inoki.6048Inoki.6048 Member ✭✭✭

    @TheGrimm.5624 said:

    So, how about an update?

  • Zexanima.7851Zexanima.7851 Member ✭✭✭✭
    edited January 28, 2020

    @Inoki.6048 said:
    @TheGrimm.5624 said:

    So, how about an update?

    Just what we all asked for! :D/s

    Depression and anxiety are the worst...

  • Mokk.2397Mokk.2397 Member ✭✭✭

    The rest of the game doesn't stop just because WvW needs changes . As a matter of personal taste, I'm not impressed with the new warclaw skin . But I welcome new content and other cool stuff when ever it comes out .Life still goes on in the rest of the game . Let them balance the mess power creep has created first .This should be out hopefully by the end of March and look forward to it. As for the alliance system ? It gets here when it gets here . Let them fix the really badly broken stuff in WvW first.

  • Vash.2386Vash.2386 Member ✭✭✭
    edited January 29, 2020

    Will we be getting another guild slot in our guild panel to join another guild if we have already used our full allotment of 5 guilds for different purposes (ie pve guild, personal, raid, pvp, rp, etc).

    Or will you sell more guild slots should we need a new slot to pick a wvw guild with?

  • Maybe we should organize an Occupy WvW event where all guilds zerg into the borderlands and EB and just sit. Making huge queues and preventing others from playing. Maybe that can get ANet's attention?

  • Almost to the day; another year has gone by since this announcement. In this amount of time, ANET could have made a competitive pack with Alliances, PvP and GvG rolled into one mini-expansion or standalone game. Sad to see with the biggest games on the market being PvP oriented, and that ANET did not capitalize and give the resources to these game modes that deserve it so much. I still love GW2 and will still play(<3 Ben P., Cal, Ray), but what most veteran players see that I talk to, is that lost potential now. I really hope that you all can blow our minds in the future, but this amount of time has made me lose all trust in restructuring for now.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Melian.5368 said:
    Maybe we should organize an Occupy WvW event where all guilds zerg into the borderlands and EB and just sit. Making huge queues and preventing others from playing. Maybe that can get ANet's attention?

    "Amazing, WvW has so much activity now, we must have done something good and should leave it as is!" - Anet probably

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Dawdler.8521 said:

    @Melian.5368 said:
    Maybe we should organize an Occupy WvW event where all guilds zerg into the borderlands and EB and just sit. Making huge queues and preventing others from playing. Maybe that can get ANet's attention?

    "Amazing, WvW has so much activity now, we must have done something good and should leave it as is!" - Anet probably

    Yup. This.^

    Thank You for the {MEME}

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭✭

    Its never gonna happen guys, give up. Living world is what we have and the balance patch will probably be the VERY LAST THING either pvp or WvW will receive. The game will more likely go on maintenance mode before this thing ever leaves "The table".

  • @Thornwolf.9721 said:
    Its never gonna happen guys, give up. Living world is what we have and the balance patch will probably be the VERY LAST THING either pvp or WvW will receive. The game will more likely go on maintenance mode before this thing ever leaves "The table".

    who cares dude if the patch is very successful and if it makes the game more enjoyable that's good enough remember the game is not really pvp/wvw Focused so we get what we get

    Clouding is More funn than zerging

  • LetoII.3782LetoII.3782 Member ✭✭✭✭

    @MELORD.5013 said:

    @Thornwolf.9721 said:
    Its never gonna happen guys, give up. Living world is what we have and the balance patch will probably be the VERY LAST THING either pvp or WvW will receive. The game will more likely go on maintenance mode before this thing ever leaves "The table".

    remember the game is not really pvp/wvw Focused so we get what we get

    That's the funny thing, before I bought gw2 I was under the impression it was THE team pvp rpg. The laser focus on living story came as an unwelcome surprise.

    [HUNT] the predatory instinct

  • @Thornwolf.9721 said:
    "The table".

    we should all blame this table figure and its undoubtedly sticky surface.

    Te lazla otstara.

  • 3 megaservers corresponding to 3 different factions chosen by the players with parallel instances of the existing maps.

    Victory is a sum of PPT + PPK, so it can be done with megaservers and instanced maps.

    The main advantage of megaservers is that you would have everyone of the same region (NA and EU) battling together instead of spreaded by 5 tiers in EU and 4 tiers in NA.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @RedBaron.6058 said:
    3 megaservers corresponding to 3 different factions chosen by the players with parallel instances of the existing maps.

    Victory is a sum of PPT + PPK, so it can be done with megaservers and instanced maps.

    The main advantage of megaservers is that you would have everyone of the same region (NA and EU) battling together instead of spreaded by 5 tiers in EU and 4 tiers in NA.

    Think again. Megaservers is dynamic opening and closing of instances. With this, you could hold T3 SM on one instance only for that to close because the enemy zerg jumped to another instance, hence you loose all PPT.

    Unless you are implying that matchups are also changed to static ~2h opened instances instead of using the dymamic megaservers, in which case you get... drumroll... EoTM.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Inoki.6048Inoki.6048 Member ✭✭✭

    @Thornwolf.9721 said:
    Its never gonna happen guys, give up. Living world is what we have and the balance patch will probably be the VERY LAST THING either pvp or WvW will receive. The game will more likely go on maintenance mode before this thing ever leaves "The table".

    it feels like being in maintenance mode for years already.

  • They've literally had it done for months and months but don't want to release it because they are afraid of the communities response....

  • Inoki.6048Inoki.6048 Member ✭✭✭

    @Babytater.6803 said:
    They've literally had it done for months and months but don't want to release it because they are afraid of the communities response....

    I sincerely don't believe they are afraid of anything. They may have begun to use aliases on forums because they got tired of being called out by their real names but the main problem with this game and the company behind it is the publisher, NCSoft. I like to say I have experience with them having played some other games they had their fingers in and all ended up the same - same practices everywhere.

    They have some pretty incompetent folks in management if they can't see the potential competitive gaming can bring in long after they run out of ideas to support their "living world".

    With the combat system they introduced, that currently still is the only one far and wide most interesting, and if leveraged could be a gold mine for years to come. They just seem absurdly clueless about how they should go about it.

  • @Dawdler.8521 said:

    @RedBaron.6058 said:
    3 megaservers corresponding to 3 different factions chosen by the players with parallel instances of the existing maps.

    Victory is a sum of PPT + PPK, so it can be done with megaservers and instanced maps.

    The main advantage of megaservers is that you would have everyone of the same region (NA and EU) battling together instead of spreaded by 5 tiers in EU and 4 tiers in NA.

    Think again. Megaservers is dynamic opening and closing of instances. With this, you could hold T3 SM on one instance only for that to close because the enemy zerg jumped to another instance, hence you loose all PPT.

    Unless you are implying that matchups are also changed to static ~2h opened instances instead of using the dymamic megaservers, in which case you get... drumroll... EoTM.

    The first instance of each map never closes, are the foundation WvW maps we have now. All other parallel instances can open and close as per the population numbers with the 1 hour elapsing time until instance closure.

  • mbhalo.1547mbhalo.1547 Member ✭✭✭

    This post was made 2 years ago, i guess alliances are shelved at this point?

  • Diku.2546Diku.2546 Member ✭✭✭
    edited February 1, 2020

    Happy 2 Year Thread Anniversary!

    We can at least celebrate this achievement.

    Yours truly,
    Diku

    Credibility requires critical insight & time.

  • Khayoss.7621Khayoss.7621 Member ✭✭
    edited February 1, 2020

    Happy 2 Year Anniversary!
    All is vain.

  • LetoII.3782LetoII.3782 Member ✭✭✭✭

    Happy 2 year anniversary!
    Estack estack estack

    [HUNT] the predatory instinct

  • Happy Birthday ! Two years later and we still dont even know if it will be ever released, i guess the only people that worked on this are interns at anet that spend half their lunch time on it.

  • primatos.5413primatos.5413 Member ✭✭✭

    Happy Birthday \o/

  • “Two things are infinite: the universe and world restructuring; and I'm not sure about the universe.” - charrbert ironstein

  • Klypto.1703Klypto.1703 Member ✭✭✭

    Well 3 sets of legendary armor for wvw, solo upgraded a guild to max wvw aura for my own personal storage and crafting, and the upcoming balance preview yep alliances are never going to happen might as well just delete the game mode I won't be around to even know if it has been. That guy who said we are not done responding to his bad response to their "BIG REVEAL" it looks pretty much like they aren't just done they've been burnt and about to be thrown out of the kitchen.