Dragon's Stand Dead Map - Page 2 — Guild Wars 2 Forums

Dragon's Stand Dead Map

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  • Any map that is not currently the newest tends to lean toward bordering on dead. Play during daytime and it definitely will be dead except MAYBE during some great meta IF people love the rewards or need to grind the XP for some reason. Many of POF maps currently face this problem. Dry Top can face it. Season 3 maps also. Right now, from my own experience the most active maps are season four, mainly due to dragonfall having some decent rewards and because people are still actively playing it (more people than older maps) and also - skyscale. What they really need to do is make rewards enticing on many of these maps. I know areanet doesn't like to give out rewards but really it would go a long way to making them more alive. Frankly, it's not fair to newer players to have them required to do events and grinding in maps that are bordering on completely dead except for busy times (and even then, GFL depending on the map and what it has to offer).

    There are some great maps with really well done metas but people go where they need to be - unless something entices them to go elsewhere. I don't think it would be even a challenge for them to come up with SOMETHING to entice players to hit older maps. And I'm not just talking events as those are limited time. This is an issue every MMO faces. But in this game, you are relying on events that require groups to earn a bulk of your XP. I wanted to get ley line gliding (which is a really long grind) and the only way I could do it was to make a character and redo all the quests in that area as I just was not coming across groups on a steady enough basis. It was really hit or miss as I'm not always able to be there on 'busy times' and even then I might have something else I want to do. This sort of thing has come up even in the map chats. Players being frustrated. Wanting HPs for example and not having enough to get some of them because maps are dead and people there are trying to get other things done. Players don't always want to do HP trains. Or often can't. I will give credit to areanet for at least making it so you could get map currencies from hearts so that skyscale wasn't a complete nightmare. But really, at this point in an MMOs lifecycle, when there are maps that are many years old, and players still coming to the game or making new characters, they should address this type of thing. New maps never face this problem as it doesn't exist.

  • Hashberry.4510Hashberry.4510 Member ✭✭✭✭

    Ehh the trains rule these old maps. I wish the HoT points only credited the first 10 or 15, be less crowding out.

  • arielwind.8921arielwind.8921 Member ✭✭✭

    Is there any chance to get collection items easier now? Since this map is really dead, no longer playable.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited February 1, 2020

    @arielwind.8921 said:
    Is there any chance to get collection items easier now? Since this map is really dead, no longer playable.

    Maps works still the same way as it ever has:

    • it's on a 2 hour rotation and yes, it gets completed daily on multiple times (might be a bit less for a week right after a new Living World release). The only time the map has issues is during absolute off hours.

    Ask yourself, have you consulted an event timer? (for example: https://wiki.guildwars2.com/wiki/Event_timers)
    or did you simply join the map whenever without paying attention to how this map actually works?

    If the later, you were simply on map at the wrong time. Use the event timers and try again and make use of the LFG tool to get on the correct map.

  • Tyncale.1629Tyncale.1629 Member ✭✭✭
    edited February 1, 2020

    In Europe: early morning up till about 2 pm, no action in this map. After that the Event seems to be well attended every two hours all the way till late night. I have never experienced any problem getting certain events done in GW2, as long as you are aware of the timers, and the fact that there are organizations that do certain map events, like Dry Top tier 6 or Triple Trouble.

    It could be worse for US folks, not sure. But I think GW2 mega-servers are a wonderful thing, I wish more MMO's used that system.

  • Blude.6812Blude.6812 Member ✭✭✭✭

    @Cyninja.2954 said:
    Use the event timers and try again and make use of the LFG tool to get on the correct map.

    I use both regularly and they don't often help at all. South Meta immediately comes to mind as well as many others.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited February 1, 2020

    @Blude.6812 said:

    @Cyninja.2954 said:
    Use the event timers and try again and make use of the LFG tool to get on the correct map.

    I use both regularly and they don't often help at all. South Meta immediately comes to mind as well as many others.

    Season 3 and 4 maps are on rotation now with dailies per map, so on off days some maps will see less activity while they will see more activity when dailies are up for them. This can temporarily decrease right after a Living World episode release since many players flock to the new map for a while.

    HoT maps remain some of the MOST played content on a regular basis. No, Dragon Stand is not a dead map, far from it.

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    Dragon Stand needs to not have that timer on freeze until people are actually doing it. That way it can be started by ready groups at any time.

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    @Eloc Freidon.5692 said:
    Dragon Stand needs to not have that timer on freeze until people are actually doing it. That way it can be started by ready groups at any time.

    This. I've been saying this for years.

    Many alts! Handle it!

    "A condescending answer might as well not be an answer at all."
    -Eloc Freidon.5692

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    @Cyninja.2954 said:

    @Eloc Freidon.5692 said:
    Dragon Stand needs to not have that timer on freeze until people are actually doing it. That way it can be started by ready groups at any time.

    That might actually end up in a worse opportunity to complete the meta.

    Think about this:
    Fixed timers creates a universal similar timer for players to gather. Players who understand and are able to use the LFG are now only subject to fixed timers. You are still able to organize a big squad and get on an empty map if need be, only you are limited to fixed timers.

    Changing this event so it starts "until people are actually doing it" removes any fixed timers. It shifts ALL the responsibility to players to organize and get enough people on map. Something which, as mentioned, is already possible. I doubt this change would actually improve map completion chances, on the contrary. Are you willing to organize 50-70 players daily 5-6 times (or more) to even match the current daily map completion counts? Do you think many other players are willing to do this? It would literally result in a map which can ONLY be completed if joining a dedicated guild, if at all.

    @Rauderi.8706 said:

    @Eloc Freidon.5692 said:
    Dragon Stand needs to not have that timer on freeze until people are actually doing it. That way it can be started by ready groups at any time.

    This. I've been saying this for years.

    No, what you are actually saying is: I want Dragon Stand, and enough people, to be available at my disposal.

    If you critically thought about this, you'd realize how deadly such a change would be. You are more than able to organize players to complete DS currently and given the map will take 50-70 minutes, there is no excuse about "not fitting fixed timers".

    Timers are literally a funnel to get players to a specific area at a specific point in time. There is a reason why meta events which are on timers overall see far more completions versus those without fixed timers. Example: the change to PoF metas as well as how bounty trains work.

    People can still group at specific times to do it. Making the timer start when there is enough people means that it can be more accessible at any time.

    Putting words in people's mouths about their intent ruins any arguments you make, especially when you are against making content played by more people more often.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited February 1, 2020

    @Eloc Freidon.5692 said:

    @Cyninja.2954 said:

    @Eloc Freidon.5692 said:
    Dragon Stand needs to not have that timer on freeze until people are actually doing it. That way it can be started by ready groups at any time.

    That might actually end up in a worse opportunity to complete the meta.

    Think about this:
    Fixed timers creates a universal similar timer for players to gather. Players who understand and are able to use the LFG are now only subject to fixed timers. You are still able to organize a big squad and get on an empty map if need be, only you are limited to fixed timers.

    Changing this event so it starts "until people are actually doing it" removes any fixed timers. It shifts ALL the responsibility to players to organize and get enough people on map. Something which, as mentioned, is already possible. I doubt this change would actually improve map completion chances, on the contrary. Are you willing to organize 50-70 players daily 5-6 times (or more) to even match the current daily map completion counts? Do you think many other players are willing to do this? It would literally result in a map which can ONLY be completed if joining a dedicated guild, if at all.

    @Rauderi.8706 said:

    @Eloc Freidon.5692 said:
    Dragon Stand needs to not have that timer on freeze until people are actually doing it. That way it can be started by ready groups at any time.

    This. I've been saying this for years.

    No, what you are actually saying is: I want Dragon Stand, and enough people, to be available at my disposal.

    If you critically thought about this, you'd realize how deadly such a change would be. You are more than able to organize players to complete DS currently and given the map will take 50-70 minutes, there is no excuse about "not fitting fixed timers".

    Timers are literally a funnel to get players to a specific area at a specific point in time. There is a reason why meta events which are on timers overall see far more completions versus those without fixed timers. Example: the change to PoF metas as well as how bounty trains work.

    People can still group at specific times to do it. Making the timer start when there is enough people means that it can be more accessible at any time.

    It's not about the grouping at specific times. It's about the universal knowledge that this event will start at time XYZ.

    How will you get enough people on map? How long are you willing to wait? 20 minutes? 30 minutes? How are you going to keep people on map UNTIL it is full? How are you even going to encourage players to join map at a specific point in time (currently they are going to map based on timers)?

    Let's do some very simple math here:
    Let's assume 6 DS completion per day, with 50 players each. That comes out as 300 players which will gather on Dragon Stand daily within a 8-12 hour time frame. That equals on average 37.5 - 25 players per hour. Once again, concentrated in a limited window (and I'm being very generous here with the time frame).

    Now let's remove the fixed timers, but keep the player amount the same, so we end up having 300/24 = 12.5 players per hour. Let's make it a bit fairer and reduce active time to 18 hours, since we'll omit for night time, that still leaves us with 300/18 - 16.6 players per hour on average. You would thus have to wait close to 3 hours for the map to fill up to even reach the 50 players from before, multiple times, not accounting for players who do not join the map due to lack of fixed timers.

    It's a terrible idea.

    @Eloc Freidon.5692 said:
    Putting words in people's mouths about their intent ruins any arguments you make, especially when you are against making content played by more people more often.

    The fact you believe this content would see more play without fixed timers tells me exactly how critical you've thought about this idea. Suffice to say, Arenanet disagree and have remedied past non fixed timer metas specifically to allow more players to do the events (as mentioned, the PoF meta rework).

    I'll repeat what I said, if you want to organize DS metas, that is currently very well possible with minimal requirements as far as timers are concerned.

  • VIP runs DS at least once a week. I've also run through the meta just by checking LFG. Another guild tends to do late night meta runs weekly, all HoT maps. This is NA. Certainly not empty. Of course during a new release week, people will be on the new maps.

  • I think VB is the real dead meta and it has been a long while.

  • Literally just succeeded in dragon's stand 4ish hours ago with no problem. Dunno what you're on about

  • finkle.9513finkle.9513 Member ✭✭✭

    Comes down to time and reward, over a hour to get the same rewards that takes half the time at other meta eg Auric Basin... then ontop of that the general reward system is fundamentally rubbish, huge time sink for what? 99% chance of mats... mats we dont want and sell..you can only do this so many times until you ask yourself kitten am I doing this for?

  • Cuks.8241Cuks.8241 Member ✭✭✭

    @finkle.9513 said:
    Comes down to time and reward, over a hour to get the same rewards that takes half the time at other meta eg Auric Basin... then ontop of that the general reward system is fundamentally rubbish, huge time sink for what? 99% chance of mats... mats we dont want and sell..you can only do this so many times until you ask yourself kitten am I doing this for?

    Some of us play for fun not for shiny pixels. I still find DS the best meta in game and do it often especially if I'm trying a new build or profession. Never had any issues getting a group at reset. Map is usually full already 15 mins before start. Sometimes even 2 maps fill for the meta at prime times (EU).

    Removing fixed time resets from DS would kill the map. Now everyone knows exactly when to join for DS, otherwise you would need to rely on commanders and guilds that are capable of getting more than 45 people on the field. And then you would also need to be in that guild or at least know where and when they advertise (which most don't). Now everything is on wiki.
    One thing this community is bad at is patience to gather a pug group. It is the worst mmo I played in that regard. It is so casual that people just want everything now and are not willing to wait or communicate at all. Public strikes show that perfectly. They just don't work and it is only 10 players. People don't communicate and are not willing to wait even few minutes.

  • arielwind.8921arielwind.8921 Member ✭✭✭

    @Cyninja.2954 said:
    Maps works still the same way as it ever has:

    • it's on a 2 hour rotation and yes, it gets completed daily on multiple times (might be a bit less for a week right after a new Living World release). The only time the map has issues is during absolute off hours.

    Ask yourself, have you consulted an event timer? (for example: https://wiki.guildwars2.com/wiki/Event_timers)
    or did you simply join the map whenever without paying attention to how this map actually works?

    If the later, you were simply on map at the wrong time. Use the event timers and try again and make use of the LFG tool to get on the correct map.

    Of course, i've checked LFG every event time. There's no group in Oceanic/Asian time except when it's a daily. So i said it's no longer playable in those time zone.

  • finkle.9513finkle.9513 Member ✭✭✭

    @Cuks.8241 said:

    @finkle.9513 said:
    Comes down to time and reward, over a hour to get the same rewards that takes half the time at other meta eg Auric Basin... then ontop of that the general reward system is fundamentally rubbish, huge time sink for what? 99% chance of mats... mats we dont want and sell..you can only do this so many times until you ask yourself kitten am I doing this for?

    Some of us play for fun not for shiny pixels. I still find DS the best meta in game and do it often especially if I'm trying a new build or profession. Never had any issues getting a group at reset. Map is usually full already 15 mins before start. Sometimes even 2 maps fill for the meta at prime times (EU).

    Removing fixed time resets from DS would kill the map. Now everyone knows exactly when to join for DS, otherwise you would need to rely on commanders and guilds that are capable of getting more than 45 people on the field. And then you would also need to be in that guild or at least know where and when they advertise (which most don't). Now everything is on wiki.
    One thing this community is bad at is patience to gather a pug group. It is the worst mmo I played in that regard. It is so casual that people just want everything now and are not willing to wait or communicate at all. Public strikes show that perfectly. They just don't work and it is only 10 players. People don't communicate and are not willing to wait even few minutes.

    I disagree that people repeat the same content daily every day of the year.. for fun.. people clearly are not repeating metas/ world bosses for "fun" You may do that, would image most dont do it for "fun".. You may have fun doing it.. that is different..

  • Roxanne.6140Roxanne.6140 Member ✭✭✭

    @arielwind.8921 said:

    @Cyninja.2954 said:
    Maps works still the same way as it ever has:

    • it's on a 2 hour rotation and yes, it gets completed daily on multiple times (might be a bit less for a week right after a new Living World release). The only time the map has issues is during absolute off hours.

    Ask yourself, have you consulted an event timer? (for example: https://wiki.guildwars2.com/wiki/Event_timers)
    or did you simply join the map whenever without paying attention to how this map actually works?

    If the later, you were simply on map at the wrong time. Use the event timers and try again and make use of the LFG tool to get on the correct map.

    Of course, i've checked LFG every event time. There's no group in Oceanic/Asian time except when it's a daily. So i said it's no longer playable in those time zone.

    oceanic/asian time vs NA time certainly highlights the issue. But I played during NA time before and a particular season 3 map was pretty dead. There were people on it but we barely completed the meta and only finished 1 of the 2 bosses. I think the real issue is the many maps spreading population out too thinly. This happens also for NA time just less obviously. I havent logged in for several weeks because "dead game" comes to mind whenever i wanted to. I might log in later for a nice scenic run but thats all i can do ingame rofl.

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    @Rasimir.6239 said:

    @Eloc Freidon.5692 said:
    People can still group at specific times to do it. Making the timer start when there is enough people means that it can be more accessible at any time.

    The problem is that without fixed timers you have no clue when "enough people" are available. People jump on the map, see not enough people, and jump away again. Right now you know you have a decent chance at a squad with enough people if you show up ahead of the timer and get organized via an lfg squad. The timer makes people check at the same time and find each other. Without it, the people looking will be spread out, only a few will be lucky to look at a time with enough players to make things look promising, and the vast majority of players won't find a working map at all.

    The existing problem doesn't change, though:
    Show up early.
    Squad up through LFG.
    Taxi to ma- oh wait, it's full.
    Taxi to- still full.
    Taxi - full.
    If you're lucky, you get in before the map starts.
    Sit around.
    DIE.
    Pray you get into the right map and not a different shard.
    If you're lucky, actually get to do Dragon Stand.

    If not, welcome to the leftovers. No one else shows up, because "Dead Map."
    The existing method is a lottery, and that's it. They'd be better off having a queue system for it at this point.

    Many alts! Handle it!

    "A condescending answer might as well not be an answer at all."
    -Eloc Freidon.5692

  • Hashberry.4510Hashberry.4510 Member ✭✭✭✭

    Ehh, you mount so you do not die, and accept the map close, very good chance to end on the same map as your squad, particularly since the maps are not as likely to fill these days.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    @Rauderi.8706 said:

    @Rasimir.6239 said:

    @Eloc Freidon.5692 said:
    People can still group at specific times to do it. Making the timer start when there is enough people means that it can be more accessible at any time.

    The problem is that without fixed timers you have no clue when "enough people" are available. People jump on the map, see not enough people, and jump away again. Right now you know you have a decent chance at a squad with enough people if you show up ahead of the timer and get organized via an lfg squad. The timer makes people check at the same time and find each other. Without it, the people looking will be spread out, only a few will be lucky to look at a time with enough players to make things look promising, and the vast majority of players won't find a working map at all.

    The existing problem doesn't change, though:
    Show up early.
    Squad up through LFG.
    Taxi to ma- oh wait, it's full.
    Taxi to- still full.
    Taxi - full.
    If you're lucky, you get in before the map starts.
    Sit around.
    DIE.
    Pray you get into the right map and not a different shard.
    If you're lucky, actually get to do Dragon Stand.

    If not, welcome to the leftovers. No one else shows up, because "Dead Map."
    The existing method is a lottery, and that's it. They'd be better off having a queue system for it at this point.

    In EU I've never belong to the leftovers because you don't just try 2-3 times to enter the map. You try it every possible 5 seconds (after the message: "The map is full.") and you only need to do that for a minute or less to get a proper map. There's always a spot if you come early and be persistent. Also, most often there is of course more than one map running.
    Can't speak for oceanic but this server itself is the problem like in many other games as well because the overall population isn't that high. Just one example out of many: TD2, where people had to be sent to the chinese or the us server to find adequate players.

    R.I.P. Build Templates, 15.10.2019

  • GW Noob.6038GW Noob.6038 Member ✭✭✭

    @Stu Grockalot.2937 said:
    Something needs to be done about Dragon's Stand.
    At release of HoT this was an amazing map, the meta was fantastic, and I enjoyed the big push to take down Mordremoth.
    Now a days the map ALWAYS seems empty, the meta never progresses and large areas of the map are un-explorable.
    Something needs to be done to fix it :(

    Yes, in the daytime it's pretty much dead...most people are working, going to classes, etc.. The best time to go is in the evening when everyone is playing, i.e. doing their daily stuff. That said, though, there are a lot of people who like to play a bit before they head off to work, or whatever, so the early morning hours can be really good, too.

    If you're able to play a lot, keep your eye on the timer and pop over there a few mins early and see how it looks...if there are around 10-15 people there it will most likely happen; but if there are only a few people there it probably won't happen. On the other hand, if there are a couple of tags up they might be able to attract enough people to make it happen, so take that into consideration when you go.

  • aspirine.6852aspirine.6852 Member ✭✭✭✭

    @arielwind.8921 said:
    Is there any chance to get collection items easier now? Since this map is really dead, no longer playable.

    Perhaps make it so we can buy them from vendors? Not only does the meta almost never get run, so that means almost no obnoxious pods, but also the drop rate is so kitten low you can spend years in it to get them? I have every single achievement in the map, but not one time did I get the machine parts.
    Thanks, although I doubt anyone from anet will read this. :/

  • lare.5129lare.5129 Member ✭✭✭✭

    there is no any reason to believe in magic full map after new path, duriung active pvp season, and by post date we also have active lunar event .. ? nvm
    I never try start solo something like that events, if not 7-20 memebers from guild also want to do that.
    Try find guild and sync wiht them. This is GuildWars !

  • DS is waaaay more lively than PoF maps

  • Bassdeff.1895Bassdeff.1895 Member ✭✭✭
    edited February 13, 2020

    Dead? Are we playing the same game? I run DS almost every evening (NA). It must be a time zone thing because I start checking LFG 10 15 mins before the map resets and almost always find a group running it.

  • aspirine.6852aspirine.6852 Member ✭✭✭✭

    @Bassdeff.1895 said:
    Dead? Are we playing the same game? I run DS almost every evening (NA). It must be a time zone thing because I start checking LFG 10 15 mins before the map resets and almost always find a group running it.

    Not everyone can play in the evening hours indeed. Some of it might be a time thing. Have you been on the map during the day? it has the lowest density of all maps, since there is nothing there but the meta. :/

  • @aspirine.6852 said:

    @arielwind.8921 said:
    Is there any chance to get collection items easier now? Since this map is really dead, no longer playable.

    Perhaps make it so we can buy them from vendors? Not only does the meta almost never get run, so that means almost no obnoxious pods, but also the drop rate is so kitten low you can spend years in it to get them? I have every single achievement in the map, but not one time did I get the machine parts.
    Thanks, although I doubt anyone from anet will read this. :/

    Not once? Every time I've done the meta with an open collection the final chest have given me one! According to the wiki it's supposed to be guaranteed to get a part for an open collection. Though note, you must have the collection open before the meta starts.

  • aspirine.6852aspirine.6852 Member ✭✭✭✭

    @Tanner Blackfeather.6509 said:

    @aspirine.6852 said:

    @arielwind.8921 said:
    Is there any chance to get collection items easier now? Since this map is really dead, no longer playable.

    Perhaps make it so we can buy them from vendors? Not only does the meta almost never get run, so that means almost no obnoxious pods, but also the drop rate is so kitten low you can spend years in it to get them? I have every single achievement in the map, but not one time did I get the machine parts.
    Thanks, although I doubt anyone from anet will read this. :/

    Not once? Every time I've done the meta with an open collection the final chest have given me one! According to the wiki it's supposed to be guaranteed to get a part for an open collection. Though note, you must have the collection open before the meta starts.

    Ah, that absolutely makes no sense. Not what yoy said but you would need to have started some collection so you can get very specific items. The rest of the things needed for the weapons did not require any starting. Why would you as a game designer want to punish your players like that....

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited February 14, 2020

    @aspirine.6852 said:

    @Tanner Blackfeather.6509 said:

    @aspirine.6852 said:

    @arielwind.8921 said:
    Is there any chance to get collection items easier now? Since this map is really dead, no longer playable.

    Perhaps make it so we can buy them from vendors? Not only does the meta almost never get run, so that means almost no obnoxious pods, but also the drop rate is so kitten low you can spend years in it to get them? I have every single achievement in the map, but not one time did I get the machine parts.
    Thanks, although I doubt anyone from anet will read this. :/

    Not once? Every time I've done the meta with an open collection the final chest have given me one! According to the wiki it's supposed to be guaranteed to get a part for an open collection. Though note, you must have the collection open before the meta starts.

    Ah, that absolutely makes no sense. Not what yoy said but you would need to have started some collection so you can get very specific items. The rest of the things needed for the weapons did not require any starting. Why would you as a game designer want to punish your players like that....

    Yes they did, at least all drop related items required the collection be started. That's pretty common for achievements btw, not just this one.

    Also yes, the final chest was changed in the rework phase of HoT to provide 1 random machine collection part chosen between all open collections. The drop rate from Noxious pods was around 1 part per 20-30 pods if I recall correctly, which lead to unlocking 1-3 collection items per run (given an available amount of around 50+ pods per cleared map).

  • Svarty.8019Svarty.8019 Member ✭✭✭✭

    Dragon's Stand isn't dead, but the loot is kitten. Why would anybody go there? My friend and I spent a couple of hours doing pods and it just felt like we were earning barely enough to cover the cost of machetes to do the whole thing again with very little profit.

    Thief OP? Better nerf Scourge ... again.
    Hashtag BlameMcLain

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Svarty.8019 said:
    Dragon's Stand isn't dead, but the loot is kitten. Why would anybody go there? My friend and I spent a couple of hours doing pods and it just felt like we were earning barely enough to cover the cost of machetes to do the whole thing again with very little profit.

    Only reason i go is for the dragon shard things for Dragonite ingots.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • fixit.7189fixit.7189 Member ✭✭✭

    @Cyninja.2954 said:> - don't run the map

    and that's modern day GW2.

    if you don't live in a specific time zone, don't even bother playing.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited February 14, 2020

    @fixit.7189 said:

    @Cyninja.2954 said:> - don't run the map

    and that's modern day GW2.

    if you don't live in a specific time zone, don't even bother playing.

    Well, since you decided to not quote the relevant parts of how to succeed at the map, yes, the only thing left is to not run it.

  • Xervite.5493Xervite.5493 Member ✭✭✭

    Every time I tag up to start a new map I get plenty of people joining in along with 2 other coms for other lanes. I suggest you play meta events at night or weekends when the server is fairly active. You can also hit me up in game, I'll gladly lend a hand.

  • Luthan.5236Luthan.5236 Member ✭✭✭

    I just reached Dragon's Stand yesterday. Weird thing is that in Verdant Brink and in Auric Basin a lot of people seemed to constantly do events and progress the meta. I haven't been that long in Tangled Depths and Dragon's Stand to get a better impression. But I found it weird that after 30 mins in the evening no other waypoint was unlocked. I guess it was already too late and no one was playing the event (1 hour before midnight in Europe) an people were sleeping because of work the next day? Or maybe another map was "full" and I joined an empty one? (Like with the Great Jungle Wurm where you have to join 10-15 minutes before it starts to get into a full map.)

    If the thing about rewards (someone mentioned the rewards were bad compared to other maps) is true ... maybe they could change it a bit. (Maybe some achievement/collection with rare drops there ... like the one that requires to you grind core stuff or buy it expensive from TP. Where people even are active in unpopular core maps like forOgre Wars event and stuff like that. :D)

  • ProtoGunner.4953ProtoGunner.4953 Member ✭✭✭✭

    I think many players just don't understand how to properly use LFG and join squads across other maps. You may land on a dead map which remains dead, even on reset. How people don't get it, I wonder...

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @ProtoGunner.4953 said:
    I think many players just don't understand how to properly use LFG and join squads across other maps. You may land on a dead map which remains dead, even on reset. How people don't get it, I wonder...

    You join a squad and then click on a member and Join in their map?

    I am a very casual player.
    Very.
    Casual.

  • @ProtoGunner.4953 said:
    I think many players just don't understand how to properly use LFG and join squads across other maps. You may land on a dead map which remains dead, even on reset. How people don't get it, I wonder...

    Or maybe I think many players do not understand what its like to not to be able play prime time or reset. There's a world of difference of what your choices are when people have already done it and moved onto the next thing.

  • ProtoGunner.4953ProtoGunner.4953 Member ✭✭✭✭

    @kharmin.7683 said:

    @ProtoGunner.4953 said:
    I think many players just don't understand how to properly use LFG and join squads across other maps. You may land on a dead map which remains dead, even on reset. How people don't get it, I wonder...

    You join a squad and then click on a member and Join in their map?

    It was a rhetorical question :wink:

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @ProtoGunner.4953 said:

    @kharmin.7683 said:

    @ProtoGunner.4953 said:
    I think many players just don't understand how to properly use LFG and join squads across other maps. You may land on a dead map which remains dead, even on reset. How people don't get it, I wonder...

    You join a squad and then click on a member and Join in their map?

    It was a rhetorical question :wink:

    Perhaps. I thought I'd just check, though, in case someone reading this thread didn't know and we all know how intuitive things are in GW2.

    I am a very casual player.
    Very.
    Casual.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    @Luthan.5236 said:
    I just reached Dragon's Stand yesterday. Weird thing is that in Verdant Brink and in Auric Basin a lot of people seemed to constantly do events and progress the meta. I haven't been that long in Tangled Depths and Dragon's Stand to get a better impression. But I found it weird that after 30 mins in the evening no other waypoint was unlocked. I guess it was already too late and no one was playing the event (1 hour before midnight in Europe) an people were sleeping because of work the next day? Or maybe another map was "full" and I joined an empty one? (Like with the Great Jungle Wurm where you have to join 10-15 minutes before it starts to get into a full map.)

    If the thing about rewards (someone mentioned the rewards were bad compared to other maps) is true ... maybe they could change it a bit. (Maybe some achievement/collection with rare drops there ... like the one that requires to you grind core stuff or buy it expensive from TP. Where people even are active in unpopular core maps like forOgre Wars event and stuff like that. :D)

    I can confirm that Dragon's Stand is still being done regularly on EU, I did it yesterday morning. I don't think we had a full map but there were more than enough people to succeed.

    IMO the biggest difference between Dragon's Stand and other GW2 maps is that the entire map is one big, structured meta-event with very little to do outside of that. It's not a map where you can just hang around doing individual events, chipping away at things until there's enough interested people for the meta to get going properly (like Silverwastes or Verdant Brink). It's pretty rigid - get there when the meta is due to begin, wait for the map to reset, then start the meta. All the events tie into that, so they've all got to be done, one after the other, in order, moving across the map and all within the timer. But unless you already know that, or you happened to end up on the map when the meta is starting (or about to reset and you notice all the people hanging around the starting area) it looks like it's just an empty map.

    If you want to do it the best way is to use the Wiki to check the timing and make sure you get there when it's about to begin. I actually find LFG isn't as important for this one because the map resetting will cluster everyone into new maps, but it can still be helpful to check if you don't see anyone getting groups together on your map.

    Danielle Aurorel - Desolation EU. Mini Collector.

    "Not dead which eternal lie, stranger eons death may die. Drain you of your sanity, face the thing that should not be"

  • zombyturtle.5980zombyturtle.5980 Member ✭✭✭

    @Rauderi.8706 said:

    @Ayrilana.1396 said:
    You can also wait as people trickle into the newer map instance except how likely are players to stay?

    Read, then respond. I already said "introduce new events to promote players staying on the map". So I'll say it again.
    While waiting for players to populate the camps, have defense events at the gates. Low-consequence stuff as busy-work so players have something to do on the map and get the chance at a unique map reward. Since, besides story, the main reason to be there is crystalline ore, have successful events leave a single noxious pod behind. Now there is incentive to keep a player around long enough for others to show up.
    tl;dr - unique reward make players show up

    The benefits of having the map on a timer is that you know when it always begins and it consolidates players into map instance(s) rather than having them hop onto the map over time.

    Dragon Stand's process is completely player-unfriendly. Full stop. Don't justify it just because it's "predictable." It's bad, but since it's old, the odds of it getting fixed are pathetically low. The pivotal point in HoT's open world, and it's in a completely garbage state. Having this nonsense of the One Sacred Map is just going to confuse and frustrate new players who haven't learned to game GW2's awful instancing system.
    It's also a 2-hour timer. Severely inconvenient. In a similar amount of time, I could easily have plodded about Silverwaste until it became a meta map, done Vinewrath, and been on my way.

    TBH, Silverwastes is a bad example. When it was extremely popular, people would just hop to the more progressed map. You may remember how maps tended to not fill up until the bar was close to 90%.

    That's why Dragon Stand should be locked after it progresses past the first camps. Bam, done. New map opens and cycle continues with players filtering in. It's like ANet could, in theory, learn from mis-steps in previous design and even go back to fix them.

    Horrible ideas. Hope these never get implemented. Metas on a timer get completed. Metas off timer rarely do. Only exceptions are Silverwastes and Dragonfall as they are the best gold/hour atm so ofc will always be farmed. Dragons stand isnt dead at all on EU unless u play at 3am CET.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    Did it yesterday, but if the map wasn't the only source for Crystaline Ore, I woudn't bother, given just how long the complete meta takes compared to AB or TD.

  • YtseJam.9784YtseJam.9784 Member ✭✭✭

    I really wished we could switch instances on demand without having to have someone post it on LFG like other MMOs do. It sucks when sometimes there's just people to do 1 instance, and when it hits the soft cap it puts you in a new one. But no one has the first one posted in LFG, so you and a bunch of other people end up in the new one, and there's not enough to do the meta so everyone leaves or it just fails. If you could see there's another instance, and see how full/empty it is and you could switch, it would really help for issues like these that are common to a lot of older metas.

  • Klypto.1703Klypto.1703 Member ✭✭✭

    Yeah LFG is great especially in wvw its so amazing how often you find people through LFG on there.