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MedievalThings.5417

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Everything posted by MedievalThings.5417

  1. They re-enabled the weapon stow feature, and the mass dc's in wvw are back...go figure.
  2. This soo much. It's a short sword not a dagger. Much like almost all the greatswords are surfboards.
  3. Corsair M65 RGB. I would probably avoid this one though. I bought it in July, and within a month noticed occasional extra clicks. By 6 weeks, I would get either 0, 1, or 2 clicks when I clicked the mouse once. Corsair support was awesome and approved my RMA (I had to pay to ship it to them) and I got the replacement 4 days later. I have had the replacement for a month, and....I get 0, 1, or 2 clicks occasionally when I click the mouse once, on my brand new replacement.I have the black one, and 2 for 2 on mouse switch problems (sigh). My wife has the white one, and has yet to have any issues with hers in 6 months. /shrug
  4. I got hit for 24k in full minstrel by kill shot. Backstab in full minstrel only hits me for 8-10k. Why does a rifle skill hit for more than a melee one?There are tons of things out of whack in wvw, spinal shivers isn't one of them.
  5. Scourge suffers from 2 issues, developers and players. The problem with scourge is that is a class easy to overstack and get a overpeak performance way more than it was initially expected. This happens cause it is awfully designed and was not and overflows the game in several aspects.Due Anet awfull class design and poor care on iteration process it ended quite broken, while bad players still saying class is weak cause even a strong initial design scourge had could not carry them. Still Anet ending changing scourge awfully, they are not addressing the issue while damaging the class gameplay making players want to stacks more scourges. I guess John Snow m8 be the new guy at Anet saying what needs to be balanced. it is Scourge newgame play and discomfort that push me away from the class.. Scourge was really amazing for me before the shade change.. and this change did not have any impact on damage ! and if a small damage nerf (tho wasnt needed in PVE) i wouldnt mind it too much.. id think is unfair to hurt Scourge in PVE cause it over perform in WvW which there it even builds around power.. but id still play the class.. but the change the made to the Shade.. made it so uncomfortable to play the class in PVE or Open world.. yes there are some players that are still kind of new and there are casual players in GW2 that want to play and have fun.. and not all about raids (which btw even at raids Scourge under perform ) lets not even mention fractals where most condi builds suffer and not being fixed..i enjoyed going through PVE metas and champs with Scourge and this was taken from the Scourge players.. even tho the damage waant reduced.. i tried to play it after the change and it was chaotic.. i put shade .. oh dam it monsters moved away.. i cast another and they move.. at some point you are out of shades to cast.. and you just run in circles waiting for anew shade.. another and not less concerning issue about this change is BARRIER! yes barrier.. Scourge got 0 defensive and no extra bar or anything aside from barriers. this change made applying barrier .. Umm stupid? i cant even put in words how annoying it is to barrier your self you literally need to dodge into your own shade which is in melee range of monster just to press f3 to get your self a barrier? O.o nty.. and it doesnt even end there.. condition clean from our F2.. Scourge uses corrupt skills and trait that makes each of our corrupt skills to inflic 2 condition on us !apparently if you are out of your own shade F2 will no longer transfer conditions from you to the enemy.. this one is actually super annoying and it is also a dps lose because stacking bleed on your self and transfer it to monster was nice way to stack bleed.and now with this patch they try to make step to the right direction and help Scourge abit.. but they only mess up things even more.. and make it more like a Spaggeti..they mess up too much like sparate traited shand shade from normal version so same game mode with different version of the skill just cause they cant work it right and invest some time to figure out a real solution? remove cripple from F1? rally.. ty now monsters will walk away from shade radius even faster.. which will make Scourge sucks even more.. they are just doing it wrong.. and to me this patch looks like patch a child made in 10 seconds of thinking.. just made change of the first thought that came to their head .."cripple will start too much from new trait" ohh np just remove the cirpplee... really?shade with servant will be up too fast ?. ohh np just exclude servant from this change..i mean its so stupid and a child behavior and way of thinking.. and its actually disrespect to us players ! if my money doesnt even worth more than 10 seconds of their thinking.. they are not getting my money ! this is not what i will expect from a company runing such a large MMO game. and Anet are the reason why this game is dying.. to be fair.. right now.. when i see how lightly they take us and what silly stuff they do.. i feel like quitting my self go on to another game where players are valued more ! I fully agree with u there, tho scourge always felt quite of a lamers, it always felt a really lamer spec design for me, range classes were not a issue, and some with macros could destroy range classes at 1200 range in few seconds. But Imo barrier should never belong to scourge at least with the current spec skill design that was Anet 1st mistake.F1 to f5 to control a aoe behavior it is idiotic, just look what is happening. Barrier should be only one class mechanics, Anet is giving ton much barrier to several classes repeating the same boon mistakes, even stackable....Scourge should be arround controlling its shades while providing barrier to allies,it ended having to much aoe stuff where game has issues to handle it, where spec is ending in a quite weird spot, since Anet refuse to fix scourge and it’s forcing aoe spam gameplay on a slackers solution. the thing is.. they try to play too much around easy fixes.. like you go to doctor about pain from a scratch on your leg and his easiest fix is lets cut off your leg..or someone dying and they give him jsut pain killers..they refuse to revert Scourge shade on PVE just to prove us like they made right call..their patch note.. looks like a patch that 3 5 years old kids creating game kind of patch..they create more mess around shade now ..and makes it harder to fix it.. they refuse to rework the class even tho they fail to balance itthey can remove barrier if they want to but they will have to give Scourge another defensive system..and ofc aloooooot of boons to make it work as support i just hate how they do things.. and they distroyed a class just because they dont care to test thingsany one whos playing the game for 1 month could balance the game much better than they doright lets buff FB more..lets alll play FB 10 FB raid op! Thats what u do when spaghetti code is the meta. U only change what u can more than that can break stuff, look what happened rev CoR wich is the stack n spam counter for scourge stacking. Look the mess guardian SW still are...besides bow and sword ofc Anet hasn’t realized they need to remove initial cast delay.By the other hand u have players complain:) they don’t care about balance they want overperformance and low effort and devs are more tuned to please those players. Still this patch was mostly to address the fall damage traits, maybe it’s a change on the right direction. Let’s see and wait with a popcorn bag so we can aplaude or laugh at supposed game professionals takin clever or not future changes, Don’t worry about pve it’s a noob zone where players that could never do anything ina mmo are being carried with awfull mob/boss mechanics, even raids bosses are full of aoe stuff where if players stand in one place they will survive easilly. Placebowars..... let’s just wait for the next changes, imo scourge needs heavy ones while Anet keeps band aid them gameplay will continue the same. yeah just makes me sad.. and i dont understand their decisions. if they are working about sand servant being too strong with the new change to shand shade.. why not rework the sandservant trait instead of exclude it from "normal shade" lol thats just dumb. Cause they have no clue what they are doing, and don't even talk to each other. One hand says we realize power creep is an issue, and that same week put out a +50% damage bonus for wars vs barriers (traited). I could go on, but why even bother.
  6. I think you mean remove downstate. Downstate favors the side with numbers, allowing numbers to always beat skill. No downstate allows smaller groups to slowly thin out blobs. Mount stomp is the only thing allowing smaller groups to pick people off of blobs at the moment.
  7. The whole reason for the nerf is they want to add a game mechanic that fall damage reduction would make trivial...so they are removing it. They do stuff like this all the time. It honestly wouldn't surprise me to see it as a map specific mastery for some saga thing in the future. Like removing tomes, which later became the firebrand elite, or nerfing plague which was completely reworked and turned in to the scourge elite.
  8. Like the first one, the zone map is a one off. The saga map is repeatable, but the reward is laughable...and that is an understatement.
  9. It had been Gift of Battle, but I have like 100 or so of them and have been doing Bloodstone lately. The backpiece from this zone can be stat changed easily, so I have been replacing my other back pieces with this one.
  10. I get that they are trying to introduce "new" things, but the mastery needs to go, or be a one and done for this map, only, and never again. 50% fall damage reduction is too clunky and difficult for us (so it's being removed), but "this" is ok? Seems that almost no one is even using it, except a handful of people who really, really want the chests. Everyone else is just pretending it doesn't exist (and I don't think it should exist). The game already has a great combat system, we don't need to bog it down with extra things. Anet seems to have accepted that power creep is real, than adds things that grant additional boosts? It feels like several groups tasked with different projects not talking to each other about game direction, and than each is allowed to keep putting things in the game, even if it counters what another group is trying to do.
  11. Personally, I'd like to see them patch it out altogether and put the bosses back the way the others are and just let us open chests normally. Replace the mastery with anything, or nothing. Half damage falling is too tough for us, but we have this, mostly useless kind of thing. /smh
  12. Yes, but that was in Dark Age of Camelot... Actually, that was never in DAoC. 300 person fights at Keeps and you could always full rotation. The graphics were pretty bad, but the server side skill lag didn't prevent you casting skills. The only thing that did lag was position, as time went on, you could lag your location when the world turned (so fighting outside lord, and poof through the wall at the right time, now inside - cause the map rotate based on time).
  13. There are a lot of guardian builds that let you take hits, support, and still kill things. You may really like the way some of the firebrand builds play. Oddly enough though, I would suggest trying scrapper again too. Build and gear are everything. Metabattle.com has a lot of builds for different game modes which might help you decide. Template code:[&DQMdJy85KzWEABQBDhOKAZUBXgHMEowBgxISAQAAAAAAAAAAAAAAAAAAAAA=]This is the code for the minstrel healer scrapper build for wvw. I tried a variation of this on a baby alt using just cleric gear from the trading post (Zho's armor) and some cleric trinkets. It's amazing how much you can heal, cleanse, and kill (albeit much slower than something like the barrier bruiser solo open world build - which is amazing btw). It isn't too difficult to learn, and with the med kit, you can swap back and forth between just healing and hammer where you can dps some.
  14. Until I get my rollerbeetle that is pocket raptors inside a hamster ball, I am boycotting buying new mounts. That said, yeah, I would rather them not make a game bad guy a mount the same time they release episode.
  15. There are 2 issues that STILL haven't been addressed.First, scourges can still knock you off the oil despite having the trait that prevents it.Second, the damage reduction trait does not work against spirit weapons. You take full damage whether traited or not.
  16. I refuse to craft them until they make a version without auras. There is no reason to spend an extra 1500g just to have the aura I don't even want.
  17. Hi, this is Trixx from [PINK] Community Portal, the EU JP portal guild.The reduced falling damage is essential for many portal skips. A save way down is often blocked due to the no flight/mount zones and only with a fall damage reducing trait a save portal to the end of a jumping puzzle is possible. With this changes you will lock out the ppl that can not jump, due handicaps or lack of patience or skill or ... , from achievements and dailys. We provide a special service to the communtiy and we won't be able to continue this service in its entirety with these future changes. I'll add that since Griffonrook is made so you can do it without the bomb, many if not most seem to ignore the bomb mechanic in favor of taking the time needed to line up the tricky jumps since the final chest really doesn't hold much worth the effort of a speed run. The bomb buff only lasts 3 minutes, and that only if you make it that long without taking any damage, so to get the jp achieve or the skyscale the bomb is bypassed. Now you want to require people to use a timed, easily lost buff to navigate this puzzle's legitimate path without dying? I hope you're willing to hand out huge bundles of free revive orbs. and what is wrong with expecting people to do a JP as the designer intended? O_o I have nothing against people coming with alternate solutions but "you shouldn't make X changes because people will have to do the content as designed" is a weird stance. Fall damage reduction is not even required for Griffonrook if you are not carrying the bomb since you have all the time in the world to heal up before making any of the big jumps.I don't have a problem with people porting. Since Anet is reading this thread though, I wish they would make the area around the chest kick you to the beginning when you log back in. I really don't agree with people placing 70 toons at a chest and just logging them on one at a time for free loot every day.
  18. You can search the archived forums yourself, as the 'Search' feature actually works there.https://forum-en.gw2archive.eu/ Good luck. Oh cool, didnt realize we could still get to the old forum. Thanks.
  19. I only ever see them on BG or on whichever server has recently become the new super-stacked blob. Saw them today on JQ, who is the current BG of NA. Not surprising, running in the 70 vs 10 crowd.
  20. I wish we still had the old forums, because there was a post from Gaile about them. I don't remember what they said, but I thought it was along the lines of they would rather you didn't. Maybe some of the search gurus can help find that one.
  21. You do realize their last entry was over... 11 months ago right? We are about 28 days away from the 1 year anniversary of any official update. Yes, but now they are preparing to actually start work on it...and they have told us that's progress. I mean, Rome wasn't built in a day (so I'm told), so this seems like a good thing. We just have to overlook that it took them almost 2 years to prepare to start working on the thing they announced.
  22. That didn't stop them before. Especually when they gave Thief a copy paste of Pistols in form of Deadeye Rifle before reworking/unnerfing Pistols to be more unique, such as returning Ricochet. I also wouldn't mind if they added weapons to classes without Elite Specs attached to them; cuz their whole 'wanting all classes to use all weapons eventually' dream would never be reached anytime soon by following that system. It'd be great if that happened along-side unlocking elite spec weapons to still be useable without the spec, just wouldn't be able to use the Traits for them. People keep saying anet wants every class to use every weapon. I've played since beta, I don't ever recall them saying that and no one can ever provide a source. Sure, it would be nice to get some changes, but I just don't see it happening at this point.
  23. I'd rather they just leave everything the way it is now, including smc upgrading, but remove supply from smc. Takes yaks to upgrade, can still get to T3, but remove the supply huts from the castle altogether. You want to treb everything from smc, better walk to a camp or your keep. That would be a better start.
  24. https://imgur.com/X9CXzeZThis is full minstrel.
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