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5/10 patch note


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Competitive Balance

Revenant

  • Tree Song: Reduced the number of conditions removed from 5 to 3 in PvP only. Increased cooldown from 3 seconds to 8 seconds in PvP only.
  • Battle Dance: Increased cooldown from 3 seconds to 10 seconds in PvP only.
  • Saint's Shield: Reduced healing and barrier attribute scaling from 1.0 to 0.7 in PvP only.
  • Phantom's Onslaught: Increased power coefficient from 1.18 to 1.33 in PvP and WvW.
  • Scavenger Burst: Increased power coefficient from 1.25 to 1.55 in PvP only.
  • Nomad's Advance: Increased power coefficient from 2.0 to 2.3 in PvP and WvW.
  • Spear of Archemorus: Increased power coefficient from 2.33 to 2.67 in PvP and WvW. Reduced energy cost from 20 to 15 in PvP and WvW.

Engineer

  • Rectifier Signet: Reduced pulse heal from 230 to 142 in PvP only.
  • Mech Frame: Channeling Conduits: Increased internal cooldown from 3 seconds to 4 seconds in PvP only.
  • Magnetic Shield: Increased cooldown from 25 seconds to 30 seconds in PvP only.
  • Static Shield: Increased cooldown from 30 seconds to 40 seconds in PvP only.

Ranger

  • Tail Swipe (Drake Family): Reduced power coefficient from 0.9 to 0.72 in PvP only.

Thief

  • Specter: Reduced shadow force gained per initiative from 1% to 0.75% in PvP only.

Structured Player vs. Player

  • Rune of the Trapper (PvP): Reduced stealth duration from 3 seconds to 1 second.
Edited by Stand The Wall.6987
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11 minutes ago, ArthurDent.9538 said:

Harbinger is going to be insane without tree song keeping it in check. Calling it now.

Nobody believes it. Double Harb easily countered Treesong and every good team I faced including Naru runs double Harb, having a counter in the game is not allowed.

Could have just nerfed the healing on condi's to punish spam still without giving ridiculous heals but nah, let's go 1 step forward with 3 steps back by re-nerfing saint shield on top nerfing numbers of condis with the CD.

Don't always have to nerf CD's but that's a running joke with Anet now, if something is too good you have to gut it twice rather see if the problem doesn't have to do with either.

Edited by Shao.7236
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Oh, X & X classes are overperforming? Better nerf Y class to fix that!

Dedicated balance team post EoD launch at work btw.

Imagine working on balance when you don't understand, nor play, the very classes you're balancing.

Edited by Asur.9178
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25 minutes ago, Paradoxoglanis.1904 said:

Trapper and tailswipe nerfs are like 2 years late. No addressing how harb and willy are god tier in both ranked and ATs. No general sustain or rezzing nerfs.

Meanwhile in wvw... meteor shower op, pls nerf!

I'm pretty confident to say that A-net releases balance changes based on test outcomes from Internet Explorer game version.

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1 minute ago, JTGuevara.9018 said:

So...the "big 4" classes (necro, guardian, engi, rev) get the good stuff and everyone else...diddly squat. Warrior also gets completely ignored...cool ...cool

 


Wait ... by get good stuff... you mean get a nerf to the one defensive weapon we have... impacting holo and core builds....?????

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