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What's some ways the developers can bring life to Cantha expansion region?


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What's some ways the developers can bring life to Cantha expansion region?

 

I had a few ideas.

 

What if there was a small map dedicated to action Turtle Mount gameplay? 

 

- Players join the map and get assigned a Siege Turtle with option to play as driver or gunner.  The large squad of players using siege Turtle have to tackle the map's challenges and bosses using the mount.  This would also make room for improving the Siege Turtle 🐢 function such as new driver skills added and new gunner skills that are updated to be more fun.

 

- Skiff Map with similar concept as above but Players team up with battle skiffs to wage naval battle against sea threats, taking out objectives and bosses. New Skiff Battle skills get added for those riding and the driver gets more unique skills for supporting the crew on board. Crew can use special Skiff cannons to combat as well as leaping onto other ships with a tether line to bring them back after a certain time duration or if the Skiff gets too far. 

 

-New Capitol City with its own events that anybody can come to even without the End of Dragon expansion. New open plaza design for major new events in the open map and places for people to craft and a large indoor convention center that Players can show off their skins, dance and do costume brawls. 

 

Tell me what yall think 🤔 😏 

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5 hours ago, Knighthonor.4061 said:

What's some ways the developers can bring life to Cantha expansion region?

Start with the present maps to make them livelier:

  • Rampaging Nagas through random areas of Seitung which may drop rare infusions, like the pinata events in Crystal Oasis.
  • Skiff races through the waterways of New Kaineng with stops along the way to pick up various NPCs.
  • Turtle races through the jungle of Exhovald Wilds with targets along the way that the gunners has to hit.

Of course, the rewards has to be so good such that these events are not dead after a few months when the novelty wears off. As for the expansions, will think of something later.

Edited by Silent.6137
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Less copy/paste (e.g. most of the events in Kaineng), less one-off events that go nowhere, more chain events (i.e. like HoT maps), better rewards, less time wasted getting to metas (e.g. DE meta prep, Kaineng escort), better optimization so more than 5 players can be on a map at once, fishing bonus buff for meta participation so you don't have to fight with 30 half-afk fishermen for map space.

Definitely not skiff and turtle events because skiffs and turtles are the least fun mounts we have.

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More events, more frequent events, cut the time in half on DE meta (remember OG Drizzlewood?  Yeh pepperidge farm does too).

And increase rewards.  They feel stingy.  Getting ambergris, jade runestone, etc is great but I'm using all of those in crafting, give me something to make some good with.  The metas feel like they're some of the most unrewarding in game.  All that work for....one chunk of something.  Add some infusions to entice players.  People line up every day on multiple maps to whack a big pinata...it works.

I'm not really big into adding skiff or turtle events...and I like both mounts.  Not opposed to them for fun, but not for a requirement.  I do like the races to get from point a to point b they have on maps...how about making them repeatable with a little gold/silver/bronze chest of randomness.   There's a big lack of replayable content...make something where people want to come back again and again.  

I'm actually revisiting the maps to work on achieves, so been thinking a lot about it this week.  I like them better now, with familiarity, and not trying to crank through new content to get to the metas.  The lack of gold is a big thing for me, I don't walk away with much, and since I'm working on an Aurene legendary, I need mats as well as gold.  Back to Drizzlewood or Dragonfall I suppose.

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2 minutes ago, AliamRationem.5172 said:

Part of the problem is it wasn't planned and was developed as quickly as possible.  Hopefully the next one will be better thought out.

Wasn't part of their philosophy "is ready when is ready"? I am afraid there is nothing left of what Arenanet was.

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Increase map player cap. Maybe not in DE because of meta scaling. On other maps it shouldnt matter that much. Even if they increase by 25 players, its substantial to what we have now. Next time dont make such large maps if you want to cap it so low.

Bounties. Would fit perfectly in Kaineng.

Material bags vendor for imperial favours in Arborstone. Similar to Trophy, Leather... shipments for volatile magic. Everyone likes volatile magic because you have a straightforward way to get mats for it. 

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3 hours ago, Dev.1984 said:

Wasn't part of their philosophy "is ready when is ready"? I am afraid there is nothing left of what Arenanet was.

When was this ever their philosophy? Every endgame content update, balance update etc was plagued with tons of bugs. A few maps released unfinished and were never fixed. The entire core game released in an unfinished state missing huge parts of the last boss fight.

Core necro released at all. That garbage class was a meme in pve until pof and pvp only. It was beyond useless before reaper and that spec made it barely playable.

On topic: Increase rewards. DE meta is too long. 10min of fun gated behind 1h of pre event. I like the metas more than hot metas but the rewards are too bad. And they are bugged. Aspenwood bugs all the time for me. Blackout too sometimes.

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On 1/7/2023 at 11:54 AM, Luthan.5236 said:

Increase the rewards.

And in a similar way that was done during HoT rework. So, spread those rewards around more, making everything on map more worth doing, instead of concentrating most rewards in just few (lengthy) events as it is now.

In general, the HoT rework is a good frame of reference of the direction they should go if they want increased player interest. With the addition of increasing map caps, because that's one thing that is EoD specific, and is a major issue still.

Notice, also, that HoT rework was a big project. It's highly doubtful that with EoD anything of lesser scale would help, and i am afraid that in fact a lot more effort would be needed.

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I don’t see an issue with it currently like it’s easily my favorite area of the game, but I do like your ideas OP about special, maybe smaller, maps to focus on the new features.

 

this next living world season will add new maps I’m sure but I’d really enjoy getting even more than that. They can be basic, no new assets just things arranged differently (a bit like older living world seasons like 3, but truly NO new assets this time) and maybe lighter on content because the focus is one specific thing.

 

like they could use the square of water and coastline to the right of seitung and under Kaineng to give us a big open waterways area mainly for fishing, fishing tournaments, and skiff racing.  And whatever enemies, pirates Naga or something else, to encourage playing events and such with skiffs or underwater 

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  • Increase player cap. Seitung, Kaineng, and Echovald had their caps raised but it's still lower than other maps, with Dragon's End caps out at round 60-75.
  • Optimize maps. Some people don't have issues, others cannot play on EoD maps due to the poor optimization.
  • Increase rewards. We went through this with PoF and they waited too long to (barely) increase the rewards so those maps died outside of a handful of metas.
  • Speed up events and/or increase meta timers. There's a whole lot of filler that isn't hard but eats up time in non-engaging ways, and a meta failing at 1% because it hits the timer isn't enjoyable. Adding even 5 more minutes to would go a long way.
  • Make navigation more intuitive, namely for Kaineng. The teleporters tried but they aren't marked on the map nor have the network shown. It doesn't help that when they're most needed (the map meta) they're down.
  • Reduce map size going forward or add more waypoints. Big maps sounds good on paper but if they can't or won't optimize them and/or having 100-200 players on a map causes issues, reduce the size. Artistic vision doesn't matter if people avoid those maps because they're dead/empty of NPCs/cause the player's PC to scream in pain.
  • Add events that aren't part of the meta or a long chain or collection. They're just something fun that sometimes pops up that doesn't involve fighting an elite solo or an escort that takes you in the opposite direction you want to take.

I honestly don't think a whole lot needs to be done to revitalize Cantha, but it was pushed out too soon. Optimization, rewards increase, and player cap increase to HoT levels would go a long way. Two of which were a problem after PoF launched thus Anet shouldn't have repeated the same mistakes (plus extra) for nearly a year. Launch pains are understandable, this is not.

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for me it's about optimization. my pc can't handle cantha maps without turning into a fire pit.

besides that maybe there should be more waypoints across the maps. kaineng is a problem on its on and I don't know if there's something anet could do to make me want to spend any time there. it's not that it is too hard to navigate, it's just... boring. for me it's a beautiful map but that's it

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