soulknight.9620 Posted March 1 Share Posted March 1 Well that was a major dissapointment. First of all what was done right - map looks decent, not great, but still decent. Thats it. I cant think of a single good thing about this content drop aside from visuals. Now where it gets bad: 1. The story. The introduction to a story is bad. Its basically "oh look we are all on retirement and getting bored, so lets go check on jade brotherhood for no reason". The story itself is one dimentional: "so we kept digging and suddenly people started to go crazy". Like that has been used in books and movies from the beginning of times. The story failed to catch my interest in any way. I didnt care for Gorrik/Rama (you did a splendid job at making me not care about one of the best characters of EOD), that demony-thing, the whole jade brotherhood etc. No mysteries, no strings that could lead to something interesting. Like cmon the whole "OH WHOAH" thing of the story was a ley-line in that cave. Now who would expect a ley line (literary an energy line that coveres the whole Tyria) to be located in cantha? I dont know, everyone? The end boss with 3 identical phases... Are you serious? You have put a large HP sponge with the same attack pattern and made us fight it three times? WHY? It was a horrible concept. Not bad, no, HORRIBLE! 2. Map. Im not talking about visuals, like i said earlier, visuals are decent (like always, ur visual designer team does a good job). But the mechanical part of the map is horrible! The meta event and recurring events are not rewarded properly at all. You get far less keys than chests. You guys managed to ruin a single thing you have always done right - "finish a meta/event here are ur chests enjoy". Instead you made it "oh you finished a meta/event here are some chests, but no keys, enjoy". Thats frustrating as hell. Ive done the whole meta and at the end of the map when i get shovered with chests and i couldnt even open 50% of them. Thats a major fail. The air filtering system is such a bad concept i dont know how it got past QA. That system is not introduced in any way to the player. There are no clear indications on when a stack is consumed. Like ive done meta events that didnt consumed a stack. And some events did a 30-0 in 5 secs. Some mob attacks get stacks off, some invisible puddles get stacks off, some random debuffs get stacks off. No clear indication on the "rules" by which we have to play. And the 3 variations of the filters is not balanced at all. If that was supposed to be a risk/reward system or a "choose ur difficulty" thing then it had to function differently. Low risk low reward - 30 stacks, no stat boosts/low stat boosts. Medium risk rewards - 20 stacks, some stat boosts (like 5-10% to all stats or so). High risk, high reward - 10 stacks, large stat boost (20% to all stats for example). U are giving up slack on the base mechanic, but you get something to compensate for. Atm it doesnt funtion that way, you just get the 30 pack and thats it. There is literary no point in taking lower stack packs. The map lacks interactable content. No collectibles (except the fox thingies which most people are already fed up with), no story, no rewarding achievements. 3. Lack of content. You didnt expand on any lackluster mechanics EOD introduced. Siege turtle is still useless outside from niche use (even with the new "mod"). Jade bot still has one core, and one BiS module in each slot. No variety, no rebalance, no nothing. Skiff is useless outside of fishing. You didnt even add a single mastery. No strikes, no fractals, no nothing. 4. Lack of rewards. Ok the new weapon skins looks horrible (not the legendary ones, but that turtle themed ones). I dont know why the skins you put ingame are always horrendous. And the ones u put in Cash shop looks good. Can we mb get some nice skins for a change into map rewards? Some offtopic thoughts: Now you have chosen a really bad time to ship content of this quality. A few weeks ago you anounced that you will be shifting away from large expansions to smaller ones with occasional content drops. A lot of people were concerned about the quality of that content. Not me. I was hyped. All you had to do is to drop decent quality content to prove them wrong and assure people that everything would be ok. And you know what? I dont even know how those people feel now, but me myself went from "ima buying them expansions no matter what, i trust anet" to "if thats the quality of expansions/content drops we would be getting, im out". That was a big fail. The quality of this content drop is not on par with living world releases, its FAR worse and FAR beneath living world content releases. A bit of a Homm3 reference here: "Astrologers proclaim the week of Doomers. The population of Doomers is tripled!" 15 15 1 Link to comment Share on other sites More sharing options...
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