Jump to content
  • Sign Up

Please let us turn off other player effects [Merged]


Recommended Posts

If the reason they don't do this is really because people won't be able to show off their cosmetics or ANET is worried they will sell less of them, then having a toggle to hide them only during combat seems like the best middle ground solution.

Link to comment
Share on other sites

23 minutes ago, Driver.9703 said:

If the reason they don't do this is really because people won't be able to show off their cosmetics or ANET is worried they will sell less of them

Must say thats very awful logic. Trading post doing that job very well and much better than other player's character models. Everytime there is something new on gemstore, trading post icon highlights it. There in trading post window player can take a closer look of it in preview tab. Player like it, player buy it. But if player doesn't there is nothing arena can do about it.

 

Instead they could offer us comfortable game settings. And it still falls under category "optional" not "forced".

  • Like 4
  • Thanks 2
Link to comment
Share on other sites

+1 from me too.

 

an option to turn off players skill effects would b appreciated. i dont care about the cosmetics effects, but at this point the skill effects of other players r very much in the way when trying to identify boss mechanics. even when theres 'only' 10 ppl.

  • Like 3
  • Thanks 2
Link to comment
Share on other sites

Would like that because even with DX11 enabled these effects drop my fps from 144 to 20 in Dragon's End final fight. Very annoying. Also Seitung kinda drops down for me to onyl 50fps on a crowded map. And ym PC is by no means weak. I can run Cyberpunk 2077 on high just fine with 60 to 80 fps. 
 

  • Like 1
Link to comment
Share on other sites

Dear Arena.net. I really enjoy this game and i really enjoy expansion and despite of Mystic Coin nerf i still do daily CM fractals.

Today i've joined party with 2 Charr and 1 Norn. Three of them had Legendary backpacks and full sets of trinket-bubbles.

Since i play as human-character in fractals, my character model simply drown in character models of others.

I were not able to see where to place my own character to avoid getting hit by lasers during Dark AI phase. Fortunately, today my "Use the Force, Luke" was strong, and i didn't die and avoided all "one-shot" hits. But it just today, next time might not be that lucky.

Give us Character Model Limit - Targeted ally character only, please.

Or at least give us some form of communication here...

Edited by Aeon.4583
  • Like 1
Link to comment
Share on other sites

To add another point for why: it's an unnecessary strain on people's very real and sometimes expensive hardware. And if they want to show it all, great, but they shouldn't have to do that to play the game.

I'm no performance optimization specialist, but I'm pretty sure particle effects are one of the higher cost strains in graphics processing. So I mean, you are putting literal wear and tear on people's machines with all the flashy stuff they can't disable.

It also drowns out the gorgeous work of your artists by flooding everything in particles.

It makes mechanics hard to see.

It's overstimulating (whether literally for some people, or artistically in the sense of too much to focus on which detracts from the focal point at hand).

There are many reasons why it should be something we can tone down.

And as for the point I saw about you supposedly not offering this because of showing off cosmetics to other people: I almost never notice other people's cosmetics in the sea of particles and effects. I am too busy having my focus flooded by all the overwhelming flashy bits. Out of combat maybe sometimes, but in combat, it is sheer chaos.

  • Like 1
  • Thanks 2
Link to comment
Share on other sites

NO to option to turn this effects off, there are insane amouts of work and gold involved to "show off" your cosmetics in this game. But YES for an option to scale the effects down, I mean stacking Phospholuminescent Infusion can be abit bright heh.

  • Confused 10
  • Sad 1
Link to comment
Share on other sites

53 minutes ago, EKAN.4051 said:

NO to option to turn this effects off, there are insane amouts of work and gold involved to "show off" your cosmetics in this game. But YES for an option to scale the effects down, I mean stacking Phospholuminescent Infusion can be abit bright heh.

Your'e post makes no sense for me. You say, people investet in their uber-shinyness, but dare to invest too much, because THAT should be toned down?

When you need other people to appreciate your'e Game-Charakter than you have other problems, then a company that maby listens to the fact that player- and game-effects are just too much for many people.

 

Beside this, you can already tone down, player character-adjustment(the thing you are talking about). You just can't tone down the ton of skill-effects and big-shiny backpacks as far as this. So, sorry to say this, but lots of people(me included) don't see your'e shiny char.

Edited by Fuchslein.8639
  • Like 2
  • Confused 1
Link to comment
Share on other sites

On 3/11/2022 at 5:14 PM, EKAN.4051 said:

NO to option to turn this effects off, there are insane amouts of work and gold involved to "show off" your cosmetics in this game. 

I hope you understand that not everyone see your "investments" in this game.

People with Lowest Character Limit will not see your character at all until you get close enough.

And people with Lowest Character Model will not see your character's armor and measurements.

 

With those "investments" you will get attention of very small amount of people who share same interest in those "investments". Others will just walk pass your character.

It is very very sad that Lowest Character Model in this game literally broken and hide the very minimum, but it suppose to hide the very maximum.

 

Edited by Aeon.4583
  • Like 3
  • Haha 2
Link to comment
Share on other sites

I agree that being able to tone-down or turn-off other players' spell effects would be extremely useful. A large part of the reason I avoid melee-only classes / professions in most games is because the area around a boss becomes a nightmare of overlapping spell effects making seeing what the boss doing extremely challenging for me.

  • Like 2
  • Thanks 3
  • Confused 1
Link to comment
Share on other sites

  • 5 months later...

I know this topic is a couple years old now, but i really like the way Monster Hunter Rise added this kind of option, where you could scale down the percentage of how many effects from other players you see. 
I like seeing the effects from party members and stuff but I would love to reduce them, to seeing only "some" effects. Especially in world bosses I cannot see a dam thing, let alone my character XD If there was less on the screen i feel the battles would feel cleaner, sharper and even more cool. 
So personally i wouldnt turn them completley off but would love the option to reduce other player effects. 🙂

Edited by asherk.2519
Link to comment
Share on other sites

On 2/3/2022 at 1:25 PM, Batel.9206 said:

 

 

My friend plays FFXIV, and showed me a preview of the Sage class (think that's what it's called). I was astonished by how similar it is to Virtuoso, and wondered if that was intentional. Guess it was. 😕

Wait, you think ArenaNet had time to make an ESpec released at the beginning of this year to copy one released in FFXIV November last year?

Maybe they were both ripping off Wildstar’s Esper that formed psychic blades above their head and then launched them? Or Allods Online’s Psionicist that had psychic blades? Or maybe they both really loved Yondu and Psylocke? Or ANet and Squeenix all play Soulknifes in their inter-corporation 5E D&D games over Zoom?

Or maybe the concept for both classes is so unoriginal there’s even a TVTropes page for it?

https://tvtropes.org/pmwiki/pmwiki.php/Main/MasterOfTheLevitatingBlades

 

Edited by Gibson.4036
  • Like 4
Link to comment
Share on other sites

On 3/11/2022 at 7:14 AM, EKAN.4051 said:

NO to option to turn this effects off, there are insane amouts of work and gold involved to "show off" your cosmetics in this game. But YES for an option to scale the effects down, I mean stacking Phospholuminescent Infusion can be abit bright heh.

See, the thing is you’d never know who is seeing your glowy trophies or not. If you have the effect on, you’d see it, and you can strut your Vegas chic all over LA to your heart’s content.

Assume that most people wouldn’t disable the flash, just like you assume anyone’s paying attention to the “work and gold” you put in at all.

Edited by Gibson.4036
  • Like 2
  • Confused 1
Link to comment
Share on other sites

3 hours ago, Gibson.4036 said:

Wait, you think ArenaNet had time to make an ESpec released at the beginning of this year to copy one released in FFXIV November last year?

Maybe they were both ripping off Wildstar’s Esper that formed psychic blades above their head and then launched them? Or Allods Online’s Psionicist that had psychic blades? Or maybe they both really loved Yondu and Psylocke? Or ANet and Squeenix all play Soulknifes in their inter-corporation 5E D&D games over Zoom?

Or maybe the concept for both classes is so unoriginal there’s even a TVTropes page for it?

https://tvtropes.org/pmwiki/pmwiki.php/Main/MasterOfTheLevitatingBlades

 

Good point! I don't play FFXIV, so I didn't realize the Sage class was that new.

...and somehow, despite crawling all over TVTropes, I have never found that page before. o_O

  • Like 1
Link to comment
Share on other sites

Negative reviews about end-game light bulb characters already present in Steam.

Even if skill-effect cannot be removed, there are still options to lower character 's pressure.

- Lowest Character models should not load weapons, backpacks and any other cosmetic infusions.

- Character Model limit can be set to Party\Squad only or My Character and My Target ( someone else's character ) only.

These options are easy to change, won't bother that much. In case with PvP, as far as i know it has it's own rules considering character models.

 

P.s. Right now i have Character Model Limit and Quality set to lowest.

But if could set Character Model Limit to My Character and My target, i would set my Character Model Quality to medium atleast. Could be fun to check someone's  fashion from time to time, target someone near you and see character model with all armor and stuff. But unless targeted, it won't load. Nameplates are good enough to know that someone else is nearby, and you are not alone XD. But right now, with the Danger!!! of over-particled over-infused character appearing in your monitor and creating a heavy load on you GPU, i stay with Lowest Quality. And when i use crafting station, i switch to World Map view.

Edited by Aeon.4583
  • Thanks 1
Link to comment
Share on other sites

On 9/2/2022 at 7:28 PM, Urud.4925 said:

And for ppl concerned that other players wouldn't see your precious skins, I think FF14's players are very much into skins as well. Perhaps even more than us. And they have no problems with this option.

I have never actually seen someone seriously claim that they don't want the feature because they want other people to be forced to see the cosmetics they paid $$$ for, only people claiming that those sorts of players are running rampant and that's why it would never happen lol. 

That being said, I am really struggling to come up with another reason why ANet has yet to implement an effect toggle feature after literally a decade of complaints about it. Surely the reason can't be that it would be too difficult to code?

Link to comment
Share on other sites

2 minutes ago, kettering.6823 said:

I have never actually seen someone seriously claim that they don't want the feature because they want other people to be forced to see the cosmetics they paid $$$ for,

no joke, I've seen people argue that how they present themselves to others is important, and you shouldn't be able to cover that up, even if it's just for you.

  • Like 1
Link to comment
Share on other sites

9 hours ago, kettering.6823 said:

I have never actually seen someone seriously claim that they don't want the feature because they want other people to be forced to see the cosmetics they paid $$$ for, only people claiming that those sorts of players are running rampant and that's why it would never happen lol. 

I didn't want to point the finger to anyone, but... just scroll up this 5th page of comments: there is a post that has been quoted 3 times :)

Link to comment
Share on other sites

  • 1 month later...

The clutter and visual clarity has always been a bit of a more problem in gw2 but i more or less got used to it over time, I feel the game is missing some accessibility options, to state my personal standpoint, i am half blind, no issues with playing most games as I can modify the UI and increase text, change colors etc, but in gw2, when using 150% UI size in windows and using DPI scaling in the game, when I do a combo field finisher, the text of the effect is too large. It blocks vision of certain  boss mechanics. for example frost trap into axe 5 on ranger, all i see is chilling bolts on center of the screen. I cannot see the TP circles on Vale guardian or pillar drop AoE on Adina. We should be able to turn this option off.

Thoughts?

  • Confused 1
Link to comment
Share on other sites

  • Forum Moderator.3419 changed the title to Please let us turn off other player effects [Merged]
  • 7 months later...

I know this is an old thread and it is the only thread that focuses on visual effects.

Once again, another Visual Affect release patch..Anet has continued to make strong  efforts actions in giving the players and The Community, control of Visual Effects.

I noticed the last Visual patch and had chosen to remain quiet...until now. 

To be honest, I strongly believe in "Never lose an opportunity, to see the good in someone"

-Another Visual patch today, I have chosen to give Anet the opportunity to to be Grateful, Thankful and Recognition.

https://en-forum.guildwars2.com/topic/131494-game-update-notes-june-6-2023/#comment-1906802

Thank You! ~Anet~ for your hard work and your continual strong efforts in working to give us The Community tools and control over Visual effects

 

  • Like 1
  • Confused 1
Link to comment
Share on other sites

Generally i dont want to see any non boon or supportive effects from my allies because its visual clutter so hide all is great. That being said the game's boons and supportive effects are largely group based and in a squad it's subsquads (party based) due to the 5 man cap.

Outside of these 5 ppl i dont care if the other sub or anyone else in my squad is dropping boons because im likely not gonna be able to benefit. It would do wonders for the clarity of the game if we had an option to hide boon and support aplication from ppl outside of our designated option (everyone, squad, party etc).

Basically i want the same option drop down we have now but for field and boon aplication skills which are excluded currently from Hide allied visual effects options. In short one for offensive skills and one for boons and supportive skills, this would be the dream.

  • Like 1
  • Confused 4
Link to comment
Share on other sites

Add Hotkeys for turning the settings off and on plz. 😗(Sometimes I wanna see effects sometimes I don't when there's too much. Shouldn't have to open settings menu and scroll down every time.)

It currently hides unique (all) weapon sound effects even though there's already a different option for that in sound settings that could be tweaked to include all basic weapon sounds..

Would be nice if there were different toggles for:

-Hide other player's combat effects excluding weapon projectiles (I don't think seeing arrows/bullets is too bad, just want the all-consuming-ball-of-light from everything exploding gone in big fights)

-Hide other's weapon projectiles (arrows, bullets, scepter balls, etc).

-Hide other's equipped infusions and particle effects (including Leggy Trinkets, Winter's Presence, Bats, etc)

Then there's the potential of shrinking other peoples' summons to be had. :3

Edited by Doggie.3184
  • Like 2
  • Confused 3
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...