XenesisII.1540 Posted June 14, 2021 Share Posted June 14, 2021 Just a reminder no down state starting next reset on Friday June 18th. https://www.guildwars2.com/en/news/guild-wars-2-live-summer-2021/ Get your tank builds ready! get your res skills off the bar! and prepare for boon ball pinata smashing! Or take a break and go dragon bash hunting next tuesday... 2 Link to comment Share on other sites More sharing options...
joneirikb.7506 Posted June 14, 2021 Share Posted June 14, 2021 Tempting to go just to see if there's enough people on reset to test a few things (on how Outnumbered works). 2 Link to comment Share on other sites More sharing options...
Junkpile.7439 Posted June 14, 2021 Share Posted June 14, 2021 Maybe remove ress too so enemy would actually need to run back. If i solo kill enemy middle of 20 man guild blob they just ress him after he die. 1 2 Link to comment Share on other sites More sharing options...
Jugglemonkey.8741 Posted June 14, 2021 Share Posted June 14, 2021 44 minutes ago, Junkpile.7439 said: Maybe remove ress too so enemy would actually need to run back. If i solo kill enemy middle of 20 man guild blob they just ress him after he die. That's the point, there's no down state so no ressing allies next week. Your health hits zero, you die straight away. 1 Link to comment Share on other sites More sharing options...
TheDeafGuy.4519 Posted June 14, 2021 Share Posted June 14, 2021 4 minutes ago, Jugglemonkey.8741 said: That's the point, there's no down state so no ressing allies next week. Your health hits zero, you die straight away. I think he meant where you can't res them back alive after they do completely die. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted June 14, 2021 Share Posted June 14, 2021 Sentinel's gear with mass condi removal anyone? Link to comment Share on other sites More sharing options...
kash.9213 Posted June 14, 2021 Share Posted June 14, 2021 2 hours ago, Junkpile.7439 said: Maybe remove ress too so enemy would actually need to run back. If i solo kill enemy middle of 20 man guild blob they just ress him after he die. You got your reward. That player gets rewarded for running with a team. Any other game mechanics designed around team play and social interaction you want to scrap so people have to run longer and be miserable? 4 Link to comment Share on other sites More sharing options...
Telgum.6071 Posted June 15, 2021 Share Posted June 15, 2021 My glass cannon one shot thief is ready. 2 1 2 1 Link to comment Share on other sites More sharing options...
LadyHawk.5319 Posted June 15, 2021 Share Posted June 15, 2021 I play full minstrel FB, every night is no downstate LMAO !!!!! 1 1 Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted June 15, 2021 Share Posted June 15, 2021 (edited) I mean engis don't have a downstate anyways, so it's all good. Also people can't make excuses about rallybot "pugs", so it's always funny to see people reaching for the next excuse Edited June 15, 2021 by ArchonWing.9480 1 1 Link to comment Share on other sites More sharing options...
cobbah.3102 Posted June 15, 2021 Share Posted June 15, 2021 Hmm good time to dust of ranger and sit in towers mebbe 1 1 Link to comment Share on other sites More sharing options...
Jugglemonkey.8741 Posted June 15, 2021 Share Posted June 15, 2021 14 hours ago, TheDeafGuy.4519 said: I think he meant where you can't res them back alive after they do completely die. Ahhh, okay, that makes more sense haha Link to comment Share on other sites More sharing options...
Clownmug.8357 Posted June 15, 2021 Share Posted June 15, 2021 Oh boy, another week of pubstomping and snowballing. Also scrappers feeling slightly disadvantaged, then shrug and go back to facetanking everything. 1 1 Link to comment Share on other sites More sharing options...
derlistigeuhu.1658 Posted June 15, 2021 Share Posted June 15, 2021 Time to siege up everything. 1 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted June 16, 2021 Share Posted June 16, 2021 Have to admit looking forward to it as always. To those that dislike the event I am sorry, don't like to see people not want to play their game mode. For those that enjoy it, good hunting and we will see you out there. Good hunting! 4 2 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted June 16, 2021 Share Posted June 16, 2021 On 6/14/2021 at 8:30 PM, ArchonWing.9480 said: I mean engis don't have a downstate anyways, so it's all good. Also people can't make excuses about rallybot "pugs", so it's always funny to see people reaching for the next excuse What!? No we may not have a downstate but we have the best get over here and spike me already state! I mean who else get the options to pull someone over for hugs so that you can get back to spawn all the faster! 3 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted June 16, 2021 Share Posted June 16, 2021 On 6/14/2021 at 7:23 PM, kash.9213 said: You got your reward. That player gets rewarded for running with a team. Any other game mechanics designed around team play and social interaction you want to scrap so people have to run longer and be miserable? It's a long term discussion, but so far the answer remains, zerg wins. One day, unlikely, but maybe one day that may not be true but for now it is. Zerg wins. Link to comment Share on other sites More sharing options...
bigo.9037 Posted June 16, 2021 Share Posted June 16, 2021 Maybe one day anet will realize it’s pretty easy to balance some parts of wvw.. just hit the button and make no downedtate permanent lol 4 2 5 Link to comment Share on other sites More sharing options...
kash.9213 Posted June 16, 2021 Share Posted June 16, 2021 (edited) 1 hour ago, TheGrimm.5624 said: It's a long term discussion, but so far the answer remains, zerg wins. One day, unlikely, but maybe one day that may not be true but for now it is. Zerg wins. The zerg wins if it's good. If it's bad the zerg gets wiped. Was there a point? Edited June 16, 2021 by kash.9213 1 Link to comment Share on other sites More sharing options...
saerni.2584 Posted June 17, 2021 Share Posted June 17, 2021 I think it makes it easier for small scale and for intermediate 10v20 or 20v30 to make smart plays and win by not needing to secure kills. It doesn't matter for 1v10 or 10v30 or 20v50. The lower numbers still lose. But that's the nature of the mode. In the end it is a fun, if rare for various reasons, event that I look forward to. 2 Link to comment Share on other sites More sharing options...
Pacificterror.7805 Posted June 17, 2021 Share Posted June 17, 2021 Glad it's coming back so soon! Here's hoping I can carve out some extra playtime during the event to enjoy it more (this time I have a Warclaw too so it'll be easier to enjoy ahahahaha). 1 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted June 17, 2021 Share Posted June 17, 2021 21 hours ago, kash.9213 said: The zerg wins if it's good. If it's bad the zerg gets wiped. Was there a point? It's a tangent to this thread and found in others. The point is in most cases if you end up with people left standing a side with more numbers can effectively bring their side back on the spot of the fight and lose no ground. That's not wrong in itself since a more organized side should be rewarded by having more show up. Sure the defeated were rewarded for anything they were able to bring down, but in terms of the fight, the side that won a pyrrhic victory paid nothing for it. They lose a little time bringing up their dead but they can just motor on from there. Where as the losing side (that may more often include the side with fewer numbers) are now all strung out and are having to come back to the fight. That's where personally I see issue when discussing game balance between two sides of unequal numbers. I am not saying they should be equal sizes, nor am I saying the side with less should get an advantage, but more the mechanics aren't as punishing to a side with more numbers and the dead are not treated equally. To me the biggest argument for keeping downstate is the amount of gameplay that is added to the fight, but right now there is no difference in reviving a downed or rezzing a dead and that I think could use more distinction at some level. The reason I even mention this in this thread is this event highlights that as the it levels out the playing field by just a little. In my opinion and experience we see more larger group wipes during the no downstate events than at other times for whatever reason (which there are a number of but not part of the point). Some of the changes discussed in the past in regards to no downstate or adjusting downstate have included that aspect of who all must run back versus can be picked back up. WvW is about large scale fights, no doubt, but it still favors zerg play over others and to me that shouldn't be the most efficient way of play since WvW is about the fights, and taking and holding ground. Anyway tldr but you did ask so forgive the long winded reply. If anything over time I think the forums have shown there are a lot of differing views to downstate and it's not just about have or have not. Good hunting! 2 1 Link to comment Share on other sites More sharing options...
kash.9213 Posted June 17, 2021 Share Posted June 17, 2021 16 minutes ago, TheGrimm.5624 said: It's a tangent to this thread and found in others. The point is in most cases if you end up with people left standing a side with more numbers can effectively bring their side back on the spot of the fight and lose no ground. That's not wrong in itself since a more organized side should be rewarded by having more show up. Sure the defeated were rewarded for anything they were able to bring down, but in terms of the fight, the side that won a pyrrhic victory paid nothing for it. They lose a little time bringing up their dead but they can just motor on from there. Where as the losing side (that may more often include the side with fewer numbers) are now all strung out and are having to come back to the fight. That's where personally I see issue when discussing game balance between two sides of unequal numbers. I am not saying they should be equal sizes, nor am I saying the side with less should get an advantage, but more the mechanics aren't as punishing to a side with more numbers and the dead are not treated equally. To me the biggest argument for keeping downstate is the amount of gameplay that is added to the fight, but right now there is no difference in reviving a downed or rezzing a dead and that I think could use more distinction at some level. The reason I even mention this in this thread is this event highlights that as the it levels out the playing field by just a little. In my opinion and experience we see more larger group wipes during the no downstate events than at other times for whatever reason (which there are a number of but not part of the point). Some of the changes discussed in the past in regards to no downstate or adjusting downstate have included that aspect of who all must run back versus can be picked back up. WvW is about large scale fights, no doubt, but it still favors zerg play over others and to me that shouldn't be the most efficient way of play since WvW is about the fights, and taking and holding ground. Anyway tldr but you did ask so forgive the long winded reply. If anything over time I think the forums have shown there are a lot of differing views to downstate and it's not just about have or have not. Good hunting! I get you're overall point but don't entirely agree with it. If a zerg is getting wiped already, they're not going to get a lot of refill, especially in todays WvW because the attempt is likely to turn into a bag farm. That's usually when a map change happens. I think Down State is good for team work and for the games combat in general but I think other tools should replace the class specific Downed skills and not allow Rallying and maybe once full down we should have to waypoint. I haven't noticed larger groups performing differently during no down state weeks though. The last few of those weeks there a lot of people who just didn't play or didn't play any differently, but our perspectives can only tell of our log in times and servers. Link to comment Share on other sites More sharing options...
KrHome.1920 Posted June 17, 2021 Share Posted June 17, 2021 Nice, time to start some 1v3 (and win them). 1 Link to comment Share on other sites More sharing options...
HappyHubris.1096 Posted June 17, 2021 Share Posted June 17, 2021 Oh man I thought this was a permanent change and got excited. 1 1 1 Link to comment Share on other sites More sharing options...
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