[SUGESTION] Should the Anet add wedding system?? - Page 2 — Guild Wars 2 Forums

[SUGESTION] Should the Anet add wedding system??

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  • Taygus.4571Taygus.4571 Member ✭✭✭✭

    You've already made this suggestion 2 days ago.
    https://en-forum.guildwars2.com/discussion/84781/sugestion-should-the-anet-add-wedding-system#latest

    No, gw2 does not need a marriage system. And certainly not with advantages to it.

  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited August 18, 2019

    Forum code of conduct

    Examples of Infraction Categories

    • Off-Topic / Spamming / Trolling / Derailing / Non-Constructive

    Your second thread on the same subject falls under spamming. You don’t make multiple threads on the same subject,

    Be careful what you ask for
    ANet might give it to you.

    Forum Guides: Images. Text

  • finkle.9513finkle.9513 Member ✭✭✭

    pfft all the things that GW2 needs... can you really see time investment into this subject?

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @finkle.9513 said:
    pfft all the things that GW2 needs... can you really see time investment into this subject?

    Unfortunately with some of the direction we’ve seen, I can see the time being invested.

    Thank You for the {MEME}

  • Ashen.2907Ashen.2907 Member ✭✭✭✭
    edited August 19, 2019

    Your characters can already get married in gw2. You can have a ceremony, friends in attendance, a reception, gifts, formal attire, a band, trays of food, dancing, booze, and so on.

    The only thing you cant currently have is game buffs granted for having your characters married. This gives the impression that your real motivation might be in game advantages.

  • knomslayer.9457knomslayer.9457 Member ✭✭✭

    Just like in the other thread. I support this wedding thing idea. And I want to marry Queen Jennah.

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭

    @knomslayer.9457 said:
    Just like in the other thread. I support this wedding thing idea. And I want to marry Queen Jennah.

    You'll have to get past Logan first :) .

    As for in-game weddings, there already are several places where you can stage a nice wedding ceremony, most notably the island in the eastern part of Lion's Arch. There's no need to attach any gameplay mechanics to it, those are better left for more general content that appeal more widely. "Forcing" people into things like character marriage just to get a unique in-game buff is an idea that doesn't really suit this game.

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭✭

    Threads rightfully got merged!

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    The wedding system in Elder Scrolls Online is pretty harmless - it gives a 10% XP boost if you're both wearing the rings and playing together...but that also means relatively few people bother with it, even some of those who had a role-play wedding for their characters. The biggest problem is that (just like GW2) rings are one of a limited number of equipment slots and it's just not worth giving up a ring which is actually useful for your build for such a small bonus.

    I think adding benefits for married couples which are worth using but not so good that players feel pressured to find someone to marry even if they don't want to would be extremely difficult. Especially if you get into things like "can share account bound items" and then Anet has to deal with people who want to break off their marriage and marry someone else...but is it because they genuinely don't play with that person anymore, or are they just trying to circumvent the binding and trade items with multiple people?

    Personally I think it's just not worth it for the relatively minor benefits. Better to leave weddings as something for role-players to arrange however they want to do it.

    Danielle Aurorel - Desolation EU. Mini Collector.

    "I know that I'm born and I know that I'll die, the in-between is mine."

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @jpmc.6278 said:
    Anet should make a weddings system

    No, they should not. ;) I would find it creepy and dangerous as it could attract potential catfishers. :s

  • DonArkanio.6419DonArkanio.6419 Member ✭✭✭✭

    Meh, I don't really think GW2 needs a wedding system. It's just a game.

    What's the point?

  • Game of Bones.8975Game of Bones.8975 Member ✭✭✭✭

    tl';dr
    Can you imagine the next Thief profession: Divorce Lawyer.
    Rangers can sneak around and be PIs hunting for cheating "spouses" and providing screenshots.
    Need someone knocked off? Challenge them to PvP.

    "That's what" -- She

  • kratan.4619kratan.4619 Member ✭✭✭

    Personally, I wouldn't care if they did add it. I would probably never use it, but if others like it go ahead.

  • @kharmin.7683 said:
    Maybe use the forum search function to look up wedding, marriage and such. This topic has been discussed already.

    I recall the one from last year where the suggester even went so far as to suggest giving titles like "Widower" if the IRL player behind the in-game spouse (who could easily be the IRL spouse as well) died. Gaile Gray closed that one with a rather crisp comment.

    @Biff.5312 said:
    Exercise your whimsy.

  • Trise.2865Trise.2865 Member ✭✭✭✭

    Does one need game mechanics to show love and devotion to their beloved? Would it not be better to do that oneself?

    If we want ANet to step up their game, then we must step up ours.

  • @Ashen.2907 said:
    Your characters can already get married in gw2. You can have a ceremony, friends in attendance, a reception, gifts, formal attire, a band, trays of food, dancing, booze, and so on.

    You are right there but we are missing a important part of that. We really need the game blessing to make sure that anet really care about our bond, if we don't get that it make us feel kinda empty and non-supportive.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    Want and Need are not the same thing.

    I am a very casual player.
    Very.
    Casual.

  • @Menadena.7482 said:

    @WinterSolstice.7829 said:
    Wellllllll. I once played an MMO where you could form a lovers relationship where you had exp boosts, and got lover tokens time to time that could be spent on nice things. Then there was a private chat between the two of you, the Pillow Talk. If we could have a Lovers thing in our Player/LFG window Y that keeps tabs on how long you're together for and rewards anniversaries would be neat. If we had an experience/magic find/karma boost being in party with each other would be neat. Maybe every ___ amount of time the boost goes up a bit more.

    Any boost from marriage will be problematic, this has been discussed at length and search is your friend. As to pillow talk, I guess you do not know that whisper is a thing and you can add tabs to the chat window?

    I wasn't suggesting pillow talk. I was stating an example from what I seen. Also I'm not insinuating anything that effects combat, just reward by a small degree. Same logic that people would be fine with anyone owning the keep in WvW so long as they have the bare essential guild auras then magic find one is optional next as a tiny tiny luxury. It's already statistically proven that it takes an absurd amount of Magic Find to really notice any bit of difference to the loot tables (it's 1000% magic find to double your chance at a higher tier item statistically proven by a well broken down conducted research, but their account on reddit seems to have been deleted recently, so I don't know if their documented tables of statistics is still around somewhere.), so that's realistically not that absurd at all. Basically just boosts that would already work in all game modes because they really aren't a problem, nor harming the experience for anyone to the content of a game mode. It's really not a far fetched concept if you actually play the game and look at the boosters, buffs, boons, banners, bonfires, food, utility, etc. They just need to situate and reevaluate a tiny bit on how it could be done in a party concept, which for this particular case I'd say would be checking if lover and if lover is in same party/teaming. In general I think more could be done a bit better to promote a better sense of group structuring influences for activities and would allow for making up factors and leniency if say it were a guild % thing in parties or squads as an aura effect, which someone told me might be being looked into. fingers crossed my level 41 guild will matter even more.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @WinterSolstice.7829 said:

    @Menadena.7482 said:

    @WinterSolstice.7829 said:
    Wellllllll. I once played an MMO where you could form a lovers relationship where you had exp boosts, and got lover tokens time to time that could be spent on nice things. Then there was a private chat between the two of you, the Pillow Talk. If we could have a Lovers thing in our Player/LFG window Y that keeps tabs on how long you're together for and rewards anniversaries would be neat. If we had an experience/magic find/karma boost being in party with each other would be neat. Maybe every ___ amount of time the boost goes up a bit more.

    Any boost from marriage will be problematic, this has been discussed at length and search is your friend. As to pillow talk, I guess you do not know that whisper is a thing and you can add tabs to the chat window?

    I wasn't suggesting pillow talk. I was stating an example from what I seen. Also I'm not insinuating anything that effects combat, just reward by a small degree. Same logic that people would be fine with anyone owning the keep in WvW so long as they have the bare essential guild auras then magic find one is optional next as a tiny tiny luxury. It's already statistically proven that it takes an absurd amount of Magic Find to really notice any bit of difference to the loot tables (it's 1000% magic find to double your chance at a higher tier item statistically proven by a well broken down conducted research, but their account on reddit seems to have been deleted recently, so I don't know if their documented tables of statistics is still around somewhere.), so that's realistically not that absurd at all. Basically just boosts that would already work in all game modes because they really aren't a problem, nor harming the experience for anyone to the content of a game mode. It's really not a far fetched concept if you actually play the game and look at the boosters, buffs, boons, banners, bonfires, food, utility, etc. They just need to situate and reevaluate a tiny bit on how it could be done in a party concept, which for this particular case I'd say would be checking if lover and if lover is in same party/teaming. In general I think more could be done a bit better to promote a better sense of group structuring influences for activities and would allow for making up factors and leniency if say it were a guild % thing in parties or squads as an aura effect, which someone told me might be being looked into. fingers crossed my level 41 guild will matter even more.

    A boost not causing a problem? There is no such animal. Even if it were purely cosmetic it would cause an issue.

    New to the game? Feel free to give a yell if you need PVE help.

  • Lilyanna.9361Lilyanna.9361 Member ✭✭✭✭

    @jpmc.6278 said:

    @Ashen.2907 said:
    Your characters can already get married in gw2. You can have a ceremony, friends in attendance, a reception, gifts, formal attire, a band, trays of food, dancing, booze, and so on.

    You are right there but we are missing a important part of that. We really need the game blessing to make sure that anet really care about our bond, if we don't get that it make us feel kinda empty and non-supportive.

    Anet shouldn't need to support that because it's not their job not responsibility. It's how you make it out to be. This is so incredibly niche that it would not even be worth the investment. In other games it is an amazing investment since, you know, the benefits are worth it and the items that go along with it actually matter. Here, the game can barely hold itself up and you want to put hard earned money into a small community that wouldn't even make up half the costs for the efforts they would need to pull.

    So, you guys can do what YOU want in order to make it feel special, that's the point of a wedding, not have a company give you some half-kitten blessing.

    ~ Sincerely
    From an engaged player who also has their husband playing this game

  • Ashen.2907Ashen.2907 Member ✭✭✭✭
    edited August 20, 2019

    @jpmc.6278 said:

    @Ashen.2907 said:
    Your characters can already get married in gw2. You can have a ceremony, friends in attendance, a reception, gifts, formal attire, a band, trays of food, dancing, booze, and so on.

    You are right there but we are missing a important part of that. We really need the game blessing to make sure that anet really care about our bond, if we don't get that it make us feel kinda empty and non-supportive.

    Your marriage feels empty if a game company doesnt give you stuff for being married?

    Really?

    Edit: Some context.

    My wife and I met doing the Sanctum Cay mission in GW1. After dating for a while we got married in real life and then held a ceremony/reception in game. We had people from our full alliance in attendance, some of them had attended the real life wedding. We hosted a number of party games, fashion show, etc with some pretty cool (IMO) prizes. Everyone had a blast. We even invited Gaile Gray, who couldnt attend.

    Our marriage (RL or in game) is in no way lessened by the fact that ANet didnt give us stuff.

  • Zaklex.6308Zaklex.6308 Member ✭✭✭✭

    No, not needed at all...still no, and no again...and no every time someone suggests it...absolutely, positively no.

    Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!

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