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June 27 Balance Follow-Ups


Cal Cohen.2358

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Just bring back old inspiration chrono to fix all those support healers problems. 

- Lingering light for druid and more ca access

- tempest running shout heal

- heal scourge in the next patch would be really disgusting with it I guess but who cares? Its all about dps now. And you will lack that a lot compared to comps nowadays.

- herold is a mixed bag because the quickness trait also heals for whatever reason, they should put that on draconic echo

- guardian/firebrand running more op guard utilities

- heal scrapper as soon as they do other useful boons

- I could imagine a specter focussing on support/heals instead of alac could also be good

- heal war and heal mes dont exist, so I leave them out

Stop being scared ANET. The powercreep is worse than it ever was currently. Whats stopping you?

Edited by anbujackson.9564
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4 hours ago, JTGuevara.9018 said:

But seriously...THANK you Anet for addressing all classes in this update!

Yeah, they addressed mirage to cemetery and with a big shiny tombstone. 
I want to thank Anet too. With the recent updates, I am able to remove many templates. They saved my money. 
Now, 1 - condi virtuoso, 2 - power virtuoso, 3 - chronomancer (No need for extra equipment (same gear) and build template, only difference between chrono builds(alac,quick,dps) are switching GM trait in chrono, 1 build and equipment template will be more than enough). 

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4 hours ago, Kozumi.5816 said:

Doesn't feel spammy to me. I don't get this complaint.

Idk if this was what you were referring to but it's to upkeep [Sand Savant] bonus duration. Needs to be at least 10 imo to feel closer to old duration.

In addition, Bumping:

 + Yes please add something ancillary for Druid outside CA for alacrity. Maybe a glyph that only gives it in non-CA form.

 + Yes please restore old [Daring Dragon] in some form. Even if you just have to stick bite-size alacrity on it. Or better yet, move it to [Immortal Dragon] because it's current effects are redundant. DD was very fun. And I would prefer more fun things in the game. Not less.

 + Personally, fine with the Scrapper quickness changes when main-hand mace is taken into account. But if you rely on hammer 3 leaps, you're going to have a LOT of dead/salty scrappers unless you enable stow-canceling the animation somehow. And I still vote for blast + whirl instead if that's an option.

Hope this is Constructive. <3

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On 6/29/2023 at 4:20 PM, Cal Cohen.2358 said:

 

  • Grace of the Land: Increased alacrity duration from 0.75 seconds to 1 second in PvE only. 

I would ask this be brought to competitive too, but it seems more efficient if alac generation was just to allies near CA form.  

Similar to:

Orders from Above - Guild Wars 2 Wiki (GW2W)

Just pulse 1-2 sec of alac to nearby ally every second you are in CA form.  That way you aren't wasting heals and/or having to have the dexterity of a South Korean Starcraft Team to upkeep it.  

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6 hours ago, Gotejjeken.1267 said:

I would ask this be brought to competitive too, but it seems more efficient if alac generation was just to allies near CA form.  

Similar to:

Orders from Above - Guild Wars 2 Wiki (GW2W)

Just pulse 1-2 sec of alac to nearby ally every second you are in CA form.  That way you aren't wasting heals and/or having to have the dexterity of a South Korean Starcraft Team to upkeep it.  

Every single buffer should work this way, they need to cut it with their cute clunky ideas of bad uptime and unfun gameplay.

Edited by Kozumi.5816
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On 6/29/2023 at 9:20 PM, Cal Cohen.2358 said:

Strength of Shadows: This trait no longer reduces incoming damage

You should 100% reconsider this change. Either keeping the dmg reduction, or increasing shadow force generation overall, or increasing the dmg reduction while in shroud. Specter is already super squishy while in shroud, this will just nuke it even more.

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After the recent changes made, the majority of the community is now upset.
 

Arena Net's prescence in twitter, gw2 forums and email support is barely existant.

We recently paid for a weird expansion that instead of  be bringing us joy, has furthermore made the current state of in-game life a garbage mess.

But Arena Net is absent regarding back day unresloved messes in terms of class balance , And is absent today with the current mess they made out of new patches. And sadly these descisions made by the current developers are completely making a waste  of your time spent in game and money.

We want Arena Net to do something about the weird silence and actually talk to us. , and even more, Do something about your class developers, they are upsetting ALL of your clients, and belive me , that is bad for business.

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Firebrand has a dedicated mantra for quickness, 2 different traits that apply quickness tied to their healing skill and aegis/stability application (7 different utility+weapon skills to trigger this) and an elite skill that grants quickness. Renegade has 1 dedicated button to apply alacrity in a large volume and isn't tied to their legendary stance nor weapon skills.

Now look at the other professions and how they apply their quickness or alacrity, it's beyond a mess that leaves players with nothing but frustration.

IT IS PERFECTLY FINE FOR AN ELITE SPECIALISATION TO TAKE THEIR CORRESPONDING UTILITY TYPE TO APPLY QUICKNESS OR ALACRITY BUT IT SHOULD NEVER HAVE BEEN THE ONLY WAY TO APPLY THOSE BOONS PERIOD

How in my opinion classes should apply alacrity or quickness:

Tempest: When granting an aura to a player. Shouts (when traited) should apply auras to allies, overloads should grant auras (to allies when traited) and basicly every weapon elementalist has access to grants atleast 1 aura.

Catalyst: Purely on jade spheres is fine HOWEVER the grandmaster trait that doubles jade sphere boon duration ought to allow the catalyst to generate energy while a jade sphere is already active added to it. Catalyst should also generate energy outside of combat by a small amount up to 20 or 30.

Berserker: on burst skills a small amount, activating a rage skill a large amount.

Bladesworn: delete alacrity from this elite seriously

Druid: When traited on a heal skill (cultivated synergy 5second alac), traited on glyphs (verdant etching 3s protection and 3s alacrity), when activating celestial avatar (grace of the lands 5seconds and where the heck is the might?????).

Untamed: delete quickness, make the grandmaster trait reduce all weapon recharge time by whatever amount is needed to make it a competitive dps trait.

Scourge: Sand Savant is the grandmaster trait that ought to give access to alacrity and give the additional effect of granting alacrity when applying might. The current Desert Empowerment grandmaster is absolute #@!!@$!@@#@ and everyone knows it. Its also ####### horrifying how you are doubling down on it. Sand Savant + scourge should have a combined target cap of 5, apply 3-5 seconds of alacrity when placing a sand shade, Abrasive Grid trait should grant Nefarious favor use 3-4 stacks of might for 7 seconds.

Harbinger: every elixer should apply 3-4seconds of quickness when traited. When traited harbinger shroud should grant 4-5 seconds of quickness when entering and 4-5 seconds when exiting. Let players choose between higher boon duration gear and multiple elixers. Higher boon gear also nerfs their dmg from curses (crits to bleed minor) so no need to botch up pure dps Harbinger.

Firebrand: the gold standard, bring everything else up to this level instead of botching everyone up.

Willbender: Apply alacrity when using f1-3 not procc based just straight up 4 seconds on some grandmaster or if the dps is too high split it into 2 traits where 1 trait doubles boon duration granted by f1-3 and have a low baseline alacrity on the other trait. Then let people add in boon gear till they cap or feel comfortable.

Deadeye: Basicly the way it is now but add: When the deadeye applies stealth to itself it gains quickness as well + to its allies. And then reduce the duration of applied quickness across the board so players have to use diviners + assassins gear to comfortably cap quickness duration and allow stuff like shadows refuge to pre-stack a chunk of quickness.

Specter: Same as Harbinger, alacrity on wells, alacrity when entering and exiting shroud, boon gear to fill durations.

Scrapper: Quickness on gyros, quickness on whirl/blast/leap finishers. Combo finishers have ICD's of 6 seconds so shredder gyro doesnt solo stack 12x quickness.

Mechanist: The way it is right now, the entire elite specialisation is so rigid you can barely swap anything around.

Chronomancer: On wells, on phantasm spawns and on shatters. Highest duration on wells, lower duration on phantasms and lowest duration on shatters.

Mirage: delete alacrity from this, chronomancer does alacrity already.

Herald: Grants quickness when consuming glint skills, pulse 2 seconds of quickness every 3 seconds when Facet of Nature is active.

Renegade: golden standard for applying alacrity really, 1 button, always available regardless of weapons/utility/legendary stance.

 

 

 

 

 

 

Edited by Setz.9675
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6 minutes ago, Farohna.6247 said:

"I want Arena Net to do something about the weird silence and actually talk to ME, and even more, do something about your class developers, they are upsetting ME, and I think it's bad for business IMO". Fixed it for you.  

 

Dude, there's a ton of posts about people angry with recent balance changes. True, OP is not speaking for ALL of community, but MOST of it.

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2 minutes ago, GetFoxxed.9478 said:

Yeah, pretend the forum posts, comments under balance patch videos, mostly negative emoji reactions to patchnotes post etc dont exist lmao

I am pissed about the balance patch as well, but there are less than a hundred unique posters commenting. 

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10 minutes ago, GetFoxxed.9478 said:

Dude, there's a ton of posts about people angry with recent balance changes. True, OP is not speaking for ALL of community, but MOST of it.

Forums are limited in what the player base actually thinks and people happy with or who really don't care seldom post.  Also it will be worked on, and hopefully setting the stage for the expansion.  But that being said, OP should really state it as a singular opinion not as a representative for the entire community.  

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26 minutes ago, GetFoxxed.9478 said:

Dude, there's a ton of posts about people angry with recent balance changes. True, OP is not speaking for ALL of community, but MOST of it.

Most of the community doesn't even know what was changed in the patch and barely detected there even was a patch.

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There is no such things as "the community". There are a bunch of different communities that all want different things and Anet can't listen to all of them due to there being no clear consensus on what they want. 

If person A asks for something. 

Anet decide to implement it. 

Person B says no. 

Anet implement anways. 

Is Anet listening or not? 

 

Look at some of the threads about the weapon master stuff. This is something that has come up time and time again over the years. Anet are now doing it. There are some threads saying no. And I can full well bet that when it goes live there will be threads saying why did they not listen to the community and rethink this idea followed by a "who asked for this?! / Nobody asked for this!"

There have been very few times that I have seen everyone completely in alignment. 

 

 

 

Edited by Sigmoid.7082
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9 minutes ago, Cuks.8241 said:

Most of the community doesn't even know what was changed in the patch and barely detected there even was a patch.

Even if we add up all the reactions from both the patch notes and preview notes(which would mean some double counting) AND only assuming the population size using only GW2E users it is still less than 1%.

 

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