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This game has a problem with visual noise and cognitive load


Do you think Anet should fix the visual noise and cognitive load?  

76 members have voted

  1. 1. Do you think Anet should fix the visual noise and cognitive load?

    • Yes
      58
    • No
      18


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I think ArenaNet should start think about the visual noise and cognitive load it happens almost the time in this game, when the combat begins, the screen becomes a visual chaos full of effects and lights in which you do not know what the hell is happening.

EDIT (with more screenshots):

https://pasteboard.co/KaZsqyc.jpg

https://pasteboard.co/KaZtpa4.jpg

https://pasteboard.co/KaZsGTh.jpg

https://pasteboard.co/KaGyUCp.jpg

 


 

Edited by XBlackCrow.6427
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12 minutes ago, Andovar Edoras.2143 said:

Well i mean, you can already limit the character models etc, no?

Yes but we have no way of minimizing player backpacks or infusions. Both of which are serious sources of FPS problems. You can stack infusions like crazy and certain backpacks like the Mandala one or wings kill frames.

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34 minutes ago, Andovar Edoras.2143 said:

Well i mean, you can already limit the character models etc, no?

Yes but model culling includes enemies so if you turn it to high, you'll have enemies blinking in and out when there's a large group around. Turn it on higher, you may not see enemies at all. If you can't see enemies, you have no idea what you're fighting unless you know the mob already or it's a generic one with the type in the name. You also can't see the tells so you're going to be downed or outright killed a lot more since you can't see when attacks are coming unless they have an AOE indicator.

 

It's only really useful in cities or if it's the main reason your computer has issues running the game, and not something to use if you're doing serious content due to not being able to see tells reliably.

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Plok do you have effect LOD turned on?

As far as the topic, I don't know why the culling feature doesn't cull backpacks properly. It is common knowledge that GW2 uses Umbra CPU based culling though.

The first post screenshot isn't all that bad other than people with the legendary trinkets.

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38 minutes ago, Redfeather.6401 said:

Oh is that why my game is so low fps. I got an old 8350fx cpu but my gpu is brand new.


Probably, it has half the singlethreaded performance of a recent generation Intel or AMD Ryzen chip. Remember when first gen Ryzen came out part of the hype was +40% IPC. I have a bunch of AMD CPUs and Intel CPUs and after Phenom II my next AMD chip was Ryzen: I completely skipped Bulldozer architecture due to the threading implementation that never gained much traction with Windows 7 scheduler. Ryzen is a significant improvement because simultaneous multithreading uses a similar setup as "hyperthreading" without the Intel branding.

Right now AMD is ahead in terms of their overall platform and still on par even with IPC despite being earlier to market vs 11th gen, it's actually amazing what CEO Lisa Su was able to pivot from in the short time that she was at AMD. Intel now has Pat Gellsinger back with a new sense of direction, the new 11th gen Intel chips are finally half decent despite being the last gen on 14nm node.

Really if you want a decent performance I would say 400+ Cinebench R20 single thread is a good baseline, see
https://www.techspot.com/article/2143-ryzen-5000-ipc-performance/

Of course GW2 does have multithreading so if the chip drops clocks very sharply due to thermals , thread load, or other reasons such as AVX offsets you need to look at multicore performance up to ~6 threads (see Amdahl's law). MMOs in general are CPU bound so dumping money into GPU usually isn't a good strategy for multiple reasons. One reason is CPUs age less quickly unless there's another Ryzen moment where +40% IPC is attained in one generation (it was from a major node shrink to 14nm and not just an architecture change). Historically it's been single digit or less than 10% per generation whereas GPUs are usually 30 to 40% improvement in the same power envelope partly due to the node shrinks.

On GW2 the biggest hits to CPU are shadows, reflections, and model limit/model quality. WoodenPotatoes actually put a video up about this.


edit: For reference purposes , here's where I obtained the "half" performance metric (Fx-8350 is listed as 205 score for CB20 1T)
https://www.notebookcheck.net/Mobile-Processors-Benchmark-List.2436.0.html

Edited by Infusion.7149
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1 hour ago, Infusion.7149 said:

Plok do you have effect LOD turned on?

2 hours ago, Plok.5873 said:

Aye, I always play with LoD on.

 

Also, for many people, myself included, this is not about client performance / frame rates. My pc copes with the scene I've linked. My visual cortex simply does not.

Unless I misunderstand, that is also the opener's point.

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4 hours ago, XBlackCrow.6427 said:

I think ArenaNet should start think about the visual noise and cognitive load it happens almost the time in this game, when the combat begins, the screen becomes a visual chaos full of effects and lights in which you do not know what the hell is happening.

https://pasteboard.co/KaGyUCp.jpg

 


 

I voted yes, but that image is actually very tame by GW2 standards.

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2 hours ago, Zephire.8049 said:

Yes but model culling includes enemies so if you turn it to high, you'll have enemies blinking in and out when there's a large group around. Turn it on higher, you may not see enemies at all. If you can't see enemies, you have no idea what you're fighting unless you know the mob already or it's a generic one with the type in the name. You also can't see the tells so you're going to be downed or outright killed a lot more since you can't see when attacks are coming unless they have an AOE indicator.

 

It's only really useful in cities or if it's the main reason your computer has issues running the game, and not something to use if you're doing serious content due to not being able to see tells reliably.

It's a really weird feeling when someone dies in a raid and the reason was they literally could not see a mechanic because their graphical settings were minimizing player models.

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I have problems completing some of the story parts, because there's just too much going on. The whole floor is shaking, the roof is pulsating, too much effects everywhere, I can't concentrate and get brain fog. It's really a big problem that they should address.

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I never get to see what it is I am fighting or what I have killed.  As far as I'm concerned all enemy in the game are flashing multi coloured balls of light.  That could be the reason I find combat unsatisfying in GW2.  Do they actually play their own game?

Edited by Follyfoot.2803
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On 7/11/2021 at 3:17 PM, XBlackCrow.6427 said:

I think ArenaNet should start think about the visual noise and cognitive load it happens almost the time in this game, when the combat begins, the screen becomes a visual chaos full of effects and lights in which you do not know what the hell is happening.

https://pasteboard.co/KaGyUCp.jpg

 


 

Did you photoshop that?  I can actually see characters in there.  I 've never seen a clear shot of a boss fight in GW2 before.  How did you do it?

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5 hours ago, Follyfoot.2803 said:

Did you photoshop that?  I can actually see characters in there.  I 've never seen a clear shot of a boss fight in GW2 before.  How did you do it?

I did not photoshop. Its not maybe the best picture for the thread, but hiding UI and the fact it's just a screenshot can be perceived as if was more clear than it is. I have better examples here:

https://pasteboard.co/KaZsqyc.jpg

https://pasteboard.co/KaZtpa4.jpg

https://pasteboard.co/KaZsGTh.jpg

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