XBlackCrow.6427 Posted July 11, 2021 Share Posted July 11, 2021 (edited) I think ArenaNet should start think about the visual noise and cognitive load it happens almost the time in this game, when the combat begins, the screen becomes a visual chaos full of effects and lights in which you do not know what the hell is happening. EDIT (with more screenshots): https://pasteboard.co/KaZsqyc.jpg https://pasteboard.co/KaZtpa4.jpg https://pasteboard.co/KaZsGTh.jpg https://pasteboard.co/KaGyUCp.jpg Edited July 13, 2021 by XBlackCrow.6427 4 1 1 Link to comment Share on other sites More sharing options...
LuRkEr.9462 Posted July 11, 2021 Share Posted July 11, 2021 I mean open world content with 50 players in any MMO looks like that. 4 1 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted July 11, 2021 Share Posted July 11, 2021 That is probably the cleanest shot of a GW2 fight I've ever seen. 7 5 Link to comment Share on other sites More sharing options...
Manasa Devi.7958 Posted July 11, 2021 Share Posted July 11, 2021 Now take that screenshot, and mentally add a hundred floating purple balls. I'll do everyone a favor: I'll keep using my ascended accessories for the time being. Actually, I'm doing it mostly for myself. Blegh, yucky balls! 1 2 1 Link to comment Share on other sites More sharing options...
Andovar Edoras.2143 Posted July 11, 2021 Share Posted July 11, 2021 Well i mean, you can already limit the character models etc, no? Link to comment Share on other sites More sharing options...
Flapjackson.1596 Posted July 11, 2021 Share Posted July 11, 2021 12 minutes ago, Andovar Edoras.2143 said: Well i mean, you can already limit the character models etc, no? Yes but we have no way of minimizing player backpacks or infusions. Both of which are serious sources of FPS problems. You can stack infusions like crazy and certain backpacks like the Mandala one or wings kill frames. 2 Link to comment Share on other sites More sharing options...
Zephire.8049 Posted July 11, 2021 Share Posted July 11, 2021 34 minutes ago, Andovar Edoras.2143 said: Well i mean, you can already limit the character models etc, no? Yes but model culling includes enemies so if you turn it to high, you'll have enemies blinking in and out when there's a large group around. Turn it on higher, you may not see enemies at all. If you can't see enemies, you have no idea what you're fighting unless you know the mob already or it's a generic one with the type in the name. You also can't see the tells so you're going to be downed or outright killed a lot more since you can't see when attacks are coming unless they have an AOE indicator. It's only really useful in cities or if it's the main reason your computer has issues running the game, and not something to use if you're doing serious content due to not being able to see tells reliably. 3 3 Link to comment Share on other sites More sharing options...
Plok.5873 Posted July 11, 2021 Share Posted July 11, 2021 How in the Alchemy's name are we supposed to read animations here? https://pasteboard.co/KaHsROU.png And that here is why we need an option to suppress back item + infusion stacking on the client side. 🙂https://pasteboard.co/KaHu9WQ.jpg Disclosure: my own character, totally for demonstration purposes. 1 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted July 11, 2021 Share Posted July 11, 2021 Plok do you have effect LOD turned on? As far as the topic, I don't know why the culling feature doesn't cull backpacks properly. It is common knowledge that GW2 uses Umbra CPU based culling though. The first post screenshot isn't all that bad other than people with the legendary trinkets. Link to comment Share on other sites More sharing options...
Redfeather.6401 Posted July 11, 2021 Share Posted July 11, 2021 (edited) 3 minutes ago, Infusion.7149 said: It is common knowledge that GW2 uses Umbra CPU based culling though. Oh is that why my game is so low fps. I got an old 8350fx cpu but my gpu is brand new. Edited July 11, 2021 by Redfeather.6401 Link to comment Share on other sites More sharing options...
Ardenwolfe.8590 Posted July 11, 2021 Share Posted July 11, 2021 1 hour ago, Manasa Devi.7958 said: Blegh, yucky balls! Must not make off-color comment. Link to comment Share on other sites More sharing options...
Infusion.7149 Posted July 11, 2021 Share Posted July 11, 2021 (edited) 38 minutes ago, Redfeather.6401 said: Oh is that why my game is so low fps. I got an old 8350fx cpu but my gpu is brand new. Probably, it has half the singlethreaded performance of a recent generation Intel or AMD Ryzen chip. Remember when first gen Ryzen came out part of the hype was +40% IPC. I have a bunch of AMD CPUs and Intel CPUs and after Phenom II my next AMD chip was Ryzen: I completely skipped Bulldozer architecture due to the threading implementation that never gained much traction with Windows 7 scheduler. Ryzen is a significant improvement because simultaneous multithreading uses a similar setup as "hyperthreading" without the Intel branding. Right now AMD is ahead in terms of their overall platform and still on par even with IPC despite being earlier to market vs 11th gen, it's actually amazing what CEO Lisa Su was able to pivot from in the short time that she was at AMD. Intel now has Pat Gellsinger back with a new sense of direction, the new 11th gen Intel chips are finally half decent despite being the last gen on 14nm node. Really if you want a decent performance I would say 400+ Cinebench R20 single thread is a good baseline, seehttps://www.techspot.com/article/2143-ryzen-5000-ipc-performance/ Of course GW2 does have multithreading so if the chip drops clocks very sharply due to thermals , thread load, or other reasons such as AVX offsets you need to look at multicore performance up to ~6 threads (see Amdahl's law). MMOs in general are CPU bound so dumping money into GPU usually isn't a good strategy for multiple reasons. One reason is CPUs age less quickly unless there's another Ryzen moment where +40% IPC is attained in one generation (it was from a major node shrink to 14nm and not just an architecture change). Historically it's been single digit or less than 10% per generation whereas GPUs are usually 30 to 40% improvement in the same power envelope partly due to the node shrinks. On GW2 the biggest hits to CPU are shadows, reflections, and model limit/model quality. WoodenPotatoes actually put a video up about this. edit: For reference purposes , here's where I obtained the "half" performance metric (Fx-8350 is listed as 205 score for CB20 1T)https://www.notebookcheck.net/Mobile-Processors-Benchmark-List.2436.0.html Edited July 11, 2021 by Infusion.7149 1 Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted July 11, 2021 Share Posted July 11, 2021 Oh yea. There was just no way for this game to be an "esport" as they tried because every time people would just not know what the heck was going on. It's a pretty bad spectator game, but can also be distracting for players too. 1 Link to comment Share on other sites More sharing options...
Plok.5873 Posted July 11, 2021 Share Posted July 11, 2021 1 hour ago, Infusion.7149 said: Plok do you have effect LOD turned on? 2 hours ago, Plok.5873 said: https://pasteboard.co/KaHsROU.png Aye, I always play with LoD on. Also, for many people, myself included, this is not about client performance / frame rates. My pc copes with the scene I've linked. My visual cortex simply does not. Unless I misunderstand, that is also the opener's point. 2 Link to comment Share on other sites More sharing options...
Ashen.2907 Posted July 11, 2021 Share Posted July 11, 2021 4 hours ago, XBlackCrow.6427 said: I think ArenaNet should start think about the visual noise and cognitive load it happens almost the time in this game, when the combat begins, the screen becomes a visual chaos full of effects and lights in which you do not know what the hell is happening. https://pasteboard.co/KaGyUCp.jpg I voted yes, but that image is actually very tame by GW2 standards. 1 1 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted July 11, 2021 Share Posted July 11, 2021 The real problem with visual clutter is that you might at times miss important AoE on the ground because either it's covered with too many friendly effects or because the glaring lights are blinding you, eating into your brain. Link to comment Share on other sites More sharing options...
Flapjackson.1596 Posted July 11, 2021 Share Posted July 11, 2021 2 hours ago, Zephire.8049 said: Yes but model culling includes enemies so if you turn it to high, you'll have enemies blinking in and out when there's a large group around. Turn it on higher, you may not see enemies at all. If you can't see enemies, you have no idea what you're fighting unless you know the mob already or it's a generic one with the type in the name. You also can't see the tells so you're going to be downed or outright killed a lot more since you can't see when attacks are coming unless they have an AOE indicator. It's only really useful in cities or if it's the main reason your computer has issues running the game, and not something to use if you're doing serious content due to not being able to see tells reliably. It's a really weird feeling when someone dies in a raid and the reason was they literally could not see a mechanic because their graphical settings were minimizing player models. Link to comment Share on other sites More sharing options...
Elvirais.5472 Posted July 12, 2021 Share Posted July 12, 2021 I have problems completing some of the story parts, because there's just too much going on. The whole floor is shaking, the roof is pulsating, too much effects everywhere, I can't concentrate and get brain fog. It's really a big problem that they should address. 1 Link to comment Share on other sites More sharing options...
Jin.8501 Posted July 12, 2021 Share Posted July 12, 2021 On 7/11/2021 at 5:27 PM, LuRkEr.9462 said: I mean open world content with 50 players in any MMO looks like that. No it doesn't. Some games actually give you an option to change how much you can see of those effects 2 Link to comment Share on other sites More sharing options...
Follyfoot.2803 Posted July 12, 2021 Share Posted July 12, 2021 (edited) I never get to see what it is I am fighting or what I have killed. As far as I'm concerned all enemy in the game are flashing multi coloured balls of light. That could be the reason I find combat unsatisfying in GW2. Do they actually play their own game? Edited July 12, 2021 by Follyfoot.2803 2 1 Link to comment Share on other sites More sharing options...
Follyfoot.2803 Posted July 12, 2021 Share Posted July 12, 2021 On 7/11/2021 at 3:27 PM, LuRkEr.9462 said: I mean open world content with 50 players in any MMO looks like that. Yeah, the visuals can get a little cluttered with high player counts in other mmo's, but Anet take it to a whole new disgusting level. 1 Link to comment Share on other sites More sharing options...
Cuks.8241 Posted July 12, 2021 Share Posted July 12, 2021 On 7/11/2021 at 6:38 PM, Plok.5873 said: How in the Alchemy's name are we supposed to read animations here? https://pasteboard.co/KaHsROU.png I would be content with just seeing the target, myself and mouse cursor. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted July 13, 2021 Share Posted July 13, 2021 anything to reduce the clutter. Link to comment Share on other sites More sharing options...
Follyfoot.2803 Posted July 13, 2021 Share Posted July 13, 2021 On 7/11/2021 at 3:17 PM, XBlackCrow.6427 said: I think ArenaNet should start think about the visual noise and cognitive load it happens almost the time in this game, when the combat begins, the screen becomes a visual chaos full of effects and lights in which you do not know what the hell is happening. https://pasteboard.co/KaGyUCp.jpg Did you photoshop that? I can actually see characters in there. I 've never seen a clear shot of a boss fight in GW2 before. How did you do it? 1 Link to comment Share on other sites More sharing options...
XBlackCrow.6427 Posted July 13, 2021 Author Share Posted July 13, 2021 5 hours ago, Follyfoot.2803 said: Did you photoshop that? I can actually see characters in there. I 've never seen a clear shot of a boss fight in GW2 before. How did you do it? I did not photoshop. Its not maybe the best picture for the thread, but hiding UI and the fact it's just a screenshot can be perceived as if was more clear than it is. I have better examples here: https://pasteboard.co/KaZsqyc.jpg https://pasteboard.co/KaZtpa4.jpg https://pasteboard.co/KaZsGTh.jpg Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now