... But The Thief Got Away. — Guild Wars 2 Forums
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... But The Thief Got Away.

Svarty.8019Svarty.8019 Member ✭✭✭✭
edited July 26, 2020 in WvW

We've all got stories about battles we've had. The most memorable for me are the 10-ish people ones. You know, where it's not small enough to be ganky and not big enough to be zergy. They're the Goldilocks battles. The fun ones.

Sadly, there's a recurring theme that thwarts these stories. The Thief always gets away.

Whether it's our thief or the enemy thief. It makes a mockery of the game. How is anybody supposed to take combat in GW2 seriously when they know they can roll thief and never die?

Thief OP? Better nerf Scourge ... again.
Hashtag BlameMcLain

<1

Comments

  • Naxos.2503Naxos.2503 Member ✭✭✭✭

    I find that copious amount of condis tend to take down fleeing thieves handily enough if they're seperated from their support.

    I have an axe to grind against perma stealth thieves though.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @Svarty.8019 said:
    We've all got stories about battles we've had. The most memorable for me are the 10-ish people ones. You know, where it's not small enough to be ganky and not big enough to be zergy. They're the Goldilocks battles. The fun ones.

    Sadly, there's a recurring theme that thwarts these stories. The Thief always gets away.

    Whether it's our thief or the enemy thief. It makes a mockery of the game. How is anybody supposed to take combat in GW2 seriously when they know they can roll thief and never die?

    Condis work wonder against thieves minus the skilled ones with SA traitline and other means to clear condis consistently , but yeah a good condi burst will most times take cares of thieves before they can flee

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • ASP.8093ASP.8093 Member ✭✭✭

    Yeet them off a cliff and be done with it. Or give them some reason to actually contest an objective.

    It's also possible to "never die" by standing at spawn, which is essentially what run-away thieves are doing if they retreat the first time they have to pop any defensive cooldowns.

  • Junkpile.7439Junkpile.7439 Member ✭✭✭✭
    edited July 27, 2020

    Sometimes we manage zerg thief down, but these are mainly thiefs who can't play.

    Low quality trolling since launch
    Seafarer's Rest EotM Hero

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    In my experience it's not always rolling thief that gets you away - it's knowing your limits and knowing when to pull away from enemy (besides your build). Some thieves get too greedy or in the moment which tends to get them killed (and it's good to bait the ones that play this way). Depending on their build, if you don't get coordinated effort you may not be able to kill the smarter ones.

  • AliamRationem.5172AliamRationem.5172 Member ✭✭✭✭

    @DemonSeed.3528 said:
    In my experience it's not always rolling thief that gets you away - it's knowing your limits and knowing when to pull away from enemy (besides your build). Some thieves get too greedy or in the moment which tends to get them killed (and it's good to bait the ones that play this way). Depending on their build, if you don't get coordinated effort you may not be able to kill the smarter ones.

    You're not wrong. However, I can tell you my mesmer running multiple teleport and stealth skills never had any trouble walking away from a fight. Meanwhile, my sword weaver is pretty much all-in on every engagement!

  • @Arheundel.6451 said:
    Condis work wonder against thieves minus the skilled ones with SA traitline and other means to clear condis consistently , but yeah a good condi burst will most times take cares of thieves before they can flee

    You mean that one build in the game that is able to condi burst someone? Yeah, almost as fantastic as revealing traps.

    Με χίλια ονόματα, μία χάρη, ακρίτας ειτ’ αρματολός, αντάρτης, κλέφτης, παλικάρι; πάντα ειν’ ο ίδιος ο λαός.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @AliamRationem.5172 said:

    @DemonSeed.3528 said:
    In my experience it's not always rolling thief that gets you away - it's knowing your limits and knowing when to pull away from enemy (besides your build). Some thieves get too greedy or in the moment which tends to get them killed (and it's good to bait the ones that play this way). Depending on their build, if you don't get coordinated effort you may not be able to kill the smarter ones.

    You're not wrong. However, I can tell you my mesmer running multiple teleport and stealth skills never had any trouble walking away from a fight. Meanwhile, my sword weaver is pretty much all-in on every engagement!

    Hehe, some of my builds are all or nothing and they can be very fun, actually one of my weaver builds is also like that but it can take punishment. Some builds don't have the luxury of pulling out for sure.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited July 27, 2020

    That's why you hunt thieves to the ends of the earth or until they teleport to spawn which itself is the greatest victory.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • ArchonWing.9480ArchonWing.9480 Member ✭✭✭✭

    Too many dodges

  • "Stupid human, leave my prey alone!"
    The rat was already out of energy. And still in combat so no port available.

    Με χίλια ονόματα, μία χάρη, ακρίτας ειτ’ αρματολός, αντάρτης, κλέφτης, παλικάρι; πάντα ειν’ ο ίδιος ο λαός.

  • rng.1024rng.1024 Member ✭✭✭✭

    There is a legendary video on youtube of a power herald (with his hammer) only chase and kill thieves trying to escape B)

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited July 27, 2020

    @rng.1024 said:
    There is a legendary video on youtube of a power herald (with his hammer) only chase and kill thieves trying to escape B)

    Oh yes I did that too around 2015/16.

    Phase Traversal > Hammer2 > Hammer Auto > Phase Traversal > Hammer2 > Hammer Auto > ...

    The Hammer auto attacks dealt 4K + 1.5K Air Sigil + 1K Fire Sigil damage and Hammer 2 was basically a oneshot.

    Great times for thief haters...

  • rng.1024rng.1024 Member ✭✭✭✭

    @KrHome.1920 said:

    @rng.1024 said:
    There is a legendary video on youtube of a power herald (with his hammer) only chase and kill thieves trying to escape B)

    Oh yes I did that too around 2015/16.

    Phase Traversal > Hammer2 > Hammer Auto > Phase Traversal > Hammer2 > Hammer Auto > ...

    The Hammer auto attacks dealt 4K + 1.5K Air Sigil + 1K Fire Sigil damage and Hammer 2 was basically a oneshot.

    Great times for thief haters...

    Yeah it was hilarious when they thought they got away and.. BOOM! :3

  • MarzAttakz.9608MarzAttakz.9608 Member ✭✭✭

    @KrHome.1920 said:

    @rng.1024 said:
    There is a legendary video on youtube of a power herald (with his hammer) only chase and kill thieves trying to escape B)

    Oh yes I did that too around 2015/16.

    Phase Traversal > Hammer2 > Hammer Auto > Phase Traversal > Hammer2 > Hammer Auto > ...

    The Hammer auto attacks dealt 4K + 1.5K Air Sigil + 1K Fire Sigil damage and Hammer 2 was basically a oneshot.

    Great times for thief haters...

    Does air + fire sigil still work? Been away a while and haven't brushed up on sigil elements icd's

    Deso since 2012. Elementalist for life.
    [EXG][TAG]

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited July 27, 2020

    @MarzAttakz.9608 said:

    @KrHome.1920 said:

    @rng.1024 said:
    There is a legendary video on youtube of a power herald (with his hammer) only chase and kill thieves trying to escape B)

    Oh yes I did that too around 2015/16.

    Phase Traversal > Hammer2 > Hammer Auto > Phase Traversal > Hammer2 > Hammer Auto > ...

    The Hammer auto attacks dealt 4K + 1.5K Air Sigil + 1K Fire Sigil damage and Hammer 2 was basically a oneshot.

    Great times for thief haters...

    Does air + fire sigil still work? Been away a while and haven't brushed up on sigil elements icd's

    They do, but they are underwhelming. I don't use any of them these days. There are better alternatives, not necessarily damage-wise, but utility-wise... like cleansing, energy, absorption, vision...

  • enkidu.5937enkidu.5937 Member ✭✭✭

    @ArchonWing.9480 said:
    Too many dodges

    I love the 4 PvE guys in the background ^^

  • ASP.8093ASP.8093 Member ✭✭✭

    @Mikhael.2391 said:
    Game dies with thiefs never leaving the top. Just look at last balance patch. Anet math for balance and fun is just bad and un professional.

    thieves 🤝 thief haters
    "when i run away from someone, that's winning"

  • Clownmug.8357Clownmug.8357 Member ✭✭✭

    Those players never die, but never really contribute to the fights either. After the fight it's like, "Why's there a little house suddenly floating in the air?" then "Oh, there was a thief here this whole time."

  • kash.9213kash.9213 Member ✭✭✭✭

    I guarantee others are getting away, but while not everyone immediately registers other class Elite icons, everyone will zero in on that thief to know what's up with them. That thief is feeling the threshold of how long they can keep doing what they're doing before getting locked down and exploded and has already thought of their getaway, which you should be doing also and build for it like they do.

    Northern Shiverpeaks [EL] & [SD]

  • Helicity.3416Helicity.3416 Member ✭✭✭

    @kash.9213 said:
    I guarantee others are getting away, but while not everyone immediately registers other class Elite icons, everyone will zero in on that thief to know what's up with them. That thief is feeling the threshold of how long they can keep doing what they're doing before getting locked down and exploded and has already thought of their getaway, which you should be doing also and build for it like they do.

    • points at the Soulbeast zooming away over the horizon at mach 7 *

    I guess they don't notice them escaping because they're too fast for the human eye to follow.

  • Dave.6819Dave.6819 Member ✭✭✭
    edited July 27, 2020

    @Svarty.8019 said:
    We've all got stories about battles we've had. The most memorable for me are the 10-ish people ones. You know, where it's not small enough to be ganky and not big enough to be zergy. They're the Goldilocks battles. The fun ones.

    Sadly, there's a recurring theme that thwarts these stories. The Thief always gets away.

    Whether it's our thief or the enemy thief. It makes a mockery of the game. How is anybody supposed to take combat in GW2 seriously when they know they can roll thief and never die?

    I have an idea. Just make Thief and go out and test out that "never die" theory. We're so easily killed that we HAVE to run. Believe me i would rather stay and fight if my class had more sustain and actual dueling capability.. but nope.. we have to run to survive. And that's not fun at all. Not fun for our enemies and not fun for us either. When you see Thief run away you can calm yourself down and say "Okey i won that fight.." cuz it's almost true. He would've lost so he ran away like chicken. That's how stupidly weak this class is at staying in an actual fight. And someone saying "remove stealth" is basically like saying "remove aegis / blocks / invulns" from any other class. Stealth is our survival. And it's already nerfed anyway cuz u get revealed in WvW far too often. What more do u want? Remove stealth? Remove our mobility? And then what? Leave it as it is? If you want to remove those you gotta give us some different kind of survival kit.

    Physical Supremacy: This trait now causes Steal to become Swipe, which reduces the range from 1,200 to 600

    So who's the Thief now?
    2019.04.23 -Anet

  • kash.9213kash.9213 Member ✭✭✭✭

    @Turkeyspit.3965 said:

    @kash.9213 said:
    I guarantee others are getting away, but while not everyone immediately registers other class Elite icons,

    That's a cute theory, but I think people "register" the Thief icon because it happens so frequently. Sure, other icons get away. Mesmers are slippery, Rangers had escapes up the wazoo and I remember even Holos/Engys being a rough catch if they had rocket boots on their bar.

    But Mirages saw multiple nerfs to Jaunt and lost a dodge, Soulbeast lost the ability to swap pets in combat, thus losing the ability to swap from Smokescale to Owl, and Holos..well, nobody seems to play those much anymore, but anyways... Help me out, what did Thief lose again?

    Also, and I'm asking for a friend, which Thief elite is stong for peeling out of a fight and escaping? Core, Daredevil or Deadeye? All the people I've asked this question to, so far, have simply replied: Yes.

    If they build for it what do you expect, bring some pulls or something. There's always some thief who messes with a group or squad and usually one good pull gets them tagged by one or two more and they're done. You could just watch them do what they want though, that's always an option.

    Northern Shiverpeaks [EL] & [SD]

  • ASP.8093ASP.8093 Member ✭✭✭

    @Turkeyspit.3965 said:
    But Mirages saw multiple nerfs to Jaunt and lost a dodge, Soulbeast lost the ability to swap pets in combat, thus losing the ability to swap from Smokescale to Owl, and Holos..well, nobody seems to play those much anymore, but anyways... Help me out, what did Thief lose again?

    Thieves saw a nerf to their overall damage and burst damage. So did everyone else, of course, but it definitely affects the thief significantly because the thief is all about burst and fast engage/disengage with rather poor sustain. This means far fewer builds get insta-deleted by D/P or Deadeye thieves, and several popular builds have become very effective soft counters to that particular strategy.

    (Also the one-dodge Mirage thing is a crime and really shouldn't be treated as the basis for how to further balance other classes, imo. I like most of the WvW/PvP damage rebalance, but the "tradeoff" patch was very obviously a mistake.)

  • ArchonWing.9480ArchonWing.9480 Member ✭✭✭✭
    edited July 27, 2020

    @enkidu.5937 said:

    @ArchonWing.9480 said:
    Too many dodges

    I love the 4 PvE guys in the background ^^

    Not Shown: They got off on mounts and left.

    Also the cat was seen spamming Discord saying that nobody wants to 1v1 him.

  • cobbah.3102cobbah.3102 Member ✭✭✭

    @Dave.6819 said:

    @Svarty.8019 said:
    We've all got stories about battles we've had. The most memorable for me are the 10-ish people ones. You know, where it's not small enough to be ganky and not big enough to be zergy. They're the Goldilocks battles. The fun ones.

    Sadly, there's a recurring theme that thwarts these stories. The Thief always gets away.

    Whether it's our thief or the enemy thief. It makes a mockery of the game. How is anybody supposed to take combat in GW2 seriously when they know they can roll thief and never die?

    I have an idea. Just make Thief and go out and test out that "never die" theory. We're so easily killed that we HAVE to run. Believe me i would rather stay and fight if my class had more sustain and actual dueling capability.. but nope.. we have to run to survive. And that's not fun at all. Not fun for our enemies and not fun for us either. When you see Thief run away you can calm yourself down and say "Okey i won that fight.." cuz it's almost true. He would've lost so he ran away like chicken. That's how stupidly weak this class is at staying in an actual fight. And someone saying "remove stealth" is basically like saying "remove aegis / blocks / invulns" from any other class. Stealth is our survival. And it's already nerfed anyway cuz u get revealed in WvW far too often. What more do u want? Remove stealth? Remove our mobility? And then what? Leave it as it is? If you want to remove those you gotta give us some different kind of survival kit.

    Go PVE good survival there !!

  • @ASP.8093 said:

    @Turkeyspit.3965 said:
    But Mirages saw multiple nerfs to Jaunt and lost a dodge, Soulbeast lost the ability to swap pets in combat, thus losing the ability to swap from Smokescale to Owl, and Holos..well, nobody seems to play those much anymore, but anyways... Help me out, what did Thief lose again?

    Thieves saw a nerf to their overall damage and burst damage. So did everyone else, of course, but it definitely affects the thief significantly because the thief is all about burst and fast engage/disengage with rather poor sustain. This means far fewer builds get insta-deleted by D/P or Deadeye thieves, and several popular builds have become very effective soft counters to that particular strategy.

    Yeah, I remember that nerf. Where I got hit for 15k on full toughness it's now 7-9k on full toughness and the thief tool kit is still untouched why I can't burst him down anymore because my burst went down for the same margin.

    Με χίλια ονόματα, μία χάρη, ακρίτας ειτ’ αρματολός, αντάρτης, κλέφτης, παλικάρι; πάντα ειν’ ο ίδιος ο λαός.

  • Samug.6512Samug.6512 Member ✭✭✭

    Haha shortbow 5 goes brrrrr

    [NUKE]

  • misterman.1530misterman.1530 Member ✭✭✭

    @AliamRationem.5172 said:

    @DemonSeed.3528 said:
    In my experience it's not always rolling thief that gets you away - it's knowing your limits and knowing when to pull away from enemy (besides your build). Some thieves get too greedy or in the moment which tends to get them killed (and it's good to bait the ones that play this way). Depending on their build, if you don't get coordinated effort you may not be able to kill the smarter ones.

    You're not wrong. However, I can tell you my mesmer running multiple teleport and stealth skills never had any trouble walking away from a fight. Meanwhile, my sword weaver is pretty much all-in on every engagement!

    Yeah, same with every Necro build. Pretty much an all-in every engagement. I don't believe there's any class without any good mobility (okay, the Wurm, if you pre-cast it away from the battle). Necro's don't have an "Oh kitten, better run" skill.

  • Dave.6819Dave.6819 Member ✭✭✭

    @cobbah.3102 said:

    @Dave.6819 said:

    @Svarty.8019 said:
    We've all got stories about battles we've had. The most memorable for me are the 10-ish people ones. You know, where it's not small enough to be ganky and not big enough to be zergy. They're the Goldilocks battles. The fun ones.

    Sadly, there's a recurring theme that thwarts these stories. The Thief always gets away.

    Whether it's our thief or the enemy thief. It makes a mockery of the game. How is anybody supposed to take combat in GW2 seriously when they know they can roll thief and never die?

    I have an idea. Just make Thief and go out and test out that "never die" theory. We're so easily killed that we HAVE to run. Believe me i would rather stay and fight if my class had more sustain and actual dueling capability.. but nope.. we have to run to survive. And that's not fun at all. Not fun for our enemies and not fun for us either. When you see Thief run away you can calm yourself down and say "Okey i won that fight.." cuz it's almost true. He would've lost so he ran away like chicken. That's how stupidly weak this class is at staying in an actual fight. And someone saying "remove stealth" is basically like saying "remove aegis / blocks / invulns" from any other class. Stealth is our survival. And it's already nerfed anyway cuz u get revealed in WvW far too often. What more do u want? Remove stealth? Remove our mobility? And then what? Leave it as it is? If you want to remove those you gotta give us some different kind of survival kit.

    Go PVE good survival there !!

    Why should i feel forced to leave gamemodes that i enjoy? Doesn't make any sense. If i'd leave those gamemodes (wvw/pvp) i'd just leave the game.

    Physical Supremacy: This trait now causes Steal to become Swipe, which reduces the range from 1,200 to 600

    So who's the Thief now?
    2019.04.23 -Anet

  • lare.5129lare.5129 Member ✭✭✭✭

    so we should pound that we have thief's that can use some skill's. I am not always can run away from some people .. and it not depend from class.

    want solid balance ? - play chess.

  • kash.9213kash.9213 Member ✭✭✭✭

    @Mikhael.2391 said:

    @ASP.8093 said:

    Thieves saw a nerf to their overall damage and burst damage. So did everyone else, of course, but it definitely affects the thief significantly because the thief is all about burst and fast engage/disengage with rather poor sustain.

    This has to be a troll post...

    its not poor sustain if you cant be hit and have so many tools to engage and disengage with nothing but small cooldowns againt everyone elses long cooldowns even if both get full hp back the thief always has the advantage.

    Thieves can be hit. You should try to hit them.
    Thief cooldowns are shorter than everyone else? Or are you talking about Initiative which makes skill use more expensive nearly every update? Quit mashing your keyboard in panic and think about what cooldowns you're using and you might not be left with nothing to do.

    Northern Shiverpeaks [EL] & [SD]

  • Lhiash.4910Lhiash.4910 Member ✭✭

    I'm really surprised nobody mentioned that thieves now have shadow portal skill, which doesn't show as skill effect like the mesmer's portal does and is pretty much invisible when placed on the ground. So one perma-stealth thief inside a keep/tower is almost a guarantee it will be able to port people inside and makes defending objectives impossible. Since now you can swap builds/equipment with one button nothing stops the thief from switching to pure tank build and be impossible to hunt down unless you bring 10+ people.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    Engineers have similar capability as well.

    Lots of mobility and defences against CC, projectiles etc plus they can go mini invincible and just run away.
    Quite annoying these coward builds.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @rng.1024 said:
    There is a legendary video on youtube of a power herald (with his hammer) only chase and kill thieves trying to escape B)

    Idk about "legendary" but I had some good times roaming on hammer Rev and thieves made excellent targets because they were glass and everyone hated them ;-)

    Pretty much all my hammer Rev vids had thief kills and some are just lol worthy. Check them out for a nostalgic trip if you haven't already ;-)

    We had options to deal with thieves, they all evaporated with all the nerfs the past year. Too much damage was removed. Too many skills made clunky and awkward. Rip this game's small-scale.

    Anet buff me :-(
    Make me good at game!

  • rng.1024rng.1024 Member ✭✭✭✭
    edited July 28, 2020

    @Justine.6351

    I've already used up most my data for this month, barely have enough for browsing the forum :cry:

    I feel the same way, there were alot of counters and things were good - way before daredevil nerfs started. I just think the general level of players was higher back then, because we still had lots from the core days.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @rng.1024 said:
    @Justine.6351

    I've already used up most my data for this month, barely have enough for browsing the forum :cry:

    I feel the same way, there were alot of counters and things were good - way before daredevil nerfs started. I just think the general level of players was higher back then, because we still had lots from the core days.

    Yeah nowadays it's a lot of little noobie roaming packs, the pver trying to get his daily veteran creature or the runaway master. Not worth anyones investment of time.

    Anet buff me :-(
    Make me good at game!

  • rng.1024rng.1024 Member ✭✭✭✭

    @Justine.6351 said:

    @rng.1024 said:
    @Justine.6351

    I've already used up most my data for this month, barely have enough for browsing the forum :cry:

    I feel the same way, there were alot of counters and things were good - way before daredevil nerfs started. I just think the general level of players was higher back then, because we still had lots from the core days.

    Yeah nowadays it's a lot of little noobie roaming packs, the pver trying to get his daily veteran creature or the runaway master. Not worth anyones investment of time.

    Aye, the honor amongst roamers is long gone sadly

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    Had a cheesy high ranked condi rev from a somewhat known guild in WvW try to chase me (im a teef) and it was hilarious. They would reveal, make em think they have me, then poof....im over here now. This went on for a few minutes...was a blast.

    Red = Dead...or someone runs away. Either way it's gone.
    twitch.tv/TRMC
    Lover of Jumping puzzles, Squirrels, WvW, and Taimi
    CLOK Commander and all around nice bro

  • misterman.1530misterman.1530 Member ✭✭✭

    @Psycoprophet.8107 said:

    @misterman.1530 said:

    @AliamRationem.5172 said:

    @DemonSeed.3528 said:
    In my experience it's not always rolling thief that gets you away - it's knowing your limits and knowing when to pull away from enemy (besides your build). Some thieves get too greedy or in the moment which tends to get them killed (and it's good to bait the ones that play this way). Depending on their build, if you don't get coordinated effort you may not be able to kill the smarter ones.

    You're not wrong. However, I can tell you my mesmer running multiple teleport and stealth skills never had any trouble walking away from a fight. Meanwhile, my sword weaver is pretty much all-in on every engagement!

    Yeah, same with every Necro build. Pretty much an all-in every engagement. I don't believe there's any class without any good mobility (okay, the Wurm, if you pre-cast it away from the battle). Necro's don't have an "Oh kitten, better run" skill.

    No they have a high dps oh.... extra hp button ontop of preplanned tele. All necro specs would need heavy sustain nerfs to receive more mobility.

    So you think a Scourge has an "extra hp button" - whatever that is. You mean the "barriers"? The really, really weak barriers unless you are running a heavy healing build?

    In any case, wasn't asking for more mobility - simply pointing out that, like Sword Weaver, necros are all in on close engagements.

    And Scourges/Reapers in a WvW zerg wouldn't be running Wurm anyways. That would lose out on better skills.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @misterman.1530 said:

    @Psycoprophet.8107 said:

    @misterman.1530 said:

    @AliamRationem.5172 said:

    @DemonSeed.3528 said:
    In my experience it's not always rolling thief that gets you away - it's knowing your limits and knowing when to pull away from enemy (besides your build). Some thieves get too greedy or in the moment which tends to get them killed (and it's good to bait the ones that play this way). Depending on their build, if you don't get coordinated effort you may not be able to kill the smarter ones.

    You're not wrong. However, I can tell you my mesmer running multiple teleport and stealth skills never had any trouble walking away from a fight. Meanwhile, my sword weaver is pretty much all-in on every engagement!

    Yeah, same with every Necro build. Pretty much an all-in every engagement. I don't believe there's any class without any good mobility (okay, the Wurm, if you pre-cast it away from the battle). Necro's don't have an "Oh kitten, better run" skill.

    No they have a high dps oh.... extra hp button ontop of preplanned tele. All necro specs would need heavy sustain nerfs to receive more mobility.

    So you think a Scourge has an "extra hp button" - whatever that is. You mean the "barriers"? The really, really weak barriers unless you are running a heavy healing build?

    In any case, wasn't asking for more mobility - simply pointing out that, like Sword Weaver, necros are all in on close engagements.

    And Scourges/Reapers in a WvW zerg wouldn't be running Wurm anyways. That would lose out on better skills.

    Who is talking about zergs here...

    Anet buff me :-(
    Make me good at game!

  • DeLys.5380DeLys.5380 Member ✭✭
    edited July 28, 2020

    @Naxos.2503 said:
    I find that copious amount of condis tend to take down fleeing thieves handily enough if they're seperated from their support.

    I have an axe to grind against perma stealth thieves though.

    AMEN! One day I got so sick of the thieves, mesmers, and trap rangers who attack then run I made a condi build especially for this. When it begins to annoy me too much or we are up against a server that runs a lot of these builds (you all know who they are), I pull it out. No matter how glassy they are, most of us cannot one shot them with power damage, but they can't run away from killing damage that they take with them. So far, I haven't met one that could escape dying to it after they run and use all their cleanses. It's even fun in squad fights when we think we are done killing everyone and then the commander turns around, looking 900 range away, and says "Wait! We still have all these downs over here. (And how do we have all these downs over here?)" (snicker)