Sviel.7493 Posted September 23, 2019 Share Posted September 23, 2019 The siege charging bar should have ticks. When you're trying to sling a rock through architecture to hit someplace you can't even see, you really don't need to be guessing power every time. Link to comment Share on other sites More sharing options...
avey.4201 Posted September 23, 2019 Share Posted September 23, 2019 @Sviel.7493 said:The siege charging bar should have ticks. When you're trying to sling a rock through architecture to hit someplace you can't even see, you really don't need to be guessing power every time.I like how siege charging works, It's easy to keep up with ~10% increments, though having an add-on or an F11 option to add dividers for people who want them would be nice. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted September 23, 2019 Share Posted September 23, 2019 shield gens give participation on successful blocksadd more consumables to portable provisionermobile artillery for dismounting [players who do not have pof to dismount players], like a consumable weapon you can buy from vendor, like a mobile bazooka of sorts that shoots trap like engi rifle or balista that can dismount players [it roots the user in place while shooting].mount rentalany npc summoned near a tactivator or node is placed out of range of tactivator/node at a certain distanceany consumable/feast near a tactivator or node is placed out of range of tactivator/node at a certain distanceAnyone activating an EWP will instantly send a message to /team chat, for example:**** nickname has pulled Emergency Waypoint@location_map [emergency_waypoint_link] <-- nickname can be omittedDoing this prevents unecessary seconds wasted just trying to type and add link to team chat, and newer players also never announce it or announce only in map in panic. It also gives a chance for those to click the link earlier, because lets be honest, the extra duration given to EWP did not help at all, especially when the transfer_to_spawn bugs still occur.Easier chat tools for scouts to report location/server/#'s [might be faster and easier also to auto add closest tower/keep/camp/poi when doing this, less time wasted typing, the better]unbuilt siege no longer aggros guard to prevent contesting abuse using siege [debatable though]I've read that people wanted those asc food thingies to drop from nodes so I will also mention that here [seeds or whatever, I'm not sure I haven't done my cooking yet]I'm sure I will remember more later. I know it's not just one, but I might as well just mention them anyway. Link to comment Share on other sites More sharing options...
Gop.8713 Posted September 23, 2019 Share Posted September 23, 2019 I always just put my cursor over where I want to stop charging . . . Link to comment Share on other sites More sharing options...
borgs.6103 Posted September 23, 2019 Share Posted September 23, 2019 All siege weapons should have ammo, and needs supply to reload them.-Camps would be more important to capture and defend-Small groups would be as important as large groups when attacking or defending-Towers near the keeps would be as important for their supply as well-Would promote more tactical decisions Link to comment Share on other sites More sharing options...
Yasai.3549 Posted September 23, 2019 Share Posted September 23, 2019 Deployable Siege that can be used to jump cliffs. Link to comment Share on other sites More sharing options...
avey.4201 Posted September 23, 2019 Share Posted September 23, 2019 @Yasai.3549 said:Deployable Siege that can be used to jump cliffs.put your asuran friends in catapult or treb, would be horribly broken, but at the same time seeing hoards of asurans being launched at towers would be hilarious. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted September 23, 2019 Share Posted September 23, 2019 condense.banner.buffs. Link to comment Share on other sites More sharing options...
Galmac.4680 Posted September 23, 2019 Share Posted September 23, 2019 Put that little icon right on top of the minimap to some other place. Every f...ing time I want to open a bouncing chest I open that reward track popup. Link to comment Share on other sites More sharing options...
knite.1542 Posted September 23, 2019 Share Posted September 23, 2019 I would like it if the smoke field that veteran scouts made was visible. Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted September 23, 2019 Share Posted September 23, 2019 @DemonSeed.3528 said:Anyone activating an EWP will instantly send a message to /team chat, for example:**** nickname has pulled Emergency Waypoint@location_map [emergency_waypoint_link] <-- nickname can be omittedDoing this prevents unecessary seconds wasted just trying to type and add link to team chat, and newer players also never announce it or announce only in map in panic. It also gives a chance for those to click the link earlier, because lets be honest, the extra duration given to EWP did not help at all, especially when the transfer_to_spawn bugs still occur.You have a number of good one but this one shines. Would include the name of the puller as well, that would aid in trolling to some degree as well. +1 Link to comment Share on other sites More sharing options...
Jaruselka.5943 Posted September 23, 2019 Share Posted September 23, 2019 Make the outnumbered “buff” negate R.I. This would force the larger group to spread out and defend structures/camps from being constantly flipped. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted September 24, 2019 Share Posted September 24, 2019 @Galmac.4680 said:Put that little icon right on top of the minimap to some other place. Every f...ing time I want to open a bouncing chest I open that reward track popup.this. Link to comment Share on other sites More sharing options...
Dagger.2035 Posted September 24, 2019 Share Posted September 24, 2019 I would like Endless Toilet Paper so I don’t have to open my inventory. Link to comment Share on other sites More sharing options...
Justine.6351 Posted September 24, 2019 Share Posted September 24, 2019 Everyone can glide everywhere but glider instant collapses if you try to enter the air space of an objective you don't control. Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted September 24, 2019 Share Posted September 24, 2019 Cosmetic infusions should also have WvW stats vs guards vs them along with the agony resistance (which means nothing in wvw). You should be able to look fabolous and take -1% damage less from guards. Link to comment Share on other sites More sharing options...
Ysmir.4986 Posted September 24, 2019 Share Posted September 24, 2019 Delete warclawEDIT: This has been said before, but I’m going to anticipate people crying out against it. Warclaw addition is a business decision, not game design one. Warclaw doesn’t bring anything positive to the game mode. You’re adding more mobility in this game with extra healthbar and dodges (which encourages cheesy ranged builds for roaming) and basically reducing the size of the maps making distances less impactful. You’ve put the nail in the coffin for solo roamers that like to 1vX because there is now 0 disengagement possibility (unless you stack stealth or manage to out run far enough to get on a mount), as well as reducing the importance of regrouping for zergs. Before when you roamed to north camp on an alpine bl it was a time investment and there was more impact to you dying. Now you slashed that impact in half.And for what? Oh that’s right. Gem store mount skins.Ty. Link to comment Share on other sites More sharing options...
Hynax.9536 Posted September 24, 2019 Share Posted September 24, 2019 -Give warclaw a mastery to dismount other mounted players when hit by Battle Maul.-Players dismounted this way are knocked down for 1~2 seconds (not affected by class traits that increase stun duration) , so it is dangerous to play around with your warclaw near other enemies.Battle Maul animation reduced in 50% to be harder to evade.Bonus : Bring back bleeding to warclaw's Battle Maul in PvE, it was really useful/powerful in open world. I know this is a mount wvw focused but it can have some shine in pve too. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted September 24, 2019 Share Posted September 24, 2019 @Jaruselka.5943 said:Make the outnumbered “buff” negate R.I. This would force the larger group to spread out and defend structures/camps from being constantly flipped.now this would be interesting. would have to create a ~5 min timer until outnumbered pops so it can't be abused. Link to comment Share on other sites More sharing options...
Widmo.3186 Posted September 24, 2019 Share Posted September 24, 2019 Delete warclaw. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted September 24, 2019 Share Posted September 24, 2019 Flying warships controlled by players in a map above EB, that has lots of floating islands keeps with guild directed keeps that needs materials and management as well several tech trees to choose.Players can glide and use flying mounts as well.I would name the map edge of the mists. Link to comment Share on other sites More sharing options...
XatraZaytrax.2601 Posted September 24, 2019 Share Posted September 24, 2019 I like my wardlaw, so there. Honestly has rarely stopped other players from dismounting and killing me. If has just mode it easier to keep up with. It has given me no real advantage when roaming. Sure I get to a camp faster, but if I am spotted I am spotted and am still likely to be caught off mount than on.The only recent change that has been irritating is thing that shows an enemy where you are. That gives zero or low chances to sneak. That can say -- where is that data or where is that player -- and look at the map and see. Seems more unfair than the mount. Link to comment Share on other sites More sharing options...
Xion.5694 Posted September 25, 2019 Share Posted September 25, 2019 Warclaw with 1 hp and no dismount knockdown. Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted September 25, 2019 Share Posted September 25, 2019 Siege fires that already left and in the air should still hit even if leaving the siege or destroyed Link to comment Share on other sites More sharing options...
KeyOrion.9506 Posted September 28, 2019 Share Posted September 28, 2019 Do what we've always done. Know what to build and where, and know how much power to use in order to be most effective. Memorization. Link to comment Share on other sites More sharing options...
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