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It is vital that we get more build templates with EoD


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We've got too used to the commodity of build templates and some of us have already maxed the number of available spots with 6 build templates, with the arrival of  a 3rd elite, we did not receive news about additional build templates and it's alarming. I believe we need at least 4 additional build templates ideally, an extra 2 would be just fine also but the current number of 6 it's too limiting.

I really hope EoD will add more build templates at launch.

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The template system is one of the most egregious, money grabbing systems in this game to date.  Breaking the system up into three seperate templates? Character specific?  Coming from the amazing system in GW1, yikes. We're past the point of no return. Many have already paid for extra character slots and maxed out templates for them.  

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I would like to understand if 6 builds per character is based on some game limitation or ? Anyone know?

Like it or not, it's the system we have. There IS an option to simply roll another character if you hate it that much that you won't use it. 

Edited by Obtena.7952
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3 hours ago, Obtena.7952 said:

I would like to understand if 6 builds per character is based on some game limitation or ? Anyone know?

Like it or not, it's the system we have. There IS an option to simply roll another character if you hate it that much that you won't use it. 

Afaik, no announcement by ANet said they couldn't add more.  If you look at the interface, there is room for more tabs to the right of the existing 6 build/gear loadouts.  Also, there is no programming reason I can think of ANet couldn't make the existing ones smaller, or even have a second row. That is, unless ANet did something really strange with their database structure.  Unlikely, but the level of silly in some of their development choices means I can't rule it out.

 

It seems more likely that ANet is planning to unveil more loadouts slots when they want an infusion of cash.  That's what seems to be going on with the way they do shared inventory slots.  Also, it's far enough past the days of Arc Templates that some will have forgotten how that free system was world's better that ANet's costly system.

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I can never tell which one is what.

 

Are template the stuff that basically allows you to have more gearing storage in the form of unique slot that can be filled (like temp 1 is full healing gear and temp 2 is full DPS) ? Or are we talking about the building thing where you can save your current trait and branch ?

 

For both the former and latter I dont really see the point of having more than 3. One for power DPS, another for condi DPS and the third for Healing / Support. 

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1 hour ago, Alcatraznc.3869 said:

I can never tell which one is what.

Build templates are the ones that save your trait choices.

Equipment templates are the ones that save your equipment.

Personally I have a notepad with build template codes for trait builds I want to use on my characters, and copy the code if I feel the need to change the build beyond the basic three for a character. I am however somebody who prefers to react to different content by changing my gameplay (and possibly switch out a trait or utility skill on the fly) rather than changing builds for each encounter I come across.

I guess the question is if you see the challenge in dealing with the content in the restrictions the game (and a slightly multi-purpose build) sets for you, or if you see the challenge in figuring out the theoretical maximum best setup for each piece of content and insist on using that everywhere.

 

In the first case, the three build templates available by default are fine, since it allows you to quickly access basic builds for key roles (different elites, different roles, different gamemodes, etc.) that you can quickly tweak if you feel the need. In the second case we probably come into the territory of those players who used to have a hundred and more different templates saved in arc back in the day, tailor made to every single encounter and group composition they wanted to play.

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We had Arc templates before, which were simply better than the ingame system. Disallowing that made the game effectively worse.

Holy cow, I'm still getting mad when I think of this template cashgrab story.

Anet should not only increase the max templates per char, but also increase the amount of free ones to at least 6 each.

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7 hours ago, Scavarius.6059 said:

there is the magic word. "some". i dont even use all on most of my chars.

hang on. you want templates gone but also more tenplates?

As the guy below says apparently Gw1 had a better template system.

21 minutes ago, Raizel.1839 said:

That system should've never been monetized, like it was with arcdps back then or in the past with gw1.  

Anet, give templates for free and refund gems to those who already bought them!

 

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9 hours ago, Ashantara.8731 said:

While I agree that the system isn't what people had hoped for, it is what we have - so more loadout tabs would indeed be highly appreciated by those who need them.

That would only be sending to Anet a message that we're willing to subsidize broken systems and that they can go wild at monetizing stuff to the point of breaking it, and all we'd do is to ask them to allow us to pay even more for it. That's a very, very bad idea.

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On 2/7/2022 at 3:02 AM, Obtena.7952 said:

Like it or not, it's the system we have. 

Yes, unfortunately.
And it's still very sad that Anet has shut down arcdps-templates so they can sell their vastly inferior implementation that's inconvinient af to use and with a ton of limitations compared to what a lot of people have been using for years in the past: arcdps.

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The butterfly effect: swapping a loadout in Virginia could cause the servers in Frankfurt to implode.

If it was a revenant loadout, a nuclear war could be almost unavoidable.

 

But seriously, it probably has to do with server stability since it's the excuse they use for everything, see the changes to precasting.

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For the price of one build and one gear template, you can buy a character slot. Not only will you have two gear templates and three build templates, but you are also able to fashionwars a new character. I wouldn't mind if they added the option to have more templates, but as of now, I think adding characters is just the better option, unless you're maxed out on those as well.

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1 hour ago, lokh.2695 said:

For the price of one build and one gear template, you can buy a character slot. Not only will you have two gear templates and three build templates, but you are also able to fashionwars a new character. I wouldn't mind if they added the option to have more templates, but as of now, I think adding characters is just the better option, unless you're maxed out on those as well.

U right but it's still different if u have a main char, max geared max bag slots. Giving a char like this more templates is way more convenient than to make an alt.

I would not buy templates for an alt, except Spvp I bought a 3rd gear template. 

 

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I so want more templates, both build and gear. But I'm not buying them just because of principle. I'm not spending money on such a cash grab feature. 

Build templates should be free and unlimited or limited to some high number like 50 or 100 per profession. 10 slots per character which you can keybind.

Equipment template expansions should be 150 - 200 gems per piece. Or 1000 gems per piece but they would be account wide, add a slot to all your characters.

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15 hours ago, Astralporing.1957 said:

That would only be sending to Anet a message that we're willing to subsidize broken systems and that they can go wild at monetizing stuff to the point of breaking it, and all we'd do is to ask them to allow us to pay even more for it. That's a very, very bad idea.

Well, the system was implemented a while ago and it doesn't look like it is going to be changed, unfortunately.

You might not recall the thread that sported dozens of pages full of complaints shortly after release of the system. We spoke our minds and posted our arguments for weeks, if not months, but to no avail. I am certain the current system is here to stay.

I understand the dismay, but if there are people who have reached the loadout limit, asking for an increase of loadout tabs is a valid request.

Edited by Ashantara.8731
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26 minutes ago, Ashantara.8731 said:

Well, the system was implemented a while ago and it doesn't look like it is going to be changed, unfortunately.

You might not recall the thread that sported dozens of pages full of complaints shortly after release of the system. We spoke our minds and posted our arguments for weeks, if not months, but to no avail. I am certain the current system is here to stay.

I understand the dismay, but if there are people who have reached the loadout limit, asking for an increase of loadout tabs is a valid request.

Still there's no reason to give even more money to Anet for this, thus encouraging them to introduce more such stuff. Basically, increasing cap on tab purchases might be useful short-term for those asking for it, but in the longterm is damaging for everyone. It's saying "we're willing to pay extra for you to ducttape mechanics you intentionally broke in order to sell stuff to us for big bucks". The only option in which adding more tabs would not hurt all of us in the long run would be if they were offered 100% for free.

Edited by Astralporing.1957
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On 2/7/2022 at 11:39 AM, Alcatraznc.3869 said:

I can never tell which one is what.

 

Are template the stuff that basically allows you to have more gearing storage in the form of unique slot that can be filled (like temp 1 is full healing gear and temp 2 is full DPS) ? Or are we talking about the building thing where you can save your current trait and branch ?

 

For both the former and latter I dont really see the point of having more than 3. One for power DPS, another for condi DPS and the third for Healing / Support. 

For example as Guardian you have Dh zerk, Dh zerk vertue, cfb, cqfb, celestial qfb, hfb 1k toughness, Hfb tank on PVE. You also need PVP and WvW templates, lets say you need two or three templates per game mode, you need at least 10 templates at the moment and one more specialisation will be out soon. If they can't add more templates, they should define them for each game mode : 6 pve, 6 pvp, 6 wvw 

 

 

 

Edited by ParadoX.3124
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